
EI7FPB 3
EI7FPB Ltd BR0WNC0ATS
3
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Posted - 2013.10.08 16:19:00 -
[1] - Quote
License to kill: Certificates Overhaul
Hi, I don't know about you, but here is the way I see Certificates, a lot of players don't declare Certificates, because it give away you skill set, and like it or not, other players will use it against you.
Player talk about Certificates, on comms, in Alliance & Corp chat and with friend, but never in public.
Here is what I would like to see,
- Certificates Permissions to be ' Private, Corporation, Alliance, Public' - Alliance & Corp Certificates
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A corp CEO & Alliance boss, decides that over the next few weeks, there are going to be some Low-Sec mining ops, the Alliance has a few hundred players, he needs to find the Alliance members that have the skills he needs. He send out a mail calling for volunteers, Days later, he is still getting mails, ' Here is my API, do I have the skills you need ?', Who recruited these guys anyway . ( Note to self, replace the recruitment team ).
CCP introduce Alliance & Corp Certificates.
This will make the job a lot easier,
He creates some Alliance Certificates -- Basic Exhumers ( Skill required, Exhumers 3, Mining 4, Mining Upgrades 4, Etc... ) -- Pro Exhumers ( Skill required, Exhumers, T2 Strip Miner, T1 Mining Crystals Etc... ) -- Elite Exhumers ( Skill required, Exhumers, T2 Strip Miner, T2 Mining Crystals Etc... )
all so, Certificates for, Industrialist, Fleet Booster, Logis, Scouts, PvP ( The gate gang ), Etc...
He send out a mail calling for volunteers, On getting the mail player open their Character sheet, and go to Alliance & Corp Certificates, View the Certificates, on seeing all green check-marks on the skills required, they 'Claim the Certificate' and pay a small administration fee ( you have to pay tax, Lol ) and set the Permissions to Alliance.
The next day, the Low-Sec mining ops starts, Life is good in this Alliance.
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Certificates are a VERY GOOD IDEA, they help players focus skill training, But the current and new Certificates are guides to skill training, in CCP opinion ( not all bad, some very good ).
But CEO, Alliance bosses, Fleet Commanders have other ideas, take the new ' Resource Processing - Salvaging Certificates' there is no mention of Tractor Beams or the Noctis. To me an Elite Salvager is somebody who can fly the Noctis ( Cap stable ), with T2 Salvagers & Tractor Beams, and can lock 10 targets, Skills required -- ORE Industrial 5 -- Salvaging 5 -- Science 5 -- Armor Rigging 5 -- Advanced Target Management 3 -- Etc..
Looking at the Noctis Information Window, the new Mastery tab, the level 5 Certificates in particular Core Ship Operation - Weapon Upgrades, Advanced Weapon Upgrades ( No weapons can be fitted to this ship )  Navigation - Micro Jump Drive Operation ( This module can not be fitted to this class of ship )  Targeting - Gravimetric Sensor Compensation, Ladar Sensor Compensation, Radar Sensor Compensation ( This ship has a Magnetometric Sensor ) 
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CCP is doing a great job, by the way. 
Skill Certificates is a BIG job, and everybody has their own opinion, on skill training.
If CCP dose basic Certificates like, Ship core ( CPU, Power, Cap, Tank ), Mining, Weapons, etc.. To get players started. And let the players look after the rest.
HELP US, TO HELP YOU.
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