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Kozak
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Posted - 2006.02.01 02:46:00 -
[1]
Where is the Advanced Drone Interfacting Skill? I can't find it and would like to train it. Is it out in game or not yet. Nobody in my corp knows either. Thanks.
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Tripoli
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Posted - 2006.02.01 02:56:00 -
[2]
Not yet in-game. [blue]---
[beige]271 skills trained. -- Skill Collector Level http://www.eve-xentech.com/Images/level6.gif |

DigitalCommunist
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Posted - 2006.02.01 03:00:00 -
[3]
Is it just me, or half the new skills and modules slated for RMR release never actually materialized? I hate hype and vaporware..
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Kozak
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Posted - 2006.02.01 17:11:00 -
[4]
I don't understand. The Drone Control Module is out, but the skill to use it is not? Why? What is the dumb logic behind that? And how are you supposed to realize the carriers full potential when you can't use Drone Control Modules because the skill isn't out?
This is pretty dumb it seams to me.
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Sonreir
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Posted - 2006.02.01 17:20:00 -
[5]
Drone Control Module is a wasted slot anyway. Any Carrier pilot is going to want to assign fighters to a tackler and last time I checked, tacklers can't a control module.
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Kozak
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Posted - 2006.02.01 18:52:00 -
[6]
But a drone control module, or whatever it's called, gives you an extra drone control per module. You can fit a module per skill level. If you max out your skills, you can control 15 fighters at once on a small carrier and 25 fighters on a mothership. I don't see how 5 extra fighters in space is a waste of time?
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Thesiuss
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Posted - 2006.02.02 02:47:00 -
[7]
I've been wondering the same thing.
Where is the Adv Drone Interface skill?
I too don't understand why the module would be in game but not the skill to use it.
Please seed this skill.
Oberon Inc Website--------------Oberon Sales Page
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Delnas
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Posted - 2006.02.02 11:43:00 -
[8]
Originally by: Kozak But a drone control module, or whatever it's called, gives you an extra drone control per module. You can fit a module per skill level. If you max out your skills, you can control 15 fighters at once on a small carrier and 25 fighters on a mothership. I don't see how 5 extra fighters in space is a waste of time?
30 drones on a carrier. That skill, without the mod, shows in its info that it gives you 1 more drone controlled. Then its just one extra with the mod making it two. Though alot of people have told me thats untrue, alot have told me its true. At this point I really dont care as my five heavy drones are about as powerfull as 15.
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TheKiller8
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Posted - 2006.02.02 12:16:00 -
[9]
Originally by: Kozak I don't understand. The Drone Control Module is out, but the skill to use it is not? Why? What is the dumb logic behind that? And how are you supposed to realize the carriers full potential when you can't use Drone Control Modules because the skill isn't out?
This is pretty dumb it seams to me.
Quote: *Meanwhile.. on the Test Server* BH Johnson > Ok guys, RMR hits in 2 weeks.. so we have 14 days to test all the new ships, items, skills and general features for functionality, stability and such. BH Jefferson > rgr BH Nick > rgr BH Johnson > Ok lets do the cool stuff first.. let's test the Titan superweapon *local crowd* > hooray hooray! BH Johnson > Ok here goes *local crowd* > wow that was awesome BH Johnson > omg that thing is sweet BH Nick > Yeah that seems to work pretty good *local crowd* > again again BH Johnson > .. wel.. ok .. one more time
* 14 days later *
BH Johnson > Haha I love this super weapon Oveur > People of Eve, strap yourselfs, RMR hits in 3 hours BH Johnson > oh ****.. its been 2 weeks already? we- we haven't done anything but sit in titans and hammer the super weapon button BH Nick > Don't worry about it mate. We'll just tell the Devs that everything checked out fine. They're competent people so there's only going to be like 1 or 2 bugs in this patch at most anyway.. and even then it's going to be small stuff like typo's and small texture glitches BH Johnson > well ok
*after RMR*
TheKiller8 > Why is my ship flying BACKWARDS
.: Click 2 See My Flash Animations :. |

Lord WarATron
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Posted - 2006.02.02 12:58:00 -
[10]
Now comes the intresting part.
Drones are not considered to be fighters. Fighters however, are considered to be drones.
Thus the +1 fighter of the carrier does not mean +1 drone, hence you cannot release a group of 15 drones (webber, scrammer, heavy's, lights etc etc), that is the power of for example, 45 pre RMR drones.
So the drone control unit means you can use more drones aboove 5, so a mix of fighters and drones seems likely.
Or have I got that all wrong? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Kozak
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Posted - 2006.02.02 14:43:00 -
[11]
On a carrier you can only control 5 fighters. With the carrier skill you can get that to 10 fighters. The drone control modules is a capitol ship module. If it only allowed an extra drone and not a fighter, it would only benefit the Moros. I think fighters are considered classified as drones and will allow an extra fighter to contol. So a maximum number of Fighters a Carrier would control with 5 modules is 15. A mothership would control a maximum of 25 fighters.
Why release a capitol ship modules that gives a drone bonus and only be for dreads, which are not drone platforms. Carriers can't fit guns, it only has capitol transfer modules and drone control modules at it's disposal.
I don't see why anyone would fly a carrier without drone control modules.
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Hellspawn01
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Posted - 2006.02.02 15:37:00 -
[12]
Originally by: TheKiller8
Originally by: Kozak I don't understand. The Drone Control Module is out, but the skill to use it is not? Why? What is the dumb logic behind that? And how are you supposed to realize the carriers full potential when you can't use Drone Control Modules because the skill isn't out?
This is pretty dumb it seams to me.
Quote: *Meanwhile.. on the Test Server* BH Johnson > Ok guys, RMR hits in 2 weeks.. so we have 14 days to test all the new ships, items, skills and general features for functionality, stability and such. BH Jefferson > rgr BH Nick > rgr BH Johnson > Ok lets do the cool stuff first.. let's test the Titan superweapon *local crowd* > hooray hooray! BH Johnson > Ok here goes *local crowd* > wow that was awesome BH Johnson > omg that thing is sweet BH Nick > Yeah that seems to work pretty good *local crowd* > again again BH Johnson > .. wel.. ok .. one more time
* 14 days later *
BH Johnson > Haha I love this super weapon Oveur > People of Eve, strap yourselfs, RMR hits in 3 hours BH Johnson > oh ****.. its been 2 weeks already? we- we haven't done anything but sit in titans and hammer the super weapon button BH Nick > Don't worry about it mate. We'll just tell the Devs that everything checked out fine. They're competent people so there's only going to be like 1 or 2 bugs in this patch at most anyway.. and even then it's going to be small stuff like typo's and small texture glitches BH Johnson > well ok
*after RMR*
TheKiller8 > Why is my ship flying BACKWARDS
I see a new warp drive active  ------ BlogÖ WTS Core-X EM hardener |

Ares Helix
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Posted - 2006.02.03 10:31:00 -
[13]
So Kali then???
Not happy about the lack of it.

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Kozak
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Posted - 2006.02.03 22:42:00 -
[14]
It would be nice to get a clear answer from CCP about this.
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Bbllaarrgg
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Posted - 2006.02.03 22:59:00 -
[15]
Originally by: TheKiller8
Originally by: Kozak I don't understand. The Drone Control Module is out, but the skill to use it is not? Why? What is the dumb logic behind that? And how are you supposed to realize the carriers full potential when you can't use Drone Control Modules because the skill isn't out?
This is pretty dumb it seams to me.
Quote: *Meanwhile.. on the Test Server* BH Johnson > Ok guys, RMR hits in 2 weeks.. so we have 14 days to test all the new ships, items, skills and general features for functionality, stability and such. BH Jefferson > rgr BH Nick > rgr BH Johnson > Ok lets do the cool stuff first.. let's test the Titan superweapon *local crowd* > hooray hooray! BH Johnson > Ok here goes *local crowd* > wow that was awesome BH Johnson > omg that thing is sweet BH Nick > Yeah that seems to work pretty good *local crowd* > again again BH Johnson > .. wel.. ok .. one more time
* 14 days later *
BH Johnson > Haha I love this super weapon Oveur > People of Eve, strap yourselfs, RMR hits in 3 hours BH Johnson > oh ****.. its been 2 weeks already? we- we haven't done anything but sit in titans and hammer the super weapon button BH Nick > Don't worry about it mate. We'll just tell the Devs that everything checked out fine. They're competent people so there's only going to be like 1 or 2 bugs in this patch at most anyway.. and even then it's going to be small stuff like typo's and small texture glitches BH Johnson > well ok
*after RMR*
TheKiller8 > Why is my ship flying BACKWARDS
LOL   _________________________
Insert fnord here. |

j0sephine
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Posted - 2006.02.04 05:55:00 -
[16]
"*Meanwhile.. on the Test Server*"
... oh gods; i'd love to see another Killer flash movie made out of that ^,^
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Virtuozzo
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Posted - 2006.02.04 12:42:00 -
[17]
Carrier drone pane (groups): - wing 1, 5 fighters - wing 2, 5 fighters - wing 3, 5 fighters - wing 4, 5 fighters
In gang: - dude 1 - dude 2 - dude 3 - dude 4
Assign one wing per dude in gang. Repeat as necessary.
Oh and yes. The amount of skills as well as capital bpo's CCP just simply forgot while in interim builds on Sisi they were available there is just plainly emberassing. Seriously.
/me wanders off muttering "omfg when is TK8 finally going to make a flash on that for me to vent some steam with"...
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

Wrythern God
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Posted - 2006.02.11 11:04:00 -
[18]
Right guys... Can someone tell me if this skill is available???? Searched most of the regions and no-where to be found...
Also would this skill allow pilots with normal ships (non carriers) to control more than 5 drones?
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Mag's
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Posted - 2006.02.11 11:24:00 -
[19]
Originally by: Wrythern God Right guys... Can someone tell me if this skill is available???? Searched most of the regions and no-where to be found...
Also would this skill allow pilots with normal ships (non carriers) to control more than 5 drones?
No 
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OzaLoni
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Posted - 2006.02.11 14:28:00 -
[20]
OK thats good... I will be expecting my ship back from CCP then. Don't **** me off! I'm running out of places to hide the bodies...
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Ares Helix
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Posted - 2006.02.15 00:39:00 -
[21]
Edited by: Ares Helix on 15/02/2006 00:41:30
Originally by: Mag's
Originally by: Wrythern God Right guys... Can someone tell me if this skill is available???? Searched most of the regions and no-where to be found...
Also would this skill allow pilots with normal ships (non carriers) to control more than 5 drones?
No 
Um, judging by the skill write up in game it would allow for extra drones on non-capitals. As opposed to the write up here: http://www.eve-online.com/itemdatabase/skillsaccessories/skills/drones/24613.asp
If not I say we sue CCP for false advertising! 
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Mag's
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Posted - 2006.02.15 02:05:00 -
[22]
Originally by: Ares Helix Edited by: Ares Helix on 15/02/2006 00:41:30
Originally by: Mag's
Originally by: Wrythern God Right guys... Can someone tell me if this skill is available???? Searched most of the regions and no-where to be found...
Also would this skill allow pilots with normal ships (non carriers) to control more than 5 drones?
No 
Um, judging by the skill write up in game it would allow for extra drones on non-capitals. As opposed to the write up here: http://www.eve-online.com/itemdatabase/skillsaccessories/skills/drones/24613.asp
If not I say we sue CCP for false advertising! 
If you read it correctly, it says 1 extra Drone Control Unit per level.
Drone control units are capital ship mods, just look at the fitting requirements.
powergrid usage 75000 MW
cpu usage 75 tf
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Ares Helix
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Posted - 2006.02.15 03:16:00 -
[23]
If that's true then I am thoroughly unimpressed (I'm not in game & I'm sure the in game description is different...
What is the point of a 375 metre drone bay (ie, dominix) when you can't actually fill it? I'm using 5 Ogres which gets me to 125m less than half of it...
Can you say stupid?
Can I be a Mongoose-Dog? |

Marcus Firehawk
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Posted - 2006.02.15 04:53:00 -
[24]
Edited by: Marcus Firehawk on 15/02/2006 04:54:15
Originally by: Ares Helix If that's true then I am thoroughly unimpressed (I'm not in game & I'm sure the in game description is different...
What is the point of a 375 metre drone bay (ie, dominix) when you can't actually fill it? I'm using 5 Ogres which gets me to 125m less than half of it...
Can you say stupid?
It is the same description in game also.
The point of the large Drone bay on ships like the Domi is so that you can carry multiple types of drones. Like a wave of heavies plus support drones like armor/shield rep drones or webber drones or any of the other specialty drones. Or you could carry multiple waves of heavies to deal different types of damage incase the target is tanked to deal with the damage type of the ogres or as replacements incase your opponent starts destroying your drones you have more to launch and replace it. Just because you can only use 5 at a time doesn't mean you can only carry 5. The more drones you can fit in your drone bay makes you that more flexible to a changing situation.
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Kel Shek
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Posted - 2006.02.15 05:54:00 -
[25]
Originally by: Ares Helix If that's true then I am thoroughly unimpressed (I'm not in game & I'm sure the in game description is different...
What is the point of a 375 metre drone bay (ie, dominix) when you can't actually fill it? I'm using 5 Ogres which gets me to 125m less than half of it...
Can you say stupid?
... soo, the idea of alternate drones, of varying sizes, and damage types, so you can have that whole versatility thing, doesn't occur?
personally I am still feeling half gimped having such a SMALL bay on the dominix. so restricted on what drones to use.
why would you WANT to use ALL your drones at once? as opposed to having extras and alternatives?
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Trevedian
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Posted - 2006.02.15 20:59:00 -
[26]
Yeah CCP, where's the beefy skillz? I want to put my max drone skillz into action!
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Ares Helix
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Posted - 2006.02.16 00:37:00 -
[27]
The idea of using 2 groups of drones (5 HH II's & 5 Ogres) would be ideal.
Even with my Drone interfacing skill maxed, I'm finding that Ogres are LESS effective than Hammerhead I's.
Before you say it, I've also invested heavily in drone Nav & the other skills as well.
Can I be a Mongoose-Dog? |
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