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Epsillon
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Posted - 2006.01.24 01:24:00 -
[1]
Please for the love of sweet Jove, tone down the Guristas target jamming, or at best, remove it and implement another form of EW for them! May I suggest... ECM Burst? Might give the frigates an incentive to get within 5km of my ship, and they can meet Mr. Large Rudimentary Smartbomb! 
But seriously...
Why do the other factions get fairly easy to counter EW (the next harshest is Serpentis with RSD, maybe Angels if you get painted whilst NPCing in a frig/ceptor [oh noes! at least you can still shoot back!!])
Take for example, the lvl 4 mission Pirate Invasion (or Pirate Slaughter?), there are 8 (yes, EIGHT) Guristas Annihilators in one spawn. This is literally impossible, not to mention frustrating, as you are jammed constantly by these little... bastards! So you sit holding the Ctrl button and clicking on the NPC's name until the words
"You are currently targeting as many little jamming @#$ús as you are able to: 0"
are burned onto your eyeballs.
So, Zrakor, for the sake of my sanity (...or what's left of it), please do something? You're my only hope... _____________________ "They arent giggling about his spelling, they are giggling at the fact that he's a ******* moron" - DrunkenOne |

Nukeitall
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Posted - 2006.01.24 01:57:00 -
[2]
Irritating? yes. Irritating to the point of being altered? sort of. I don't find it to be that bad, just borderline annoying.
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Gonada
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Posted - 2006.01.24 02:59:00 -
[3]
its not that bad
bah!
of course it helps if you have a decent shield, or armor tank.
and if you do have that, and have a big prob, then you might want to get more SP.
-I don't necessarily agree with everything I say.-
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Vanye
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Posted - 2006.01.24 03:46:00 -
[4]
Originally by: Gonada and if you do have that, and have a big prob, then you might want to get more SP.
It's not a problem of sp, or tanking, or dealing damage. It's the fact that they take way longer to kill, and it makes running missions against them less profitable than running missions against other kinds of rats.
Before RMR it was angels who were the most annoying rats to fight, now it's Guristas - I suppose this is intended though, because the Caldari space is by far the most overcrowded, and the majority of all mission runners are working for Caldari corps. Maybe some cunning plan to rebalance empire player distribution, but I feel sorry for the guys living in Guristas 0.0 regions ;).
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Brannor McThife
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Posted - 2006.01.24 05:08:00 -
[5]
I don't mind the jamming...but it needs a range limit. Being jammed from n kilometers away is just stupid. Slightly off topic is that their battleships can now hit with torpedoes from 120km+ range...I didn't think that was possible with maxed skills?
I'd just like to know, how a Gurista Saboteur is worth <10k, yet can fit a MWD and a Jammer capable of jamming ANY BS regularly. Where do they get the cap from for that?
Just limit the range on NPC EW, that should make it a bit better.
-G
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Khidr
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Posted - 2006.01.24 07:42:00 -
[6]
Oh have a cry. Seriously if you can't kill them, you shouldn't be out there.
Have you heard of drones by the way? The Guristas may jam once, but if your anything of a pilot, never again.
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Shinshi Casoyako
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Posted - 2006.01.24 09:45:00 -
[7]
Edited by: Shinshi Casoyako on 24/01/2006 09:45:23 Friend or foe missiles anyone?
I do agree though that the range of the target jam is pretty insane. . Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Esab
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Posted - 2006.01.24 10:08:00 -
[8]
I totally agree...I have no problem killing the rats but the sitting and waiting to get lock is rather frustrating. I understand peoples answers of FOE missiles etc but tbh I do a lot of missions and it is starting to really get boring.
Totally agree that missions should be more realistic but come on...insane jamming ranges and not even consisitent jamming cycles.
All it acheives is to drag out the mission and frustrate.
I use Eagle btw so drones are out the question 
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Gonada
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Posted - 2006.01.24 13:02:00 -
[9]
ahh if you think that is "insane" you are in for a big suprise.
lol
-I don't necessarily agree with everything I say.-
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Esab
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Posted - 2006.01.24 13:19:00 -
[10]
Originally by: Gonada ahh if you think that is "insane" you are in for a big suprise.
lol
Explain?
I have done most mission types up to and including lvl 4 both in a group and solo.
I have been playing Eve pretty much every day for nearly two years...had my share of Empire and 0.0 space, also a few wars here and there.
I can fly pretty much every class of Caldari ship and a few Gallente (except capital ships) some of which I consider myself to be more than able and others a fair bit of experience.
Why am I in for a suprise?
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Liet Traep
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Posted - 2006.01.24 14:13:00 -
[11]
The rats are annoying in 0.0 but not as bad as the OP males it sound in his mission. The dire guristas rats seem to be HAC and AF variants which jam a lot and drop crap loot. But easily doable. Once they lock me I sic my heavydrones right away. they usually even the odds for me.
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Epsillon
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Posted - 2006.01.24 18:22:00 -
[12]
My original post was meant to be humorous, obviously some of you think I'm crying my eyes out here.
I'm just pulling my hair out.
It's not a question of skill points, I can still handle every level 4 mission with ease.
It's not a question of gear, considering every module fitted on my battleship is T2 (yes, especially the guns) or best named equivalent.
It's not a question of risk vs. reward, because it's all still do-able, albeit for little reward these days - there are cruisers in 0.0 with almost the same bounty as an average lvl 4 mission battleship.
It's not a question of tanking, or dealing damage.
...it IS a question of frustration, and the fun of the game.
I play EVE to unwind, and 'get away from it all', however these new changes add nothing to the game, they add no immediate difficulty, and are just an excuse for 'Improved AI', and are rediculously overpowered when you consider the other races EW traits - target painting? For crying out loud!
And about getting people to move out of Caldari space? That's just a moot point, considering that COSMOS and the moving of agents are meant to so sort out the lag hotspots, and are no reason why Guristas should be more frustrating than other NPCs to kill.
Hell, I used to enjoy it... _________________
Originally by: DrunkenOne They arent giggling about his spelling, they are giggling at the fact that he's a ******* moron
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Icesail
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Posted - 2006.01.24 18:38:00 -
[13]
Edited by: Icesail on 24/01/2006 18:40:20 Make sure you kill all the Nullifiers first...... They jam from +100kms, almost 100% of the time on first cycle, and will get jammed every 3rd cycle of so.
As someone pointed out, its not that they can jam you that is the problem, its that they WILL jam you from over +100kms all the time.... (and no, ecm does not help a bit, and gimps your tank)
Their jamming does nothing to the difficulty level of the missions, it just had an extra minute to its duration everytime you get jammed.
Now I have a little request, that may even help with lag issues.....
Can we please get an icon on the HUD that shows your ship is being jammed? Like a little red radar icon with a line through it or something? That would save the servers hundreds of extra clicks they have to process everytime we get jammed on a mission and we keep ctr+clicking every few seconds until we can get the rat to lock again.
Icesail -My mining setup is a Raven with 6 Siege Missiles-
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Doomed Predator
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Posted - 2006.01.24 18:50:00 -
[14]
You get jammed only once per mission or twice if the spawns are lucky.I did a spy stash lvl 3 or a guristas extravaganza lvl 3 and got jammed twice in the first stage and the 4th and that was all.It is anoying,it sucks but if you can tank it its not a problem.But the targeting range for jamming is insane.They should reduce it to 40-60 km.
Oh and every friggin guristas ship can jam not only the moa spawns.Got jammed once when there was only a guristas saboteur left to kill.
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Icesail
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Posted - 2006.01.24 18:59:00 -
[15]
On level 4 missions you get jammed more than once or twice per mission.... You get jammed at least once or twice per rat group, specially if Nullifiers are present.
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Derrys
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Posted - 2006.01.24 20:45:00 -
[16]
What are you guys flying where you get jammed so much? I fly a Raven with no sensor modules, and I've never had the jamming be more than a minor annoyance. You lose target lock for about fifteen seconds, and then it comes back up again. Hopefully your drones were continuing to deal damage in the meantime.
I think the most I've ever had it happen is three times per encounter. Not worth worrying about. Are the people having problems flying HACs?
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Josiah Markum
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Posted - 2006.01.24 21:12:00 -
[17]
I share the opinion of many here. The [sometimes] excessive jamming does nothing for the difficulty of the missions, in my case (solo lvl 4). It's just more of an annoyance if anything. As a Domi driver though one day I got fed up after being jammed for the 5th or 6th time and decide I was not going to lock them again out of spite. Guess what...those drones do a pretty good job of running around on their own smashing those punks while you simply fly around looting the cans. Who needs to lock?
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Icesail
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Posted - 2006.01.24 21:24:00 -
[18]
I fly a Raven. So lets do the math.
You spend 15-20 secs to lock a frigate, you get jammed for 15 secs,number of times you mash Ctr+Click target while jammed 15-20 times, you spend another 15-20 secs to relock the same frigate. Total time wasted 45-60 secs.
Difficulty added to the mission ZERO. As everyone said in this thread, its not that jamming makes the missions harder, it just makes the missions longer.. and add to wear and tear to ones keyboard and mouse....
On letting drones loose..... it works fine for single group rat missions... but you get on a DS mission with multiple groups (GE, AE, etc), and your drones will always go after something that aggroes the all pocket as soon as they kill the rat they were working on.... (Suicide Drone AI for the win)
My keyboard and mouse ask if we can we have an icon on HUD that displays when we are jammed? Pretty please.....
Icesail
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Arakasai
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Posted - 2006.01.24 21:35:00 -
[19]
Originally by: Brannor McThife
Slightly off topic is that their battleships can now hit with torpedoes from 120km+ range...I didn't think that was possible with maxed skills? -G
Interestingly enough, I have been hit with torpedoes in warp ... half way back to my station. Perhaps it was lag, but it was pretty darn surprising to watch my shields dropping AFTER I was in warp and hearing the sound of torpedoes exploding on my hull.
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Valea Silpha
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Posted - 2006.01.25 00:15:00 -
[20]
Its the minmatar reward for getting worthless EWAR ships 
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Torze
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Posted - 2006.01.25 00:38:00 -
[21]
The only thing that bothers me is that it seems ECCM is useless against the gurista's target jammers. I fly an Apoc and equipped the proper type of ECCM radar. I still constantly get jammed. It doesn't matter how far the rats are from me either. I've been jammed from over 100km away...doesn't make sense. I don't mind Rats being able to use all the modules that players can. However, they should have to play by the same rules. If these were 'boss' rats, I could understand but, they are not, they are Elcheapo rats.
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Dr Fighter
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Posted - 2006.01.25 12:08:00 -
[22]
5.5Gravametric 6RADAR 6.5LADAR 7Magnometric Pith Exterminator's jamming stats.
Ravens hav higher sensor strength than other BS and as you can see the Gravametric is the lowest, this is why some ppl are having different experiences with the new ECM rats id imagin.
Check out the stats on the projected ECCM, the top named one does 120% to each sensor type on the targetted ship which is nice 
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Kalixa Hihro
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Posted - 2006.01.25 15:55:00 -
[23]
Originally by: Vanye I feel sorry for the guys living in Guristas 0.0 regions ;).
It's actually not that bad. Serpentis warp scramble, Guristas jam. To me it's a fair tradeoff. Guristas take longer to kill but at least if things go bad, or hostile players warp in to gank you, you can get away (except for Dread Guristas). With serpentis you need to kill the frigs to get away, but you don't have the cruisers jamming you. If you have fought them a good deal, you know that killing the frigs first is always a good idea anyway.
No balance problem here... Know thy enemy ; )
-Kal
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Vanye
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Posted - 2006.01.25 17:33:00 -
[24]
Originally by: Kalixa Hihro It's actually not that bad. Serpentis warp scramble, Guristas jam.
The only Serpentis which scramble are Guardians (same as with Dread Guristas), and they are extremely rare even in triple BS spawns. The Serpentis EW is Sensor Damping, which has next to no effect on ships with Sensor Boosters.
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Brannor McThife
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Posted - 2006.01.25 19:27:00 -
[25]
I just did the L4 Mass Attack... and oh...my...soul...
The first stage has a bunch of Inferno's (7?), 2 webifiers, and a bunch of killers (5?)... good grief...even at 140km, there were times that my poor Cerberus couldn't lock anything for 40+ seconds.
At the end of that "stage", the loot cans stretched over 400km...not because I couldn't kill them fast...but because I got jammed at least 10 times...
That... is bloody frustrating.
-G
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Morro Terminus
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Posted - 2006.01.25 23:35:00 -
[26]
Originally by: Brannor McThife I just did the L4 Mass Attack... and oh...my...soul...
The first stage has a bunch of Inferno's (7?), 2 webifiers, and a bunch of killers (5?)... good grief...even at 140km, there were times that my poor Cerberus couldn't lock anything for 40+ seconds.
At the end of that "stage", the loot cans stretched over 400km...not because I couldn't kill them fast...but because I got jammed at least 10 times...
That... is bloody frustrating.
-G
Been there it sucks.
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