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Minotaurian
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Posted - 2006.01.27 01:26:00 -
[1]
Edited by: Minotaurian on 27/01/2006 01:26:43 Just wondering if I am reading this module's stats and building requirements correctly?
http://www.eve-online.com/itemdatabase/shipequipment/turretsbays/weaponupgrades/droneupgrades/24283.asp
Volume 5 m3
Building Requirements Tritanium 2887026 Pyerite 745290 Mexallon 297741 Isogen 50565 Nocxium 12540 Zydrine 2460 Megacyte 996
Volume minerals: 39966.18 m3
Compression ratio: 7993.236
Of course the BP is expensive, and probably takes forever to research... :)
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franny
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Posted - 2006.01.27 07:20:00 -
[2]
and the skills to even build from the BPO/BPC if I read this correctly, it needs capitol ship construction to build it thats a rank 14 skill which requires mechanic 5, industry 5, and production efficiency 5 as prereqs
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Kery Nysell
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Posted - 2006.01.27 09:13:00 -
[3]
Hmm ... to build it with that list of minerals, it would need to spend one or two years in a lab, raising it's ME level ...
But the skill requisites are not so hard ... you only need the level 1 in that rank 14 skill ... Industry 5 and Production Efficiency 5 are something that any serious builder will have at 5 anyway ... and Mechanic 5, well, it's a rank 1, and a requisite for many other things ...
With a "0% waste" BPO (ME 577,405 or something like that) and a few levels in Scrapmetal Processing, you could theorically build it and reprocess it without losing any minerals, and so use it for moving said minerals with a shuttle/frig ...
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Mister Poopypants
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Posted - 2006.01.27 11:22:00 -
[4]
Interesting.. If you are willing to take a loss on recycling the module made from an "imperfect" BPO, then this would be an easy means of quickly bringing a large amount of minerals into hostile space to an npc station where you can then build ships/ammo/modules.
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Kery Nysell
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Posted - 2006.01.27 13:49:00 -
[5]
If I remember it right, the "waste factor" on an unresearched BPO is 10% or 20%, and reprocessing it without any skills would give 67.5% or 87.5% (depending on the base of the station) of the "no-waste" minerals ...
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Nepereta
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Posted - 2006.01.27 18:00:00 -
[6]
I think it takes a while to make vs the usual contenders like Tractor beam I and 100mn mwd. Which are both quite nice. You can stick enough on an I5 to build a carrier.
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Minotaurian
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Posted - 2006.01.27 23:46:00 -
[7]
Assuming 100% recycle... with this item, the Archon (small Amarr carrier) would fit in 90m3, Aeon (big Amarr carrier) would fit in 1690m3.
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DeODokktor
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Posted - 2006.01.28 00:52:00 -
[8]
obviously a bug as all componets are 1000m3 base ccp needs to fix
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Vishnej
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Posted - 2006.01.28 01:26:00 -
[9]
Edited by: Vishnej on 28/01/2006 01:34:42 It's not a component, it's a module. And it's not nearly as hard to research to 99% as posters are making it out to be.
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Luzerus
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Posted - 2006.01.30 14:34:00 -
[10]
yes the comp needs those minerals and yes it is only 5 m3 big. but has ME time like a cruiser so a month for ME 10. if you can afford the extra mins for waste and have enough time to build then go for it since production time is 20h for one item. |
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Dark Shikari
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Posted - 2006.01.30 15:15:00 -
[11]
Looks like a bug... all capital ship modules are 1000m3 IIRC (like weapons, etc). -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Marcus Tedric
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Posted - 2006.01.31 10:15:00 -
[12]
Originally by: Dark Shikari Looks like a bug... all capital ship modules are 1000m3 IIRC (like weapons, etc).
Goodness, I thought they were 10,000m3 ?
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Dark Shikari
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Posted - 2006.01.31 11:07:00 -
[13]
Originally by: Marcus Tedric
Originally by: Dark Shikari Looks like a bug... all capital ship modules are 1000m3 IIRC (like weapons, etc).
Goodness, I thought they were 10,000m3 ?
I'm talking about the modules, not the components. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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The Cosmopolite
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Posted - 2006.01.31 13:03:00 -
[14]
It's a hang over from when the module was not capital ship only on Sisi (by way of grid requirements).
So requirements make it viable for cap ships only. Materials make it a cap ship module in cost terms. Volume is still at the general drone mods level.
I guess CCP changing 2 out of 3 is not too bad. Need to finish the job really and make it 1000m3 like a siege mod.
Cosmo
Jericho Fraction |
Gretchen Dawntreader
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Posted - 2006.01.31 17:38:00 -
[15]
What level of Scrapmetal Processing do you have to have in order to get all minerals back out of a module in a typical station? 3? 4? 5?
I'd check myself but I still have 11 days of Ref Eff before I can start the skill.
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Kery Nysell
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Posted - 2006.01.31 20:02:00 -
[16]
Well, from a 50-base station, the level 1 will suffice, since you'll have Refining 5 and Refinery Efficiency 5 already ...
It's not possible to reach 100% refine on a 30-base station, unfortunately ...
I've found the formula recently (on these boards ...) :
37.5 (base player refine) * 1.1 (Refining 5) * 1.2 (Refinery Efficiency 5) * 1.05 (Processing 1) = 51.975 + 50 (station) => 100% (101.975%)
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Minotaurian
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Posted - 2006.01.31 21:22:00 -
[17]
formula is correct, at a 30% station with L5 in all 3 skills the best you can get is 91.875%. This applies the same to either loot recycling with Scrapmetal, or to ore refining with the specific skills there (Veldspar Reprocessing, etc) since they both are same % per lvl.
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Mandrake
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Posted - 2006.02.01 10:41:00 -
[18]
Don't bother discussing this further, the module will be fixed. if not in the next patch then it's the next one after that.
thx Minotaurian
Mandrake CCP - QA Department
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Minotaurian
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Posted - 2006.02.01 21:56:00 -
[19]
welcome, I guess! lol.
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