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Diherion
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Posted - 2003.08.29 18:00:00 -
[1]
I think that there are too many corps out there building ships. Right now anyone with a few miners and some money can build ships. Perhaps it would add something to the game if in order to build ships you had to get certified to build ships. Then you had to get certified for each ship of each race you wanted to build. Meaning, if a corp wanted to build Moa Cruisers they would have to have someone that was certified to build ships, certified to build caldari Cruisers. Any Caldari cruiser built by this person would then be a certified Moa guarenteed to be in working condition. However, anyone will still be able to build a ship if they want to. The only problem being that if someone does decide to build a Moa for instance and they are only certified to build a ship but not certified to build caldari cruisers then the finished ship has a 25% chance of being assembled correctly and working like it should. This would put a more relistic feel into the game and I'm sure fewer corporations would be building ships.
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Rosbae
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Posted - 2003.08.30 15:35:00 -
[2]
I like this idea. You are right The average Joe does not walk off the street and start building Aircraft Carriers for instance. Have corporations buy a Ship building skill and the skill have an expiration date that way it has to be renewed each month or so. this would be a way to attach value to the act of building a ship.
As for the failure rate. hmmm not sure how to properly implement that one. "No matter where you go there you are" |

Klydor
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Posted - 2003.08.30 21:57:00 -
[3]
Buying a skill wouldn't stop corps, instead we would just see the cost of the skill tacked onto the sale price of ships, much like the factory prices are now.
I see your point, however I don't think the solution would work.
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Gunship
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Posted - 2003.08.31 11:41:00 -
[4]
The big corps would get bigger and it would make it even harder for the small once.
CCP Petition! |

Belzavior
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Posted - 2003.08.31 17:22:00 -
[5]
Well at the moment the market is saturated. People want a capitalistic market, but complain when people start selling merchandise for lower than they are. I mean isn't that what captilism and a player driven market is supposed to be about. The ship producing industry is saturated, as most production corps think that this is the "best" money. The problem is that it IS the ONLY money currently for a production focused corp.
People won't buy any other production goods from player corporations when they can get npc loot that is better. The ammo industry is also screwed as that every Joe Blo makes their own ammo. So in the end the only production that is worth anything is makeing ships, and because every corp is now trying to sell ships the market is heavily saturated.
Fixes? Introduce quality into goods. Don't make it something random either, allow some way for researchers to improve their goods. Make improvevements a seriouse investment though. Let this quality surpass Npc goods.
Allow manufacturers to put their labels on thier goods, this should help to spread the word on manufacturers whom produce high quality goods.
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Talhlia
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Posted - 2003.08.31 18:50:00 -
[6]
Maybe allow us to build things other than ships???
Stations would be a good start.
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Harisdrop
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Posted - 2003.09.02 13:25:00 -
[7]
Stations! Cool, can you imagine a pirate corp coming and blowing it up before it was finished. --------------------------
Garsh ma it soo cool killing people in there space thingies |

SUNchaser
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Posted - 2003.09.02 18:05:00 -
[8]
ideas:
1) NO more copying BP's 2) ALL BP's have limited run 3) anything that can be gotten from pirate loot an equivalent can be made(thus the real bonus of pirate loot is that it is free for the finder)
These are harsh chages but they should be implemented and it isn't any different than when ccp introduced miner II's to a limited group, changed weapon stats, change ship stats, etc. These are all changes where some lost while some gained.
Limiting production should be introduced and continually having to replace BP's should help keep players from sabotaging market buy selling too low by minimizing their impact.
For all players currently holding originals set 100 use limit. for all players holding a copy set a 100 use limit or whatever the existing limit is which ever is less.
This would hurt some players more than others but if the market recovers then the pain would be short lived. I've seen players selling ships at less than the insurance value. This makes no sense and its only because anybody and their brother/sister can make them.
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Drago Musevni
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Posted - 2003.09.03 17:19:00 -
[9]
In all honest I like the idea of modded ships based on Tech Research. However inorder to do tech research a player should need :
Science level 5 Research level 5 Metallurgy level 5 Industry level 5 Engineering level 5 Electronics level 5 Mechanic level 5
Even then the Tech Research skill itself should be at least a rank 12 skill and have a crippling cost.
Now people will moan straight away that this will mean only larger corps would be able to roll out custom ships, but come on do see a loan shark dealing in gold bullien(sp?) or do world banks ? It is expected that a corp with more resources at their disposal can surpass a small corporation in terms of both research and production. There are too many REALLY powerful skills in this game that are available with minimal requirements and needs for specialisation. Right through beta and the lead up to release there was the comments from CCP that a Jack Of All Trades(Joat) would not really be feasible because of the skill learning times.
That seems funny to me that considering I am a scientist by trade, I am nearly as good a miner as some of our corps dedicated miners, I have nearly as many gunnery skills as some of our combat pilots. I am also nearly as good at production as some of our dedicated builders....that is pretty much all of the main roles in the game covered.
There is a massive need to in this game to force players to specialise in order to kerb the silly amount of smaller corps that are able to produce Battleship class vessels due to having unlimited BPC's and being able to do so at the same cost as large corps because they can get to the same mining, refining and production skill levels as large corps. ________________________________
"You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe." --Marcus |
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