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Singular
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Posted - 2003.08.28 04:56:00 -
[1]
After reading the August 27th chatlog, it is obvious to me that CCP WAY WAY overestimates the impact of their little events on the Eve community. Not only have I never participated (Guess I wasnt in the right place at the right time), but I dont even KNOW anyone that has ever participated.
CCP, you need to rethink your entire content strategy. Papa Smurf, who I believe is in charge of agent missions, needs tools, and people to help him make tons of new, involved, "ac1" like quests and missions for people and whole corporations to take part in. Those quests should not be time dependent, ie happening at a certain time on a certain day, they should be open to anyone that meets the requirements to do said quest.
Without this, we will have nothing, nothing more than we have now, forever.
Im Yo Huckleberreh |

Master Scy
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Posted - 2003.08.28 05:16:00 -
[2]
I agree, I have yet to participate in an event on Tranquility. Going to stain to even look at the jove people would have been suicidal, and I find out about other events AFTER they're done  , or they fail to interest me (like that system with the research station at which NOTHING happened for days other than the Navy occasionally misbehaving. ----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
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Elynsynos
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Posted - 2003.08.28 05:18:00 -
[3]
so what you want is quests like in EQ that repeat over and over ad nausium till they decide to move to the next act or eve (shudder) forever. Sorry, I dont want those kind of quests in this game. We already have enough camping going on with npc pirates. 
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Singular
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Posted - 2003.08.28 05:34:00 -
[4]
Well, I know EQ quests are notorious for camping...AC1 managed to avoid that for the most part.
Im Yo Huckleberreh |

Cattraknoff
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Posted - 2003.08.28 06:05:00 -
[5]
Quote: I agree, I have yet to participate in an event on Tranquility. Going to stain to even look at the jove people would have been suicidal, and I find out about other events AFTER they're done  , or they fail to interest me (like that system with the research station at which NOTHING happened for days other than the Navy occasionally misbehaving.
i went to that one wedding thing they had, but i didnt get to see the titan
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Jash Illian
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Posted - 2003.08.28 06:16:00 -
[6]
Events can never cater to everyone. It's a physical impossibility. Telling a story through events is almost impossible As the supporting actors, also known as the players, often refuse to follow the lead. Some do it just to be perverse .
Doling out necessary tools to begin repairing the economy through events is the worst idea possible. I can't blame those that have Miner II blueprints from gouging people for as much as they can bear. But with the market economy sagging as badly as it is those types of items need to be in the mainstream now. And those with Miner II blueprints are soaking up isk people do have while promoting the worse possible thing in the game: More Mining.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

scam artist
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Posted - 2003.08.28 06:21:00 -
[7]
i could swear i read this or events like this would be repeated elsewhere...
these boards need a search engine |

Lucas De'Thal
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Posted - 2003.08.28 06:36:00 -
[8]
the devs all seem kind of clueless on what does actually happen in game.
i got kind of annoyed when they brought up the point about only the megacorps getting the miner 2 bp's..and Tomb basically just laughed and ignored the comment 
i guess they figure they can live off the megacorp subscribers paying.
not whining, but there should be a way for the little guys to get some of the good stuff too. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Tharrn
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Posted - 2003.08.28 08:50:00 -
[9]
I have been to that cozzy system in Domain supposed to house a Sansha base or battleship every evening now and...nothing. Not very immersive and even less realistic :/
Events are either for 24/7 players that can jump at the opportunity when the tiny time-window opens or a lucky few that get advance warnings for some reason :/
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Joshua Calvert
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Posted - 2003.08.28 08:55:00 -
[10]
Edited by: Joshua Calvert on 28/08/2003 08:55:55 So make your own Events.
Instead of scamming people for overpriced loot, set up a treasure hunt.
Pop a miner 2 in the hold of a frigate and set up a chase through 0.0 space. First one to catch you (read: destroy) gets the password to the secure can holding the mining laser.
Why don't corporations who want to SELL battleships start doing Events where the winner gets a free battleship or 50% off.
It would be an advert for that corporation.
CCP don't have to wet nurse EVERYTHING to you.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Tharrn
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Posted - 2003.08.28 11:01:00 -
[11]
Righto, but if these 'events' are the only way to get tech level 2 items or BPs they'd better make sure to have a broad audience, no?
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sensitive
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Posted - 2003.08.28 11:53:00 -
[12]
its quite simple
eve has no content, exept from the struggle for more money.
CCP decides we need more content, so they introduce events in regions no-one can enter withouth being blown up by those with the so said money ea stain regeion.
In those so called events, a joven comes in, gets shot to crap, and drops a miner 2 BPc.
The ppl with the money use this BPc to extend their money and start a monopoly of selling 20k miner 2's for 5.5 mil ea.
And all we small corps can do is mine and mine and mine so we can afford these miner 2's.
and with these miner 2's we mine and mine and mine.
Then while your mining you browse the forums and see other ppl complaining about the pirates camping the gates. However, these pirates have only found an alternative way of mining, ea, gate camping to try and get more money.
In the end, this game is a shallow as the mighty congo river in the dry season.
If you want content, I suggest you add more ingame features. Go take a look at anarchy online devs. Why not add Quafe n Burger bars at jump gates where players can dock and enjoy a 3rd person chat environment? You want a Quafe with that sir?
Or add corporation Missions.. 300k bounty NPC pirates in battleships anyone?
Just lay off the lame Events only a handfull of ppl can participate in and start working on some more Game Enhancing features.
The time you spend fiddling around with that joven guy could have been spend in giving us our mobile refinery's for example.
Flame me if you must for my opinion, its not like I care anyway.
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Taliranowe Sarum
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Posted - 2003.08.28 12:15:00 -
[13]
This is a Story driven game. That means there are a Few story line events held by CCP. There is also alot of Aurora team ones. Held by players who has decided to give up some of their spare time to enhance your gameplay.
That means most of the events is not gonna give rewards, but are just immersive and roleplay driven.
Read the Rules Of Conduct and Terms Of Usage
"There is TONS of flaming, personal abuse and other bad behaviour on the In-game board and in In-game world. If everybody would just read the rules and follow them, the EVE world be a much nicer place to be in."
Feel free to copy this Signature. |

nono
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Posted - 2003.08.28 13:02:00 -
[14]
Quote:
" The time you spend fiddling around with that joven guy could have been spend in giving us our mobile refinery's for example."
That Jovian guy event was an emergency situation. CCP had to act quickly to distract the player base. The fact that some players in the game have ( and still might) had access to things was exposed. This started a flury of questions CCP never wanted to be confronted with. In a panic the Wag The Dog Team got to work, at first posting far fetched stories and excuses then creating events to further distract people away from the issue.
In the end they all patted themselves on the back as the posts sank into oblivian and the issue was reduced to a few smoldering embers.
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LucidNonsense
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Posted - 2003.08.28 13:10:00 -
[15]
Edited by: LucidNonsense on 28/08/2003 13:13:35 This isnt an adventure game.. your not supposed to turn to page 18 and collect a reward for being oh so great.
The events that are run by ccp arnt supposed to be accessed by everyone, they're there just as a way to explain stuff and to generate interest in the story. I doubt you go *****ing to the bbc for not being told about some spectacular news event before it happens. If you take the time to look around, you'll find that there are quite a few player controlled events... and plenty of those don't get off the ground thro lack of support.. so why not get involved with those? or set up your own?
Life is what you make of it. If you want to be a mega corp and be rich then you'll have to put in the hours, just like the current megacorps did.
I think the point is, if your unahappy with your eve life, do something about it... recruite more corp members, find different ways to make money - there is more to eve than mining. but obviously 'its not like you care anyway', so just plod along, giving yourself an excuse to be miserable.
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BSOD
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Posted - 2003.08.28 13:41:00 -
[16]
Edited by: BSOD on 28/08/2003 13:42:30 Yup. We need NPC content.
Yes, we also need events, otherwise EVE becomes a camp-fest like EQ and DAoC, but we desperately need NPC content for those who aren't European.
NPC content (both mobs and agent-related stuff) needs to be focused on BEFORE events.
Right now, every NPC encounter in this game can be soloed with a cruiser. An unusually high percentage (Up to 20-30k Serpentis cruiser rats) can be soloed with a frigate. There need to be high risk/reward NPC encounters that require 10-15 battleships or 20-30 cruisers to complete. ---------------- Blue Screen of Death CEO Exodus Enterprises |

Athule Snanm
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Posted - 2003.08.28 14:04:00 -
[17]
Although this is my first MMORPG, I would hate EVE to have the sort of 'queue here to smack the goat' type quests. In fact their existence was the main reason I never even tried a MMORPG before as I regard that side of thing a bit of a joke.
My preferred method would be to have certain agent missions randomly pick people for a 'human acted' agent mission. What happens is you do a mission and it finishes as per normal. This means you don't really know if you're in the queue for a mission or not. Behind the scenes the GMs/Aurora/Polaris get an entry in their database/ an EVEMail and run a mission with that player at a time and in a style that's convient for them (done IC of course). There would be set rewards and parameters for success but as it is human run the chances of it being the same each time are close to zero, even if the actual rewards etc are.
_______________________________
Doomheim - EVE's only hygiene! |

wamingo
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Posted - 2003.08.28 14:28:00 -
[18]
I tend to agree that events do not add much to contents. And content does NOT come through better gadgets!!! This is a very horrible misconception. Story-driven agent (and random encounters) missions however would add content. What we need is in-space dialogue (text only is fine). Not necessarily possible to speak yourself (except perhaps accept and decline), but at least let the mission-npc's and agents talk to you in space during missions... Imagine what type of complex missions that could allow.
Imagine you're traveling for a while and you see some npc ship with a distress-icon on it and you aproach it and it contacts you with some mission. I think this would be great for content. But for godsakes make it un-campable! Make one or two ships pop up at random gates per region/constellation an hour or so and perhaps a few more per moon/planet so that you could search for them like you search for npc-pirates but not just wait at some gate for the dude to pop up again and again.
This of course would be a lot of work from cpp... But, how big is that team of theirs, they can't ALL be fixing bugs ALL the time... There should be time of this kind of stuff too...
-- I won't not promise to avoid refraining from harming you! .... What? |

Yaden
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Posted - 2003.08.28 15:27:00 -
[19]
1.there should be storie driven missions based on what proffession everybody has,oh thats right everybody is everything:(
2.there should be famous stations/planets(stations whats the resident for amarr/minn leaders etc)where you could get special missions to get in grace with the leader,and maybe meet him or so.
3.make people have real proffesions(see above) put a cap on how much skill points everybody can have so not everybody has the same skills
4.maybe some other space creature's then the 5 races/like space whales or something.
5.alot more social interaction like bars etc.
6.alot more penalties based on race(something like minn cant sell/buy from amarr)
7.a kind of bazaar on each station where you can action your(all loot too)items
8.we deffiantly need a room/house in eve for our self where you can place different things in ofcourse.
and all the things ofcourse what already should be ingame but isnt yet.
all things that add to content i think
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Kennian
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Posted - 2003.08.28 15:33:00 -
[20]
i've been on one of CCP's little joy ride missions.
was fun as hell, very story involved and i'm sure you guys will see something about it sooner or later :D
] |

Singular
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Posted - 2003.08.28 16:34:00 -
[21]
Edited by: Singular on 28/08/2003 16:40:07 Here is what I thought Content would develop into on eve (with the current tech).
Content in Eve
Im Yo Huckleberreh |

Magallen
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Posted - 2003.08.28 16:53:00 -
[22]
We need quest and random NPC generated mini campaigns or stories. Devs should develop tools to allow writters to create stories and missions in the hundreds and even thousands if possible. These quests, events and mini campaigns should all be related to the eve story or a significant part of the EVE lore if you will.
Basically EVE needs to be content heavy and have a soul plus also have it's PvP side to it through the economy, politics and combat. I remember how much fun I had playing Final Fantasy 7 just becuase of it's awesome engaging story and characters. The game was incredibly linear like most console RPG's.
The key I think is to have CCP develop very powerful but very user friendly content controls to allow non technical writters to put in lots of content.
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Beringe
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Posted - 2003.08.28 16:56:00 -
[23]
Quote:
Here is what I thought Content would develop into on eve (with the current tech).
Content in Eve
Some very good ideas in there. A dev should read this. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Singular
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Posted - 2003.08.28 17:00:00 -
[24]
Yeah, not to mention you would easily be able to create goals (the proverbial carrot) for people.
"Man, cant wait to get my battleship(agent would scan you for this), so I can go on Mission X, and finally get item XYZ with my corp!"
Im Yo Huckleberreh |

TerminusX
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Posted - 2003.08.28 17:16:00 -
[25]
I was fortunate to be in a CCP event, along with Kennian, and it was fun as hell. Very challenging and forced cooperation between groups to suceed. I hope that they become more frequent and widespread so the rest of the Eve community can enjoy them.
Divine Retribution - My name is TerminusX, prepare to die. |

Iminay
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Posted - 2003.08.28 18:47:00 -
[26]
We have alot of good ideas here in this thread? isnt it time for a mod to sticky it? ____________________________________________________________
Subscription Status: Active Cancellation Pending
Expires: 30. September 2003
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Jorev
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Posted - 2003.08.28 19:25:00 -
[27]
Content is woven into the game. It emerges piece by piece thru events but never disappears.
Events that involve throwing a bunch of secure cans in space and supplying a list of possible passwords and saying " Have fun guys", is not content, but simply a lagfest.
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Veruna Caseti
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Posted - 2003.08.28 21:08:00 -
[28]
Quote: But with the market economy sagging as badly as it is those types of items need to be in the mainstream now.
Haha, great logic. So the economy can sag again with those items in 2 months?
This quote should read "Whaaa whaaa I want Miner II's for cheaper! Whaaa Whaaa."
Veruna Caseti Ishukone |

wamingo
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Posted - 2003.08.29 01:09:00 -
[29]
to add to my first post, you could of course use the eve-mail system for dialogue, at least to some extent, let it be possible to attach a yes/no response or something similar to replies. For instance you meet some NPC in distress you get close, he emails you, or you email him! (could make a standard "what's up?" email only for NPC's) and then back and forth you make a deal you get a mission blah blah... Yeah this doesn't sound too bad to me :)
-- I won't not promise to avoid refraining from harming you! .... What? |

Magallen
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Posted - 2003.08.29 03:24:00 -
[30]
I read the EVE content link and that's excatly the kind of stuff we need. EVE is too dry right now. Like one mentioned include text coomunication with NPC for scripted events dialogue to add more depth and options into quests.
EVE is so large I think CCP needs to build very powerful and very easy to use content creation tools. I played RPG maker for the playstation and with the limited tools they give at your disposel you can create masterful RPG's.
We're going to need hundreds of these types of mini adventures. Add this and watch people flock to EVE, add Avatars in future and EVE will boom even more.
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