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Datsevlu
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Posted - 2003.08.27 13:03:00 -
[1]
Question 1
When this is release will we be able to research our originals to tech 2 or will we have to rebuy the BP's with the tech lvl 2?
well kind of 2 questions in one. -- Datsevlu Blow'em up we'll build more.
Techell's ingame site |

ga'ia
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Posted - 2003.08.27 13:24:00 -
[2]
Tech 2 bps wont be able to be bought (unless from misc persons that have found by numerous reasons) and will be very rare. There will NOT be tech 2 bps on the ingame open market... How else would it be possible to claim monopoly of a certain item...? (TM) __________________________________________________________ |

nono
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Posted - 2003.08.27 13:56:00 -
[3]
Quote: Tech 2 bps wont be able to be bought (unless from misc persons that have found by numerous reasons) and will be very rare. There will NOT be tech 2 bps on the ingame open market... How else would it be possible to claim monopoly of a certain item...? (TM)
Can I borrow your crystal ball? Can you lend it to the dev's?
You write as if you know this to be FACT when even the dev's don't know. You may pull up some reference to a chat somewhere only to discover one day they changed their minds.
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NGRU Rix
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Posted - 2003.08.27 14:10:00 -
[4]
Tech level II items should hit the market, but be expensive as all hell as they are the latest and greatest things out there. If you want the best you have to pay through the nose for it and the supply will be limited. Just the items, not the blueprints.
As for the BPs, I don't know how they will introduce them but I hope it's not in the same manner as before. As many have stated this game is not a reflection of real life so, let's not keep spreading the wealth to the wealthy only and make it available to all walks of life within the EVE universe. That means introducing it within Empirical Space where the research is supposedly being done on these new technology breakthtoughs. Where the science and research stations are located en mass and not in the boonies where you find a station every 10-20 systems. Maybe from convoys flying between stations in all types of space, Empire and non empire.
Finding 1 rare Tech Level II BP could mean the breakout for a small corp into better and more exciting things, not just for themselves, but for all.
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Bogusheadbox
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Posted - 2003.08.27 14:13:00 -
[5]
I would prolly suggest that tech level 2 bp's will remain NPC owned. However they will be available for purchase from stations that own siad BP's for a very hefty price. There may even be a production time from order where your item will be ready for collection.
This will stabilise the market somewhat and prevent the unfortunate mass copying of BP's. -------- Dip me in chocolate and throw me to the *******s.
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NGRU Rix
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Posted - 2003.08.27 14:27:00 -
[6]
Edited by: NGRU Rix on 27/08/2003 14:29:28 In other words, make it so that the players can only get hold of Copies and not originals at first? If that is what you are saying it sounds good as long as there are ways to stumble upon an actual Original and get your hands on it at a later time. Convoys and the like, multi-region events, an uber-rare appearance of a special Research Ship (maybe Pirate or a damaged Jovian ship) that appears randomly through out the universe and lasts for only 10 minutes before it moves sometwhere else. I am talking at moons, planets, stations, gates - anywhere in the universe at all.
Make it a possibility for all...
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Dang
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Posted - 2003.08.27 14:56:00 -
[7]
*sigh* and yet researchers still have minimal purpose. Can you tell what i'd like? The logical path of R&D seems, well, logical to me.
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Windy Whitehall
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Posted - 2003.08.27 15:15:00 -
[8]
well if you go back thru dev chat logs you will find the lat staement they made on distribution of tech II bp's. it is thru events and rare loot drops. hope you can play 36 hours per day and have crystall ball that telss where these events take place.
I would perfer to be able to research out a tech 1 item into tech 2.
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NGRU Rix
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Posted - 2003.08.27 15:20:00 -
[9]
Edited by: NGRU Rix on 27/08/2003 15:22:45
R&D to research the BP to have better attributes for the finished product I can see as being a selling point. R&D to make tech level 1 into tech level 2 would be bad, IMO. Tech levels need to be intruduced at time intervals by the Devs to move the game along at a pace; however, they need to be introduced in multiple regions at the multiple times, not just one region at one time. They need to be available to everyone.
Being able to sell your wares, and this has been mentioned before, and being able to differentiate them from everyone else's wares is important. Why buy a stock Miner II when you can buy one that pulls more Ore becuse the owner of the BP spent time and ISK on the R&D for the item; therefore, producing a superior product at a higher price.
There would have to be a limit on how high the R&D can make the item better, say 25% better max. You could research a Battleship BP in, let's say, two specific directions only , i.e. add a med slot and 25% more shields or 25% more CPU and a larger cargo hold. Only two things and nothing more. Items like lasers and miners could have a 25% reduction in CPU, PowerGrid useage or Capacitor use or an 25% increase in output or damage. This would create a specialzation market that does not exist now and that would give the Market a nice kick!
Any higher advances and you have to wait for the next Tech Level Advance.
Just a thought...
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Lutij
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Posted - 2003.08.27 15:39:00 -
[10]
Tech level 2 BPs will be gradually handed out by GM's to their buddies in various corps, so they could Ebay those items to as many people as possible.
No one else will ever see them.
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Xelios
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Posted - 2003.08.27 16:16:00 -
[11]
Edited by: Xelios on 27/08/2003 16:16:21 I'm all for CCP, but at this rate we'd be lucky to see tech 2 before we all succomb to alzheimers and eat twinkies through a straw.
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Bogusheadbox
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Posted - 2003.08.27 16:48:00 -
[12]
Tech level 2 = more advertisement on EBAY !!!!!
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Datsevlu
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Posted - 2003.08.27 17:12:00 -
[13]
Seems that reasearch is useless We should be able to research our lvl 1 bp's to lvl 2 but have it take an extreme amount of time or/and etreme amount of resources to do so. -- Datsevlu Blow'em up we'll build more.
Techell's ingame site |

BSOD
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Posted - 2003.08.27 17:59:00 -
[14]
Quote: Seems that reasearch is useless We should be able to research our lvl 1 bp's to lvl 2 but have it take an extreme amount of time or/and etreme amount of resources to do so.
While I don't agree with this, I DO feel that we need the latitude to research blueprints within the confines of a tech level.
This way, we can avoid the stagnation/boom cycle inherent in fixed tech levels released every 4-6 months. Just look at the stagnant Tech Level 1 market - TL2 will save it, but eventually as more TL2 BPs trickle into the game, TL2 will stagnate too.
If the devs added another attribute to BPs and items produced from them, "research level", we could improve an item within a tech level without undue database load. (Improving specific stats would quadruple the amount of DB space most items take, if not more. Implementing a "global" percentage improvement on all stats derived from a single "research level" would produce far less DB load. I personally think a logarithmic system would be a good approach. Benefit = 10%*log10(1+level) - So Lv9 is 10%, Lv99 is 20%, Lv999 is 30%. Remove the stupid BP licensing scheme as it didn't fix ANYTHING, and make BP copies have half the research benefits of the original. So copies will have a minimum 5% mineral penalty, plus they will have half the stat bonus. It would take 100 research levels for an orig to have a 20% bonus, and 1000 for a copy to have only 15%) ---------------- Blue Screen of Death CEO Exodus Enterprises |

Prof Shminky
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Posted - 2003.08.27 18:18:00 -
[15]
I agree about the EBAY thing. Now people can make rl $$ on a monopoly. wft is ccp thinking..
Probably the last straw for me.
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