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subvert
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Posted - 2006.01.24 18:33:00 -
[1]
is it doable or a big risk in thorax? It's only level 2 but I heard lots of people find it very hard. I dont want to lose a ship, so I need to know if this is a wtfpwn ganked by scramlbing NPCs mission.
also what resistances should I wear for this storyline?
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Topodo
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Posted - 2006.01.24 19:46:00 -
[2]
Edited by: Topodo on 24/01/2006 19:54:43 Feel free to check my bio's walkthrough of Human Cattle in-game.
Only mission 4 has a potential scrambler (some claim it's not supposed to, but I lost my Vex to it my first time, and it hasn't scrambled me since). There are 6 targets - 5 fighters and 1 interceptor. Kill the fighters first, one at a time, then tank the interceptor as your guns/drones finish him off. I don't recommend taking the interceptor down first, because it shield tanks and the constant waves of missiles from the fighters will take you out fast if you aren't downing one every 30 seconds or so.
I later managed to solo the whole chain in my Vexor #2 numerous times with 290k skill points, so it's definitely doable in a Thorax.
Most important equipment:
* Medium Shield Booster (don't use this too much) * Medium Armor Repairer (best you can get) * 400mm armor (or better if your ship can handle it without compromising firepower) * At least 2 medium and 2 small guns, maximized with the right ammo, that can take enemies at 18km or so (my preferred fighting range in level 2's). * Three Hammerhead drones * Optional, but great if you have it: Thermal resistance for mission 4 (the interceptor uses explosive, but there is only one of them).
Also, your Amarr and Caldari factions will take a hit from these missions.
Mission 4 is the hardest (because if you're scrambled, you can't warp), but mission 3 will be a good gauge of how well you can handle numerous missilers. If mission 3 is too rough, then avoid mission 4.
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subvert
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Posted - 2006.01.24 20:03:00 -
[3]
oh. I have like 4 million skillpoints. caldari and amarr take a hit? poo on that. I wont be doing any more of these missions. hopefully I didnt take a hit from the first two which never identified these factions as being the enemies in the mission.
if your curious I dont want to ruin my faction with any major space in case I join a corp that operated out of caldari. would suck not to be able to join friends corps b/c of bad missions standing. 
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Topodo
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Posted - 2006.01.24 20:07:00 -
[4]
Yeah I did the HC chain a few times to grind up my Fed Navy standing as well. Now my Caldari and Amarr standings are like -2.4 or so. I haven't felt an impact yet, but something tells me it may cause me trouble in the future.
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Sendraks
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Posted - 2006.01.24 21:39:00 -
[5]
Edited by: Sendraks on 24/01/2006 21:41:45 While its not the set-up I've used for all of Human cattle, I reckon this will work well enough for you as it worked for me. All level 2 missions are very doable in a Thorax.
High x1 Med Nos x4 150mm Dual Railguns (best you can get) - use Anti-matter ammo.
Med x 1 Stasis Webifier x 1 T2 10MW AB (or best named you can afford) x 1 Cap Battery or Cap Recharger
Low x1 400mm Nanofibre Plate x1 Mag Stab x1 Med Armour Repper (best you can afford) x2 Rat specific hardeners or 2 adaptive Nano (if you're lazy and cba to work out what resistances you need).
Now this isn't a long range set-up, but its got longer range than using blasters (my preferred set-up) and this will help a lot in taking out the webifying interceptor on step 4 of 5.
You don't need to fit small guns at all, use your webifier to slow frigs down to make them easier to hit and also practice flying so that you minimise your transversal velocity. I'm not saying that fitting small guns doesn't work, but I don't think you get the best out of your ship by not fitting them.
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Phoenix Jones
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Posted - 2006.01.24 21:45:00 -
[6]
You can do that mission based solely on armor tanking, just get a repairer (doesn't have to be T2, T1 will be fine). Only difference is that I equipped a 1600 plate (you can do it in a 800 or 400 plate).
I only had to warp out once (got dropped down to 900 armor, from 4000 on HC 3). I've done this 6 times though (so 1 warpout isn't bad).
HC 4 is easier than HC 3 (note the indy will put some hurt on you). Best tactic for HC4.. IGNORE the inty. The 5 other ships go down really quickly if you focus on them. If you fight the inty, you'll be fighting it for 2 to 5 minutes (your tank won't handle that length of time). Kill the ships, start repairing (the inty won't outdamage you if you repair (minus the occasional big missle hit)).
HC4, ignore the inty, take out the 5 ships, then take out the inty. if your worried about being scrambled, fit a warpcore stab. You probably WILL be webbed.
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Alexandre Desaix
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Posted - 2006.01.26 11:03:00 -
[7]
Anyone found out what works best on that inty? Tried Kinetic, Explo and Thermal missiles on him and he seems to tank them all. (In a caracal)
Quite embarassing really. I can't seem to break his tank *gulps*
Going to try a mixed missile loadout after DT with some different drones.
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Sendraks
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Posted - 2006.01.26 13:26:00 -
[8]
Originally by: Alexandre Desaix Anyone found out what works best on that inty? Tried Kinetic, Explo and Thermal missiles on him and he seems to tank them all. (In a caracal].
What szie of missiles are you using? Light missiles will work noticeably better on a frigate than heavy or cruise.
Alternatively, can you get close enough to use rockets on him? If so, load up with rocket launchers and blast the bejesus out of him at close range.
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Riho
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Posted - 2006.01.26 20:11:00 -
[9]
thorax is a armor tank.. so shield is just a fluffy cover for me...
setup of mine...
hi 5x neutron blasters (antimatter)
med mwd or a t2 10mn ab 2xnamed cap recharger
Low named med armor repper 3x active hardeners 1600mm rolled tungsten
and drones.
imo go less that 1600mm tungsten if you plan on useing rails, if you use blasters... go whit 1600mm. UBER tank
(currently training to get tech 2 med scout drones... still a week and a half to go)
the spawn whit the interceptor, i take it out first whit drones... then ab to other ships whil drones killing stuff.
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Guer
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Posted - 2006.01.26 23:01:00 -
[10]
Originally by: Riho thorax is a armor tank.. so shield is just a fluffy cover for me...
setup of mine...
hi 5x neutron blasters (antimatter)
med mwd or a t2 10mn ab 2xnamed cap recharger
Low named med armor repper 3x active hardeners 1600mm rolled tungsten
and drones.
you sure those are neutron blasters? i can't see the thorax having the grid to run all that including a 1600mm plate without having any grid upgrades..
i run 4 ion blasters, medium nos (helps the tank quite a bit) ab, cap recharger, webber armor rep, 400mm plate, adaptive nanoplating, rcu and a damage mod.
i just charge in.. web, nos, orbit.. release drones.
everything was pretty easy except the interceptor webbed me back, so he was able to stay at about 8km where my blaster couldn't hit him.
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Vladimir Sheva
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Posted - 2006.01.27 01:34:00 -
[11]
Hi
I just wanted to add a question about that human cattle missions. I've done it a few times and my ammar standing is going quite low. It's -1.0 now. What should I do now to get back to normal standing vs ammar? Do I train diplomacy? Do I start doing ammar missions? How can I get ammar missions (which skills do I need)?
Cheers!
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The Knight
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Posted - 2006.01.27 12:29:00 -
[12]
Originally by: subvert is it doable or a big risk in thorax? It's only level 2 but I heard lots of people find it very hard. I dont want to lose a ship, so I need to know if this is a wtfpwn ganked by scramlbing NPCs mission.
also what resistances should I wear for this storyline?
It's very doable.
Go with a 1600mm plate and a 150mm rail(small) setup as you will encounter only 1 cruiser, a Caldari Navy Moa.
The small rails should be tech 2 or Gauss (best named tech1) loaded with thorium to get you out to range so you can put some smack down well beyond 10km.
Highs:
5 150's
Mids:
10mn AB (tech II or best named) Weber Cap recharger (at the least a Barton, maybe better)
Lows:
1600mm (rolled..but whatever you can afford is usually good enough) Medium Armor Repair - tech II 1- kinetic hardener 1- thermic hardener 1- explosive hardener
Tactics: Mission 5 of "human cattle" is the only real threat (IMHO).
In the first room of the last mission you encounter the Moa and a two wings of fighters, 1 caldari and 1 amar.
My tactic has been to enter through the deadspace gate and very quickly get the ship turned left (away from the moa) and headed toward the group of caldari fighters.
You can engage right away with the rails because the caldari fighters will aggro right away.
Start plinking away at them with the 150's. concentrate all your firepower on one ship at a time and get this big group knocked down as soon as possible.
I don't use my drones for these guys because those idiots like to wander off in the heat of battle and pi$$ off the moa or the amar detective and amar group...which doubles your trouble.
Save the drones for the moa, which is my next target after the caldari group.
The moa has a nice armor tank but nothing the rails and drones can't take care of.
After the moa dies recall your drones to your drone bay and collect some of the loot (if you want). Always put your drones away until the next group aggros or you engage them. This way...they target you and let your drones live. Drones are very important for the next level of mission 5 because there are some sentries (4 actually) in the next level.
When I goto level 2 of mission 5, I ignore the frigates that are close to your spawn point and I try to fly into drone range of a sentry.
Once the drones are sent out dealing with one of the sentries...I'll fly to the other sentry that is within range of you and your drones and try to get rid of that one. On the way to the sentry...I'll target (2-3) depends on your targeting skills, and slowly plink away at the frigs.
Last level is a no brainer. You warp in...you see a massive amar fleet and only one inty close to you. By time you get over enjoying the scenery of a massive amar fleet you soon realize you are webed and taking damage from the inty.
No sweat..web him back, send in the drones, and then unload your rails on him.
When he dies, the mission is over.
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Sendraks
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Posted - 2006.01.27 13:41:00 -
[13]
Originally by: The Knight In the first room of the last mission you encounter the Moa and a two wings of fighters, 1 caldari and 1 amar.
There are three wings of fighters in the first room. 1 Caladari and 2 Amarr. I agree with your stance on drone use, as there is a great risk the drones will aggro either the smaller of the 2 amarr groups or the Moa.
Originally by: The Knight When I goto level 2 of mission 5, I ignore the frigates that are close to your spawn point and I try to fly into drone range of a sentry.
I would strongly advise focusing all your firepower on eliminating the frigates as quickly as possible, because this is where most of the damage comes from, plus they are quicker to destroy than the turrets. The sentry turrets are no big worry.
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Buzzmong
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Posted - 2006.01.27 14:47:00 -
[14]
odd mission this, mainly for the difficulty of a level 2, now with decent tactics and skills, yeah, doable in a rax. Although I'd much rather take a bc just for more comfort room incase I muffed it up (like drones aggro'ing all the groups).
Stil, I've heard rumours that geddons work well for this mission when kitted with smarties and med weapons.........honest guv'.
--------------------------------- Contact Nautilus Industries in the channel "Naut Shipyard" for T1 Ship manufacture in the Gallente core systems. |

Malena Panic
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Posted - 2006.01.28 13:51:00 -
[15]
Argh, I feel dumb for trying to do this series in a Catalyst. I had to get a corpmate's help for 3 and 4, 5 is equally impossible.
At least I know not to bother with risking Naimo VII, but MAN was it an expensive lesson. Back to Level 1 for this newb.
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