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Deveshi Legate
Inferis Corp THE COVERT ENCLAVE
0
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Posted - 2011.11.01 18:09:00 -
[1] - Quote
Just an idea... How about adding a cloaking disruption weapon?
My thoughts are it would be very similar to a smart bomb with an area of effect (maybe 10k), however there would be a large duration for the module like 30 secs. This would require some skill on the part of the pilot to be in the right place when the module is activated. It would also be made ship specifc similar to the covert ops cloak.
thoughts on the idea are welcome. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
39
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Posted - 2011.11.01 18:56:00 -
[2] - Quote
Deveshi Legate wrote:Just an idea... How about adding a cloaking disruption weapon?
My thoughts are it would be very similar to a smart bomb with an area of effect (maybe 10k), however there would be a large duration for the module like 30 secs. This would require some skill on the part of the pilot to be in the right place when the module is activated. It would also be made ship specifc similar to the covert ops cloak.
thoughts on the idea are welcome.
again with this stinkeroo of an idea...? yes, I can just see gate camps become much nicer..(rolling my eyes). Smart bombs already declock... why create something else that does the same thing unless you give it ungodly range and aoe.. I'm sorry but this is a non starter of an idea.
Just remove cloakers from local while cloaked.. and most complaint aobut claoking magically disappear. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Gizznitt Malikite
Agony Unleashed Agony Empire
33
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Posted - 2011.11.01 18:56:00 -
[3] - Quote
Are you trying to make travel through a gate camp impossible? |

Jack Carrigan
Order of the Shadow The Revenant Order
145
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Posted - 2011.11.02 16:37:00 -
[4] - Quote
Deveshi Legate wrote:Just an idea... How about adding a cloaking disruption weapon?
My thoughts are it would be very similar to a smart bomb with an area of effect (maybe 10k), however there would be a large duration for the module like 30 secs. This would require some skill on the part of the pilot to be in the right place when the module is activated. It would also be made ship specifc similar to the covert ops cloak.
thoughts on the idea are welcome.
How about a stupid disruption weapon instead? Oh wait, it's called an education.
Get one. Now.
****ing with cloaking would create a game-breaking level of imbalance, for the simple fact, cloaking is the MOST ****ing BALANCED MECHANIC IN THE GAME!
Now, suggestions to fix this idea: - Smash fingers with phone book next time you think of posting something like this - GTFO - Give all of your stuff to me - Biomass your toon "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Emiko Luan
Ekchuah's Shrine Comporium
2
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Posted - 2011.11.02 16:42:00 -
[5] - Quote
Really stupid idea. Cloaks being disrupted by objects within 2k is enough.
Also obligatory "remove local". +welcome to my world+ http://venomzer0.deviantart.com |

Jack Carrigan
Order of the Shadow The Revenant Order
145
|
Posted - 2011.11.02 16:45:00 -
[6] - Quote
Emiko Luan wrote:Also obligatory "remove local".
^ This.
That would be the perfect means of "fixing" cloaking.
Then all the chicken****s would stop crying about the AFK cloaker hovering in their system. Because they wouldn't be able to tell if they cloaked up, or they just left the system. Cloakers must be removed from Local. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Mag's
the united Negative Ten.
1773
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Posted - 2011.11.02 17:17:00 -
[7] - Quote
Deveshi Legate wrote:Just an idea... How about adding a cloaking disruption weapon?
My thoughts are it would be very similar to a smart bomb with an area of effect (maybe 10k), however there would be a large duration for the module like 30 secs. This would require some skill on the part of the pilot to be in the right place when the module is activated. It would also be made ship specifc similar to the covert ops cloak. Why?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
498
|
Posted - 2011.11.02 17:36:00 -
[8] - Quote
Deveshi Legate wrote:Just an idea... How about adding a cloaking disruption weapon?
My thoughts are it would be very similar to a smart bomb with an area of effect (maybe 10k), however there would be a large duration for the module like 30 secs. This would require some skill on the part of the pilot to be in the right place when the module is activated. It would also be made ship specifc similar to the covert ops cloak.
thoughts on the idea are welcome.
Someone's a little pissed that a cloaky hauler got through their gate camp I see... Six months in the hole... it changes a man. |

Blastcaps Madullier
Celestial Horizon Corp. Flatline.
0
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Posted - 2011.11.03 01:02:00 -
[9] - Quote
actualy there is one in game just not player available fitted to concord police riot battle ships :)
|

Marie Hartinez
Aries Munitions and Defense
15
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Posted - 2011.11.03 07:05:00 -
[10] - Quote
Deveshi Legate wrote:Just an idea... How about adding a cloaking disruption weapon?
My thoughts are it would be very similar to a smart bomb with an area of effect (maybe 10k), however there would be a large duration for the module like 30 secs. This would require some skill on the part of the pilot to be in the right place when the module is activated. It would also be made ship specifc similar to the covert ops cloak.
thoughts on the idea are welcome.
Show us on the doll where the mean cloaker freak touched you. Surrender is still your slightly less painful option. |
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