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ALI Virgo
hirr RAZOR Alliance
17
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Posted - 2013.10.03 20:24:00 -
[1] - Quote
Smart bombs that use ammo. They can use bombs as ammo. to do more DPS
Smart bombs that use scripts. to increase range or decrease cycle time
Dual damage smart bombs. faction items |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1757
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Posted - 2013.10.03 21:16:00 -
[2] - Quote
Yes. Nothing could go wrong with allowing any battleship to drop in and do the same DPS as an entire wing of bombers, with no penalties. Nothing could go wrong when two hundred of them appear on the jita undock either.
You are bad at this forum. |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
299
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Posted - 2013.10.03 21:33:00 -
[3] - Quote
Danika Princip wrote:Nothing could go wrong when two hundred of them appear on the jita undock either.
Correct. Since you can't smartbomb within 5k of a station, nothing could go wrong.
I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1757
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Posted - 2013.10.03 21:34:00 -
[4] - Quote
Sipphakta en Gravonere wrote:Danika Princip wrote:Nothing could go wrong when two hundred of them appear on the jita undock either. Correct. Since you can't smartbomb within 5k of a station, nothing could go wrong.
You know what I mean >__> |

theelusiveyoda
Sniggerdly Pandemic Legion
20
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Posted - 2013.10.03 23:02:00 -
[5] - Quote
ALI Virgo wrote:Smart bombs that use ammo. They can use bombs as ammo. to do more DPS
Smart bombs that use scripts. to increase range or decrease cycle time
Dual damage smart bombs. faction items
Just No,
There are smartbombs that have increased range and do more damage..............they are called officer and faction smartbombs. And Decrease cycle time? have you tried training Energy pulse weapons past level 1? |

Arya Regnar
Pator Tech School Minmatar Republic
287
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Posted - 2013.10.03 23:20:00 -
[6] - Quote
Is this moron trolling? Every thread he makes is stupid to no end.
EvE-Mail me if you need anything.
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
103
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Posted - 2013.10.04 06:46:00 -
[7] - Quote
Interesting Ideas
However most of them are probably a non-starter
I can see Scripts working similar to Scan Res Scripts, increase the range but at the same time decrease the damage, or the reverse.
Dual Damage Faction items, also sounds interesting. |

Vulfen
Snuff Box
62
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Posted - 2013.10.04 08:18:00 -
[8] - Quote
ALI Virgo wrote:Smart bombs that use ammo. They can use bombs as ammo. to do more DPS
Smart bombs that use scripts. to increase range or decrease cycle time
Dual damage smart bombs. faction items
they don't do enough damage to have the need to have 2 damage types.
also yea use bombs as ammo but it would have to damage you aswell.... instant self destruct & pod kill
Incase I'm not clear with this your a moron
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Tchulen
Trumpets and Bookmarks The Volition Cult
610
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Posted - 2013.10.04 10:40:00 -
[9] - Quote
Ok, I'll initially take this as though it were a serious suggestion.
Smart bombs do a bit of damage to everything except your ship as they project force away from the originating ship. They don't do much though.
Bombs explode.
If you used bombs as ammo for smart bombs they would really have to act like bomb launchers with a zero delay time.
Therefore, your ship should take the brunt of the damage. ie, your ship should take max damage as though you had a bomb fired right at you.
If this were to be the case I wouldn't have a problem with it. That said, it would make your bomb using smart-bombs all but useless meaning that the time CCP put into developing the concept would be wasted time.
As some have already said, this isn't such a splendid idea. |

Maximus Aerelius
PROPHET OF ENIGMA
704
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Posted - 2013.10.04 11:25:00 -
[10] - Quote
Tchulen wrote:Ok, I'll initially take this as though it were a serious suggestion.
Smart bombs do a bit of damage to everything except your ship as they project force away from the originating ship. They don't do much though.
Bombs explode.
If you used bombs as ammo for smart bombs they would really have to act like bomb launchers with a zero delay time.
Therefore, your ship should take the brunt of the damage. ie, your ship should take max damage as though you had a bomb fired right at you.
If this were to be the case I wouldn't have a problem with it. That said, it would make your bomb using smart-bombs all but useless meaning that the time CCP put into developing the concept would be wasted time.
As some have already said, this isn't such a splendid idea.
A more refined approach that some of the other above comments but likes all round I think.
@OP: Think about your ideas more and add the +'s and -'s to your OP. State why you think it would be a great\change\thing and possibly think before you vomit on the forums. I clocked you posting 5 posts in 7 minutes the other night (this was one of them I believe) and please, for the love of 2 Empires, 1 Republic and a Federation check spelling, grammar and formatting.
Thank you, we'll all be more willing to discuss if you follow the above to some degree if not the fullest extent. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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Verity Sovereign
Sovereign Fleet Tax Shelter
574
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Posted - 2013.10.04 13:17:00 -
[11] - Quote
I would like "smart" smartbombs, ones that can avoid damaging friendly targets (ie, they somehow weaken the pulse radiated in the direction of such ships).
Load with scripts: Carebear script: only damages reds (safe to use in high sec, but can't suicide gank with this setting) - ie flashy red players and hostile NPCs, doesn't destroy wrecks "limited" script: Only damges things that concord won't attack you for (ie yellows and red in high sec, anything in low sec) - doesn't destroy wrecks belonging to you. "Fleet" script: Fleet members and your own drones take no damage
Unscripted: damages everything, as it does now.
When I was a major noob, doing the SOE epic arc, for the burning down the hive mission, after getting killed the first time, I recruited some help.
Some guy in a hurricane came to help me (turns out, he was still a noob too), he fitted smartbombs, he warned me to keep my distance, got the drone aggro, and lit them off. He got concorded
I think the wrecks were registered as belonging to me, and when his smartbombs destroyed them
Of course, I could see the limited and fleet script being a bit OPd.
You could get a bunch of BSs grouped around a gate, just perma-bombing it. Near insta death to anyone that comes through.
Although it would make for some potntial small gang BS doctrines, where those with utlity highs fit smartbombs, and they fly together with overlapping smartbomb radii - such a group would be relatively immune to scrams.
Actually that might be OPd- everything in scram range dies, so they can always MJD...
Meh, it might be interesting. |

Tchulen
Trumpets and Bookmarks The Volition Cult
612
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Posted - 2013.10.04 14:31:00 -
[12] - Quote
Verity Sovereign wrote:I would like "smart" smartbombs, ones that can avoid damaging friendly targets (ie, they somehow weaken the pulse radiated in the direction of such ships).
I would post strongly against such an addition.
One of the main things that stops people simply fitting a massive number of ships with smart bombs and going about in a blob warping on top of others and disco ballsing them is the fact that they affect your allies. Just think what a fleet of 100 frigates with 3 small smart bombs each and afterburners could do to an enemy fleet of BSs if the smart bombs didn't affect their allies.
I really don't like any indirect weapon that can't hurt your own fleet/corp/alliance/whatever. It would be bad(tm).
EDIT - Your proposal would likely, due to the fact it renders ewar pointless, stop weapons and ewar being used in fleets and make fleet fights simply about who has the most smart bombing ships and the best scouts for warpins. |

Hemmo Paskiainen
425
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Posted - 2013.10.04 14:57:00 -
[13] - Quote
This sounds like a good idea. Some variation in using smartbombs in the game. That's fun killing  CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Verity Sovereign
Sovereign Fleet Tax Shelter
574
|
Posted - 2013.10.04 15:35:00 -
[14] - Quote
Tchulen wrote:Verity Sovereign wrote:I would like "smart" smartbombs, ones that can avoid damaging friendly targets (ie, they somehow weaken the pulse radiated in the direction of such ships). I would post strongly against such an addition. One of the main things that stops people simply fitting a massive number of ships with smart bombs and going about in a blob warping on top of others and disco ballsing them is the fact that they affect your allies. Just think what a fleet of 100 frigates with 3 small smart bombs each and afterburners could do to an enemy fleet of BSs if the smart bombs didn't affect their allies. I really don't like any indirect weapon that can't hurt your own fleet/corp/alliance/whatever. It would be bad(tm). EDIT - Your proposal would likely, due to the fact it renders ewar pointless, stop weapons and ewar being used in fleets and make fleet fights simply about who has the most smart bombing ships and the best scouts for warpins.
As I said:
Quote:Of course, I could see the limited and fleet script being a bit OPdp So, I'm not going to argue against most of your post, as I actually generally agree.
Thoughts on the "carebear" script to allow one to safely use smartbombs in high sec missions/duals/etc ? |

ALI Virgo
hirr RAZOR Alliance
19
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Posted - 2013.10.04 16:12:00 -
[15] - Quote
Arya Regnar wrote:Is this moron trolling? Every thread he makes is stupid to no end.
name calling hum.... well glad ccp made rules against name calling
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Tchulen
Trumpets and Bookmarks The Volition Cult
613
|
Posted - 2013.10.05 17:23:00 -
[16] - Quote
ALI Virgo wrote:Arya Regnar wrote:Is this moron trolling? Every thread he makes is stupid to no end. name calling hum.... well glad ccp made rules against name calling
That's the best response you can add to the various things that have been said in your thread?
Whilst I agree that name calling is unnecessary, Arya does kind of have a point. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
26
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Posted - 2013.10.05 20:45:00 -
[17] - Quote
Arya Regnar wrote:Is this moron trolling? Every thread he makes is stupid to no end. lol... while the idea is stupid, those of you who complain about him are like moths drawn to a flame... or deer staring at headlights.
You know it is going to be wreck, but you click the link to read the post none-the-less.
 |

Regina Gerze
The Trinity Conglomerate
1
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Posted - 2013.10.06 02:26:00 -
[18] - Quote
I read the first few comments and the OP and you people made me laugh :D But I really need to get off the forums so stop being funny, thanks... |

Regina Gerze
The Trinity Conglomerate
1
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Posted - 2013.10.06 02:31:00 -
[19] - Quote
Vulfen wrote:ALI Virgo wrote:Smart bombs that use ammo. They can use bombs as ammo. to do more DPS
Smart bombs that use scripts. to increase range or decrease cycle time
Dual damage smart bombs. faction items they don't do enough damage to have the need to have 2 damage types. also yea use bombs as ammo but it would have to damage you aswell.... instant self destruct & pod kill Incase I'm not clear with this your a moron
CCP would agree...xD This is an awful idea, honestly... |

Matthias Thullmann
Dynatron Inc. The Volition Cult
12
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Posted - 2013.10.06 04:47:00 -
[20] - Quote
Just have bombs follow the inverse square law when they do damage.
Put in a long range script and you get more range, but your damage falls off into negligible amounts quicker, even drones can tank you. Put in a short range script and you get incredibly reduced range (500-1000m), but you concentrate the damage amount in a smaller area.
It solves like 90% of the problems smartbombs regularly face, allows them to use scripts like OP obviously wants, and doesn't break mechanics. Honestly they should have done this years ago, but I guess it was just easier programming wise not to.
Genius tip: If you want dual damage use 2 bombs with different damages. |
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Johann Rascali
Crunchy Crunchy Zero Hour Alliance
46
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Posted - 2013.10.06 08:58:00 -
[21] - Quote
Only thing I want to see changed on smartbombs is the fact that they don't deal damage to wrecks. Hullmining at its finest. |
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CCP Eterne
C C P C C P Alliance
2844

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Posted - 2013.10.07 14:23:00 -
[22] - Quote
I have removed a personal attack from this thread. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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