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Fango Mango
University of Caille Gallente Federation
99
|
Posted - 2013.10.14 23:08:00 -
[1] - Quote
The current LP system boosts LP rewards with lower security status. (Back in the Day agent quality mattered as well but all agents all now have an effective quality of 20).
A mission in .4 security low sec is vastly more dangerous that a mission in .5 High sec, but not much more difficult that a mission in .1 securtity low sec.
Why does the mission in .4 security space pay closer to .5 than .1?
Proposal : Mission LP/ISK reward is much more strongly (or completely) based on High/Low/Null. No need to modify bounties at this time. This only would apply to Level 1 -> Level 4 mission Level 5 missions are only available in Low Sec and their payout is fine.
Basic Maths (open for suggestions) numbers are relative to a current .5 system payout for a given mission.
High Sec - .9 = .3x .8 = .35x .7 = .4x .6 = .45x .5 = .5x Yes!!! High sec would yield one half the ISK/LP that they currently do.
Low Sec - .4 = 2x .3 = 2.1x .2 = 2.2x .1 = 2.3x
Yes!!! Low sec missions would pay out 4+ times High Sec Missions. Will people stop missioning in high sec??? We can only Hope
Null Sec - All Npc Null = 3x (But only for corporations that have agents in high/low)
You should not apply this modifier to Pirate agents as it would greatly increase the availability of pirate LP and therefore drive down it's value.
I am including this only for those "high sec corporations" that also have agents in NULL. If you're willing to take the risks of missioning in NPC null vs High Sec or Low Sec you should get a bit more payout (as far as I know these agents are only in Syndicate, but there could be others that I don't know about)
-FM |

Domanique Altares
Rifterlings Point Blank Alliance
1814
|
Posted - 2013.10.14 23:17:00 -
[2] - Quote
Fango Mango wrote: Will people stop missioning in high sec???
Nope.
Because implants/clones/cloaks/fear/etc. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
26
|
Posted - 2013.10.14 23:20:00 -
[3] - Quote
Fango Mango wrote:Will people stop missioning in high sec??? We can only Hope
No, they won't. |

Arthur Aihaken
The.VOID
321
|
Posted - 2013.10.14 23:22:00 -
[4] - Quote
I'm not opposed to the idea, but I don't think this will see any significant number of high-sec players venturing to low-sec. Not really keen on the idea of missions in null-sec (I think there are enough opportunities already, but it's not my playground). I am currently away, traveling through time and will be returning last week. |

Luc Chastot
551
|
Posted - 2013.10.14 23:26:00 -
[5] - Quote
1. Highsec alts will have less money to fund pvp mains. 2. Supply will remain the same, so prices will go down.
That is just the beginnig. Make it idiot-proof and someone will make a better idiot. |

Nevyn Auscent
Broke Sauce
445
|
Posted - 2013.10.14 23:28:00 -
[6] - Quote
Posting in a stealth nerf high sec thread. Oh wait, not very stealth.
If your idea is to increase Low sec & null sec missioning. Why not just go with the carrot side of your proposal. If your idea is to nerf high sec income, gtfo. High sec income is already far below null sec bloc players income & Fwar income. And doesn't need nerfing even further into the ground. People have to start somewhere and have a decent fallback position if their low/null attempts get smashed (as most will). The more you nerf high sec the more timid people will get because it takes longer (twice as long in your proposal) to recover from any low/null sec losses after retreating. Not less timid. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
26
|
Posted - 2013.10.14 23:41:00 -
[7] - Quote
I like the idea overall of boosting low sec mission rewards. Considering there is zero concord intervention a low sec missioner is at much higher risk regardless of how they tank. |

Fango Mango
University of Caille Gallente Federation
99
|
Posted - 2013.10.15 00:18:00 -
[8] - Quote
Nevyn Auscent wrote:Posting in a stealth nerf high sec thread. Oh wait, not very stealth.
If your idea is to increase Low sec & null sec missioning. Why not just go with the carrot side of your proposal. If your idea is to nerf high sec income, gtfo. High sec income is already far below null sec bloc players income & Fwar income. And doesn't need nerfing even further into the ground. People have to start somewhere and have a decent fallback position if their low/null attempts get smashed (as most will). The more you nerf high sec the more timid people will get because it takes longer (twice as long in your proposal) to recover from any low/null sec losses after retreating. Not less timid.
Who would this change affect? 1) People who never leave high sec and never engage in PvP. OK, I admit this is bad them. They would need to adapt(explore some low sec) or accept that they need to mission twice as long to buy their monthly PLEX.
2) PvPers who mission to maximize their ISK/hour to fund other ventures. This change is beneficial to them. Assuming they can run half as many missions in low sec as they can in high sec (no problem) their income will actually increase. Missioning in low sec is not impossible, it just takes a little longer and has higher risk. More risk should equal more reward.
3) New players. I didn't think about this but you are completely right. Perhaps the change for level 1-3 missions should be less severe or boost payout for level 1-2 missions in general.
If Low Sec missions pay 4x High Sec missions it *will* increase interest in low sec. Imagine corporations spreading out through low sec looking for a quiet system to operate out of. (A quick check of eveagents shows 39 low sec systems where Amarr Level 4 Security agents reside). Pirate corporations spreading out through low sec to hunt them. All those capsulars drawn by the riches of low sec forced to learn combat mechanics and fight back on their own. Would you deprive your EVE brethren of the chance to experience the agony of losing their hard earned ships to seemingly overpowered players, or the chance of retribution against their would be butchers?
-FM |

Arthur Aihaken
The.VOID
322
|
Posted - 2013.10.15 00:26:00 -
[9] - Quote
Fango Mango wrote:If Low Sec missions pay 4x High Sec missions it *will* increase interest in low sec. Imagine corporations spreading out through low sec looking for a quiet system to operate out of. (A quick check of eveagents shows 39 low sec systems where Amarr Level 4 Security agents reside). Pirate corporations spreading out through low sec to hunt them. All those capsulars drawn by the riches of low sec forced to learn combat mechanics and fight back on their own. Would you deprive your EVE brethren of the chance to experience the agony of losing their hard earned ships to seemingly overpowered players, or the chance of retribution against their would be butchers? -FM Not really. At least not for high-sec players. Maybe it will add another perk for low-sec players, and I'm fine with that. I am currently away, traveling through time and will be returning last week. |

Sura Sadiva
Entropic Tactical Crew
636
|
Posted - 2013.10.15 00:38:00 -
[10] - Quote
Fango Mango wrote: If Low Sec missions pay 4x High Sec missions it *will* increase interest in low sec.
It's already tested, doesn't work.
In Ultima Online (open world PvP, full loot sandbox) at some point they duplicated the word: Trammel and Felluca, one open pvp and the other more safe PvP only consensual.
The open PvP world was extremely more rewarding but 90% of players still preferred the safer and less rewarding.
Is not about rewards, if a chance is given the majority always prefer the "safer" option. Players not accepting to be forced in some gameplay they dislike will never like it, no matter how much you pay.
|
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
275
|
Posted - 2013.10.15 00:44:00 -
[11] - Quote
Fango. lol.
That will seriously tighten the supply of LP items, which will raise the value of LP.
I'd expect that the new equilibrium would be LP raising by about 80% of the reduction in points amount you propose, at which time the few people able to implement blitzing L5s would become extraordinarily wealthy (as if they aren't already).
The only way that L5 income would be able to be kept constant would be to also outlet an extra supply of LP items elsewhere.
In the vein of the thread, which appears to be feather ones nest, I propose adding an extra commander type for anomolies that drops conventional stat implants ;)
if one is concerned about making vindicator pilots incredibly rich, then they could bias them towards appearing in yards, named dens and rally points and ports and stuff that also appears in low and isn't currently particularly valuable.
/nest feathered. |

Fango Mango
University of Caille Gallente Federation
100
|
Posted - 2013.10.15 00:48:00 -
[12] - Quote
Arthur Aihaken wrote: Not really. At least not for high-sec players. Maybe it will add another perk for low-sec players, and I'm fine with that.
Most Eve players are Min/Maxers even the high-sec players.
The problem is that right now, it's not worth while to mission in low sec (unless you are running L5s). The 30% boost in payout is not worth the hassle (because you would make more ISK in high sec).
We need to flip that paradigm on it's head. Everyone should look at the math and realize, "Hey it's crazy for me to mission in high sec. Even if I'm not completely safe and loose a couple battleships per week, I'll still make way more ISK in low sec"
Some high-sec players are scared of low sec, but mostly they are just good at math. If low sec mission works out to 60 Million per hour and high sec missioning works out to 15 million per hour, then people will move.
As soon as a critical mass moves to low sec, new players will be able to read about low sec missioning on the forums, join low sec missioning corps (which by default are at least sudo pvp corps), and learn how to mission in low sec (which by default gives them a basic pvp understanding).
-FM |

Fango Mango
University of Caille Gallente Federation
100
|
Posted - 2013.10.15 01:00:00 -
[13] - Quote
Tauranon wrote:Fango. lol.
That will seriously tighten the supply of LP items, which will raise the value of LP.
I'd expect that the new equilibrium would be LP raising by about 80% of the reduction in points amount you propose, at which time the few people able to implement blitzing L5s would become extraordinarily wealthy (as if they aren't already).
The only way that L5 income would be able to be kept constant would be to also outlet an extra supply of LP items elsewhere.
In the vein of the thread, which appears to be feather ones nest, I propose adding an extra commander type for anomolies that drops conventional stat implants ;)
if one is concerned about making vindicator pilots incredibly rich, then they could bias them towards appearing in yards, named dens and rally points and ports and stuff that also appears in low and isn't currently particularly valuable.
/nest feathered. You figured me out. I am a well known L5 mission runner. Confirming that we are extraordinarily wealthy. And while 2x the value of LP would certainly be nice, I don't need to make 1 Billion ISK per hour to be happy, I'm happy with my 500M ISK/Hour.
I want CCP to adjust the "rules" to favor life in low sec, not discourage it. Why? Because players in high sec don't create a lot of content. Sure they mine minerals (thank you miners!!!), but content comes from player interaction and for the most part high sec mission runners just interact with the CCP servers. Let's encourage a group of them to move out to low sec. They'll have more ISK than they know what to do with so they'll start trying to blow up the ships that try to blow them up inside of running and hiding. Then we all get to have more fun (and those poor high sec miners get to sell more minerals!!! I'll never forget you poor high sec miners)
-FM |

Arthur Aihaken
The.VOID
322
|
Posted - 2013.10.15 01:19:00 -
[14] - Quote
Fango Mango wrote:The problem is that right now, it's not worth while to mission in low sec (unless you are running L5s). The 30% boost in payout is not worth the hassle (because you would make more ISK in high sec). It's worth the reward - not the risk. I am currently away, traveling through time and will be returning last week. |

Fango Mango
University of Caille Gallente Federation
100
|
Posted - 2013.10.15 01:30:00 -
[15] - Quote
Arthur Aihaken wrote:Fango Mango wrote:The problem is that right now, it's not worth while to mission in low sec (unless you are running L5s). The 30% boost in payout is not worth the hassle (because you would make more ISK in high sec). It's worth the reward - not the risk.
No it's not worth the reward. Given that you have to adjust your fit, pay attention all the time, and leave your missions if you get scanned down, you end up completing less missions per hour.
I currently make less running missions from a .2 level 4, agent then I make from a .5 level 4 agent because I complete less per hour even though the .2 agent pays 30% more (ISK/LP bounties are the same).
And that's before you take into account the cost of insuring/replacing your ship.
-FM |

Fango Mango
University of Caille Gallente Federation
100
|
Posted - 2013.10.15 01:41:00 -
[16] - Quote
Arthur Aihaken wrote: Why? Low-sec players are just going to bastardize it anyway (the only time they undock or leave the protected shielding of their POS is when someone enters the system). Their quest for "tears" has driven players into null and high-sec, and now they're relegated to the scraps in low-sec or ganking in high-sec. I guess one reaps what one sows...
Come on . . . that is not what low sec is like. That's some myth built up by I don't know who, scared high sec bears who went into low sec totally un-prepared? Low sec pirates who want to make themselves look cool? CCP to drive people out of low sec?
Low sec is not incredibly dangerous. It is just more dangerous than high sec and requires a certain skill set to survive. Fit a MWD/T2 Cloak/and use your D-scanner and you'll *almost* never get caught.
I've been a nomad in low sec for years. Aside from maybe 4-5 systems (that everyone probably hears about), the reputation as a cutthroat pirate den full of evil villians plotting to hot drop your solo vexor with 50 battleships is totally false*.
-FM
* I did have this happen to me once . . . but what can you do but laugh? The isotopes they used to bridge cost way more than my vexor so its kinda like I won.
|

Arthur Aihaken
The.VOID
322
|
Posted - 2013.10.15 01:47:00 -
[17] - Quote
Fango Mango wrote:No it's not worth the reward. Given that you have to adjust your fit, pay attention all the time, and leave your missions if you get scanned down, you end up completing less missions per hour.
I currently make less running missions from a .2 level 4, agent then I make from a .5 level 4 agent because I complete less per hour even though the .2 agent pays 30% more (ISK/LP bounties are the same).
And that's before you take into account the cost of insuring/replacing your ship.-FM It's not the compensation that's the problem, it's the vultures that inhabit low-sec. Low-sec corporations could easily be "renting" out their systems in the form of providing escort for L5 mission runners, but they're too preoccupied about shooting anything that moves and screwing each other over to actually put any thought into how they might be able to actually profit from it.
I mean, when you shoot a shuttle that's worth nothing and pod the occupant (also worth nothing) - you pretty much send the clear message that you're not open for business. Giving low-sec anything at this point is like handing them a fully-loaded revolver and watching them attempt to play Russian Roulette.
Fango Mango wrote:Come on . . . that is not what low sec is like. That's some myth built up by I don't know who, scared high sec bears who went into low sec totally un-prepared? Low sec pirates who want to make themselves look cool? CCP to drive people out of low sec?
Low sec is not incredibly dangerous. It is just more dangerous than high sec and requires a certain skill set to survive. Fit a MWD/T2 Cloak/and use your D-scanner and you'll *almost* never get caught.
I've been a nomad in low sec for years. Aside from maybe 4-5 systems (that everyone probably hears about), the reputation as a cutthroat pirate den full of evil villians plotting to hot drop your solo vexor with 50 battleships is totally false*.-FM
* I did have this happen to me once . . . but what can you do but laugh? The isotopes they used to bridge cost way more than my vexor so its kinda like I won. Who are you trying to convince here? No one missions or mines in low-sec on a consistent basis (the chart that Gevlon posted shows that more mining is done in wormhole space than low-sec despite the increased logistical challenges). There are only two ways guaranteed to not get caught in low-sec: Covert Ops cloaks or don't venture into low-sec (you can't scan ahead for gate camps). There's a reason high-sec ganking is catching on in popularity (these are more in line with the type of targets low-sec players enjoy shooting). I am currently away, traveling through time and will be returning last week. |

Quake590
Sons Of Alexander AL3XAND3R.
13
|
Posted - 2013.10.15 02:45:00 -
[18] - Quote
I absolutely love the anti-pirate sentiment in here, and while it's true to some extent lowsec is nowhere near as bad as people make it out to be. Some systems (Amamake, Rancer, Tama <3, Old Man Star) are terrible and not worthwhile to PvE in unless you know what you're doing, especially since the FW buff most of lowsec is dead quiet.
I haven't visited many agent systems, but most of them are dead quiet, and while getting ganked is a possibility, as was said above, simple common sense and possible a mwd/cloak OR a scout, is more than enough to save your arse 99% of the time. While I'm at it I will say this, beyond DEDs and FW, and clone ratting, earning isk is not much better than in highsec.
Although, now that I think about it, with all the recent buffs it might not be so impossible to find a niche after all >.> Even if only to break the monotony of mission running. |

Arthur Aihaken
The.VOID
322
|
Posted - 2013.10.15 02:59:00 -
[19] - Quote
Quake590 wrote:I absolutely love the anti-pirate sentiment in here, and while it's true to some extent lowsec is nowhere near as bad as people make it out to be. Some systems (Amamake, Rancer, Tama <3, Old Man Star) are terrible and not worthwhile to PvE in unless you know what you're doing, especially since the FW buff most of lowsec is dead quiet.
I haven't visited many agent systems, but most of them are dead quiet, and while getting ganked is a possibility, as was said above, simple common sense and possible a mwd/cloak OR a scout, is more than enough to save your arse 99% of the time. While I'm at it I will say this, beyond DEDs and FW, and clone ratting, earning isk is not much better than in highsec.
Although, now that I think about it, with all the recent buffs it might not be so impossible to find a niche after all >.> Even if only to break the monotony of mission running. Low-sec has totally earned the reputation it has. If there were more "privateers" than simply "pirates", things would be radically different. Sure, there are a lot of systems that are dead quiet. Until someone shows up, that is - at which point the gankers start logging in and the system gets dead quiet. Again.
There's tremendous earning potential in low-sec. But let's be honest: that's not why people who live in low-sec are there in the first place.  I am currently away, traveling through time and will be returning last week. |

Andrew Indy
Four Pillar Production Headshot Gaming
43
|
Posted - 2013.10.15 07:36:00 -
[20] - Quote
It also depends on the general area you run in. The areas that I run in are pretty quiet and I can count on 2 hands the number of time i have seen a gate camp in he past 2 months.
Once you are in a site you are pretty safe really and in the second room and you are golden. Just swap between long and short scan every so often if there are ships on scan and warp to a safe and cloak if they come on short scan or combat probes. |
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Irsam Samri
Radical Astronauts Plundering Eve Filthy Bastards
13
|
Posted - 2013.10.15 08:18:00 -
[21] - Quote
Sura Sadiva wrote:Fango Mango wrote: If Low Sec missions pay 4x High Sec missions it *will* increase interest in low sec.
It's already tested, doesn't work. In Ultima Online (open world PvP, full loot sandbox) at some point they duplicated the word: Trammel and Felluca, one open pvp and the other more safe PvP only consensual. The open PvP world was extremely more rewarding but 90% of players still preferred the safer and less rewarding. Is not about rewards, if a chance is given the majority always prefer the "safer" option. Players not accepting to be forced in some gameplay they dislike will never like it, no matter how much you pay.
It wasn't extremely more rewarding. The only difference was increased amount of resource gathering, which no one actually did. Fellucia was also very active on the servers I played. There was probably less skill curve to get into PvP, and much easier to be viable in more situations (you could run solo in that game, see a group of 10 people and manage to get away often) |

Irsam Samri
Radical Astronauts Plundering Eve Filthy Bastards
13
|
Posted - 2013.10.15 08:20:00 -
[22] - Quote
As for the poster, I am in huge agreement that low sec needs to be buffed. As someone who likes risk, I actually prefer to run my missions out of low sec for the increased chance at combat and thrill. And I get nothing for it. Highsec is way more appealing from a pure profit standpoint, I only stay in low because I miss Fellucia |

Sura Sadiva
Entropic Tactical Crew
637
|
Posted - 2013.10.15 11:50:00 -
[23] - Quote
Problem is:
The majority of people in HS stay there cause prefers that kind of gameplay. The key factor is not the risk or costs/rewards evaluation, they simply do not accept the chance to be forced in unwilled interactions. Resource distribution have to be scaled properly, but IMO the idea that boosting a resouce would prompt people to move in a gameplay they dislike doesn't work. Forcing people in gameplay they dislike only push them to quit.
Generally boosting a resource in an area do not cause people to move there, only benefit who is already living there. Beside I don't see the need to move people...
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Fango Mango
University of Caille Gallente Federation
100
|
Posted - 2013.10.15 19:33:00 -
[24] - Quote
Sura Sadiva wrote:Problem is:
The majority of people in HS stay there cause prefers that kind of gameplay. The key factor is not the risk or costs/rewards evaluation, they simply do not accept the chance to be forced in unwilled interactions. Resource distribution have to be scaled properly, but IMO the idea that boosting a resouce would prompt people to move in a gameplay they dislike doesn't work. Forcing people in gameplay they dislike only push them to quit.
Generally boosting a resource in an area do not cause people to move there, only benefit who is already living there. Beside I don't see the need to move people...
Sure there are some people who are always going to avoid player interactions at all cost, but this is a MMO, the game should be designed to encourage (encourage not force) people into an environment where they may have to interact with other players.
However, I don't believe the blanket claim that "The majority of people is HS stay there cause perfers that kind of gameplay"
I think the reason that people stay in high sec is two fold. 1) They are good at math and realize that the ISK per hour running L4s is greater in high sec than it is in low sec. 2) They have never been to low sec except for that one time they tried to fly a cargo expanded iteron V through rancer.
CCP can fix #1 easily enough. Change the "rules" to actually provide a benefit to running L4s in low sec. #2 will take care of itself as more and more people start venturing into low sec and realize that low sec is no where near as dangerous as people like to scream on the forum (see this thread as a great example).
-FM
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ShahFluffers
Ice Fire Warriors Late Night Alliance
3441
|
Posted - 2013.10.15 20:01:00 -
[25] - Quote
The rewards you can get in low-sec are already there.
- Running level 5 missions with a friend can usually net a hundred million every hour or two (done this). - If you can get a "safe" way into low-sec you can make a lot of profit by selling equipment and ships to outlaws (currently doing this). - Faction War missions and complexes make godly amounts of ISK via Loyalty Points (currently doing this). - You need FAR less standings to put a POS up in low-sec - You can moon mine (on a small scale). - There are open research slots for BPOs (if you look hard enough). - You can occasionally find 0.0 class asteroids to mine in anomalies (which I mine from time to time). - There are plenty of players in low-sec with bounties in their head.
The incentives are already there. The price people have to pay is the understanding that they can be shot at by anyone, at any time, anywhere in low-sec. And THAT is what people don't like; the constant "cat and mouse games," the uncertainty of your own safety, the inability to min/max your ship for the one activity you want to partake in (because you can be attacked at any time, so you do PvE in PvP setups).
The problem isn't "there isn't enough money." It's the fear or losing that money in a way that you can't control. That's why carebears stay in high-sec. Once you get over that and see the activity (PvP) as a whole the end goal (reardless of the outcome) then you will be PvPing like the best. PvP is a "mentality," not an buy/sell order. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Arthur Aihaken
The.VOID
327
|
Posted - 2013.10.15 20:14:00 -
[26] - Quote
Sura Sadiva wrote:...they simply do not accept the chance to be forced in unwilled interactions. That's a unique way of putting ganking, lol. I am currently away, traveling through time and will be returning last week. |

Fango Mango
University of Caille Gallente Federation
100
|
Posted - 2013.10.15 20:17:00 -
[27] - Quote
ShahFluffers wrote:The rewards you can get in low-sec are already there.
- Running level 5 missions with a friend can usually net a hundred million every hour or two (done this). - If you can get a "safe" way into low-sec you can make a lot of profit by selling equipment and ships to outlaws (currently doing this). - Faction War missions and complexes make godly amounts of ISK via Loyalty Points (currently doing this). - You need FAR less standings to put a POS up in low-sec - You can moon mine (on a small scale). - There are open research slots for BPOs (if you look hard enough). - You can occasionally find 0.0 class asteroids to mine in anomalies (which I mine from time to time). - There are plenty of players in low-sec with bounties in their head.
The incentives are already there. The price people have to pay is the understanding that they can be shot at by anyone, at any time, anywhere in low-sec. And THAT is what people don't like; the constant "cat and mouse games," the uncertainty of your own safety, the inability to min/max your ship for the one activity you want to partake in (because you can be attacked at any time, so you do PvE in PvP setups).
The problem isn't "there isn't enough money." It's the fear or losing that money in a way that you can't control. That's why carebears stay in high-sec. Once you get over that and see the activity (PvP) as a whole the end goal (reardless of the outcome) then you will be PvPing like the best. PvP is a "mentality," not an buy/sell order.
Sure there are a lot of ways to make ISK in low sec, but the point of this thread is L1-L4 missions, the bread and butter of high sec mission runners.
Lots of Eve players choose to start out on the "Mission Route" (which is fine, I'm mostly a PvE player myself). They step up L1->L2->L3->L4 and then they get stagnant in high sec.
Why? Because there is no clear advantage to moving to low sec for mission runners. 1) L4s pay more ISK per hour in High Sec than they pay in low sec. 2) L5 Missions require multiple ships and someone who knows what they are doing (someone you are not likely to find until after you have moved to low sec)
If CCP increased the payout for low sec missions (carrot) and decreased them for high sec (stick) then this L4 Min/Maxers would move to low sec.
Once they had already moved to low sec, all those wonderful opportunities that you mentioned above would be clear as day to them.
I don't see why CCP sets up the *rules* to encourage players to stay in high sec and play single player L4 missions online. Get them out into the broader gameworld where they can create and take advantage of the amazing player content that the EVE universe provides.
Believe it or not, I'm doing it for their (and Eve's) own good.
-FM |

Sura Sadiva
Entropic Tactical Crew
639
|
Posted - 2013.10.15 21:14:00 -
[28] - Quote
Arthur Aihaken wrote:Sura Sadiva wrote:...they simply do not accept the chance to be forced in unwilled interactions. That's a unique way of putting ganking, lol.
Not only ganking. Having to pay attention to local, having to check D-Scan, being interrupted or having to abbandon a site due to some potential hostile, having to plan travels... is in general having to adapt and accept to the presence of other players conditioning their gamplay; accepting that those players "other players" are simply doing their own legit gameplay.
I'm not judging here, is a game and is legit for everyone to decide what to do with their gaming time; what I'm trying to say is that I don't think is a matter of in-game money. What bother highseccer is the feeling of not be fully in control of the time they spend in game.
This is expecially true for missioers, becuase in EVE missions system is the closest thing to a solo instanced gameplay experience.
In fact highseccer generally feel far more comfortable in respect to 0.0 than in respect of low or WH. This is because sov mechanics can recreate a control over their own gameplay similar to what they have in HS.
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Fango Mango
University of Caille Gallente Federation
100
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Posted - 2013.10.15 22:33:00 -
[29] - Quote
Sura Sadiva wrote:
Not only ganking. Having to pay attention to local, having to check D-Scan, being interrupted or having to abbandon a site due to some potential hostile, having to plan travels... is in general having to adapt and accept to the presence of other players conditioning their gamplay; accepting that those players "other players" are simply doing their own legit gameplay.
I'm not judging here, is a game and is legit for everyone to decide what to do with their gaming time; what I'm trying to say is that I don't think is a matter of in-game money. What bother highseccer is the feeling of not be fully in control of the time they spend in game.
This is expecially true for missioers, becuase in EVE missions system is the closest thing to a solo instanced gameplay experience.
In fact highseccer generally feel far more comfortable in respect to 0.0 than in respect of low or WH. This is because sov mechanics can recreate a control over their own gameplay similar to what they have in HS.
Again, I don't think the primary reason Level 4 mission runners stick to high sec because they are "afraid of big bad low sec".
I think they stick to high sec because the ISK/hour is greater there and I also think that is wack.
CCP can't directly do anything about people being "afraid of big bad low sec".
CCP can change the "rules" so that mission ISK/hour in low sec is greater than the ISK/hour in high sec.
The people that are still "afraid of big bad low sec" will stay in high sec and keep running missions and still have more ISK than they can spend.
The people that mission in high sec to maximize their ISK per hour while missioning will just move to low sec when it makes sense from an ISK/hour point of view.
Yes it will take them longer to complete each mission in low sec, yes they will sometimes have to doc up or switch systems because of scanners, yes they will occasionally lose as ship (I lose maybe 2 ships to pirates per year running L5s).
Therefore the mission payments in low sec need to be much greater (I suggest 4x high sec) to not only make it a valid alternative to high sec level 4s, but actually encourage people to get up off their lazy space ass and move out to low.
-FM |

Silvetica Dian
Manson Family Advent of Fate
184
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Posted - 2013.10.15 23:01:00 -
[30] - Quote
Arthur Aihaken wrote: Who are you trying to convince here? No one missions or mines in low-sec on a consistent basis (the chart that Gevlon posted shows that more mining is done in wormhole space than low-sec despite the increased logistical challenges). There are only two ways guaranteed to not get caught in low-sec: Covert Ops cloaks or don't venture into low-sec (you can't scan ahead for gate camps). There's a reason high-sec ganking is catching on in popularity (these are more in line with the type of targets low-sec players enjoy shooting).
i do PI in low sec with a t1 industrial and have not yet felt like the people hunting me were likely to catch me. (not this char this is my pvp char). with scouts, or the cloak MWD trick or MJD out of long point (BS only), warp core stabs for travel. there are a ton of ways of staying fairly safe. all that is needed is to accept the loss rate you will incur and weigh it against the rewards. The reason people don't is they overrate the risk in low and underrate the risk in high. That is why they scream so much when their mining barge or industrial gets ganked in high. i have also missioned in low and done mining in low (and npc null). i didn't feel too much at risk then either at least u can see what is coming at you in low. anyway i just wanted to say you are overrating the danger. it is certainly possible to befriend local pirates as well if u wanted. lots of people will never go though because the fear of loss even if outweighed by rewards holds them back. please don't feed that irrational fear though. |
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Fey Ivory
Center for Advanced Studies Gallente Federation
105
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Posted - 2013.10.15 23:21:00 -
[31] - Quote
I have nothing against low sec missions get payed more, BUT and this is a big but, LV4s in high are fine as they are, id actually say scale up L1-L3s in high abit, and you probably ask why, well i am in CAS, and one thing that come up alot, is how do i make ISK when your new, many of you vets forget that prices for ships has got alot more expensive, and many that start only have their one toon, to get them going and actually be able to fit afew combat ships and not get stuck with mining, wich is at moment one off the few things they can do that payes reasonably well, while they skill and get standing for L3s, im not saying they should get stuck with missions, but its a income to fall back on to get new ships... the faster new players can afford to loose stuff, the more willing they are to risk things, the harder they need to work for it, the more likely it is they get stuck in a rut... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
455
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Posted - 2013.10.15 23:38:00 -
[32] - Quote
I spend a lot of time in null and low, I don't want it to be any busier. It's advantageous to me that it's cold and lonely. Nuff said. Dumbing down of Eve Online will result in it's destruction... |

Fourteen Maken
The House of JuIii
1
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Posted - 2013.10.15 23:58:00 -
[33] - Quote
Fango Mango wrote:Sura Sadiva wrote:Problem is:
The majority of people in HS stay there cause prefers that kind of gameplay. The key factor is not the risk or costs/rewards evaluation, they simply do not accept the chance to be forced in unwilled interactions. Resource distribution have to be scaled properly, but IMO the idea that boosting a resouce would prompt people to move in a gameplay they dislike doesn't work. Forcing people in gameplay they dislike only push them to quit.
Generally boosting a resource in an area do not cause people to move there, only benefit who is already living there. Beside I don't see the need to move people...
Sure there are some people who are always going to avoid player interactions at all cost, but this is a MMO, the game should be designed to encourage (encourage not force) people into an environment where they may have to interact with other players. However, I don't believe the blanket claim that "The majority of people is HS stay there cause perfers that kind of gameplay" I think the reason that people stay in high sec is two fold. 1) They are good at math and realize that the ISK per hour running L4s is greater in high sec than it is in low sec. 2) They have never been to low sec except for that one time they tried to fly a cargo expanded iteron V through rancer. CCP can fix #1 easily enough. Change the "rules" to actually provide a benefit to running L4s in low sec. #2 will take care of itself as more and more people start venturing into low sec and realize that low sec is no where near as dangerous as people like to scream on the forum (see this thread as a great example). -FM
cool story bro  |
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