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Flavia Clio
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Posted - 2006.02.02 07:51:00 -
[1]
OK, I thought at one time you could gate jump and not worry about the reset timer. Was this changed? I'm going through a gate and having to wait to cloak.
I get the: Your system is recovering from the last cloak blah, blah, blah...
Is it bugged or were the rules changed in the middle of the game?
Ship: Helios Module: Covert Ops Cloaking Device II |

Jon Hawkes
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Posted - 2006.02.02 08:04:00 -
[2]
From what I recall, the Helios and the Anathema still suffer from this issue. Why only certain ships are unable to recloak after 5 seconds is beyond me...
~Free production, refining and POS resouces site~ |

Flavia Clio
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Posted - 2006.02.02 08:44:00 -
[3]
I was told the following by a very reliable source:
"the reset timer now follows you through a stargate. This was changed due to complications this had with other modules which had recalibration timers."
OK, T2 Cloaked ship, T2 Cvt Ops cloaker, T2 Cvt Ops training, Timer changed because because it interfers with some other mod that has nothing to do with Cvt ops. Why don't I just buy an executioner, the cheapest cloaker I can find, a couple of nanos and have the same thing?
Can I have my training time and ISK back please? |

ObviouslyAnAlt
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Posted - 2006.02.02 08:48:00 -
[4]
executioner can't warp cloaked
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Plexreticle
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Posted - 2006.02.02 08:53:00 -
[5]
Originally by: ObviouslyAnAlt executioner can't warp cloaked
OK, not exactly the same but at least you know what you're getting. I'm glad I didn't have to figure about this lil change the hard way. |

Vishnej
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Posted - 2006.02.02 08:58:00 -
[6]
Edited by: Vishnej on 02/02/2006 08:58:57 Not so bad - as long as it follows your last active cloak in the other system, rather than gatecloak, you can wait off the time during gatecloak. Does make following a fleet somewhat harder, but you already warp much faster than they do.
Industry Demands |

Jon Hawkes
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Posted - 2006.02.02 09:00:00 -
[7]
Edited by: Jon Hawkes on 02/02/2006 09:02:52
Originally by: Flavia Clio
"the reset timer now follows you through a stargate. This was changed due to complications this had with other modules which had recalibration timers."
I bug reported this issue when I first noticed it on the test server pre-RMR release. Tuxford replied to a post I made when this change managed to make it through to Tranquility, stating that he did not think it was intended. However, a week or so later, I recall another Dev (I forget who) mentioning that this was indeed an intended feature, althogh there was no mention of it in the patch notes.
A lot of Covert Ops pilots were rightly concerned that, although this posed no direct rick to them as long as they were aware of it, it meant that if they were scouting for a fleet, it effectively crippled their travel time while they waited in the gate cloak for their own cloaking reactivation time to reset in order to warp away.
Shortly afterwards, TomB announced that instead of restoring the pre-RMR feature whereby the use of jumpgates removed the reactivation delay, all Covert Ops ships would simply be given a reactivation delay of 5 seconds, like the Stealth Bombers. However, it seems that only the Buzzard and Cheetah have this 5 second atttribute at the moment. 
[Edited for paragraphs!] ~Free production, refining and POS resouces site~ |

Plexreticle
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Posted - 2006.02.02 09:06:00 -
[8]
Originally by: Vishnej Edited by: Vishnej on 02/02/2006 08:58:57 Not so bad - as long as it follows your last active cloak in the other system, rather than gatecloak, you can wait off the time during gatecloak. Does make following a fleet somewhat harder, but you already warp much faster than they do.
True, I'm playing with it now. Not so bad for solo travel but it adds a additional steps to stay hidden. Adds a little time also. I just hate these changes where I'm second guessing my equipment. |

Calleb
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Posted - 2006.02.02 10:41:00 -
[9]
I thought i should clear up the fact that their is no problem with the Anathema re-cloaking. As far as i can tell the problem only exists with the helios.
Come to Pimebeka and buy my quality Anathema 
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Mnengli Noiliffe
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Posted - 2006.02.02 13:04:00 -
[10]
Maybe it's a class thing. Note that both Helios and Anathema have much more grid than Cheetah and Buzzard. So perhaps it's their intended drawback. It's a huge one also - it is important to be able to recloack quickly after launching the scan probe and starting Analyze process. 30 seconds is too much to get detected by the safespot person's scanner...
Oh and apparently there are conflicting reports on Anathema, maybe we need more feedback from its pilots...
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Calleb
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Posted - 2006.02.02 14:14:00 -
[11]
Originally by: Mnengli Noiliffe Maybe it's a class thing. Note that both Helios and Anathema have much more grid than Cheetah and Buzzard. So perhaps it's their intended drawback. It's a huge one also - it is important to be able to recloack quickly after launching the scan probe and starting Analyze process. 30 seconds is too much to get detected by the safespot person's scanner...
Oh and apparently there are conflicting reports on Anathema, maybe we need more feedback from its pilots...
Very interesting. As an anathema manufacturer i would like to hear of any pilot who are themselves suffering from a delayed re-cloak problem. Is it due to skills in some cases?. I have covert ops skill lvl 5 and cloaking lvl 4 and have re-tested to make sure, and can confirm a 5 second reactivation on the anathema. This is confirmed in the info screen when in flight. I have also tried on a Helios and can confirm the 30 second re-cloak there, backed up again by the info screen.
Are some pilots trying to get a fast re-cloak time using advanced cloak II? which I dont think will work. I think you need covert ops cloak to get this bonus.
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