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Tank CEO
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Posted - 2003.08.26 08:18:00 -
[1]
Edited by: Tank CEO on 26/08/2003 08:23:45 Highway systems is a dream come true to traders. Even the latest patches have given traders a easy way to make money without any risk. Now the high way systems, traders use these gates to make region trades and make million risk free. CCP stated before that power doesn't come without risk, well, thats not true anymore. The highway systems need to be nerfed so that there is more risk for traders/travelers.
I suggest that you make these systems 0.0 and let us pirates do our part in eve. And be sure to make it so you appear 25-30km away from the gate no matter where you warp in. Making these systems 0.0 (A way in would be Sarum Prime to Amarr which would be a possible entrance for pirates who can't really enter in systems higher then a .4). By making these systems 0.0, it will promote risk for traders, it will force players to bring escorts if they decide to use these highway systems, it will make it more difficult to make region wide trades and more difficult for traders to make lots of money easily. There needs to be some kind of a risk to use these systems and I think making these highway systems is the best think you can do to balance this. We can actually make some profit too like having tolls, pay the toll and you get a easy way out, refuse, take the long way! Thats the way it should be.
Us pirates have goten the nerf bat each patch, let the carebears get a taste. ---
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Thallia
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Posted - 2003.08.26 08:20:00 -
[2]
These highways are a problem to the regional economy balancing.
Making them 0.0 could maybe solve it, or maybe just removing them.
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Joshua Calvert
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Posted - 2003.08.26 11:02:00 -
[3]
Edited by: Joshua Calvert on 26/08/2003 11:08:14 Tank, the latest patch helped pirates like you quite a lot.
Making highways 0.0 is a bad bad idea - high traffic in 0.0 means you'll grow fat on the capsules of traders. That would be too much in your favour.
Just remove the highways and put a ring of 0.0 space around each races region.
The 0.0 space would be several systems and that would prevent any repeat of the MaraPassari situation. It'd mean people would have to pay attention to the map and make a choice on which system to use when travelling from Lonetrek to Metropolis, for example.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Fester Addams
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Posted - 2003.08.26 11:16:00 -
[4]
Tank CEO, I can understand you are getting frustrated that you cant find plenty of targets anymore, well its your own fault, here Im not speaking of you personaly but pirates in general, you overexploited the supply of targets in the early days of the game and by doing so called alot of attention to yourselves.
The fact that some people abused the system in order to get unfair advantages does not make your life easier (only take offense IF you are a guilty party here).
Now the pirates main problem is the traders miners and carebears (Im still waiting for my carebear of the day award:) that remained have gotten smart, we use a multitude of methods to bypass you and thus you get frustrated.
As far as you being allowed to ply your trade, I have the box right infron of me, true enough it states you should be allowed to be a pirate but I would like to get a photocopy of yours as I can nowhere se it stating it should be simple.
Superhighway systems are highly strategic systems, they have to be heavily guarded so that factions are not tempted to launch invasions along them (Pator and Amarr are a mere 2 jumps from each other).
You have it far too easy as is with being allowed to travel in secure space with your -10 sec ratings, not even the contacts skill would help you at lev 5 as it would only raise your effective standing to -9.
So stop whining and play like a man, you are a disgrace to the pirate comunity!
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Schani Kratnorr
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Posted - 2003.08.26 12:40:00 -
[5]
Superhighways are stupid or great depending on what you're doing in EVE. Sure they are neat if you want to avoid going 40+ jumps to get somewhere, but they do have the ffect of "shrinking" the size of the playable game. You can now get from A to B in a very short time and IMO it's making it far to easy to reach all areas of EVE (with repercussions on everything from pure NPC based trade to PvP).
I do NOT think that making the "transit systems" 0.0 is in any way a solution, I like the idea of having a "ring" of "neutral border systems" (ie. 0.0 systems) surround the various factions' space (empires).
Superhighways seem like a fix to compensate for lower than expected numbers of players.
And finally, NO you cannot have "newbie killzones" set up to make blasting people as easy as just logging in and blowing the #"ñ% out of people on a daily basis. -- "I am an expert in not caring. The trick is to stop giving a rat's ass about anyone else and start thinking about what YOU want, what YOU diserve, what the world ows YOU!" - Bender |

Arondos
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Posted - 2003.08.26 19:28:00 -
[6]
Tank wants some phAt easy l33t noob killig on the highway.
Life isn't fair and neither is Eve. Get over it. |

Bobby Wilson
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Posted - 2003.08.26 19:40:00 -
[7]
Quote: Tank wants some phAt easy l33t noob killig on the highway.
LOL. Ditto.
The last thing we need is pirates whining about how hard their life is. It's one of many professional choices in EVE, already over-supported (by my count of skills available that are specific to one kind of activity). Trade is heavily suppressed in 0.0 space as it is, what with the ridiculous amount of bored ****ers turning to PvP for s&^ts and giggles. Why would CCP cripple the economy of the entire game for your amusement? Besides, no empire or sovereign nation state can function if it cannot maintain safe, reliable and reasonably rapid route for commrce and emergency transport(read troop deployment in event of war or invasion).
As for some other people wanting the highways eliminated for economic reasons, I disagree. You can still do different biz 5-8 jumps from the highway. The ability of people who play for hours every day and/or designated traders to be able to check the market in a say 10 regions in 1/2 hour makes sense to me. I could check the result of the Tokyo stock market right now without leaving the building, and we're supposed to be lower tech than the EVE era. Besides, travel is already too long and boring.
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Leonitis
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Posted - 2003.08.27 03:47:00 -
[8]
Pirating is just as valid an occupation as being a trader or a miner - its a career choice and shouldn't be nerfed because carebears wants risk-free-isk.
I would think the best trading would be when there were pockets of 0.0 space separating regions. Since all empire space is connected by highways the trading shouldn't be as lucrative IMO.
Since pirates cannot enter empire space anymore as long as you move inside Empire space there is NO risk other than NPC pirates which are a joke in those systems.
Sentry gunns and police are TOO powerful. I think if you have enough pirates you should be able to destroy a sentry gun, kill a small fleet of cops, jam a sentry gun temporarily. Eventhough we have police in our cities doesn't mean that if someone can't commit a crime.
I think the developers should make is possible for a pirate to enter empire space, but not infiniately camp a gate. A pirate would have to move around.
A pirate should be able to warp to a gate, destroy the sentry guns and camp it for a bit. During which time cops come. Maybe only 4 or 5 at first, but not GODLY cops.
After a while the cop spawn is too high and the player pirates will move on.
That's how it should be...not this INTA-kill with sentry guns. Its just dumb.
Also please add a skill for pirates to spoof their ships transponders. I can't believe a pirate can't change his 'licence plate', even if it only works temporarily.
         
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Leonitis
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Posted - 2003.08.27 03:50:00 -
[9]
Oh one more thing...I think its within the next few weeks I think some of the highway systems will be closed...especially when the Amarr-Mimatar war starts.
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Cro Ramel
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Posted - 2003.08.27 03:57:00 -
[10]
I liked how the game was at release, as Joshua stated. 0.0 systems between each region making it risky to travel region to region. This whole highway business is making things too easy, Cro out!
By the way ever notice theres no sentry guns on the gates in Yulai?
"If it sounds like a bad idea, it is."
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Serge
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Posted - 2003.08.27 10:23:00 -
[11]
My my - when theres that much complain about the superhighways all ppl some months earlier were that enthusiastic about, then what will be your arguments when the jump drive comes into game??
The end of all piratery??
Only the poor and dumb ones that cannot afford it fall victim to the Ps ???
Probably!
Btw - the ring of 0.0 around each races Empire is a cool idea ;) Btw the second: SUPERHIGHWAYS are the most important routes ever IN EMPIRE space! Making them 0.0 is so ridiculous that only a (insert swearword) like tank can think about. ***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

SUNchaser
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Posted - 2003.08.27 19:34:00 -
[12]
Having been a carebear all of my eve existance and only luckily escaping being on the wrong side of tanks' guns I find it ironic that I agreee with him completely. We need more superhighways not fewer and we need them in 0.0 space as well.
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Cao Cao
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Posted - 2003.08.27 22:22:00 -
[13]
Edited by: Cao Cao on 27/08/2003 22:23:23
Quote:
Just remove the highways and put a ring of 0.0 space around each races region.
The 0.0 space would be several systems and that would prevent any repeat of the MaraPassari situation.
It'd mean people would have to pay attention to the map and make a choice on which system to use when travelling from Lonetrek to Metropolis, for example.
Agree with this whole argument. Thanks Josh.
And since I'm obsessively hounding this subject, I'll again repeat the alternate suggestion that I 100% agree with to make the highway systems usable only by shuttles, and to remove the shuttle cargohold.
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Damageatrix
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Posted - 2003.08.28 04:19:00 -
[14]
Hmmm, gotta say Tanks idea is mind boggling stupid in terms of the universe and empire structure.
Trade does need to be encouraged away from the highway though, make demand prices for trade goods higher the further the distance from the highway and the lower the sec rating of the system, hell, you might even see people carrying Oxygen, has ANYONE EVER carried oxygen for profit????? Afterall all those cops floating around the highway must be being paid for somehow, seems logical the systems closest to the highway are paying for it through taxes on their inhabitants resulting in lower prices paid for trade goods and minerals.
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