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Millsy1
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Posted - 2006.01.22 21:39:00 -
[1]
I've noticed a few things playing the last while. I'm not totally against pirates, hell, i think they should put a system in for being able to steal other players ships once you get them damaged enough that they stop moving. HOWEVER. Here is something that should be implemented now, and definitely before something like that.
As I see it, there is very little risk for a pirate. Once you insure your ship, and don't have any expensive implants. Hit and run, it's almost impossible to catch a Rat who has any skill at all. Warp in, kill a target who's been here 4+ months less time, warp out. If you **** off a bunch of people, warp out and log out for about an hour. (much to hard to really catch someone when they can just "disappear") So here is my solution.
Pirates as it stand, have the same insurance as anyone else. Does this make sense? What kind of insurance company would do business with a known pirate (especially ones with a large bounty on their head)? I would suggest that those businesses who WOULD work with pirates are not in it out of the kindness of their hearts. They would insure pirates like a loan shark loans money. Profit's the name of the game!
If you give a pirate the ability to vanish (logoff) you have to introduce some other method of adding more "risk" to their activities.
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Rasitiln
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Posted - 2006.01.22 21:48:00 -
[2]
perhaps you should try to pirate....before you suggest changes that would effect pirates
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Necrologic
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Posted - 2006.01.22 21:51:00 -
[3]
Yes, because only people with -5 sec status can hit ctrl+Q to aviod combat 
Official Nos Troll |

Loftum Totarris
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Posted - 2006.01.22 22:51:00 -
[4]
yas, lets all travel to serpentis prime for our insurance  ----------------------------------------
Sheer Awesomeness / Rank 1 / SP: 68542 of 256000 |http://myeve.eve-online.com/bitm |

Ceirwan Farseer
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Posted - 2006.01.22 22:54:00 -
[5]
You really can't realise just how impossible it would be to make isk as a pirate if you had no insurance. Equipment costs money as well, and as a pirate we end up being robbed b overpricing merchants because we can't go near high sec. (One handicap we already have)
I suggest a change as well, as it stands miners can mine in High Sec space and make money without risk. I say we lift concord protection on a random day of the month to whittle down the economy a bit and stop this unbalanced profiteering! :)
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V2GBR
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Posted - 2006.01.22 23:14:00 -
[6]
Edited by: V2GBR on 22/01/2006 23:15:20 You have no idea on what your talking about.
Life as a pirates is alot harder than you think.
If your an outlaw your a valid target to anyone.
Sec Status stops you travelling around to pickup mods and ships.
No one hardly pays so pirates rely on loot to fund there wallet, and its gauanteed 99% of the time all t2 loot goes pop.
There are many many more reasons that piracy is a hard life but im not going into it.
--
Im an ex pirate and wa -10 for over 10 month so i know about this subject. Piracy has been nerfed alot over the past 16 months and its due to people like you posting this hunk of junk post. ----------
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Famine Aligher'ri
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Posted - 2006.01.22 23:38:00 -
[7]
I'm a solo pirate in 0.0 space atm. I can't go back to empire due to my status. I am solo as I said and not only that but in alliance controlled space. So it's pretty much a given if I slip up I will get gangbanged by a number of sheep. So is life hard for me where I should have to pay higher insure on my already 300million isk setup? I would say yes.
Not all piracy is the same. Not every pirate hangs out in D-C channel non-stop. Not every pirate stays only in low security empire...
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Deja Thoris
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Posted - 2006.01.23 00:10:00 -
[8]
I can argue this 20 different ways.
No insurance for carebears! They are taking a ship obviously designed for combat into a dangerous situation but they have no idea how to even use their ship and have never proven themselves!
Blah blah, silly idea tbh.
It'sa game. Insurance is the dev's way of stopping losses being gamebreaking.
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Millsy1
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Posted - 2006.01.23 02:33:00 -
[9]
I'm all for it. The more you die, the higher your insurance costs are.
But as it stands now, I've seen 2 Rats (very low level) get blown up. And there have been 30-40 other ships blown up in my area by Rats. If ratting is so "hard" as you say, why are so many groups doing it and being successful? It's much easier to hunt random lower level people, than to seek out 1 specific group after an attack.
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Drayco
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Posted - 2006.01.23 03:17:00 -
[10]
Okay I want to point 1 thing out. I myself and most of the people I hang with almost never insure our ships. It's not worth insure'n a elite when you don't get anything back anyway. Not to mention if your that scared of losing your ship and need to PAY MORE ISK to protect your already poor arse. Then I suggest you quit complaining AND quit. I mean all I hear is one sob story after another. Do you want a tissue? Lets implement that into the game. Everytime a bad meany head person kills a carebear they get a Carebear tissue.... Cry me a river build a bridge GET OVER IT!  ---------------------------------- Drayco {-DDT-}
-~="Hold on afk.. I need to release a chocolate hostage!"=~- |

Klasanov
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Posted - 2006.01.23 03:33:00 -
[11]
Originally by: Drayco Okay I want to point 1 thing out. I myself and most of the people I hang with almost never insure our ships. It's not worth insure'n a elite when you don't get anything back anyway. Not to mention if your that scared of losing your ship and need to PAY MORE ISK to protect your already poor arse. Then I suggest you quit complaining AND quit. I mean all I hear is one sob story after another. Do you want a tissue? Lets implement that into the game. Everytime a bad meany head person kills a carebear they get a Carebear tissue.... Cry me a river build a bridge GET OVER IT! 
We already get one tritanium... What more do ya want?
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Drayco
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Posted - 2006.01.23 03:36:00 -
[12]
1 trit is more then enough... honestly i think you should only get a note from concord that says... "Should have listen to the warning before entering Low Sec"  ---------------------------------- Drayco {-DDT-}
-~="Hold on afk.. I need to release a chocolate hostage!"=~- |

Herko Kerghans
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Posted - 2006.01.23 03:42:00 -
[13]
Originally by: Millsy1 Pirates as it stand, have the same insurance as anyone else.
(...)
If you give a pirate the ability to vanish (logoff) you have to introduce some other method of adding more "risk" to their activities.
I'm not sure I see your point here...
a) The 'ability to log off' is something everybody has: pirate, miner, industrialist, mercenary... in high-sec, low-sec, and 0.0. Not sure why you should make a difference regarding that issue? (For the record: any suggestion towards making logging off harder, for any vessel, gets my vote, but that is a different issue)
b) From a RP point of view, you are of course right: pirates insuring their ship is completly stupid... but then again, insuring ships that go into low-sec or 0.0 is completly stupid, too (insurance companies in general don't insure you in a warzone...). Not to mention that your insurance cost being the same no matter how many ships you lose (regardless of occupation) makes even less sense. So... I would readily support a move towards decreasing insurance by many factors (how many ships you have lost, where you lost it, if you were wardec'ed...), one of those parameters being your sec status... but just only because your sec status sounds somewhat incomplete, IMHO.
(last but not least: things based only on sec status have the additional problem that they are not always "linear"; some people have neg status even if they are not pirates... pirate hunters, for example. )
Barriers - an EVE novel |
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