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Thread Statistics | Show CCP posts - 7 post(s) |

Circumstantial Evidence
84
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Posted - 2013.10.30 05:29:00 -
[1] - Quote
Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. I think they will quickly figure out the timings to mash F1-F8 when the unlucky enter local. Even better if they have a scout watching the entry gate, to tell the smartbomber what ship type is coming. |

Circumstantial Evidence
84
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Posted - 2013.10.30 15:11:00 -
[2] - Quote
Because of the current server tick, EVE is one of the most kind MMO's to poor internet connections; I know someone who could play via satellite, 2000ms ping, (2 seconds!) reasonably well once any fight was under way, though he would simply find himself in a station, right after jumping into some insta-lock camps. FPS games like Battlefield were impossible.
I don't believe we're getting any change to server tick any time soon. More than just increased server load, it would also knock out some subscribers.
Looking at deceleration (only) is still worth considering, but in post #190, CCP Fozzie replied directly to a question that mentioned deceleration, and was not persuaded to change anything then. |

Circumstantial Evidence
84
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Posted - 2013.10.30 17:25:00 -
[3] - Quote
Smartbomb-on-gate is not something I do, I don't have any experience with how easy or hard it is on TQ. But I tried it on the test server, controlling both ships. It was pretty hard, I had about a 20% success rate in causing damage to the arriving ship, at the end of a 26 AU warp... and that is with full timing info looking at both screens. I tried bombing a shuttle (6 au/s) with better success. I only dented a rigged covops (14.4 au/s), using the warp-and-jump button, one time in 5 attempts.
So, if your timing is good and/or lucky, its still technically possible to cause damage if the target lands or travels through smartbomb range. Even if you don't see the ship "slide in." If it was actually *impossible* to cause damage, the warp speed change would be removing something from the game. |

Circumstantial Evidence
84
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Posted - 2013.10.30 17:39:00 -
[4] - Quote
Here is a link to an older thread about update rate generally - https://forums.eveonline.com/default.aspx?g=posts&m=1570777#post1570777
This specific post by CCP Veritas mentions that it is technically "easy" to change the update rate, but doing so would increase "communication overhead" (read: more network traffic.) |
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