| Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Devlin Shardo
Gallivanting Travel Company Rebel Alliance of New Eden
9
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Posted - 2013.10.16 18:27:00 -
[1] - Quote
Immunity to non-targeted interdiction
this i don't like. Its Hurting a large player base, sure the Warp acceleration is fine, but to give interceptors that low warp time together with Immunity to non-targeted interdiction. Thats just wrong. |

Devlin Shardo
Gallivanting Travel Company Rebel Alliance of New Eden
12
|
Posted - 2013.10.17 13:23:00 -
[2] - Quote
Vaju Enki wrote:Most people that don't like this changes may live in nullsec, but nevertheless they are themepark carebears, so their opinion is completely irrelevant for a sandbox mmo-rpg game. Remember, the more they cry, the better you did you job CCP.
Keep up the good work on interceptors.
Could you explain what you mean by themepark carebears ? Is that casual pvp/pve players ? I enjoy some pvp. still don't like the interceptor bubble immunity. |

Devlin Shardo
Gallivanting Travel Company Rebel Alliance of New Eden
12
|
Posted - 2013.10.17 14:10:00 -
[3] - Quote
+1 For Stockeater. CCP is focusing more and more on pvp fights, i was happy when i heard that odyssey was going to get an exploration buff. But that was disappointing as its not really exploration, more just hacking minigame that's 100% RNG with no skill involved. The pvp community screams the loudest, i guess that's why eve gets more and more catered to them. Its space, with a whole universe to explore, and you still focus on ship changes made to easier gang people, seriously ? |

Devlin Shardo
Gallivanting Travel Company Rebel Alliance of New Eden
12
|
Posted - 2013.11.17 23:15:00 -
[4] - Quote
Gavin Dax wrote:Overall, really like the interceptor changes as this should help balance the risk/reward in null by making it easier to catch things (currently, there is too little risk IMO).
A lot of people feel that the interdiction nullification is too OP though, and I agree with that. Why? Because you can have fleets of inexpensive ships that can do significant damage and are almost impossible to catch/kill.
Suggestion - don't allow both damage AND interdiction nullification. Perhaps have high slot module(s) that are required to enable interdiction nullification, with a -100% damage penalty. Otherwise, fleets of interceptors are just too OP at ganking stuff and with no risk at all. Their job is to tackle. IMO they should be the best at that, when they are doing just that. Note: if this is implemented with a module, you could also do things like have HIC bubbles catch nullified ships, unless a specific, more expensive nullifier is fitted, etc. +1 |

Devlin Shardo
Gallivanting Travel Company Rebel Alliance of New Eden
12
|
Posted - 2013.11.18 18:15:00 -
[5] - Quote
TheMercenaryKing wrote:No reading all the posts but does anyone else think that the interdiction nullification is a little much? I mean with the warp speed changes already its like an instantaneous movement from one place to another without risk in a solar system. Schh. Fozzie and Rise likes it. Rebalance = unbalance. |
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