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Gushi
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Posted - 2003.08.28 13:56:00 -
[1]
Ok CCP how long before we can expect a fix here? If they can't be fixed quickly why not remove them altogether? I think the market is bugged too, if we use that would that too be considered an exploit? And while were at it I sometimes CTD when I use multiply smartbombs, maybe that too is and exploit? Or how about shiled hardners they sometimes get stuck and cause CTD's let's remove them too. I've got an idea how about everyone run around in starter ships with with just basic mods?
Take what ya kin... Gives nothin back!!!
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Nicholas Marshal
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Posted - 2003.08.28 14:04:00 -
[2]
How about you just run around and don't stop running till you have reached the earth's core.
Then you will burn to death.
Hahahaha h ah hahahahahahaah h ahha hah h h ahaahahah ah ah ahhhhhhahahahahahahahahahahhhahahahahahahahahahahahahahaahahahah ahh a hahh ah ahhahahhahhahhhahhahhahahhaahahahhahhhhhhahahahh hah hahahha hah a hah hha hah ha a h a h a hah hah ha a hh a a a
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Valeria
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Posted - 2003.08.28 14:09:00 -
[3]
Can someone explain how to play this game with a 9 second target speed? Thanks.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Nicholas Marshal
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Posted - 2003.08.28 14:11:00 -
[4]
Erm ??? You target people, wait 9 seconds and then shoot ???
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Gushi
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Posted - 2003.08.28 14:25:00 -
[5]
The problem as I see it is that EvE is quickly loosing the intrest of many players due to many different circumstances. So why is it that we are still seeing major bugs such as these sensor boosters so long after release? It's going to be very difficult to retain players if you punish them because of a bug that you haven't had the time to fix. I do like to flame but this is more of a let's get this thing up to par so we can actually keep it intresting rant.
In Electronic warfare the winner or survivor is usually determined by the one that locks on the fastest. Why not make Battleships targeting time the same and remove sensor boosters if it's to much trouble to fix em. Take what ya kin... Gives nothin back!!!
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drunkenmaster
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Posted - 2003.08.28 14:26:00 -
[6]
Quote: Can someone explain how to play this game with a 9 second target speed? Thanks.
Surely everyone has the same disadvantage? .
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Jarjar
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Posted - 2003.08.28 14:26:00 -
[7]
TomB says they're making a patch right now.
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Endureth
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Posted - 2003.08.28 14:31:00 -
[8]
They've issued three warnings about this module.
Why not just have the module do absolutely nothing when it's activated until the problem is fixed. This would just be a temp fix but guess how many people it would please. Imagine how much grief it would prevent. Why am I so damn smart?
Oh wait, it's not intelligence I'm exibiting, it's common sense.
-E
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plur
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Posted - 2003.08.28 14:40:00 -
[9]
This has been around for frikken ages, i thought it was fixed already?
JEBUS still not fixed? theres been a patch since the last warning, what the hell does it take to alter a line of code and link to the proper sound file???
what the crap!
what does the polaris bughunter team do all day? eat donuts? in the CSM log we read that the devs only just got informed about the Surrender bug too!!
un - frikken - believable.
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SlightlyMad
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Posted - 2003.08.28 14:40:00 -
[10]
Sorry
I don't consider it an "exploit" Its a freaked bug that has been here FOR AGES AND AGES!
I'll give CCP two quick fixes to try since they seem unable to remedy this problem:
1, disable sound for that particualar module
(Shouldn't be hard at all if the code follows any proffesional lvl of easy altering and the standard guidelines you have when you write large scale programs)
2, Just switch the sound to something else? It isn't vastly important to what you change it to.
(Shouldn't be hard at all if the code follows any proffesional lvl of easy altering and the standard guidelines you have when you write large scale programs)
The sensor booster IS a very needed equip when you are doing PvP. a couple of sec lock time can be the diff between success or failure.
I hear your argument Drunken Master But it is, in reality, so that different ships have different locktimes.
I consider the tactic of using Sensor Boosters as a needed part of my strategy. The failure of creating a remedy for the CTD is all upon the creators of the game. I remember a time when there was denial that the bug even existed. People getting crashed and loosing a lot got replies like "It was your connection or something in your hardware that malfunctioned. We are not at fault, have a nice day"
Sorry, call me an exploiter if you will. If by any chance someone crashes near me and report me I'll take that. There has been long enough time to fix this problem and my patience is up
* -"You know, we play the "good guys" right? We kill pirates, griefers, retards and general subversive elements in the EVE-Community. To the rest, we are friendly and always prepared to help out. Peo |
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Erty
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Posted - 2003.08.28 14:51:00 -
[11]
"Unsceduled downtime - Dear players, in 15 minutes at 15:00 GMT there will be a quick reboot of the servers to apply a fix to the censor booster problem. This should last for about 20 minutes. Please make sure your characters are out of harms way before the servers close."
Nice :)
This is my signature. |

Gushi
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Posted - 2003.08.28 14:53:00 -
[12]
Wow! Good to know I'm not the only one perturbed by this bug being hammered down as an exploit. And as far as the sound goes... I went and bought a 5.1 sound card because the lag with sound was almost 4sec behind and trusting that lag wasn't the culprate I bought it. Well the lag in sound hasn't improved at all infact I think it's even gotten worse with every patch. Correct me if I wrong but isn't the point of beta to work out bugs and isn't gameplay supose to improve with time and not diminish? Someones dropping the ball here I think. Take what ya kin... Gives nothin back!!!
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Entity
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Posted - 2003.08.28 14:55:00 -
[13]
I'd like to add, as I posted waaaaay ago:
1. I don't crash using sensorboosters. 2. I do not trust my opponents NOT to use a sensor booster. Not because I think they are all evil exploiters, but simply because these two points also apply to them.
If you're going to ban people using sensorboosters I bet you're going to lose a lot of the hardcore players. Besides I dare call that bluff and say you can't track individual module usage. From what I've seen and heard, those logs are totally useless for helping people reclaim losses due to bugs, never mind busting people for exploiting.
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Erty
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Posted - 2003.08.28 14:56:00 -
[14]
Quote: Wow! Good to know I'm not the only one perturbed by this bug being hammered down as an exploit. And as far as the sound goes... I went and bought a 5.1 sound card because the lag with sound was almost 4sec behind and trusting that lag wasn't the culprate I bought it. Well the lag in sound hasn't improved at all infact I think it's even gotten worse with every patch. Correct me if I wrong but isn't the point of beta to work out bugs and isn't gameplay supose to improve with time and not diminish? Someones dropping the ball here I think.
Yes, that's the point of beta testing. But today the developers of MMOG's simply don't have the money to beta test for two years or more...and you have to do that as the games are huge. When the market gets bigger the games will have fewer bugs.
But we are not there yet, and we won't be in a long time. Just look at SWG. It has a huge budget compared to EVE...but the bugs are still there.
This is my signature. |

SlightlyMad
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Posted - 2003.08.28 15:00:00 -
[15]
Quote: Besides I dare call that bluff and say you can't track individual module usage. From what I've seen and heard, those logs are totally useless for helping people reclaim losses due to bugs, never mind busting people for exploiting.
LMAO You sure knows how to bite honey  * -"You know, we play the "good guys" right? We kill pirates, griefers, retards and general subversive elements in the EVE-Community. To the rest, we are friendly and always prepared to help out. Peo |

Tarjan
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Posted - 2003.08.28 15:09:00 -
[16]
now to fix the energey neutralizer bug if to ships shoot at eachother with em u CTD to..
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Valeria
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Posted - 2003.08.28 15:25:00 -
[17]
Quote: Surely everyone has the same disadvantage?
Not the carebears with insta-jump bookmarks.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Cattraknoff
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Posted - 2003.08.28 15:34:00 -
[18]
Quote:
Quote: Can someone explain how to play this game with a 9 second target speed? Thanks.
Surely everyone has the same disadvantage?
cruisers dont, thats why a blackbird can OWN a battleship
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Anya Stark
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Posted - 2003.08.28 15:53:00 -
[19]
Quote:
Quote:
Quote: Can someone explain how to play this game with a 9 second target speed? Thanks.
Surely everyone has the same disadvantage?
cruisers dont, thats why a blackbird can OWN a battleship
That and the fact that from the start Battleships were meant to be a PART of larger combat fleets, with escort frigates, cruiers and dedicated EW and support ships. Not loner vehicles.
I like the rise of the Blackbird. Hate that one was the cause of my first loss to a player in combat (even if I was in an indy) but glad it's not just BSes only. Looking forward to Tech II frigates and Cruisers too :)
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trap
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Posted - 2003.08.28 16:14:00 -
[20]
Edited by: trap on 28/08/2003 16:14:09 Exploit? Its called turn sound off... dont tell me what i can use... go f*ck urself. If i were one of the ppl banned for using them when i dont have problems with them i would have given the the big ,,|,, >.< ,,|,,
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[ 2003.11.20 05:35:28 ] Jade Constantine > looks like you blasted the crap out of a load of our ships again |
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