Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ashley SchmidtVonGoldberg
The Lazarus Initiative
6
|
Posted - 2011.11.01 23:56:00 -
[1] - Quote
As everyone knows mining is the least profitable activity in EVE for more experienced players. It makes 5-10 million isk an hour in highsec (which is where the majority of mining happens).
One way to change mining into a more profitable activity would be to restrict the access to minerals.
This is my suggestion and please read it all first.
Remove belts from highsec completely.
This would limit Ore to two seperate places.
1. Missions 2. Grav sites.
Most missions have high end minerals with containing huge belts. The Grav sites tend to either have kernite and Omber or lower amounts of lowsec minerals.
This would do to things.
1. The price of minerals would rise 2. The amount of isk coming into the game would be lowered as people would start to mine their missions meaning that they were doing less of them. (its true that miners would start missioning but they would be there for the Ore which takes a long time to extract)
Lowsec belts could remain the same as this would facilitate co ordinated expeditions into lowsec where a fighter screen could close down the system while others could mine un molested in the belts.
Differences in Sec mining.
At the moment huge amounts of minerals are shipped from highsec to nullsec for their building programs as mining veld/sordite is seen as a waste of time there when trying to raise isk.
Nullsec should allow a procedure such as mining charges that would allow a 300% increase in the amount of minerals that could be mined. It could be limited to certain Ores if this would destroy the nullsec minerals market in Highsec.
For Lowsec allow a procedure that allows for 150-200% increase in the amount mined as regards to highsec.
This would achieve a number of things.
1. it would give people in nullsec a reason to mine 2. it would encourage group participation in lowsec mining and give it a use finally 3. it would mean that nullsec would not import so many minerals from highsec so that the prices do not skyrocket. 4. mining nullsec ores in lowsec would become extremely profitable 5. There would be far more pvp as the rewards would be there
If removing the belts in highsec is to extreme a measure then have them regenerate just once a week instead of constantly. So when they are gone they need a week before they regenerate. |
Goose99
Republic Military School Minmatar Republic
103
|
Posted - 2011.11.02 00:00:00 -
[2] - Quote
3 effects:
1) Hulk prices would fall. 2) Bots would saturate parts of sov null tucked deep within the blue ass of large alliances, to such a degree, until low mineral prices are again established. 3) Mining would cease to be a profession, and become fully automated with 100% bot usage, as they should be.
Supported |
Whitebirch
New Dawn Corporation Circle-Of-Two
0
|
Posted - 2011.11.02 07:41:00 -
[3] - Quote
this idea is very alike that i've been thinking about for last days. I agree that it would make EVE better game/ |
Emiko Luan
Ekchuah's Shrine Comporium
0
|
Posted - 2011.11.02 14:24:00 -
[4] - Quote
People that don't want to pvp won't pvp, they will just leave the game if you take away their gameplay.
Mining shouldn't be more profitable because it's very reliable income. +welcome to my world+ http://venomzer0.deviantart.com |
Ashley SchmidtVonGoldberg
The Lazarus Initiative
14
|
Posted - 2011.11.02 16:30:00 -
[5] - Quote
Emiko Luan wrote:People that don't want to pvp won't pvp, they will just leave the game if you take away their gameplay.
Mining shouldn't be more profitable because it's very reliable income.
The points is that you wont be taking away their income. There will still be plenty of Ore in highsec I believe that Recon has over 6 million units of Veldspar just in the one mission. |
Emiko Luan
Ekchuah's Shrine Comporium
1
|
Posted - 2011.11.02 16:40:00 -
[6] - Quote
Ashley SchmidtVonGoldberg wrote:
The points is that you wont be taking away their income. There will still be plenty of Ore in highsec I believe that Recon has over 6 million units of Veldspar just in the one mission.
And how will non combat characters get these missions? If you want all miners to be scanners you should force all missioners to scan their missions down too.
This wouldn't be an issue for me, but new players would have a nightmare time of it. +welcome to my world+ http://venomzer0.deviantart.com |
Velicitia
Open Designs
41
|
Posted - 2011.11.02 18:10:00 -
[7] - Quote
Emiko Luan wrote:Ashley SchmidtVonGoldberg wrote:
The points is that you wont be taking away their income. There will still be plenty of Ore in highsec I believe that Recon has over 6 million units of Veldspar just in the one mission.
And how will non combat characters get these missions? If you want all miners to be scanners you should force all missioners to scan their missions down too. This wouldn't be an issue for me, but new players would have a nightmare time of it.
pretty sure the idea is "get into a corp and clean up after your missioner buddy". However, to keep missioners from having ALL of the sources of minerals (i.e. a bad thing), perhaps mess with the m3/unit sizes of the moderate ores (omber/plag/kernite/pyrox), and the lowsec/nullsec ores so as to require the use of barges or exhumers to get usable quantities of ore in a decent amount of time? |
bomb1911
Aliastra Gallente Federation
0
|
Posted - 2011.11.02 19:36:00 -
[8] - Quote
Velicitia wrote:Emiko Luan wrote:Ashley SchmidtVonGoldberg wrote:
The points is that you wont be taking away their income. There will still be plenty of Ore in highsec I believe that Recon has over 6 million units of Veldspar just in the one mission.
And how will non combat characters get these missions? If you want all miners to be scanners you should force all missioners to scan their missions down too. This wouldn't be an issue for me, but new players would have a nightmare time of it. pretty sure the idea is "get into a corp and clean up after your missioner buddy". However, to keep missioners from having ALL of the sources of minerals (i.e. a bad thing), perhaps mess with the m3/unit sizes of the moderate ores (omber/plag/kernite/pyrox), and the lowsec/nullsec ores so as to require the use of barges or exhumers to get usable quantities of ore in a decent amount of time?
pretty sure that's a low idea. Not everyone wants to be sucking off of other players to do what they want.
and maybe the best idea would be kill more bots seriously do you even know how many of them there are. and if you want shiny stuff the go 0.0 or WH its a risk to income not a money tree (or rock in this case) |
Max Von Sydow
Droneboat Diplomacy
17
|
Posted - 2011.11.02 19:41:00 -
[9] - Quote
How about simply removing good ores from highsec and putting them in grav sites while leaving veldspar, scordite and maybe a few more in the belts. that way lazy miners can mine the low end stuff while those who bother to scan get the better ores to themselves. |
bomb1911
Aliastra Gallente Federation
0
|
Posted - 2011.11.03 02:21:00 -
[10] - Quote
and what of the poor noobs forced to work with crap while they train there first month or 2 just to get good ore (and its not even good ore! its average crap at best)? remember this is meant to be fun not a droning boring haul until your skilled up. there is nothing wrong with the current state of mining just deal with it |
|
Ashley SchmidtVonGoldberg
The Lazarus Initiative
15
|
Posted - 2011.11.03 02:44:00 -
[11] - Quote
bomb1911 wrote:and what of the poor noobs forced to work with crap while they train there first month or 2 just to get good ore (and its not even good ore! its average crap at best)? remember this is meant to be fun not a droning boring haul until your skilled up. there is nothing wrong with the current state of mining just deal with it
im sorry i made you so angry :) |
bomb1911
Aliastra Gallente Federation
0
|
Posted - 2011.11.03 02:49:00 -
[12] - Quote
not angry. defiantly not on the internet lol waste of energy that would be. I just dont see why it needs changing. crush the bots price of ore go's up and so does demand problem solved |
Ashley SchmidtVonGoldberg
The Lazarus Initiative
15
|
Posted - 2011.11.03 03:00:00 -
[13] - Quote
The trouble is that the Bots cannot be crushed and you cant make gameplay decisions around bots.
And lets be honest. CCP dont look in here for ideas. This channel should be called "think of stuff you would like in game so that other people can criteque or troll it" |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |