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Tabius
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Posted - 2003.08.27 21:29:00 -
[1]
Does ANYONE here actually believe this game is going to work with 50k people playing simultaneously???
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SISQO
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Posted - 2003.08.27 21:35:00 -
[2]
It already lags horribly with a few dozen ships trying to fight in a system...50k is a long shot, or in other terms, IMPOSSIBLE.
But I do hope the DEVs will fix their game code and database to allow this soon.
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Courier
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Posted - 2003.08.27 21:36:00 -
[3]
I personally hope they dont get 50k people playing this game at the same time. Its hard enough to avaiod the asses as it is  ----------------------------------------------- The Knights of the Holy Inquisition -----------------------------------------------
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Khonsu
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Posted - 2003.08.27 21:38:00 -
[4]
And these 45k players needed wil drop from the sky?
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Molly
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Posted - 2003.08.27 21:38:00 -
[5]
Read up the dev blog. Afair 14k is the current max. 25k is theoretically doable, from that on they would need to start a new shard.
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agrizla
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Posted - 2003.08.27 21:41:00 -
[6]
Tabius - bit of a moot point as Eve is never going to have a server population of 50k. I do take your point though.
PS - for those of you who rent servers from GSPs in the UK. Damn odd how they haven't been blaming DoS attacks given they have far larger networks. Then again they don't try and use a 7206VXR as a border router 
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darth solo
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Posted - 2003.08.27 21:45:00 -
[7]
I think 5k is just rite. atm.
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Generic Player
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Posted - 2003.08.27 22:57:00 -
[8]
lmao. 5k spread out and I still run into lag. The most people I've seen on at once is about 5,500. It hasn't grown a bit in the 3 months that I've been playing.
1 good pvper leaves, 1 afk miner joins. |

Myrmex
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Posted - 2003.08.27 23:02:00 -
[9]
lag isnt ccp fault at 100% ... its like everything else on the net ... it is called a web for something : your connection pass trough a lot of server that are in no way affiliated with ccp servers.... When i played Uo in australia i had some problem running trough a server located in singapoor or something near there , well i did my research ( using a trace route) found out the owner of this server and asked him about my lost packets .
To my surprise i received response and they thanked me to reporting it and fixed it ... i was amazed i wasnt lagging anymore on my 33,6k playing Uo ...
So peeps try doing a scan route find who is in fault and make your step ...
Some people CTD i did 3 time since end of beta and once was my own router who failed .
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Jash Illian
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Posted - 2003.08.27 23:06:00 -
[10]
Quote: I think 5k is just rite. atm.
The game isn't designed for 5k players. Why do you think so many of the concepts are failing horribly?
The manufacturing market was not designed for only 5k people.
The security system wasn't designed for 5k people.
The entire concept was not designed for 5k people spread all over creation.
Why were the highways viewed as 'necessary'? Because there isn't enough action going on in the regions to keep people interested. They had to travel to find something to do and got hit with the travel time.
m0o at Mara/Passari? A corp that size could only pull something off due to the small number of people in the game. If Mara/Passari had impacted enough players because of a larger regional population, m0o would have been dusted by a LARGE group or irate inhabitants. They'd have had fun when it happened, but it would have happened.
No demand on the market? No conflict to increase the demand. It's easily to get along to get along than fight it out to get what you need. No conflict, no real demand for anything but the consumables (ammo, missiles, drones).
This game isn't designed for a concurrent player population of 5k. 15k-20k is more like it.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

agrizla
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Posted - 2003.08.27 23:11:00 -
[11]
Edited by: agrizla on 27/08/2003 23:12:11
Quote: I think 5k is just rite. atm.
I'm curious - this is likely to be the max (looking at eve-i's server status checker - which indicates a gradual falloff in server population). So you'll be happy with the server population being at or below 5000 from now on? What about when the average *peak* population is 3500? Is that OK?
NB - not having a pop at anyone, I'm just curious. My opinion is that the game is just about sustainable with the server population as it is now, but if they lost say 20-30% of the peak pop over the next 3-6 months then it wouldn't be. Note - I'm not talking about financially sustainable, I'm talking about within the game/gameplay. Think about it before you flame eh? Eve has a big universe.
Heh - Jash got there first 
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Generic Player
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Posted - 2003.08.27 23:21:00 -
[12]
Seriously. With what I've seen with lag problems, CTD, GM abuse i.e moving m0o to different systems for no real good reason, changing peoples names etc etc etc... I couldn't/wouldn't possibly recommend this game to anyone. I think that's where a lot of the problem is with this game. Word of mouth is how I heard about this game. Word of mouth is how I hear about most games. I've been playing for about 3 months now. The people that told me about this game all quit about a month ago. A whole corp of about 20 active members. That's 20 x $40 + 20 x 2 x $12.95 from people that gave this game a fair chance but don't want to wait around for another 6 months to *maybe* see some positive changes from a game that's essentially still in beta. |

agrizla
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Posted - 2003.08.27 23:25:00 -
[13]
Edited by: agrizla on 27/08/2003 23:25:09 Sadly that's true. There are other problems too - like who do you complain to when your CC gets double-billed? This happened to a friend and he ended up having to declare it a fraudulent transaction to his CC company and bin the game.
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Ywev
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Posted - 2003.08.27 23:39:00 -
[14]
HAR HAR HAR YA RIGHT MAN
Pod ya later.. Ywev
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Tim Maser
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Posted - 2003.08.28 02:25:00 -
[15]
I thought they we're saying they could support 100k players during development
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Ctaesis
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Posted - 2003.08.28 03:04:00 -
[16]
I had a thought, I was going to say something clever, but then I realized (again) that it won't make any difference because this game will continue to putter along at 5k users while all the gameplay is "patched" out. It's already too far gone to save.
________________ "Warp to Desktop" -- American PCGamer
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Jack Hayden
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Posted - 2003.08.28 04:46:00 -
[17]
And Stavr0s decended from the skies and said in a great booming voice
"LET THERE BE LAG FOR I AM TEH SEX0R"
Shameless rip and mix  á
"Spelling and grammatical errors are placed solely to test your abilities as a proofreader. All prices include 25% VAT."
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Stratego
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Posted - 2003.08.28 09:10:00 -
[18]
Well i do hope they fix the problems, id hate to be one of ten people that play. :)
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Koloth
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Posted - 2003.08.28 11:05:00 -
[19]
CCP with their arrogantly employment will never get more than (+ -) 5000 players. Yesterday EVE crashed 5 times in a half hour and a polaris member said this was happened in cause of some "DOS-Attacks" lol He also said that CCP just using a firewall since a few days!! I thought that must be a joke... Till yet I¦ve never lost a ship because of bugs or crashes but if that will happen I¦ll delete my account and waiting for another upcoming game like this. What are they doing with our money?
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Carbon
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Posted - 2003.08.28 11:39:00 -
[20]
We live in a world heavily influenced by advertisement.
Now, where is the publicity for EVE? I can say with certainty that EVE is about as well-known in Toronto (Canada) as the mating habits of the Great Auck (an extinct sea bird, the last of which was killed by an Icelandic fisherman! ;)
Star Wars Galaxies, depsite is crappiness, sold out very quickly in the computer stores I frequent.. simply because of some ADVERTS! Hell, posters in computer stores, a little magazine add space.. maybe even a TV commercial.. ANYTHING would help.
How do they expect to gain a large playerbase? Word of mouth? 
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Winterblink
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Posted - 2003.08.28 12:09:00 -
[21]
Maybe a little advertising would help. Like, of the kind telling people the game exists? I've seen squat for advertising here in north america... most people I mention it to that aren't hardcore gamer d00ds get puzzled looks on their faces. Going to be hard to increase server population at all if people don't know the game exists.
___winterblink/warp_drive_active/eve_nature_vraie// |

tigress
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Posted - 2003.08.28 12:12:00 -
[22]
Well people, another story of whineage? The Ddos-attacks were real, believe me. I checked and since I've had the same type of attacks on my net (I'm on a dual-100Mbit connection) I know what I'm talking about. I even had to change ip-range to get rid of the attacks. My $5000 router/firewall couldnt cope with that, and it is supposed to be the best out there. This is a major problem on the internet as a whole, when too many people with malicious scripts and too good connections get online.. :P I miss the good ol days.
As for max-players in this game: Yes it lags sometimes when you're in a crowded system/jump into a blockade and so on. This is not because of the total amount of players, but mainly to the fact that they dont use the latency well (thus making it equal for a modemplayer and a 100mbitter as myself) to play the game. This can be argued if it's the best solution, I feel it's ok. But a wee bit more work on the net-code and make it load stuff before they happen would be nice (as it is now they have almost NO data going up/down between client/server, very good job there. I surely hope they make it custimizable what amount of data you wanna sustain (much like quakeworld where you can set the predictionlevels and the datavolumes you want per tick)).
--
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tigress
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Posted - 2003.08.28 12:14:00 -
[23]
Edited by: tigress on 28/08/2003 12:14:13 Double post :P --
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Koloth
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Posted - 2003.08.28 13:21:00 -
[24]
Quote:
As for max-players in this game: Yes it lags sometimes when you're in a crowded system/jump into a blockade and so on. This is not because of the total amount of players, but mainly to the fact that they dont use the latency well (thus making it equal for a modemplayer and a 100mbitter as myself) to play the game.
I¦m using DSL and it makes no different what kind of connection you¦re using if a server crashes while playing a game!
It¦s really pathetically from CCP to using no firewall to protect themself an more than 5000 players!
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Erty
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Posted - 2003.08.28 13:40:00 -
[25]
Offcourse they're using a firewall. Or well, they're using things that are much more advanced than normal firewalls.
But they can't just block everything, then no one would be able to play the game :p
Read the dev blogs.
EVE will NEVER EVER get 50k on the server at the same time. They would need 300-400k players...not even SWG has those numbers. And SWG is huge.
Maybe in a couple of years there will be 10k players on at the same time, and that will work pretty good I think.
Nearly all the lag is from the client - memory leaks and stuff :/ If you press Ctrl+Alt+F12 you see that very little data is beeing sent. The last weeks it's been bad, but normally I have no problems even with 6k users logged on.
This is my signature. |

Sassinak
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Posted - 2003.08.28 13:42:00 -
[26]
50k People, ROFL umm ok CCP  Sass Arcane Technologies |

Koloth
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Posted - 2003.08.28 14:32:00 -
[27]
Quote: Offcourse they're using a firewall. Or well, they're using things that are much more advanced than normal firewalls.
Thats gabbiness of a noob! A polaris member told us so in help channel yesterday. The devs writes only what the players should believe but sure not the facts whats really going on at CCP. After 3 months they did not manage the importantly problmes what they have from start. They do not testing their patches and the result are more bugs after they have fixed one.
To secure a server you have to use a firewall, a viruswall and a proxyserver. Thats the only way to save your databases!
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Draco Darkmatter
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Posted - 2003.08.28 14:46:00 -
[28]
One person here stated that the reason that systems like the market and player manufacturing are failing is because there are too few players to sustain the model as designed. We are too few and too spread out.
Maybe CCP should have started with a smaller would and opened up new systems as the player population grew. That way they could have maintained a correct player density. They could then have opened new systems as the population grew in stead of just giving us the whole galaxy.
But I honestly believe that the number and density of the player population is just one small contributor to the failing market and ecconomy. And lag will always happen because it takes time to transmit information back and forth accross the globe. "Reality is just a myth... ...or so they tell me." |

Gushi
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Posted - 2003.08.28 15:00:00 -
[29]
The box says Massive Multiplayer Online Game. How is it possible when the servers lag with 5k ppl is astronomical? Maybe the Devs should consider a change to state simply MOG. Take what ya kin... Gives nothin back!!!
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Endureth
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Posted - 2003.08.28 15:11:00 -
[30]
50k? During beta they were claiming 100k.
Star Wars sold so well because it had the Star Wars name attached to it but a buddy of mine (who is a HUGE Star Wars fan) played it for about 3 days and said it sucked. Anyone noticed that they've taken the 'star' out of Star Wars lately?
-E
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