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Valea Silpha
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Posted - 2006.01.24 23:08:00 -
[1]
Hey hey
Just lost a ship (fully insured and with cheap mods.... not a whine I promise)... I hit the warp out button and got the standard Warp Drive Active sign , i was pretty closely alligned but nothing seemed to happen. I was pretty heavilly webbed tho ... top speed 0.2 m/s ;) ... now would that effect my ability to warp or allign properly ?
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Trepkos
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Posted - 2006.01.24 23:28:00 -
[2]
Yes
No one uses scramblers anymore since 85% of eve are warp core stabbing wusses. --------
Recruitment
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KompleX
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Posted - 2006.01.24 23:41:00 -
[3]
Web doesnt affect your ability to warp. Since you warp at 75% max speed anyway.
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Bren Kasir
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Posted - 2006.01.24 23:49:00 -
[4]
scramblers always have a purpose... pods can't fit WCS...
as for ppl using WCS, there's an answer, use more scramblers... it gimps them to avoid being scrammed as much as it does you to scram, take back the initiative.
Bren Kasir ---
You want fries with that? |

Gary Goat
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Posted - 2006.01.25 00:01:00 -
[5]
When you are webbed you align slower so you get into warp slower unless your already aligned. Please resize your sig. It is too large. (max size is 400x120 pixels/24000 bytes) -Falke |

Valea Silpha
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Posted - 2006.01.25 00:06:00 -
[6]
Ah i see.
Next time i guess i need to be better aligned.
Ty
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Tharbad
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Posted - 2006.01.25 01:57:00 -
[7]
Originally by: Gary Goat When you are webbed you align slower so you get into warp slower unless your already aligned.
This isn't true - how fast you can /turn/ your ship depends on your mass and agility, not on your velocity - you will still turn 180 degrees in the same time.
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babylonstew
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Posted - 2006.01.25 02:05:00 -
[8]
Originally by: Tharbad
Originally by: Gary Goat When you are webbed you align slower so you get into warp slower unless your already aligned.
This isn't true - how fast you can /turn/ your ship depends on your mass and agility, not on your velocity - you will still turn 180 degrees in the same time.
wrong, when my raven is double webbed, it takes decades to turn.
as the ship wont 'turn on the spot' far as im aware, it needs to fly in an arc to to turn, not spin????
2006.01.13 15:44:07<t><color=0xffffffff>notify<t>An attempt is underway to activate the module. Please wait until that has completed.
MOTD ^^^^^^ |

Ras Blumin
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Posted - 2006.01.25 03:56:00 -
[9]
Originally by: Tharbad
Originally by: Gary Goat When you are webbed you align slower so you get into warp slower unless your already aligned.
This isn't true - how fast you can /turn/ your ship depends on your mass and agility, not on your velocity - you will still turn 180 degrees in the same time.
If you're full speed in a certain direction, and gets webbed, then tries to warp out, you'll have to first decrease your speed from way above max speed to about 50% (made up stat) or so before you can start aligning.
However, if you're already aligned and at 10% speed, gets webbed by a fleeting, you'll be at full speed, and can warp out immediately.
p - l - u - r
My first vid |

Joshua Keeling
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Posted - 2006.01.25 04:35:00 -
[10]
That's not always the case, because in an occator you can use a MWD to have you warp faster, when the MWD shuts off you are way over max speed, but still warp nonetheless.
Josh 24kb filesize and 400w x 120h are the maximum dimensions for signature images. --Jorauk |

Ras Blumin
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Posted - 2006.01.25 05:12:00 -
[11]
Originally by: Joshua Keeling That's not always the case, because in an occator you can use a MWD to have you warp faster, when the MWD shuts off you are way over max speed, but still warp nonetheless.
I meant if you're going in another direction than where you're warping to. Try MWD'ing in the opposite direction, and see how much faster it is 
p - l - u - r
My first vid |

OrangeAfroMan
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Posted - 2006.01.25 08:26:00 -
[12]
So whats the definative answer o.0 If you are sitting there, get double webbed, and need to turn 180¦ to align, will you be slower to turn?? Good god the implications would be mind boggling for AFs who double web.... Wolf that doesnt need to scram, anyone? :>
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Ithildin
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Posted - 2006.01.25 09:20:00 -
[13]
No. Turning speed is an equation of your percentual directional speed, mass and agility.
If you jump into a system your percentual speed is 0 m/s and your direction is 0 (no direction) so you don't really turn, you just accelerate.
Normally when you get scrambled your ship stops (as it looses it's last movement command). If you are scrambled you should be able to give directional orders to your ship, and the speed-o-meter says "Warping" instead of "0.001 m/s". Your client might not have understood some instruction and your graphics might have been delayed (in fact, you might've been dead before you even reached 70% velocity, but your client just didn't get it). Who knows?
WTB: Galllente/Amarr faction BShip Visit the MC |

Fillip
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Posted - 2006.01.25 09:24:00 -
[14]
Originally by: OrangeAfroMan So whats the definative answer o.0 If you are sitting there, get double webbed, and need to turn 180¦ to align, will you be slower to turn?? Good god the implications would be mind boggling for AFs who double web.... Wolf that doesnt need to scram, anyone? :>
Yes if you get any webbers on you, you WILL turn slower, more webbers - even slower turns. If you are already aligned you will insta warp.
A bunch of webbers can deffinatly be more deadly than a bunch of scramblers from time to time.
Filip - a mission *****.
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