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lickspittle

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Posted - 2006.02.13 09:41:00 -
[61]
Edited by: lickspittle on 13/02/2006 09:41:23
Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 12/02/2006 17:36:25 Edited by: Mnengli Noiliffe on 12/02/2006 11:17:38 I managed to do pretty "laboratorial" reproduction steps, using the latest SiSi drones. I have filed the bug report which is named as follows: "Drones Speed Bug with log, screenshots and simple reproduction steps" Client Build is RMR/3881 (which really is 2.10.3881).
Here are the reproduction steps: Two players are acting. First player, P2, and Second player, P2.
Reproduction steps (actual bug report contains more specific info): ---- P1 used a Dominix and 5 Ogre I drones. P2 used a shuttle with some bookmarks in cargo hold. P1 stood still with 0 velocity. P2 orbited P1 at 25 km, its velocity was about 220m/s. P2 jettisoned a bookmark. P1 locked a jetcan P2 jettisoned, then he locked P2, and released 5 Ogre I drones. When P2 was pretty far from his jetcan, P1 ordered his 5 Ogres to attack the jetcan. After the jetcan was destroyed, P1 ordered his drones to engage P2's shuttle. After this command, 3 of Ogres did switch their MWDs on, but 2 others didn't, approaching their shuttle target at their orbiting velocity, which is about 220m/s.
This is clearly visible on the screenshots - while 3 first drones has already reached and destroyed their target, 2 other drones, who traveled much slower, were still several kilometers away from where their target was recently. ----
I don't think that these steps will always work to reproduce a bug, but they did at least once for me, and the logs are provided so I hope this will be enough to catch the sneaky bastard..
This is excellent - concise and detailed in all the right ways. And you submitted it as a bug report and attached logs from when it happened to you. That is ideal, and as soon as I get it and have the time this report will definitely get me looking at the problem (again).
Thank you :)
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
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Mnengli Noiliffe
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Posted - 2006.02.13 09:59:00 -
[62]
Originally by: lickspittle While I appreciate the effort, please be aware that posting 'bug report' posts to this thread and not submitting them through the bug reporting system is nowhere near as effective.
The reason I say this is that the work I do is based upon the defects assigned to me, in the order that Oveur gives them priority. As it is, because no bug reports have made it to me as defects, these problems do not even register on my radar as work approved to be done.
So, please, submit your reports as bug reports through the system provided for it.
Just in case this applies to my above posts, I'd like to inform you that I have submitted the proper bug report using http://bugs.eve-online.com/ page. To that bug report the .zip archive is attached that contains the logserver log and screenshots. The reproduction steps I have posted above are copied from that bug report's text. Note that I have done it at night (a morning in fact) so there was some typos confusing P1 and P2, which I have corrected in the post above, but it's still pretty clear because obviously shuttle can't have its drones due to absence of drone bay...
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lickspittle

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Posted - 2006.02.13 14:34:00 -
[63]
Originally by: Tribunal
step 2
At this point my drones are idel (very important fact) and orbiting my ship so I order them to kill the target 15km away.
step 3
Before the drones reach the target 15km away I order them to attack the target 35km away, thus changing who they are attacking.
step 4
I have to sit here and watch as a majority of my drones are now stuck in orbit speed. The only way to fix the issue is to either order them back to my ship and wait for them to go idel, or allow them to kill something and they pick out their own target.
The problem you describe above is pretty much identical to what I describe in my newly added edit to Runner's first post to this thread.
So, I believe this is now fixed internally. However, it is unlikely to make it out in the Blood update, because it is too late for it now.
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
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Soulita
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Posted - 2006.02.13 18:16:00 -
[64]
Edited by: Soulita on 13/02/2006 18:19:58
Cool to hear progress is made on the drone speed bug 
lickspittle, I have entered the 2 drone bugs I think are missing on the drone bug list as bug reports.
Drone MWD orbit bug (Reference Nr.: 060213-000281)
Drones getting stuck to each other bug (Reference Nr.: 060213-000282)
The bug reports are real short because unfortunatly due to RL I have very little time at the moment. I hope they are still of help - if only in justifying your time to look into the issues.
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BH Runner

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Posted - 2006.02.14 18:01:00 -
[65]
Your have appeared to have filed a petition, two in fact, bug reports are to be filed under the bug reporting section of this website, to be found HERE!
Thanks. ---- Runner BH Lead |
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Soulita
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Posted - 2006.02.14 21:06:00 -
[66]
Originally by: BH Runner Your have appeared to have filed a petition, two in fact, bug reports are to be filed under the bug reporting section of this website, to be found HERE!
Thanks.
Ooops, you are right.
Closed both petitions and filed Bugreports instead.
Bugreport titels are: "Drone MWD orbit bug" and "Drones getting stuck to each other bug"
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Linia
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Posted - 2006.02.14 21:56:00 -
[67]
Originally by: lickspittle The problem you describe above is pretty much identical to what I describe in my newly added edit to Runner's first post to this thread.
So, I believe this is now fixed internally. However, it is unlikely to make it out in the Blood update, because it is too late for it now.
All I can say now is GREAT WORK!
You now have gotten the 2 most ebil drone mistakes fixed and that is really gonna help the droneusers play normally again. Thank you for showing me that CCP really do care about drone users  Thx CCP, this will make the game SO much better <3
*Mistakes is Drones Going Rouge and Drone Speed*
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WizEye
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Posted - 2006.02.14 22:22:00 -
[68]
I will tatoo "CCP" on my arse if you fix speed and humping drones :D -----------------------
HELP US FIX DRONES, POST HERE!!! SIGN HERE |

Kage Getsu
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Posted - 2006.02.14 23:26:00 -
[69]
Edited by: Kage Getsu on 14/02/2006 23:33:20
Originally by: lickspittle
Originally by: Kage Getsu "3. Drone speed Specific instances of exactly when this happens with logfiles required."
All the time? I don't know what logs are needed to show the messed up speed that happens every time drones select a new target. It's so easy to reproduce and happens without fail.
There are too many posts in this thread which make claims like this, which as far as I can tell, are just wild speculation. Unfortunately the bug reports on this and their reproducibility cases have proved equally unhelpful.
If a client-side log were provided with a detailed, clearly written description of exactly what happened and what the player chose to do, and that at given points the drones exhibited the problematic behaviour -- it would be ideal for fixing this bug.
I had a defect with a reproducibility case which pretty much matched the descriptions of the problem given in this thread, the problem is that, looking at the server-side logs, some of the drones used their MWD and the others were already too close to bother. This is the reason it has not been fixed, because I cannot reproduce it, and a better reason has not come along to make it worth my time to look into it again.
If this is to be fixed, I need either of these..
The king of well written reproducibility cases -- one so good that I can just look at it and see that it is believable enough to justify another look, which should include:
- Proper english sentences, well spelt. Nothing says or has shown to prove defect worthlessness and ambiguity like bad writing.
- Exact type names. For the ship you are flying, the types of drones that you are using.
- The type names of the targets, which are likely to be NPCs (or if you can contrive a situation with static objects that don't attack back and do not move, even better)
- A description of each action taken by the player including the distances of the drones at each step from their targets.
- At each point in the action description where the drones did not use their MWD, note it and explain how you could tell and why you thought they should.
Or, a client-side log accompanied by a clear description of the actions taken by the player with the drones, including notes on when the drones didn't do what they were supposed to when they should have and why you think you are justified in believing this.
I was told that the developers play this game. I don't think that is true. And if they do, they do not use drones. Maybe if you use them you'll have all the logs you need.
Edit: But let me humor you a bit.
Ship: Raven Drones: Hobgoblin I Each action taken to reproduce problem:
Lock on an NPC frigate. Order drones to attack target. Drones fly to the target at MWD speed and attack it. Target is destroyed. Immediately order drones to attack another NPC frigate. Drones really slowly fly over to the next target, no matter what the range is. I guess they're unionized or something, because they think they need to take a break after every job.
The above steps reproduce the problem for me every time. Every time. Out of hundreds of missions I've done. Don't tell me you don't operate your drones in a similar manner. I thought that's how they're supposed to be used.
I can fix the problem by ordering them to return and orbit, then ordering them to attack after they start orbiting me again. That also works every time. I'd prefer it if I didn't have to take that step. _________________________________________________________
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Tribunal
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Posted - 2006.02.15 08:54:00 -
[70]
Originally by: Kage Getsu
I was told that the developers play this game. I don't think that is true. And if they do, they do not use drones. Maybe if you use them you'll have all the logs you need.
Edit: But here's a bug report about my particular problem, which is similar to what my friends have.
Ship: Raven Drones: Hobgoblin I x5 Each action taken to reproduce problem:
Lock on an NPC frigate. Order drones to attack target. Drones fly to the target at MWD speed and attack it. Target is destroyed. Immediately order drones to attack another NPC frigate. Drones really slowly fly over to the next target, no matter what the range is. I guess they're unionized or something, because they think they need to take a break after every job.
The above steps reproduce the problem for me every time. Every time. Out of hundreds of missions I've done. I thought that's how they're supposed to be used, but if you know of a better way to order them that doesn't cause them to break, I would appreciate it.
I can fix the problem by ordering them to return and orbit, then ordering them to attack after they start orbiting me again. That also works every time. I'd prefer it if I didn't have to take that step.
Did you read the entire thread? This issue has already been talked about and the bug is being investigated.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Mnengli Noiliffe
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Posted - 2006.02.15 09:42:00 -
[71]
Originally by: Linia
You now have gotten the 2 most ebil drone mistakes fixed and that is really gonna help the droneusers play normally again.
not exactly .. don't forget those light drones orbiting at MWD speed, this makes them useless since they can't hit anything
Quote: Thank you for showing me that CCP really do care about drone users 
yeah sure, now prey they don't nerf them to bits to compensate :)
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Madboy
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Posted - 2006.02.15 12:28:00 -
[72]
Edited by: Madboy on 15/02/2006 12:28:49
Originally by: Kage Getsu
Ship: Raven Drones: Hobgoblin I x5 Each action taken to reproduce problem:
Lock on an NPC frigate. Order drones to attack target. Drones fly to the target at MWD speed and attack it. Target is destroyed. Immediately order drones to attack another NPC frigate. Drones really slowly fly over to the next target, no matter what the range is. I guess they're unionized or something, because they think they need to take a break after every job.
The above steps reproduce the problem for me every time. Every time. Out of hundreds of missions I've done. I thought that's how they're supposed to be used, but if you know of a better way to order them that doesn't cause them to break, I would appreciate it.
I can fix the problem by ordering them to return and orbit, then ordering them to attack after they start orbiting me again. That also works every time. I'd prefer it if I didn't have to take that step.
Yep, thats the bug that annoys me the most and it happens to me everytime I use drones in the part of 0.0 space I npc in.
But, here is a little extra information.
I truely believe that this problem relates to some form of lag because it seems to effect people who get a bit of latency playing the game.
So, the devs might not be seeing it because they have a low latency but us real people experience it day to day since we have quite a bit of latency.
Anyways, thats my theory and it's based on just some observations on how the drones behave when things are running more smoother then usual on occasions. - MadBoy
BTW: My drone boat is a Dominix with 5 Wasp I's.
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lickspittle

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Posted - 2006.02.15 13:13:00 -
[73]
Originally by: Kage Getsu
Edit: But here's a bug report about my particular problem, which is similar to what my friends have.
This sounds pretty much like the same problem that the last fix I posted about addressed. In fact, the fix has gone out to Singularity since I made that post.
Feel free to log on there and confirm that this particular bug is fixed to your satisfaction.
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
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Kage Getsu
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Posted - 2006.02.15 13:42:00 -
[74]
Originally by: lickspittle
Originally by: Kage Getsu
Edit: But here's a bug report about my particular problem, which is similar to what my friends have.
This sounds pretty much like the same problem that the last fix I posted about addressed. In fact, the fix has gone out to Singularity since I made that post.
Feel free to log on there and confirm that this particular bug is fixed to your satisfaction.
Thanks. I'll take your word for it. Looking forward to it on the live server. _________________________________________________________
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Tr8r
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Posted - 2006.02.15 14:31:00 -
[75]
Return doesnt work well when moving (away from drones) - no matter if they can follow at the given speed or not. They will get closer and slow down just before getting into range. When you slow down, they slowdown even more. When ship has come to a halt, they will approach at a speed between 3 and 6 m/s. Sometimes some make it right to the bay and only some show the above behaviour.
Has this bug been submitted? As this is exactly what annoys me the most about drones, if it has not been submitted i will submitt it with all the relevant supporting files as nesescary. [URL=http://imageshack.us][/URL] |

Phyra
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Posted - 2006.02.16 01:18:00 -
[76]
Not yet by me...I hope that's already known and under point 4 "still faulty return to drone bay".
You guys know about that? If not I'll be happy to send you a BR.
Phyra
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WizEye
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Posted - 2006.02.16 01:21:00 -
[77]
the return to drone bay buy is relatively hard to reproducde on a constant rate. It's very random.
I'd say about 3/5 times a set of 5 well spread heavy drones on a dominix, after attacking a NPC, return to the bay effectively, the remaining times there's 1 or even 2 still flying outside of the ship, and need to be recalled a 2nd time before they jump into the drone bay. -----------------------
HELP US FIX DRONES, POST HERE!!! SIGN HERE |

Mnengli Noiliffe
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Posted - 2006.02.16 07:33:00 -
[78]
It might be fixed on test, I don't remember this problem when playing there last time. But maybe I was lucky.
Oh and do people even read what they are replying to I wonder? On teh 1st page of this topic there is the list of known problems. Return to drone bay is among the KNOWN ISSUES which means that it is being fixed. Why post it 10 more times...
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WizEye
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Posted - 2006.02.16 17:22:00 -
[79]
Edited by: WizEye on 16/02/2006 17:23:20
Originally by: Mnengli Noiliffe It might be fixed on test, I don't remember this problem when playing there last time. But maybe I was lucky.
Oh and do people even read what they are replying to I wonder? On teh 1st page of this topic there is the list of known problems. Return to drone bay is among the KNOWN ISSUES which means that it is being fixed. Why post it 10 more times...
Help CCP with more details and additional descriptions of the problem.
Being aware of a problem doesn't mean a way to solve it was found. -----------------------
HELP US FIX DRONES, POST HERE!!! SIGN HERE |

Soulita
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Posted - 2006.02.19 00:03:00 -
[80]
lickspittle, didnt have a chance to fly my dom lately, but tried some med drones.
they seem to work superb. didnt get any bugs at all on them yet.
once i have time to take the dom for a spin i ll post again and say how things are working there.
anyways thx for working on the drones 
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Soulita
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Posted - 2006.02.20 09:45:00 -
[81]
Edited by: Soulita on 20/02/2006 09:56:54 Edited by: Soulita on 20/02/2006 09:49:38
Tested out light drones again yesterday. (Server was TQ, Drones were Hobgoblins II, Ship used was dominix, Targets were Serpentis 30k NPC frigs)
They still have the MWD orbit problem.
I have a possible explanation now of why this problem happens:
When checking out the med drones (Hammerheads) I watched them aproach their target at MWD speed. When reaching their target they would often go into orbit around it still using MWD. After orbiting it once or so they diabled MWD and orbited at orbit speed.
The light (fast) drones behave the same in general, with the difference they (often) dont disable their MWD when in orbit. I could imagine the reason being the velocity they have increases their orbit distance so much that they maintain MWD enabled due to the distance to their target (thinking they need to get closer). While maintaining MWD orbit their orbit distance never decreases to a point where they would switch to normal orbit speed.
Of course this is just an educated guess, but if the light drones have the same flight behaviour programming as the meds it seems a likely explanation.
PS.: Will give you an update on the heavy drones in a few days.
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BH Runner

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Posted - 2006.02.22 18:37:00 -
[82]
The patch has not arrived on the TQ server.
If you wish to test the fixes that have been generated, please use the test server.
---- Runner BH Lead |
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Selak Zorander
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Posted - 2006.02.23 15:16:00 -
[83]
I got a question in terms of fighters.
What skills are suposed to affect fighter stats like damage, hitpoints, speed, and what not.
Currently, the fighter skill gives them 20% damage per lvl, and the Gallante carrier gives them 10% damage per lvl but no other skill affects them.
Drone Interfacing (which is required to lvl 5 to train for fighters) does not seem to affect the fighters damage on TQ at all.
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lasarith
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Posted - 2006.02.24 13:46:00 -
[84]
Edited by: lasarith on 24/02/2006 13:46:30 cargo contianers are not the enemy -so thier no need for drones to attack them unless ordered to do so,
like -.... uh ... are you sure you whant us to attack said cargo container boss ?!!!
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Cassandra Thann
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Posted - 2006.02.24 21:05:00 -
[85]
I think I stumbled on to some thing, but could not find any thing similar on the forum. Might as well post in here.
Situation: When I launch my drones in to space the are idle and orbit around my ship. The seem to enter some type of guard mode as the orbit my ship. When hostiles come in to range and act aggrassive towards me the drones act and intercept the target to destory it.
Once all enemies are killed or out of range the return back to orbit and return to guard mode. (or so it seems)
But would I launch my drones in to space and give them the return to orbit command before any combat took place (or during and even after) the no longer seem return to this guard mode. The no longer attack targets unless orderd to attack.
Could any one reproduce this and confirm what i've encounterd? Or fill me on on info that I am unaware of, what would explain the behavior of the drones I encounter?
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Madboy
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Posted - 2006.02.25 11:38:00 -
[86]
Here is a question about Fighters.
Do fighters distinguish being the target their are assigned to follow n your gang and the target they are assigned to attack?
I ask this because I have heard that currently fighters follow the targets their attacking into warp and can not be stopped from doing this.
Is this intended if it is true? - MadBoy
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Gabriel Karade
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Posted - 2006.02.26 16:05:00 -
[87]
The bug with drone navigation computers adding to the drone orbit speed as well as MWD speed (see page 1) is still on Sisi...I've bug reported it twice now 
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on"
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Mnengli Noiliffe
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Posted - 2006.02.26 19:02:00 -
[88]
DNC doesn't add to orbit speed, but light drones are bugged - they don't switch off their mwd when starting orbiting. That is, sometimes they orbit at mwd speed.
Yes this has most chances to occur with drone nav. comp. So I wanted to reproduce. DNCs are not seeded. I flown to buy them or at least their bpos. On my way I stumbled across the system that is impossible to cross because it loads for 15 minutes without visible progress. OK will go other way. Bah now I am stuck with another system, now I can't even enter game, with usual stuck symptoms .. enough bughunting for today I guess.
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Gabriel Karade
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Posted - 2006.02.27 08:58:00 -
[89]
Originally by: Mnengli Noiliffe DNC doesn't add to orbit speed, but light drones are bugged - they don't switch off their mwd when starting orbiting. That is, sometimes they orbit at mwd speed.
Yes this has most chances to occur with drone nav. comp. So I wanted to reproduce. DNCs are not seeded. I flown to buy them or at least their bpos. On my way I stumbled across the system that is impossible to cross because it loads for 15 minutes without visible progress. OK will go other way. Bah now I am stuck with another system, now I can't even enter game, with usual stuck symptoms .. enough bughunting for today I guess.
Sorry but you are totally incorrect on this one. With four drone navigation computers on a Dominix I have Ogre II's orbiting my ship at 805m/sec, I sent screen shots of this with the last bug-report.....
I've used Drone Navigation Computers on TQ and they are fine, but on Sisi they boost the Orbit speed in addition to MWD speed. Oh well, something else that used to work that will now be broken after Tuesday...
- Office Linebacker -
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Gabriel Karade
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Posted - 2006.02.27 23:14:00 -
[90]
Just to Confirm...
Same Dominix setup on TQ, four Drone navigation Computers: Drone orbit speed 291 m/sec (overview)
On Sisi those Ogres orbit at 805 m/sec meaning they severely mess up their own tracking...

- Office Linebacker -
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