| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

LarryTheCableGuy
|
Posted - 2006.01.24 07:06:00 -
[1]
Why does the Sansha 1/10 drop nice loot and is easy in a T1 frig but the 2/10 Pith is 4 parts long and the best loot is a "lang" webber?
Also what's the deal with SO many buildings your outa ammo by the 2nd phase? - or you don't have any room for the loot because you cargo is full of ammo.
Also 2/10 pith - Frig/Dest only but your going to give me 30 scapmetal? Is this to frustrate me because I know I can't COME back to my can without a key?
My point is why go 4 levels into a Pith 2/10 and battle cruz and crud when I can take my AF to a Sansha's tank the whole thing kill 1 guy and 1 building and get nice loot 6 times outa 10?
TBH scrap every 2/10 they are a waste of space and add to lag.
Kinda b***chy I know but I like the complex idea I just don't like spending 1.5 hours in one blowing everything up and getting a named webby worth maybe 500k when i can do a 1/10 and pull a 50 mil isk heatsink. 
On the side of the Pith 2/10 once (only once) I did get a nice Ballistic controle at the end lvl.
/rant
Anyone else notice this? Or does my corp have bad luck?
= = = = = = =
I make Sigs
Git-R-Done
|

Captin Corsair
|
Posted - 2006.01.24 20:36:00 -
[2]
/me thinks that CCP prenerfed the caldari complexes, ive done about 10 pith complexes and never NEVER got anything good. Thats complexes from 1 upto 4, you saying that you get nice stuff from Sansha's complexes makes me wonder....
|

LarryTheCableGuy
|
Posted - 2006.01.24 22:21:00 -
[3]
Okay testing this today doing 10 TS 1/10's done 3 so far and got:
Gatling Afocal Maser I Medium Afocal Pulse Maser I 'Langour' Drive Disruptor I True Sansha Adaptive Nano Plating
Update to come...
= = = = = = =
I make Sigs
Git-R-Done
|

Zilulil
|
Posted - 2006.01.25 00:48:00 -
[4]
Lol just for reference could somebody post other low difficulty complexes that have good loot 
Originally by: Tuxford when I standard tech 1 item and a basic item love eachother very much...
|

LarryTheCableGuy
|
Posted - 2006.01.25 03:14:00 -
[5]
k 4th was used up
============================== 5th: First rat at 1st gate:
Monopropellant I Hydrazine Boosters Murky Energy Transmitter I
Second stage SO:
Small 'Notos' Explosive Charge I 300k C4S Coiled Circuit Thermal Radiator 48k
3rd Stage Admin: Monopropellant I Hydrazine Boosters 20k
====================================
6th complex:
Second stage SO:
Small Rudimentary Energy Destabilizer I Small Automated I Carapace Restoration 800K
3rd Stage Admin:
Nada
==================================
7th: Second stage SO:
2x Gatling Modal Laser I
3rd Stage Admin:
Nada
=================================
8th: NADA
==============================
9th:
3rd Stage Admin:
Dual Afocal Pulse Maser I Small 'Ghoul' Energy Siphon I
===================================
10th: Zip
Sold: 316,800 in 3rd tear overseer's PA
So I got more good loot but I see that on a few I got zip so i will go do 10 1/10 oith now and see what I get.
How ever I still think the Pith are way to worthless. it takes about 5 per Sansha's to get to the end (if your killing everything) and 3x as long to do a pith 1/10 and i have yet to get any loot from a pith 1/10 post Rmr.
This even after the Sansha's was WAY nerfed cause you used to be able to pull 3-4 succubus BPC daily now your lucky to get one every 20th time in. 
= = = = = = =
I make Sigs
Git-R-Done
|

LarryTheCableGuy
|
Posted - 2006.01.25 04:53:00 -
[6]
Pith 1/10
Note 1: Sansha's U can go right in and kill the dood with the key - Pith you have to kill it all before you get the key add 3-4 min to mission right off the bat.
Complex 1
Area 1 ZIP (junk)
Area 2
Note 2: Ahh a building to blow up right off the bat tank spawn kill building first I thought...I got a key and a PA 
Note 3: Dread pith friggy! Woot! KILL!  No can
So area 2 = Zip
Area 3:
Note 3: Okay there are crusers in here...surely some good loot? No buildings pop out like they do on the sansha's so the building can't be important.
Miner dood can: nada (3rd OPA)
1st cruiser: no can 2nd Cruiser: no can 3rd Cruiser: no can 4th Cruiser: no can 5th Cruiser: Basic junk 6th Cruiser: FINNALY! 'Arbalest' Standard Missile Launcher 7th Cruiser: Basic junk
1st Dread Pith: No can 2st Dread Pith: No can 3st Dread Pith: No can 4st Dread Pith: No can 5st Dread Pith: No can 6st Dread Pith: Basic ****
Noticed a parked mamoth area:
Mammoth 1: No can Mammoth 2: no can
Refinnery and power deal 1-6+1: Ammo, Ammo Ammo Enriched Uran and carbon (had to ditch 12 basic items to pick up my cargo is full)
Other side Small Hanger: Ammo
End result 4mil Missile launcher (not bad) Okay so it was worth is.
Other notes: I can go AFK in any section of the Sansha's complex but in the 3rd area of the pith this would have meant death for my Assult Frig.
At one point I was worried cause the cruisers were breaking my tank. As long as you kill the cruisers 1st your okay.
So next will be the test I will hit 10 of these and see what I get.
= = = = = = =
I make Sigs
Git-R-Done
|

Syrec
|
Posted - 2006.01.25 05:19:00 -
[7]
Gallente 2/10 is also pretty bad. It's the rogue drone sprouts. They drop alloys like usual, but since you have to do it in a destroyer/frig, you don't have much space to hold many alloys. I haven't seen anything other than alloys drop, but I might go do it again for fun just to see if they drop something drone-like. I think they should drop implants or RAMs, something robotic.
|

LarryTheCableGuy
|
Posted - 2006.01.25 06:16:00 -
[8]
Originally by: Syrec 2/10 rogue drone sprouts.
Yea those don't count those are everywhere even in Amarr and minmatar areas as well as caldari.
Oh I should mention there was an omber rock in the Pith 1/10 but who wants to mine in a frig 1 load of ore then warp out an be done. Not worth it.
= = = = = = =
I make Sigs
Git-R-Done
|

Syrec
|
Posted - 2006.01.25 08:34:00 -
[9]
Originally by: LarryTheCableGuy
Yea those don't count those are everywhere even in Amarr and minmatar areas as well as caldari.
Oh I should mention there was an omber rock in the Pith 1/10 but who wants to mine in a frig 1 load of ore then warp out an be done. Not worth it.
Oh. Are there other 2/10s in Gallente space? I wasn't aware of any.
|

LarryTheCableGuy
|
Posted - 2006.01.25 08:35:00 -
[10]
Edited by: LarryTheCableGuy on 25/01/2006 08:43:47
Not even going to bother posting results they weren't worth it.
End result:
Pith 1/10
Pros: Can drop named launchers (rarely arb)
Cons: twice as hard as Sansha's and no way your doing it in a T1 frig in resonable time. Watch your AR in T2 frig it can get ugly but it's no big deal just kill a cruiser or two. Don't go AFK lol Must kill 80% of the rats before you can get the key in lvl 1 risky for noobs Every "Dread" I killed popped zip for a can...not 1 can...from a "dread"? Seems silly TBH
Sansha's 1/10: Pros: easy to do in a punisher usefull ranged loot. easy to tank everything in a T2 AF Very clear what is worth shooting and what is not.
Cons: to do 10 expect 33 jumps one way. drops on the 3rd area are rare
My main point of doing this is we are training noobs so I want them to know what to look for.
I'd say the Pith 1/10 is a good training tool. And if your a farmer it's a lot of work for "Maybe" 1 drop.
So I still stand on my thinking why do the pith when U can do the Sansha's?
= = = = = = =
I make Sigs
Git-R-Done
|

LarryTheCableGuy
|
Posted - 2006.01.25 08:36:00 -
[11]
Edited by: LarryTheCableGuy on 25/01/2006 08:40:43 Edited by: LarryTheCableGuy on 25/01/2006 08:36:45
Originally by: Syrec
Oh. Are there other 2/10s in Gallente space? I wasn't aware of any.
Maybe but then this post is not about 2/10's. thanks for catching that typeo
= = = = = = =
I make Sigs
Git-R-Done
|

Coren Montbank
|
Posted - 2006.01.25 17:28:00 -
[12]
In a 2/10 complex while there are plenty of drones to kill, you can get many alloys, as well as usually have a rouge drone container which will have some minerals or a rare compound. There are also the red drone containers with 5th tier overseer effects (150K), and a scratched cask in the last zone that sometimes has a 7th tier overseers effects (600K). Usually there are 4 mineral bays with tritanium, mexallon, pyrite, or isogen in them with about 600 units worth or 400 isogen. So these can be worth it too and usually takes about an 60 min to 90 min to respawn. And with these for noobs and young players trying to rebuild finances, it will be a big help. Just my 2 cents.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |