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Thomas Epsilon
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Posted - 2006.01.21 15:32:00 -
[1]
Hello,
I was wondering what settings provide the highest graphics quality? I have enabled 'advancedDevice=1', so i have all the settings available. Already searched through the topics, but couldn't find information about it.
The relevant settings i came across:
What's better: Color depth: 24-bit color OR 24-bit color with 8-bit alpha Depth buffer type: Z Buffer OR W Buffer
Multisample quality Level of full-scene multisampling available gives me only '0'. Enable multisample quality allows me to set it to 3, but I don't think I can't see any difference in comparison to 0.
Present interval: Interval immediate (this is vsync on I believe) or 'default' or 'one'
Any other 'max out' (audio, network)) tips are appreciated :)
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Thomas Epsilon
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Posted - 2006.01.24 18:11:00 -
[2]
bump
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Ceseuron
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Posted - 2006.01.24 20:39:00 -
[3]
MutliSampling set to 3 is Anti-Aliasing for EVE. If you set it to 0 and notice the jaggy endges on shapes, and then set it to 3, you'll notice shapes are drawn MUCH smoother. Works wonders for me.
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Th0m4s
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Posted - 2006.01.24 23:05:00 -
[4]
Color depth is best on 32bit (24bit + 8bit alpha) AntiAliasing is FSAA I think - if you run in a lower resolution you will see jagged edges on sharp outligned things (edges of polygons), FSAA will reduce this - the more 'samples' you take the better it will look.
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Cardnyl Sin
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Posted - 2006.04.05 18:06:00 -
[5]
i created an nvidia profile for eve and set it to turn on 16x AF and 8x AA as well as a few other tweaks. -So newbie its not even funny.- |

Cardnyl
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Posted - 2006.04.05 18:06:00 -
[6]
i created an nvidia profile for eve and set it to turn on 16x AF and 8x AA as well as a few other tweaks. -So newbie its not even funny.- |

wide
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Posted - 2006.04.06 10:24:00 -
[7]
Originally by: Th0m4s AntiAliasing is FSAA I think.
FSAA = Full Screen Anti Aliasing |

Noern
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Posted - 2006.04.18 21:00:00 -
[8]
If you get Z fighting at stations, switch to W Buffer.
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