| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |
|

CCP Guard
C C P C C P Alliance
607

|
Posted - 2011.11.01 15:49:00 -
[1] - Quote
I remember spending quite some time twisting and cavorting around in my ship following the Trinity expansion just to enjoy the shadows appearing and dissipating again on the ship's hull.
CCP Peirz has been working on making shadows even more beautiful for the Winter Expansion and in his new dev blog he tells us about the work, and shows us examples.
CCP Guard | EVE Community Developer |
|

Katabrok First
Apukaray Security
3
|
Posted - 2011.11.01 15:51:00 -
[2] - Quote
Thats it, shadows everywhere! At least they're going to become beautiful now... |

Ugly Boy Woman
1
|
Posted - 2011.11.01 15:52:00 -
[3] - Quote
Damn it, second 
Anyway, if this doesn't mean too much extra CPU / GPU then this is great news. |

Salpun
Paramount Commerce Masters of Flying Objects
47
|
Posted - 2011.11.01 15:59:00 -
[4] - Quote
Is it live on Sisi? and how does it work with older ships.
|

Hiram Alexander
Seraphim Securities
57
|
Posted - 2011.11.01 15:59:00 -
[5] - Quote
Really nice... Excellent work.
The pictures I'd really like to have seen though, are ones showing how the shadows look when projected against a station or stargate... |

Pseudo Ucksth
Dreddit Test Alliance Please Ignore
9
|
Posted - 2011.11.01 16:04:00 -
[6] - Quote
Honestly I had shadows turned off before, simply because of how bad they looked. Looks like I'll be turning them back on. |

The Crimson Invaider
Broski Enterprises Elite Space Guild
3
|
Posted - 2011.11.01 16:06:00 -
[7] - Quote
Nice work boys, I really like the direction this is going in. I also want more video's and junk, something weekly so we can see you guys aren't just playing WoT all day :P |

TheButcherPete
StoneWall Metals Productions Bloodbound.
5
|
Posted - 2011.11.01 16:06:00 -
[8] - Quote
No huge graphics load increase? WOOT. Me gusta. |

Xercodo
Xovoni Directorate Not Usually Killing Everyone.
130
|
Posted - 2011.11.01 16:07:00 -
[9] - Quote
Normally I have them turned off cause they tend to slow things down a lot in this and pretty much any other game. These changes won;t help that but at least they look better for when i feel like frying my system for a decent screenshot XD
I look forward to having a decent system XD The Drake is a Lie |

Bienator II
24th Imperial Crusade Amarr Empire
244
|
Posted - 2011.11.01 16:12:00 -
[10] - Quote
great work.
do you have a screenshot of an small object casting a shadow over a large object? (ship vs gate/station) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Skippermonkey
Tactical Knightmare
147
|
Posted - 2011.11.01 16:12:00 -
[11] - Quote
so i basically didnt read the dev blog at all and just looked at the pictures
.....
i hope they arent going to charge much for that new skin in the NeX store |

Jack bubu
GK inc. Pandemic Legion
63
|
Posted - 2011.11.01 16:14:00 -
[12] - Quote
Salpun wrote:Is it live on Sisi? and how does it work with older ships.
I just checked and this is on Sisi right now it seems, it looks really really good. |

Jim Luc
Rule of Five Ultra Vires.
2
|
Posted - 2011.11.01 16:14:00 -
[13] - Quote
Sounds great, but the most important improvement for shadows wasn't even mentioned:
Shadows on Large Objects like Stations, Asteroids, Gates, etc. Does this mean we get rid of the ugly dark blocks? Someone please tell me if this doesn't fix that, this is something that's being worked on and why you can't fix it??? |

ChromeStriker
Sebiestor Tribe
14
|
Posted - 2011.11.01 16:21:00 -
[14] - Quote
MOAR NINJAS!
- Nulla Curas |

Dziu
State War Academy Caldari State
2
|
Posted - 2011.11.01 16:23:00 -
[15] - Quote
But still does anybody play even with high settings anyway? :))  |

Jack bubu
GK inc. Pandemic Legion
63
|
Posted - 2011.11.01 16:24:00 -
[16] - Quote
Jim Luc wrote:Sounds great, but the most important improvement for shadows wasn't even mentioned:
Shadows on Large Objects like Stations, Asteroids, Gates, etc. Does this mean we get rid of the ugly dark blocks? Someone please tell me if this doesn't fix that, this is something that's being worked on and why you can't fix it??? Checked it on sisi and those blocks are gone http://s7.directupload.net/images/111101/w6xwzvss.jpg
On the right side you can see the shadow of my muninn on the gate. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
36
|
Posted - 2011.11.01 16:28:00 -
[17] - Quote
Dziu wrote:But still does anybody play even with high settings anyway? :)) 
always playing with everything turned on and maxed, unless its lfeet fight then i just turn effects missiles nad drones off. |

Jenn Makanen
Science and Trade Institute Caldari State
36
|
Posted - 2011.11.01 16:30:00 -
[18] - Quote
Umm.
Garh!!!eleventyone!! this will make my ten year old computer explode when I run seventeen clients on it! Grah!! 
On a more serious note, Nice! more tech-pron is always good. |

Jim Luc
Rule of Five Ultra Vires.
4
|
Posted - 2011.11.01 16:30:00 -
[19] - Quote
Jack bubu wrote:Jim Luc wrote:Sounds great, but the most important improvement for shadows wasn't even mentioned:
Shadows on Large Objects like Stations, Asteroids, Gates, etc. Does this mean we get rid of the ugly dark blocks? Someone please tell me if this doesn't fix that, this is something that's being worked on and why you can't fix it??? Checked it on sisi and those blocks are gone http://s7.directupload.net/images/111101/w6xwzvss.jpgOn the right side you can see the shadow of my muninn on the gate.
This is great!!! If I could do barrel rolls I would (HINT HINT CCP)  |

Jason Edwards
Internet Tough Guy Spreadsheets Online
5
|
Posted - 2011.11.01 16:32:00 -
[20] - Quote
I think your graphics card is rendering ships white.
Oh I get it... CCP is trying to stay with the times like BF3, Rage, and Skyrim and their bad colours. |

Efraya
DEEP-SPACE CO-OP LTD Narwhals Ate My Duck
28
|
Posted - 2011.11.01 16:36:00 -
[21] - Quote
Any word on why the sun is so impossibly bright?
WSpace; Best space. |

Nonnori Ikkala
Love for You Forsaken.Empire
4
|
Posted - 2011.11.01 16:42:00 -
[22] - Quote
Love the technical details. But, being generous, I understood about 60% of that. Anybody care to explain (or link to) how axis aligned bounding boxes, light sourceGÇÖs viewpoints, and shadow receivers all tie together?
Also: pretty. |

Cunane Jeran
24
|
Posted - 2011.11.01 16:48:00 -
[23] - Quote
Can't complain about the game becoming more pretty like.
|

TheLostPenguin
Surreal Departure
0
|
Posted - 2011.11.01 16:51:00 -
[24] - Quote
Personally I rarely have the view zoomed in anywhere near close enough to see shadows more than "dat side of ship is darker than other" but nice that it'll look better when I DO zoom in closer. Probaly quite a few people will think "meh so what?" about this but it's all the 'little' details like this that come together to make any game look more awesome and shiny overall, great that you can squeeze out improvements like this for (hopefully actual) little increase in load |

Shanlara
IDDQD Industry
0
|
Posted - 2011.11.01 16:56:00 -
[25] - Quote
Properly won't get an answar, but is there any updates on the new Nebulae's you showcased at last fan fest ? and which have been show casing in you latest "trailers", it's a part i'm really exited to have as our current Nebulae's looks pretty much... well they look like ****, sorry :P
Hopefully we can get a answar if this will be part of winter exspansion or if the ETA is still Soon tm. |

Svennig
Dreddit Test Alliance Please Ignore
17
|
Posted - 2011.11.01 16:57:00 -
[26] - Quote
Awesome work. |

Midnight Hope
Pator Tech School Minmatar Republic
11
|
Posted - 2011.11.01 17:04:00 -
[27] - Quote
I maybe a party poopper, but to be honest, the existing shadows are good enough. I fail to see what a huge improvement this change makes.
If you want to improve how the game looks update some more ships like you did with the scorpion. |

Apollo Gabriel
Mercatoris Etherium Cartel
122
|
Posted - 2011.11.01 17:14:00 -
[28] - Quote
Looks great, can we get lasers to miss now?
Imagine Donkey Kong where every barrel looked like it hit you. New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

SFM Hobb3s
Vanguard Frontiers Intrepid Crossing
3
|
Posted - 2011.11.01 17:17:00 -
[29] - Quote
Midnight Hope wrote:I maybe a party poopper, but to be honest, the existing shadows are good enough. I fail to see what a huge improvement this change makes.
If you want to improve how the game looks update some more ships like you did with the scorpion.
I hope you brought a plastic baggy for that poop.
My props off to the dev for making this improvement. It's a rare thing to see any kind of visual improvement in a game without a noticeable increase of system resources, and you pulled it off splendidly.
|

Leovarian Lavitz
Azule Dragoons Sspectre
2
|
Posted - 2011.11.01 17:25:00 -
[30] - Quote
Shanlara wrote:Properly won't get an answar, but is there any updates on the new Nebulae's you showcased at last fan fest ? and which have been show casing in you latest "trailers", it's a part i'm really exited to have as our current Nebulae's looks pretty much... well they look like ****, sorry :P
Hopefully we can get a answar if this will be part of winter exspansion or if the ETA is still Soon tm. http://www.youtube.com/watch?feature=player_embedded&v=8kBAWayqELU <- Video dev blog about it |

Callic Veratar
Power of the Phoenix
44
|
Posted - 2011.11.01 17:26:00 -
[31] - Quote
Efraya wrote:Any word on why the sun is so impossibly bright?
Look into the sun and ask that again. |

Tiger's Spirit
Troll Hunters INC.
11
|
Posted - 2011.11.01 17:27:00 -
[32] - Quote
The most important feature in EVE. Oh wait 99% of players disable shadows in their client because just slowing their VGA speed ... Maybe this is the useless CQ part 2. |

Callic Veratar
Power of the Phoenix
45
|
Posted - 2011.11.01 17:37:00 -
[33] - Quote
Tiger's Spirit wrote:The most important feature in EVE. Oh wait 99% of players disable shadows in their client because just slowing their VGA speed ... Maybe this is the useless CQ part 2.
If your computer is so bad you need to disable the shadows due to rendering speed, it might be time to shell out $15 to upgrade. |

GokuZWar
Free People of Earth Red Dwarf Racketeering Division
0
|
Posted - 2011.11.01 17:37:00 -
[34] - Quote
yay more prettiness that i can't see because my GPU sux. I haven't had high level shadows on for a while so I won't miss this either...how bout some game improvements vs pretty stuff? Pretty is nice, but honestly, if you got a good game it doesn't matter what it looks like. Look at half the iPhone apps out there. They look like garbage but people still play them...
Fix broke stuff before you go make new stuff that'll break please.... |

Ancy Denaries
Mind Games. 0ccupational Hazzard
10
|
Posted - 2011.11.01 17:42:00 -
[35] - Quote
GokuZWar wrote:yay more prettiness that i can't see because my GPU sux. I haven't had high level shadows on for a while so I won't miss this either...how bout some game improvements vs pretty stuff? Pretty is nice, but honestly, if you got a good game it doesn't matter what it looks like. Look at half the iPhone apps out there. They look like garbage but people still play them...
Fix broke stuff before you go make new stuff that'll break please.... Yes, because we clearly want the graphic artists working on game code, amirite? |

Petrus Blackshell
Minmatar Ship Construction Services Ushra'Khan
29
|
Posted - 2011.11.01 17:50:00 -
[36] - Quote
Looking good, but I'd like to see an image of a frigate or other ship casting a shadow on a gate, so I know whether I'll want to re-enable shadows. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
78
|
Posted - 2011.11.01 17:52:00 -
[37] - Quote
Definitely looking forward to better shadows. And at no cost to GPU load! Excellent! |

Alaskan Hunter
Senex Legio Get Off My Lawn
1
|
Posted - 2011.11.01 17:57:00 -
[38] - Quote
Awesome, especially if it is true about minimal impact on performance. It's not often I take the time to look at shadows but nice all the same. I would be lying if I said I never look at the ships closely. Does this mean that ship textures are possibly getting upgraded soon as well. I hope so:)
Thanks CCP
|

Harold Tuphlos
Broski Enterprises Elite Space Guild
25
|
Posted - 2011.11.01 17:58:00 -
[39] - Quote
Petrus Blackshell wrote:Looking good, but I'd like to see an image of a frigate or other ship casting a shadow on a gate, so I know whether I'll want to re-enable shadows.
Jack bubu wrote:Jim Luc wrote:Sounds great, but the most important improvement for shadows wasn't even mentioned:
Shadows on Large Objects like Stations, Asteroids, Gates, etc. Does this mean we get rid of the ugly dark blocks? Someone please tell me if this doesn't fix that, this is something that's being worked on and why you can't fix it??? Checked it on sisi and those blocks are gone http://s7.directupload.net/images/111101/w6xwzvss.jpgOn the right side you can see the shadow of my muninn on the gate.
|

Jim Luc
Rule of Five Ultra Vires.
4
|
Posted - 2011.11.01 17:58:00 -
[40] - Quote
Petrus Blackshell wrote:Looking good, but I'd like to see an image of a frigate or other ship casting a shadow on a gate, so I know whether I'll want to re-enable shadows.
Jack bubu posted a pic on page 1:
https://forums.eveonline.com/default.aspx?g=posts&m=290818#post290818
http://s7.directupload.net/images/111101/w6xwzvss.jpg |

Dalilus
Federal Navy Academy Gallente Federation
5
|
Posted - 2011.11.01 18:27:00 -
[41] - Quote
Outstanding job CCP. The attention put to little details is what makes a game great even if most player never notice it and just say, look at EVE it looks awesome! Add up all the upcoming changes hinted in the winter expansion and I just might get another account.
PS. Dynamic mission engine? No more canned missions? |

OblivionDawn
The Warsaw Pact Lonely Maple Conglomeration
0
|
Posted - 2011.11.01 18:36:00 -
[42] - Quote
Tiger's Spirit wrote:The most important feature in EVE. Oh wait 99% of players disable shadows in their client because just slowing their VGA speed ... Maybe this is the useless CQ part 2.
99%?
Lol, you mean 99% of the people who play EVE on netbooks disable shadows, yeah.
Time to upgrade bro. |

Celebris Nexterra
Insanely Twisted
16
|
Posted - 2011.11.01 18:36:00 -
[43] - Quote
Very, very well done to do this without increasing CPU/GPU load at all. Reminds me of how great the new textures were when they came out, even though they're only on a few ships >.<
SO ready to quit seeing blocky shadows on gates that look like they're from 2003.
|

Tiger's Spirit
Troll Hunters INC.
11
|
Posted - 2011.11.01 18:49:00 -
[44] - Quote
OblivionDawn wrote:Tiger's Spirit wrote:The most important feature in EVE. Oh wait 99% of players disable shadows in their client because just slowing their VGA speed ... Maybe this is the useless CQ part 2. 99%? Lol, you mean 99% of the people who play EVE on netbooks disable shadows, yeah. Time to upgrade bro.
Realy ? I think i need to changel my i7 2600k computer and my dual 6950 VGA because you told it. Maybe i need turning off my hangar view over CQ, or i need to turning on shadows, because that's it the most important options in Eve client. Oh wait what about with the new GUI what CCP promised at least 1 years ago ? But shadows is important things. LOL Just need a statistic how many player using CQ, how many user using sound, how many user using shadows. I think you would be surprized, because bigger part of Eve player base who dont using them, because those options so useless. |

ORCACommander
Astral Synthetics
0
|
Posted - 2011.11.01 18:57:00 -
[45] - Quote
great improvement. shadows have always irked me in this game. especially since i can identify the ships by their silhouettes. |

InVictus Kell
The Scope Gallente Federation
34
|
Posted - 2011.11.01 18:57:00 -
[46] - Quote
That pic someone posted of their ship shadow on a gate looks great. even the gate looks better.
i play with max settings on my i5-2400 w/ GTX 560 so any chance to give my computer a work out is welcome.
it's amazing, if you fix a bunch of little things, it can add up to some big improvements overall. |

OOooole
nina k Corp
4
|
Posted - 2011.11.01 19:01:00 -
[47] - Quote
OMg we dont need new shadows new music new nebula we need more ships |

Yvan Ratamnim
Phoenix Evolved Part Duo
28
|
Posted - 2011.11.01 19:15:00 -
[48] - Quote
Callic Veratar wrote:Tiger's Spirit wrote:The most important feature in EVE. Oh wait 99% of players disable shadows in their client because just slowing their VGA speed ... Maybe this is the useless CQ part 2. If your computer is so bad you need to disable the shadows due to rendering speed, it might be time to shell out $15 to upgrade.
LMFAO!!!!!!!!!!!!!!
Give me a break dude i have a 60$ card and can run at well over 30fps with all set to high and all effects set to on, only time i turn then down is when i go into a fleet battle tahts gonna have >100 people |

Yvan Ratamnim
Phoenix Evolved Part Duo
29
|
Posted - 2011.11.01 19:17:00 -
[49] - Quote
Tiger's Spirit wrote:OblivionDawn wrote:Tiger's Spirit wrote:The most important feature in EVE. Oh wait 99% of players disable shadows in their client because just slowing their VGA speed ... Maybe this is the useless CQ part 2. 99%? Lol, you mean 99% of the people who play EVE on netbooks disable shadows, yeah. Time to upgrade bro. Realy ? I think i need to changel my i7 2600k computer and my dual 6950 VGA because you told it. Maybe i need turning off my hangar view over CQ, or i need to turning on shadows, because that's it the most important options in Eve client. Oh wait what about with the new GUI what CCP promised at least 1 years ago ? But shadows is important things. LOL Just need a statistic how many player using CQ, how many user using sound, how many user using shadows. I think you would be surprized, because bigger part of Eve player base who dont using them, because those options so useless.
It's called a quick win! They improve overall fidelity in the game for those that dont turn off things that have little to no impact, and improve overall quality visually...
Now redoing the entire UI is a big step requiring a lot of work and testing etc... so ya of course they put that off till later, winter is about quick wins to get eve moving forward again with lots and lots of small things... stop being such a bunghole |

Akrasjel Lanate
Naquatech Conglomerate
152
|
Posted - 2011.11.01 19:20:00 -
[50] - Quote
Cool |
|

Chribba
Otherworld Enterprises Otherworld Empire
719
|
Posted - 2011.11.01 19:45:00 -
[51] - Quote
Beauty lies in the engine trails and old cyno effects imo...
|
|

Aineko Macx
Royal Amarr Institute Amarr Empire
11
|
Posted - 2011.11.01 19:55:00 -
[52] - Quote
I tested the current sisi build. I noticed two things: - while the shadows are much better, ship shadows cast on stations don't glide smoothly, they jump from (filtered) pixel to pixel, which is a flaw inherent to the technique used ofc. - probably not related to shadows at all: Camera movement smoothing is borked, it is very jerky, no matter what interval, or other setting is used.
I remember that quite a while ago, IIRC it was around initial Quantum Rise deployment, you used polygon based shadows for a couple of patches until switching to the current pixel map based ones. What prompted you to change? |

Damion Rayne
Dark-Rising Executive Outcomes
5
|
Posted - 2011.11.01 20:04:00 -
[53] - Quote
Jason Edwards wrote:I think your graphics card is rendering ships white.
Oh I get it... CCP is trying to stay with the times like BF3, Rage, and Skyrim and their bad colours.
What? Go away.
Anyway, good on you guys! |

Solhild
Republic Military School Minmatar Republic
46
|
Posted - 2011.11.01 20:17:00 -
[54] - Quote
excellent stuff  |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
4
|
Posted - 2011.11.01 20:21:00 -
[55] - Quote
Tiger's Spirit wrote:OblivionDawn wrote:Tiger's Spirit wrote:The most important feature in EVE. Oh wait 99% of players disable shadows in their client because just slowing their VGA speed ... Maybe this is the useless CQ part 2. 99%? Lol, you mean 99% of the people who play EVE on netbooks disable shadows, yeah. Time to upgrade bro. Realy ? I think i need to changel my i7 2600k computer and my dual 6950 VGA because you told it. Maybe i need turning off my hangar view over CQ, or i need to turning on shadows, because that's it the most important options in Eve client. Oh wait what about with the new GUI what CCP promised at least 1 years ago ? But shadows is important things. LOL Just need a statistic how many player using CQ, how many user using sound, how many user using shadows. I think you would be surprized, because bigger part of Eve player base who dont using them, because those options so useless.
I play on a laptop. dual boxing with all graphic options on max (except post production - it makes things look green) at 1920x1024 and frame rate is pinned at 60 fps. Its a nice laptop, but still. Somehow I doubt 99% of folks are turning everything off.
so, sound on, shadows on, antialiasing on, high shaders on . . . And its just an intel quad core running at 2k.
If only we could fall into a woman's arms
without falling into her hands |

Jim Luc
Rule of Five Ultra Vires.
5
|
Posted - 2011.11.01 20:28:00 -
[56] - Quote
Tiger's Spirit wrote:OblivionDawn wrote:Tiger's Spirit wrote:The most important feature in EVE. Oh wait 99% of players disable shadows in their client because just slowing their VGA speed ... Maybe this is the useless CQ part 2. 99%? Lol, you mean 99% of the people who play EVE on netbooks disable shadows, yeah. Time to upgrade bro. Realy ? I think i need to changel my i7 2600k computer and my dual 6950 VGA because you told it. Maybe i need turning off my hangar view over CQ, or i need to turning on shadows, because that's it the most important options in Eve client. Oh wait what about with the new GUI what CCP promised at least 1 years ago ? But shadows is important things. LOL Just need a statistic how many player using CQ, how many user using sound, how many user using shadows. I think you would be surprized, because bigger part of Eve player base who dont using them, because those options so useless.
Because as we all know, Eve is a Pen And Paper spreadsheet rpg... |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
4
|
Posted - 2011.11.01 20:29:00 -
[57] - Quote
Chribba wrote:Beauty lies in the engine trails and old cyno effects imo...
New CCP video (part 2 of art video) indicates that engine trails are making a comeback:
http://www.eveonline.com/news.asp?a=single&nid=4778&tid=1
If only we could fall into a woman's arms
without falling into her hands |

Adrian Dixon
The Scope Gallente Federation
5
|
Posted - 2011.11.01 20:31:00 -
[58] - Quote
Good stuff Hopefully it will also improve the shadow your own ship casts on objects like stations. |

Tiger's Spirit
Troll Hunters INC.
11
|
Posted - 2011.11.01 21:57:00 -
[59] - Quote
Jim Luc wrote:Tiger's Spirit wrote:OblivionDawn wrote:Tiger's Spirit wrote:The most important feature in EVE. Oh wait 99% of players disable shadows in their client because just slowing their VGA speed ... Maybe this is the useless CQ part 2. 99%? Lol, you mean 99% of the people who play EVE on netbooks disable shadows, yeah. Time to upgrade bro. Realy ? I think i need to changel my i7 2600k computer and my dual 6950 VGA because you told it. Maybe i need turning off my hangar view over CQ, or i need to turning on shadows, because that's it the most important options in Eve client. Oh wait what about with the new GUI what CCP promised at least 1 years ago ? But shadows is important things. LOL Just need a statistic how many player using CQ, how many user using sound, how many user using shadows. I think you would be surprized, because bigger part of Eve player base who dont using them, because those options so useless. Because as we all know, Eve is a Pen And Paper spreadsheet rpg...
No. You will playing with turn based sci-fi MMO when time dilations coming. :D Muahahahaha |

Apollo Gabriel
Mercatoris Etherium Cartel
122
|
Posted - 2011.11.01 22:00:00 -
[60] - Quote
CCP love the new art, can we make it so Lasers that miss, actually do? New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Holy Cheater
Monks of War DarkSide.
10
|
Posted - 2011.11.01 22:22:00 -
[61] - Quote
Will the sunlight still penetrate planets making ships shine like a christmas tree on the night side? |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
11
|
Posted - 2011.11.01 22:35:00 -
[62] - Quote
Engine traillllllls! And yes weren't the old cyno effects better?
But yeah I am really over the multiple year waits for them to un-nerf graphical effects. Engine trails are a big deal to me. I hope the new trails aren't only a gimped reminder of old, like the way the cynos seem to have turned out. The dev video wasn't much more than lip service to confirm that they're still in the plans; just some pretend money-shot of a ship with trails.
The nebulas interested me the most in those vids (apart from engine trails).
|

Vertisce Soritenshi
SHADOW WARD
138
|
Posted - 2011.11.01 23:06:00 -
[63] - Quote
OOooole wrote:OMg we dont need new shadows new music new nebula we need more ships GTFO.
Good job on the new shadows CCP. It has always irked me to see the jaggies on shadows...this looks very good. Support our boobies!-áLINKY! |

MotherMoon
Huang Yinglong
157
|
Posted - 2011.11.01 23:29:00 -
[64] - Quote
I'm confused the shadows already looked this good 2 years ago, but you removed the option to choose shadow detail level like 2 years ago.
What was the spot of removing an option that was optional from the client in the 1st place? My computer could handle it.
When shadows 1st came out you could see your ships silhouette on the side of a space station. Now you just get these giant as a battleship pixels on the side of the station when your shadow falls on it. You never told the community about this chance you just did it randomly without explanation. Can we get some now?
edit:just saw that you fixed the shadows casting on large objects. Man ccp you really are fixing everything people have complained about for 2-3 years. |

Apollo Gabriel
Mercatoris Etherium Cartel
124
|
Posted - 2011.11.01 23:44:00 -
[65] - Quote
I must say that the more I think about this blog the more I just shake my head. EVE's been out for 8+ years and weapons that miss still show a hit graphically... and CCP is fixing shadows. Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix that or the shadow Kong projects?
Welcome to Eve Online where lasers are dumber than barrels! |

Louis deGuerre
Malevolence. Void Alliance
59
|
Posted - 2011.11.02 00:52:00 -
[66] - Quote
Great stuff !
Any chance we will get the 'shield splash' effect as well in the future. I seem to recall it was in EVE in the very early days. Also, missile launchers ? FIRE FRIENDSHIP TORPEDOES ! |

Yvan Ratamnim
Phoenix Evolved Part Duo
31
|
Posted - 2011.11.02 03:29:00 -
[67] - Quote
Apollo Gabriel wrote:CCP love the new art, can we make it so Lasers that miss, actually do?
you'd think they would do this atleast on your own ship when it is rendered locally for gods sake!!!!!!!!!!!!!!!!!!!!!!!! |

Naomi Wildfire
Spricer Raiden.
22
|
Posted - 2011.11.02 03:59:00 -
[68] - Quote
Was about time |

Erik Finnegan
Polytechnique Gallenteenne
11
|
Posted - 2011.11.02 12:12:00 -
[69] - Quote
Wonderful improvement. |

Krell Kroenen
Miners In Possession
6
|
Posted - 2011.11.02 14:01:00 -
[70] - Quote
Nice little improvement, I look forward to seeing it live.
|

Knug LiDi
N00bFleeT Numquam Ambulare Solus
4
|
Posted - 2011.11.02 14:12:00 -
[71] - Quote
Apollo Gabriel wrote:CCP love the new art, can we make it so Lasers that miss, actually do?
FFS - lasers don't miss - projectiles don't miss - hybrids don't miss - missiles don't miss.
They just don't do any damage when they hit poorly.
Its an easy mindshift to make, to keep the immersion going. For a game with 3 difference methods of faster-than-light travel and viscous space its not that big a leap of imagination.
So, where did Kong keep all those barrels, anyway ? Big pockets ?
If only we could fall into a woman's arms
without falling into her hands |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
11
|
Posted - 2011.11.02 16:09:00 -
[72] - Quote
It's an easy mindshift to make if you forget what tracking is supposed to mean. |

Apollo Gabriel
Mercatoris Etherium Cartel
131
|
Posted - 2011.11.02 17:48:00 -
[73] - Quote
Xenial Jesse Taalo wrote:It's an easy mindshift to make if you forget what tracking is supposed to mean.
Exactly, if you could see your shots "missing" you'd have indication tracking was poor. Imagine playing Donkey Kong where every barrel looks like it hits you.
Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
12
|
Posted - 2011.11.02 18:39:00 -
[74] - Quote
Besides, how much cooler would the game feel?
The difficulty I think is that the turrets that we see in the game don't really have tracking speeds. They simply track, visually, always.
If CCP were to implement shots visually missing due to turrets falling behind, it wouldn't make sense if the turrets continued to never actually look like they are behind. Plus we'd end up seeing lasers firing sideways out of the turret just to deliberately miss.
Therefore, the maths behind the turret animations would have to be reworked also, so they really do spin and pivot as their attributes allow. That task is probably easier than getting the graphics of the ammunition to look right when missing. It would be very cool to see the huge turrets really crawl around their own axis. Can we get some close-up sound effects on this too? 
The real question is whether the tracking-based hitting & missing in Eve is connected to the physics engine, or if those hits and misses are really just worked out with a more statistics or comparison-based formula. Otherwise again we'd see things firing sideways at times. I assume it's the latter, so that's actually the bigger problem I think.
But it definitely would be cool if shots fired could miss wildly, allowing us the thrill of watching lasers that just miss. Plus the psychological shift of knowing that any hit you see has actually hurt you. As well as just seeing lasers pew pew messily all over space. |

Apollo Gabriel
Mercatoris Etherium Cartel
133
|
Posted - 2011.11.02 20:42:00 -
[75] - Quote
Xenial Jesse Taalo wrote:Besides, how much cooler would the game feel? The difficulty I think is that the turrets that we see in the game don't really have tracking speeds. They simply track, visually, always. If CCP were to implement shots visually missing due to turrets falling behind, it wouldn't make sense if the turrets continued to never actually look like they are behind. Plus we'd end up seeing lasers firing sideways out of the turret just to deliberately miss. Therefore, the maths behind the turret animations would have to be reworked also, so they really do spin and pivot as their attributes allow. That task is probably easier than getting the graphics of the ammunition to look right when missing. It would be very cool to see the huge turrets really crawl around their own axis. Can we get some close-up sound effects on this too?  The real question is whether the tracking-based hitting & missing in Eve is connected to the physics engine, or if those hits and misses are really just worked out with a more statistics or comparison-based formula. Otherwise again we'd see things firing sideways at times. I assume it's the latter, so that's actually the bigger problem I think. But it definitely would be cool if shots fired could miss wildly, allowing us the thrill of watching lasers that just miss. Plus the psychological shift of knowing that any hit you see has actually hurt you. As well as just seeing lasers pew pew messily all over space.
The simplest space games have always shown lasers miss, even centipede could handle it. Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
12
|
Posted - 2011.11.02 22:58:00 -
[76] - Quote
Yes, it's the lack of simplicity that produces the issues.
I'm all for it too, but I suppose CCP would prefer that their turrets don't fire sideways. It would look like a cheap hack, especially after their recent work making turrets so glamourous. Suggest other solutions? |

Soldarius
Peek-A-Boo Bombers
64
|
Posted - 2011.11.03 08:15:00 -
[77] - Quote
Dziu wrote:But still does anybody play even with high settings anyway? :)) 
Yes, . dling the latest SiSi patch (1.3GB ugh) now.
"How do you kill that which has no life?" |

Soldarius
Peek-A-Boo Bombers
64
|
Posted - 2011.11.03 08:33:00 -
[78] - Quote
Tiger's Spirit wrote:OblivionDawn wrote:Tiger's Spirit wrote:The most important feature in EVE. Oh wait 99% of players disable shadows in their client because just slowing their VGA speed ... Maybe this is the useless CQ part 2. 99%? Lol, you mean 99% of the people who play EVE on netbooks disable shadows, yeah. Time to upgrade bro. Realy ? I think i need to changel my i7 2600k computer and my dual 6950 VGA because you told it. Maybe i need turning off my hangar view over CQ, or i need to turning on shadows, because that's it the most important options in Eve client. Oh wait what about with the new GUI what CCP promised at least 1 years ago ? But shadows is important things. LOL Just need a statistic how many player using CQ, how many user using sound, how many user using shadows. I think you would be surprized, because bigger part of Eve player base who dont using them, because those options so useless.
What are u doing that you have issues, running 10 clients w/CQ on and 10 bots running all of them simultaneously from remote in Siberia? ASUS M4A89 mobo w/Phenom x4 965BE and 4GB DDR3, and 1 lonely little ATI RAdeon HD4890. All max settings, all options on. No lag, no nothing but AWESOME until 400 peeps on grid shooting missiles and drones. Then I turn off HDR, antialiasing and shadows. At 1000 peeps I turn off drones. Anything after that is server lag.
If you're having issues with your rig, the solution is your rig sucks ass and you need to fix it. Stop complaining that CCP is fixing things and making eve better. Or perhaps you'd like more stuff to spend your botted isk on in the NeX?
Or if you don't like space-dolls, perhaps CCP should just lay off the art department and not work on that stuff at all.
My cup runeth over with thoust tears. Verily. "How do you kill that which has no life?" |

B'atou
Projekt Erzengel Eternal Evocations
0
|
Posted - 2011.11.03 12:36:00 -
[79] - Quote
Will there also be new and more detailed shadows on other objects in space? Especially on Stations?
------------------------------------------- Every winner needs a looser, only idiots need a leader! |

DeepGray
Green Goo Project
0
|
Posted - 2011.11.04 00:01:00 -
[80] - Quote
Guys, I was testing this on sisi today and I noted a problem. There is some graphical stuttering when rotating the camera. Here are the details:
OS version: Win7 Pro SP1 64 bits CPU: i7-2600k @ 3.4GHz GPU: GTX 570i RAM: 16GB Graphic setting of the client (low / medium / high): all high/enabled
Interval Immediate Fis on TQ: 250 to 400 FPS, no stuttering Fis on sisi: 250 to 400 FPS, no stuttering CQ on TQ: 90 FPS, no stuttering CQ on sisi: 90 FPS, very, very faint stuttering
Interval Default Fis on TQ: 60 FPS, no stuttering Fis on sisi: 60 FPS, some small stuttering CQ on TQ: 60 FPS, no stuttering CQ on sisi: 60 FPS, some small stuttering
Interval One Fis on TQ: 60 FPS, no stuttering Fis on sisi: 60 FPS, some small stuttering CQ on TQ: 60 FPS, no stuttering CQ on sisi: 60 FPS, some small stuttering
Given the FPS without vsync, it doesn't seem that the problem is an increased workload on the GPU. It must be something else. Turning the shadows to low quality or disabling them didn't change anything. |

T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
47
|
Posted - 2011.11.04 07:31:00 -
[81] - Quote
nice work :P
|

Ariane VoxDei
6
|
Posted - 2011.11.04 10:18:00 -
[82] - Quote
Yvan Ratamnim wrote:Apollo Gabriel wrote:CCP love the new art, can we make it so Lasers that miss, actually do? you'd think they would do this atleast on your own ship when it is rendered locally for gods sake!!!!!!!!!!!!!!!!!!!!!!!! We used to have that. Like we used to have engine trails. Like we used to have shiny shield bubbles, instead of the lame **** we have for hardeners and local SB. Like you used to be able to easily tell if you (or victim) was cycling a armor rep. Like we used to have a decent cynoeffect. Like sensorbooster wasnt always omg-im-blind discolight for several km around your ship. liek.....
Notice a trend?
|

Holy Cheater
Monks of War DarkSide.
11
|
Posted - 2011.11.04 21:18:00 -
[83] - Quote
New shadows on the test server are nicer than on TQ. But, the light from the sun still penetrates planets and stations and applies to the ship as if they weren't there. |

Che Biko
Humanitarian Communists
32
|
Posted - 2011.11.09 22:44:00 -
[84] - Quote
It's a nice improvement.
I guess this has no effect on the shadows ships cast on eachother and stations? Especially the frigate->station shadows are .. .
Are there plans in the pipeline to have planets and moons cast their shadows on ships and stuff? In my opinion, this should be in the top of the Shadows-stuff-to-do list, if it's reasonably feasible. |
| |
|
| Pages: 1 2 3 :: [one page] |