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MrBigstar
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Posted - 2006.01.25 12:10:00 -
[1]
Alright....I ahve been searching the forums a while now but I cant find anything about them.....where are they? arent they in-game?
regards
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Marvel Master
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Posted - 2006.01.25 12:13:00 -
[2]
No, and i hope ccp will remove wcs tech I too. Or put them to the high slots.
Marvel
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Kcel Chim
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Posted - 2006.01.25 12:16:00 -
[3]
Originally by: Marvel Master No, and i hope ccp will remove wcs tech I too. Or put them to the high slots.
Marvel
qft
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Testy Mctest
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Posted - 2006.01.25 12:22:00 -
[4]
Originally by: Marvel Master No, and i hope ccp will remove wcs tech I too. Or put them to the high slots.
Marvel
yawn. maybe you could do with some of this, it may match your whine well.
To answer the OP, T2 WCS arent in the game, and by the looks of it there are no plans to introduce them anytime soon.
The Eve Guild Wars Project! |

R'adeh
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Posted - 2006.01.25 12:40:00 -
[5]
Edited by: R''adeh on 25/01/2006 12:40:50 WCS should be highslot modules, and only allowed to be fitted on industrials and transport ships.
Everytime you use a WCS on a combat ship a kitten gets roasted alive 
"blah blah blah, we killed you, blah blah blah, they killed us, blah blah blah, some more smack, blah blah blah killb |

Kery Nysell
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Posted - 2006.01.25 12:51:00 -
[6]
Let the kitten roast.
And please stop this nonsense of high slot items, those low-power WCS are just fine in low slots.
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Ithildin
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Posted - 2006.01.25 13:27:00 -
[7]
Warpcore Stabilizers are slightly exploitable since their counters aren't near as effective. Also, they are better suited in mid slot like they were back in Gemini. (For the record, I think that 2 is the limit where WCS stop being useful and start being an exploit)
Regardless, I suspect that tech 2 version won't make it into game until CCP adresses scrambling. Same goes for tech 2 scramblers, although on this point I think it's mostly for symmetrical reasons than any game balance.
WTB: Galllente/Amarr faction BShip Visit the MC |

Maya Rkell
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Posted - 2006.01.25 13:34:00 -
[8]
Originally by: Marvel Master No, and i hope ccp will remove wcs tech I too. Or put them to the high slots.
Marvel
Yes, because freeing up 2 lowslots on snipers for a couple more tracking enhancers is SO needed!
Wait...
--------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
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Woopie
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Posted - 2006.01.25 13:35:00 -
[9]
WCS should have some combat penalty such as 50% scan res penality per stab 
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Butter Dog
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Posted - 2006.01.25 13:37:00 -
[10]
Pirates who whine about WCS are equally as tiresome as carebears who whine about piracy.
Its part of the game - adapt your setup to it.
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Ithildin
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Posted - 2006.01.25 13:53:00 -
[11]
Originally by: Butter Dog Pirates who whine about WCS are equally as tiresome as carebears who whine about piracy.
Its part of the game - adapt your setup to it.
1. You can't adapt your setup for it. Some basic in-game-physics prevent you (Targeting, scramble range, and mid slot shortage) 2. I wasn't aware that pirates scrambled, but in the pirate's case you can actually do the above 3. The people most often whining about WCS are those who do large scale combat, not mere ganks. 4. I've seen pirates whining about WCS. It's amusing. "4 WCS and still nothing. What can you do" - paraquote from an infamous pirate and forum warrior.
It's actually easier to either bring enough fire power to one-volley stuff or bring enough people to completely swarm the target with tacklers. WCS promote ganks. Simple.
WTB: Galllente/Amarr faction BShip Visit the MC |

St Dragon
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Posted - 2006.01.25 13:56:00 -
[12]
I dont use WCS's but i have no problem with them being used by anyone else after all having my opponent run away is pretty funny too , and is smackbait. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Lagar
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Posted - 2006.01.25 15:06:00 -
[13]
remember you can use indirictors now.. they will make a warp bubble.. and against that no stabs in the world would help 
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Agent2 Holtze
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Posted - 2006.01.25 15:09:00 -
[14]
Edited by: Agent2 Holtze on 25/01/2006 15:10:54
Originally by: Lagar remember you can use indirictors now.. they will make a warp bubble.. and against that no stabs in the world would help 
But that's only in 0.0 =)
Anyway, I don't care if people fit stabs, sure it's a pain in the arse, but i can't really be bored to complain, just fit more scramblers. And when they are using WCS their tank will be crippeled, except them caldari freaks =/.
But, WCS TII would be to overpowered.
Nihil est-in vita priore ego imperator Romanus fui.
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Raid
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Posted - 2006.01.25 15:24:00 -
[15]
Originally by: Ithildin It's actually easier to either bring enough fire power to one-volley stuff or bring enough people to completely swarm the target with tacklers. WCS promote ganks. Simple.
While i dont like the idea of full stabed up ships its a legit tactic. Yes it can promote ganks but honestly, without wcs's there would be just as many ganks.
WCS's force the use of frigates in small and large scale combat. A pair of stilleto's can tackle anything, If there was no WCS you would see 1/4 the number of small ships you see today.
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Ramuh
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Posted - 2006.01.25 15:39:00 -
[16]
t2 wcs bpos were released 1 month ago. BURN EDEN has a complete monopoly on them and does not sell them. The only way to obtain one, is to down a BE battleship, a fruitless task in most cases.
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Grimwalius d'Antan
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Posted - 2006.01.25 15:47:00 -
[17]
I don't mind people who fit WCS because they don't want to fight, but it ****es me off when you're fighting someone and he decides to leave when he is starting to lose. Fight to the death or don't fight at all. If WCS II comes out, solo engagements will be totally FUBARed since, generally, no one will be able to hold the opponent long enough to kill him.
WCS are for safer travel, not safer engagements.
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Ramuh
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Posted - 2006.01.25 15:54:00 -
[18]
Originally by: Grimwalius d'Antan I don't mind people who fit WCS because they don't want to fight, but it ****es me off when you're fighting someone and he decides to leave when he is starting to lose. Fight to the death or don't fight at all. If WCS II comes out, solo engagements will be totally FUBARed since, generally, no one will be able to hold the opponent long enough to kill him.
WCS are for safer travel, not safer engagements.
I don't see them problem. Nobody can kill me 1v1, yet I can kill them no problem? Seems to work okay.
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Butter Dog
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Posted - 2006.01.25 15:58:00 -
[19]
Originally by: Ithildin
Originally by: Butter Dog Pirates who whine about WCS are equally as tiresome as carebears who whine about piracy.
Its part of the game - adapt your setup to it.
1. You can't adapt your setup for it. Some basic in-game-physics prevent you (Targeting, scramble range, and mid slot shortage) 2. I wasn't aware that pirates scrambled, but in the pirate's case you can actually do the above 3. The people most often whining about WCS are those who do large scale combat, not mere ganks. 4. I've seen pirates whining about WCS. It's amusing. "4 WCS and still nothing. What can you do" - paraquote from an infamous pirate and forum warrior.
It's actually easier to either bring enough fire power to one-volley stuff or bring enough people to completely swarm the target with tacklers. WCS promote ganks. Simple.
1: People fit a +1 scrambler and then moan cos the target gets away. Fit two +2's. Sure it sacrifices a mid-slot. WCS sacrifice a lowslot. Its balanced. Use a Covert Ops to get a close warp-in point if you're concerned about scramble range.
2: If pirates don't scramble how are they able to hold a victim to ransom?
3: Maybe, maybe not. I've seen plenty of pirates whining about it.
4: Agreed. Which kind of negates your first few points, unless I misundertand you.
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T'namo Celai
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Posted - 2006.01.25 16:07:00 -
[20]
Originally by: Butter Dog 2: If pirates don't scramble how are they able to hold a victim to ransom?
Most of the time holding the pirate is the thing that's hard, not holding a average fit. Please remember that the average carebear has the isk to just replace the ship when he dies, and just doesnt want to get podded.
Oh wait, they dont really have a clue how to warp your pod out the fastest way. NM then.
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Ithildin
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Posted - 2006.01.25 16:10:00 -
[21]
Originally by: Butter Dog 1: People fit a +1 scrambler and then moan cos the target gets away. Fit two +2's. Sure it sacrifices a mid-slot. WCS sacrifice a lowslot. Its balanced. Use a Covert Ops to get a close warp-in point if you're concerned about scramble range.
2: If pirates don't scramble how are they able to hold a victim to ransom?
3: Maybe, maybe not. I've seen plenty of pirates whining about it.
4: Agreed. Which kind of negates your first few points, unless I misundertand you.
Alrighty, then. 1. +1 stabs are 20km range. +2 stabs are 7.km range. You need a fast ship to get in range, and that costs another med slot. Add to that that fast ships tend to have less than 5 med slots, you now have a new problem. You need two or more tacklers. Believe me, and don't argue. This is a fact, I call superior combat experience on this one.
2. Ransoming is more or less dead, from what I hear on the whinging channels all over. However, the best people to ransom are always solo people, and they tend to be doing legit activity. Hence it's not too hard to get enough points on them since you don't need webbers and you could probably use a covert op to get in range.
3. Yeah, pirates are a whiney bunch for the most part. But those actually presenting arguments (against WCS) tend to PvP out in 0.0 or in empire wars.
4. You missunderstand me. I meant from the opposite direction you mean. The pirates I mean tend to sit at gates, sniping, griefing, etc. and they nearly always have a few WCS on. The paraphrase was from Ginger Magician.
Also, it's not a legit tactic just cause it fits. At the very least it doesn't mean it's a good situation for the game. But as I said, used with moderation it's fine (stacking penalty, anyone?)
WTB: Galllente/Amarr faction BShip Visit the MC |

Ukiah
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Posted - 2006.01.25 16:58:00 -
[22]
Originally by: Ithildin
Originally by: Butter Dog 1: People fit a +1 scrambler and then moan cos the target gets away. Fit two +2's. Sure it sacrifices a mid-slot. WCS sacrifice a lowslot. Its balanced. Use a Covert Ops to get a close warp-in point if you're concerned about scramble range.
2: If pirates don't scramble how are they able to hold a victim to ransom?
3: Maybe, maybe not. I've seen plenty of pirates whining about it.
4: Agreed. Which kind of negates your first few points, unless I misundertand you.
Alrighty, then. 1. +1 stabs are 20km range. +2 stabs are 7.km range. You need a fast ship to get in range, and that costs another med slot. Add to that that fast ships tend to have less than 5 med slots, you now have a new problem. You need two or more tacklers. Believe me, and don't argue. This is a fact, I call superior combat experience on this one.
Ex-ACTLY, which also leads to "you're blobbing us!" complaints.
Well, maybe we had to bring more ships than you because you insisted on fitting 4 WCS. On a t1 cruiser.
Make em high slot items, I say.
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Ramuh
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Posted - 2006.01.25 17:11:00 -
[23]
I think the problem with wcs stems more from people's attitudes rather than any actual balancing issues.
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DarknessInc
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Posted - 2006.01.25 17:16:00 -
[24]
The only reason these players are *****ing about WCSs are because they've lost a kill to them.
You cry exploit, when you lose that super full Indy, or that Apoc travelling through 0.0 space.
You cry and moan, because players use the WCSs to their advantage, and they use them to escape death, which is why they were implimented.
If CCP did not want players being able to counter Warp Scrambling, and DIE whenever some HotShot -pirate- or -pirate wannabe- wanted to Warp Scramble them and try to blow them up, THEY wouldnt have implemented WCSs.
I Myself dont USE WCSs, except for moving through low sec, when I am carrying my items in my hangar, have a MWD blazing and most of my Low slots are WCSs and Overdrive Injectors.
And This is Because I want to protect my investment in my ship and modules.
Basically, if you do not like WCSs, Dont use Them. Your Loss. Because not everyone earns cash as quickly as you do and can throw ships away like their paper.
And dont ***** and moan when someone decides to pump their Lowslots full of WCSs, because that is how they choose to play, just like the Ore Theifs, Corp Thiefs, Double Agents (there are players like that out there) , Spys, and all these 'unofficial' yet accepted, ways of playing
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Crellion
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Posted - 2006.01.25 17:17:00 -
[25]
signed
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Manira
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Posted - 2006.01.25 18:33:00 -
[26]
oh noes t2 wcs *click*
EVE-Base.net |

DarknessInc
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Posted - 2006.01.25 19:59:00 -
[27]
Originally by: Manira oh noes t2 wcs *click*
It must be ultra rare if its Ingame, and the BPOs must be held and arent being produced yet, or only being produced for the alliances/corps that have it
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Sky Hunter
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Posted - 2006.01.25 20:39:00 -
[28]
Another WCS thread?
They arent that frequent lately...cmon guys we need more! -=-
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Ithildin
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Posted - 2006.01.25 20:52:00 -
[29]
No BPO in game. I think CCP trickled a few of them out during an event or similar. Might've been a limited BPC even.
WTB: Gall/Amarr faction BS (Hint: no such thing) Visit the MC |

Scalor Valentis
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Posted - 2006.01.25 21:19:00 -
[30]
Viceroy is proud owner of WCS t2, you may want to contact him and ask if he sells it. Last time i saw it, he were trying to sell it for 400m... didint sell tho 
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