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VaderDSL
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Posted - 2006.02.14 16:50:00 -
[31]
Good setup :)
I use in lvl 3 missions
5 x Tech 2 Heavy Launchers 2 x 150 mm Prototype Railguns
1 x Medium tech 2 Shield Booster 2 x Active Tech 2 Hardeners 2 x Phased Navigation Target Painters
3 x Tech 2 Power Diagnostic Systems 1 x Ballistic Control Unit
May I offer one piece of advice from my many months of using a Ferox? The cheap hardwiring implants are very useful, there are shield capacity and shield recharge ones (for 3%) which is a nice cheap upgrade imo :)
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Brackun
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Posted - 2006.02.16 13:35:00 -
[32]
Edited by: Brackun on 16/02/2006 13:36:23 In reply to "?
I don't see the similarities between his setup and my setup. He's using a different weapon setup and the difference between PDS and SPR in the low slots is TREMENDOUS. You can't even compare the tanking ability between the two, as one gives +40% shield recharge and the other gives like +15%.
Besides the fact that I've never even read that thread before, so how could I possibly be stealing his setup? Kind of rude for you to even say that if you ask me"
Almost exactly the same setups, only difference is his heavy missile launchers are a weaker named version of yours and you stick two pointless turrets on.
He'd already suggested adding shield power relays into the low slots aswell.
Not that this is at all constructive, nice setup all the same...
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Serin Nadiir
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Posted - 2006.02.16 15:08:00 -
[33]
Originally by: Brackun Edited by: Brackun on 16/02/2006 13:36:23 In reply to "?
I don't see the similarities between his setup and my setup. He's using a different weapon setup and the difference between PDS and SPR in the low slots is TREMENDOUS. You can't even compare the tanking ability between the two, as one gives +40% shield recharge and the other gives like +15%.
Besides the fact that I've never even read that thread before, so how could I possibly be stealing his setup? Kind of rude for you to even say that if you ask me"
Almost exactly the same setups, only difference is his heavy missile launchers are a weaker named version of yours and you stick two pointless turrets on.
He'd already suggested adding shield power relays into the low slots aswell.
Not that this is at all constructive, nice setup all the same...
Gee, two people setup the same ship similarly for similar roles... Conspiracy! What was the point of posting this? There are hundreds of redundaunt setups in the forums already. I'm fairly confident they were all developed independently. Pointing out that two ferox setups are only similar when the ship is easily the most frequently posted setup is especially useless. Well done.
I've got a question about the setup though. How badly does using T1 Extenders instead of T2 cripple the tanking ability? I've got the numbers but in terms of spawns I don't have the experience. What can it still take and what does it have to run away from?
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Jaddor
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Posted - 2006.02.16 15:17:00 -
[34]
I use basicaly the same set up (all T1, I'm a noob) and it works great BUT how can you live without an AB?
Ferox is painfully slow with an AB, without one its like flying a badger.
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Jamius
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Posted - 2006.02.16 15:18:00 -
[35]
Nice wee setup OP.
I use my Ferox for 0.0 ratting and it does the business quite nicely. I have been tempted to set the Raven up instead but have had no need to. I use an active/passive tank but might take a wee look at your full passive setup. My setup, out of interest, is as follows (I have BC level 5 :))
Hi:
5 x T2 Heavies 2 x Heavy Beam Laser (named of some sort, can't remember)
I use the heavy lasers as it saves carrying other ammo (I only need 1 type of missile for the rats I hunt) plus em is the best damage for the rats too.
Mid:
2 x Large Shield Ex II's 1 x EM hardener 1 x med shield booster II 1 x 10mn named AB (might change this for a webber as rarely need the ab and the lasers miss pesky frigs at close range)
Low:
3 x BCU II 1 x named Power diag (needs to be named as all bar 1cpu used up after it's fitted)
This setup gives me all the tank I have ever needed for BS spawns plus does mighty good damage too. I can run the lasers and shield booster almost indefinetely and if cap gets a little low and I need the boost I switch off the lasers (which do minimal damage compared to the launchers anyway).
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Jaddor
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Posted - 2006.02.16 15:21:00 -
[36]
Originally by: Serin Nadiir
I've got a question about the setup though. How badly does using T1 Extenders instead of T2 cripple the tanking ability? I've got the numbers but in terms of spawns I don't have the experience. What can it still take and what does it have to run away from?
You can handle up to a 700kish BS without it breaking your tank using t1's. Odds are though if your skill levels are at that level, you won't be able to break its tank either. I'm only using T1 stuff and find I have no issue doing any level 3 mission solo. Getting the raw dps though, with those newbie skills on the other hand to break a BS tank is a lot harder.
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Taerenius
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Posted - 2006.02.17 17:25:00 -
[37]
Originally by: Jaddor I use basicaly the same set up (all T1, I'm a noob) and it works great BUT how can you live without an AB?
Ferox is painfully slow with an AB, without one its like flying a badger.
I don't have to have speed...its not like im trying to outmaneuver other ships... I simply lob towards loot cans as im shooting the next rat...with battleships by the time i am nearing killing them they're orbitting me at 11km anyway, and then i just fly towards their can while im shooting the next battleship. I almost never loot frig cans and i only loot cruiser cans if I'm closeby (until I put the tractor beam on).
As far as using T1 extenders, depending on what you're fighting it could be detrimental. Non-named T1 extenders are what, 600hp less than the T2 version? Thats 1800hp less total, which is going to affect your shield recharge by quite a bit.
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Neo Nirvana
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Posted - 2006.03.02 21:17:00 -
[38]
Hi,many thanks for the detailed and easily understood setup it is exactly what I have been looking for my Ferox, can't wait to try it out (whenever the damn server gets back up that is)
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ZeroCool3276
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Posted - 2006.03.04 16:35:00 -
[39]
Edited by: ZeroCool3276 on 04/03/2006 16:44:56 Couple of questions on the setup that you are using
Originally by: Jamius Edited by: Jamius on 16/02/2006 15:32:42 Nice wee setup OP.
I use my Ferox for 0.0 ratting and it does the business quite nicely. I have been tempted to set the Raven up instead but have had no need to. I use an active/passive tank but might take a wee look at your full passive setup. My setup, out of interest, is as follows (I have BC level 5 :))
Hi:
5 x T2 Heavies 2 x Heavy Beam Laser (named of some sort, can't remember)
I use the heavy lasers as it saves carrying other ammo (I only need 1 type of missile for the rats I hunt) plus em is the best damage for the rats too.
Mid:
2 x Large Shield Ex II's 1 x EM hardener 1 x med shield booster II 1 x 10mn named AB (might change this for a webber as rarely need the ab (have an alt in a sigil for loot collention)and the lasers miss pesky frigs at close range but damage them OK when they hit to allow the missiles to take care of the bigger targets)
Low:
3 x BCU II 1 x named Power diag (needs to be named as all bar 1cpu used up after it's fitted)
This setup gives me all the tank I have ever needed for BS spawns plus does mighty good damage too. I can run the lasers and shield booster almost indefinetely and if cap gets a little low and I need the boost I switch off the lasers (which do minimal damage compared to the launchers anyway and are more a luxury than a necessity).
I'm a little frightened about just passive tanking because I have never attempted it before. Right now I am just trying to take a little bit of everybody and form my own conclusion by mixing and matching, but it seems like you have kind of mixed and matched yourself.
How fast do your shields recharge? How close are you to full cpu and full powergrid? Has any ship ever drained you shield or cap before? Does anyone beleive that this is a better setup than completely passive or active?
Thanks for help ZeroCool3276
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Ghoest
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Posted - 2006.03.04 16:55:00 -
[40]
The OPs set up is a good low skill set up.
With better skills though you will survive just a well and put out more damage using 5 250s, an active shield boost and of course T2 equipment.
Wherever you went - here you are.
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Tyler Lowe
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Posted - 2006.03.04 20:26:00 -
[41]
Great setup, and one extremely close to one of my builds for the Ferox.
I had previously used this setup: 5x XR3200 heavy missle 1x Prototype Cloak 1x Medium Diminishing Power Destabilizer
3x tech II large shield extender 1x passive npc specific shield resistance amp 1x passive npc specific shield resistance amp
4x Type D shield power relay
While this setup was extremely efficient at NPCing in empire low sec, it could not break the tanks on NPC battleships once I started hunting in 0.0, so the anti pirate stuff (cloak, energy destab) had to go in favor of higher damage output.
My new build uses an active hardener, and fairs quite well up to single spawns of 1.75 million ISK bounty NPC's, but features an active shield tank.
5x XR3200 heavy launchers 2x 720mm prototype (I started in a Cyclone so I had more skill with projectile than hybrids, and cap use is zero)
1x Medium Shield boost II 1x Shield boost amplifier 1x NPC specific active hardener 1x NPC spefic active hardener 1x large shield extender II
2x Power Diagnostic System II 2x Ballistic Control Unit II
After reading the OP's setup, I may try some hybrid passive regen/ active boost tanks and see how that works out. Likely substituing the amp for an additional extender and seeing how the additional free regen matches up to the amplifier.
For the people wondering "why not rails?"
1. By using missiles, you free a tremendous amount of powergrid for use in your mids, and in order to set a passive tank engine up, you'll need it for the large shield extenders.
2. A purely passive tank has another advantage in that it is Nosferatu proof. Missles require zero cap activation to fire, which maintains this advantage nicely (and there are NPC's that use Nos).
3. Any range bonus on the rails that pushes their max falloff past your missle range is of very limited usefulness.
4. If you are relatively new, and want to stay within the Caldari ships, your next stop is probably a Raven, which you will want to mount with either cruise or torps. By using a Ferox setup which favors missles, you can see immediate gain to your offense, trianing up skills such as guided missle precision, and warheadupgrades, allow with all of the basic missile skills, which will directly benefit your offensive capabilities in the Raven, rather than getting sidetracked into turret skills.
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vylana
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Posted - 2006.03.05 00:00:00 -
[42]
I've recently been experimenting a bit with a Ferox as well. I really like the whole passive tanking thing, but I wanted to see if you could tank even better than that by doing a combination of passive and active...
Med Slots:
3x Tech 2 large shield extenders 1x Tech 2 invulnerability field 1x Tech 2 medium shield booster
Low Slots:
4x PDU 2
With the 4x PDU 2's and some decent skills, your capacitor is large enough and charges fast enough that you can continuously run the medium shield booster along with the the invulnerability field. At the same time, you retain almost the entire passive tanking capability of the OP's setup (though without the BCUs for offense).
The point is your regening significantly more shield than you could either with a pure passive or pure active setup. Not the best for offense... but if you really wanna tank a lot of damage it could be good. Thoughts?
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Taerenius
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Posted - 2006.03.05 00:52:00 -
[43]
Edited by: Taerenius on 05/03/2006 00:52:47
Originally by: vylana I've recently been experimenting a bit with a Ferox as well. I really like the whole passive tanking thing, but I wanted to see if you could tank even better than that by doing a combination of passive and active...
Med Slots:
3x Tech 2 large shield extenders 1x Tech 2 invulnerability field 1x Tech 2 medium shield booster
Low Slots:
4x PDU 2
With the 4x PDU 2's and some decent skills, your capacitor is large enough and charges fast enough that you can continuously run the medium shield booster along with the the invulnerability field. At the same time, you retain almost the entire passive tanking capability of the OP's setup (though without the BCUs for offense).
The point is your regening significantly more shield than you could either with a pure passive or pure active setup. Not the best for offense... but if you really wanna tank a lot of damage it could be good. Thoughts?
Well thats a nice thought, but using active hardeners is already bordering on a passive/active mix, adding a shield booster just makes it a pure active setup. Just having shield extenders doesn't make the setup passive, and neither do PDS's as most people fit PDS anyway :)
That said, that will work great for tanking but you will be doing horrible damage unfortunately. Need at least one T2 BCS if using missiles or a mag stab II if using rails. Preferably 2 :)
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Bikodahan Nikudari
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Posted - 2006.03.07 22:45:00 -
[44]
I would like to use your setup as it sounds really good but when I use things like www.eve-tanking.com to test how well the ferox would tank, using the exact setup you've given and taking into consideration the skill lvls you say you have, the ferox fails miserably at tanking against a triple 1.4 mil BS spawns though you say it tanks really well. Or do you just destroy them before they have a chance of breaking your tank?
I'm just saying this because I really want to use your setup but maths says you're lying. Am I just using the spreadsheet incorrectly? Could you please just check and let me know so that I don't invest in something that isn't true.
Much appreciated.
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Cryptika
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Posted - 2006.03.12 16:13:00 -
[45]
Hi all
When trying the op's setup i can fit everything. Except all the medslots i cant find the pg or the cpu to fit the extenders or the hardeners.Btw i am using Quickfit.Am i missing something ?
Fly safe
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Cryptika
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Posted - 2006.03.12 22:37:00 -
[46]
Anyone knows?
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Lache Malaxoru
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Posted - 2006.03.12 22:54:00 -
[47]
Well, the setup is very good for tanking. I am currently using the same setup ideea but with tech 1 gear. So it is like this:
5 heavy launchers 1*specific hardner, 1*invulnera (will switch soon), 3*large shield extenders 2*bcu, 2*shield recharger thingys
I have one problem tho, I lack a lot in damage. I am ratting guristas atm, and I find the 650k and upper BSs rather touhg. I mean, tank is ok, adn they fall, but it takes quite a while.
How much of a difference would it be if I use tech II gear ? BCU II adn better launchers ?
Anyone for a comparison ?
************************************ CaldariFTW. Caldari Prime shall be ours you damn cheese lovers Gallente scum. |

Taerenius
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Posted - 2006.03.15 03:09:00 -
[48]
Originally by: Cryptika Hi all
When trying the op's setup i can fit everything. Except all the medslots i cant find the pg or the cpu to fit the extenders or the hardeners.Btw i am using Quickfit.Am i missing something ?
Fly safe
Are your skills high enough? You really need engineering 4 and electronics 4 to fit everything. And you'll also need Shield Upgrades 4 which lets you use the T2 extenders and also reduces their PG consumption by 20% I believe.
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Taerenius
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Posted - 2006.03.15 03:09:00 -
[49]
Originally by: Bikodahan Nikudari I would like to use your setup as it sounds really good but when I use things like www.eve-tanking.com to test how well the ferox would tank, using the exact setup you've given and taking into consideration the skill lvls you say you have, the ferox fails miserably at tanking against a triple 1.4 mil BS spawns though you say it tanks really well. Or do you just destroy them before they have a chance of breaking your tank?
I'm just saying this because I really want to use your setup but maths says you're lying. Am I just using the spreadsheet incorrectly? Could you please just check and let me know so that I don't invest in something that isn't true.
Much appreciated.
Never used a shield tanking spreadsheet before. You did put in the ferox resist bonuses right? And the right skill levels? All I can tell you is I've been using the Ferox in 0.0 for a long time now and its amazing what it can do. I've started recently using a Raven which tanks well also, with 2 heavy nos the raven will tank better/longer than the Ferox, but without the Heavy nos the ferox tanks better.
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Malthros Zenobia
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Posted - 2006.03.15 07:42:00 -
[50]
Originally by: Taerenius The current setup I have is the following:
Your setup's like mine only I have T2 heavies, and a 250/125 for my rails, which i've never bothered to change because I don't use them that much atm. A 200 and tractor beam would probably be good.
How much do you hit hulls for atm that you're taking down 1.1mil BSes? With 2 T2 BCUs I can hit around 242 per heavy, and refire is just 7.27 atm, with heavy spec only at 4, so it should be around 7 once it's lvl 4, maybe less. Would be interesting to find what I can take down*.
I'm guessing you normally use a kin and therm for hardeners though? I've found that if you managed to start with range, having 2 kin hardeners works like a dream because most stuff will die before they get you into rail range, and the stuff that gets close (frigs mainly, and some cruisers), die fast enough to not matter, and when you have that huge nearly BS-sized sig due to extenders, having some 8%% kin resist or so can be very nice, since torps seem to only do around 40-50dmg then, and the passive tank regen can handle that easily.
*Excluding a lucky Dread Guristas BS(4.5mil bounty) that spawned in a lvl 4 I was doing, and decided he wasn't going to tank, at all.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Sin SoLeXX
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Posted - 2006.03.16 19:33:00 -
[51]
Hi. I'm wondering what to do about my setup, being that I do not believe I have the damage output to destroy a number of NPC BSs. my current setup is:
Hi- 5x 'Malkuth' Heavies 1x Med Smartbomb (for use against drones) 1x Tractor Beam
Med- 1x Large Shield Booster (named, but forgot which) 1x Invuln I 3x Large Shield Extender (azotropic)
low- 2x BCU 2x PDS
Any ideas on what I should change?
Thanks
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Malthros Zenobia
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Posted - 2006.03.16 22:20:00 -
[52]
Originally by: Sin SoLeXX Hi. I'm wondering what to do about my setup, being that I do not believe I have the damage output to destroy a number of NPC BSs. my current setup is:
Hi- 5x 'Malkuth' Heavies 1x Med Smartbomb (for use against drones) 1x Tractor Beam
Med- 1x Large Shield Booster (named, but forgot which) 1x Invuln I 3x Large Shield Extender (azotropic)
low- 2x BCU 2x PDS
Any ideas on what I should change?
Thanks
I'd say drop the booster for a 2nd hardener, and swap the PDS for shield relays for much better shield regen. Even horrid cap recharge is ok when you use missiles.
Get better named launchers for better rof/dps, t2 if possible.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Linavin
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Posted - 2006.03.17 00:12:00 -
[53]
Actually the 2x invulns might be a bit better than just 2x actives, but only for angels. On average angels do mostly exp, about equal amounts of em and kinetic, and a negligable amount of thermal. Since angels actually do a noticeable amount of em, the extra resistance from 2 invulns may be the better choice, giving you ~50% em resist instead of the 20% you would get from BC 4, along with good resistances to kin and exp. ---
Originally by: Sarmaul nm, that says lub not lube
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Kla'strit
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Posted - 2006.03.17 00:38:00 -
[54]
Originally by: Arakasai
So, if you are doing 3 specific independant hardeners then 3x invul is better. However, usually you are hardening against 2 types of damage and using 3 hardeners against 2 types of damage would likely be: 2x Thermal, 1xKinetic ... in this case it is usually better to do this than 3x Invul.
dont you get fuxxored for using the hardeners for the same resistance? 
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Sentani
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Posted - 2006.03.17 00:49:00 -
[55]
i just did that setup in quickfitt and i found some things
trading one of the SPRs for a diag2 loses you 5hp/s but you gain 2x 250s and 4cap/s and 565 sheild hp
seems like a fair sacrefise to me  ____________________________________________________________
The Eris Goes Straight to your Head.  |

Malthros Zenobia
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Posted - 2006.03.17 06:16:00 -
[56]
Originally by: Kla'strit
Originally by: Arakasai
So, if you are doing 3 specific independant hardeners then 3x invul is better. However, usually you are hardening against 2 types of damage and using 3 hardeners against 2 types of damage would likely be: 2x Thermal, 1xKinetic ... in this case it is usually better to do this than 3x Invul.
dont you get fuxxored for using the hardeners for the same resistance? 
You get 50% off your base resistance, then 50% off the already modded resistance basicly giving a 75% dmg decrease. I'll tell you right now that having swapped from 1 kin 1 therm to 2 kin for lvl 4 missions has probably saved my Ferox's ass a few times.
Think of it like this:
Enemy does say, 80% kin, 20%therm, 1 of each drops it to 40% and 10% of normal dmg, for a 50
2 kin would drop it to 20% and 20% for only 40%.
Yes, my explaination is rather bad, but I swear that my Ferox survives guristas fights much better with 2 kin than a kin/therm (because of the heavy missile damage mainly).
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Cryptika
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Posted - 2006.03.19 07:45:00 -
[57]
Hey friends
Still cant get the setup even with 2 power diagnostics in the lows instead of the shield relays.i tried setting the engineering skills and electroncics and the shield upgrade skills all to 4.still i run short of both pg and cpu. i have no idea what i am missing here.a skill list which is relevant to this setup would be relevant thx
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M3ta7h3ad
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Posted - 2006.03.19 10:13:00 -
[58]
Similar setup here. Except may actually change to shield relays after viewing yours.
I go with 3 250mm rails, 2heavies and 2 lights. Keep meaning to change to 5 heavies however :) just never got around to it.
Tanking wise, so long as the target is doing EM or therm damage (my hardners..) I can tank a raven for long enough time to get to a gate and through with 25% shields left.
The only downside is that I am plinking at the Battleships with heavy missiles. Need to train up tech 2 I think.
Oh and as for breaking a 1.1mil bs tank. I've done it in a caracal, just it took an entire cargo hold full of missiles, and the frigate supports respawned 3 times in the time it took me to take down the one BS. Had an active setup on that ship. Its doable (the NPC seems to give up after 30 minutes and turns his tank off) but it takes forever. ----- Memorable Quotes <Jarltan Dimtras> OH MY GOD MY GF IS A DUDE |

Halada
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Posted - 2006.03.19 12:02:00 -
[59]
People don't seem to understand the Ferox was born to passive tank. Having the BC skill at IV will bring crazy resistances (in the 75% range) , comparable with T2 Ships.
With good missile skills (missile launcher operations at V, and all the rest being rapid launch, missile bombardment, missile guided precision,warhead upgrades,heavy missiles at least at III) you will kill ships really fast. Of course the Raven is a much better ship for ratting, but considering its price is 4-5 times more the one of a Ferox, those in need of cash will appreciate it.
You can also use 1xBCU2 and 3xShield Power relays if it doesnt cut it with only two, like I said, with good missile skils you'll pwn anyway. It might get longer to get through the tank of the rat, but you'll last much longer too.
If not really nice setups. Since I rat in 0.0 I prefer having two medium nos on, in the event I get jumped by a ceptor, if you nos them to death they'll die if they don't get the frack out of there. 
My ''All you want to know about mining'' Guide |

DrElJefeMD
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Posted - 2006.03.25 16:29:00 -
[60]
Sorry for being such a noob, but it seems from my limited experience that even though the title of this thread is "lowsec" none of you have taken your ferox into 0.0 space. No one here has included any anti-jamming modules, and from my limited experience in 0.0 gurista space, I never could target lock any spawn without anti jamming modules installed. So could someone please post a realistic setup that someone who might be solo ratting 0.0 space and must therefore install either ew or ecw modules
Regards and stay classy
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