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Klasanov
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Posted - 2006.01.19 21:39:00 -
[1]
Ok. I notice, on BPs, it says the mineral resources required for me to make the item, and the perfect mineral resources to make the item.
My question is: Is the "perfect" a hard limit? I mean, I understand that further ME research reduces results, but would it be possible to go under perfect minerals for production through ME research after the production efficiency skill is completed.
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Klasanov
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Posted - 2006.01.19 22:11:00 -
[2]
I guess, what I'm asking is this:
1) If I have an item that needs 1000 tritanium, and perfect is 750 tritanium, does level 5 production efficiency skill mean I can make it for 750 tritanium?
if not, then
2) does production efficiency and ME research make the item I'm building get closer to its perfect amount of 750?
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GC13
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Posted - 2006.01.19 22:50:00 -
[3]
Originally by: Klasanov 1) If I have an item that needs 1000 tritanium, and perfect is 750 tritanium, does level 5 production efficiency skill mean I can make it for 750 tritanium?
Yes, this is correct. The "Perfect" is what it would take to make the build with the current level of material research, and Production Efficiency 5.
There is a hard limit to how much you can research a blueprint's ML and have an effect, but it's absurdly high for most stuff. Really, it's impractical to research ML that high because it hits seriously deteriorating returns really fast.
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Klasanov
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Posted - 2006.01.19 23:07:00 -
[4]
Thanks, man.
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heruloka
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Posted - 2006.01.21 03:52:00 -
[5]
so what is the practical point for researching a bpo for reducing the mineral requirements?
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GC13
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Posted - 2006.01.21 05:23:00 -
[6]
Well...
It takes X+1 (X being what your blueprint's Material Level is at the moment) more runs of Material Research to halve the waste that's left. Since after ML1, half the waste is gone, you can imagine the returns declining quite quickly. By ML9, the waste is only 10% of what it used to be. So those first nine levels save you an average of 10% each (50% of which was in the first level), meaning the next ten will save you on average 0.5% each (cut off 5% of the waste, diviced by ten levels). Ow.
The maximum ML is equal to the highest amount of a required mineral perfect build requirement (as listed in the Item Database), divided by five, and rounded down (i.e. a result of 25.8 means a ML of 25). So, if an item requires 400 trit, 200 pye, and 100 mex, then the highest your Material Research will have an effect at is 400/5 = 80.
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heruloka
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Posted - 2006.01.22 23:48:00 -
[7]
thanks for the info
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Tryvus
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Posted - 2006.01.23 01:11:00 -
[8]
Originally by: heruloka so what is the practical point for researching a bpo for reducing the mineral requirements?
20 to 30 for modules and ships (excluding capital ships) 30 to 50 for ammunition
Ammunition is much faster to research so running it up higher is worth an extra few hours of research, especially if you build the ammunition frequently and in large volumes. The same holds true for Production Efficiency for ammunition, the more you build the more benifits you'll recieve from the extra research.
On ships and modules there is a fairly clear line of diminishing returns after which you'll be saving 1 to 5 tritanium if you're lucky.
Capital ships hit the other end of the spectrum, where 1 ME cycle may take 5 to 25 weeks. It quickly becomes more feasible to just haul more minerals.
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