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Nagal
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Posted - 2006.02.04 16:12:00 -
[1]
Is it just me or are kill rights easy to abuse.
Scenario:
Player A flys through gate in a shuttle. Player A finds himself cloaked in the middle of a field of gatecampers named player A/B/C/D/E/F... you get the point. Player A gets PWNED and loses his L337 shuttle.
Player gets killrights on all the gatecampers and later when he sees them near a station or something by themselves he engages and with help from sentries he kills them (since theyre not ready). Player A loses a shuttle and player X loses a BC or something.
A bit abusable don't you think? ================== ALT OF SCOUNDRELUS |

leyther
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Posted - 2006.02.04 16:30:00 -
[2]
If you engage then you will get no help from the sentry's. That's how I understand it.
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Nagal
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Posted - 2006.02.04 16:31:00 -
[3]
Originally by: leyther If you engage then you will get no help from the sentry's. That's how I understand it.
Many people say they have been engaged by sentries as well. Everyone says something different about killrights, nobody really has an answer. ================== ALT OF SCOUNDRELUS |

Malken
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Posted - 2006.02.04 16:36:00 -
[4]
yes it is very much exploitable in that way since the person that you have killrights on is not allowed to defend himself without concord coming in and blowing him up when he attempts to defend himself.
a totally flawed system.
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Xtro 2
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Posted - 2006.02.04 16:47:00 -
[5]
Edited by: Xtro 2 on 04/02/2006 16:47:29 -10 Criminals, you'd expect to be more carfull (as were open season for any player), we are more aware of what we can and can not do more than most players.
For higher sec pirates, then perhaps yes, a flaw.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Deja Thoris
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Posted - 2006.02.04 16:59:00 -
[6]
What, you mean some people may possibly be better off thinking twice before engaging a shuttle?
Good God, consequences in this game?
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Nagal
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Posted - 2006.02.04 17:06:00 -
[7]
Originally by: Deja Thoris What, you mean some people may possibly be better off thinking twice before engaging a shuttle?
Good God, consequences in this game?
The point you should be looking at is more towards the fact that you can attack someone who you have killrights on and they can't defend themselves. Eye for an Eye my a$$. One person obviously has the advantage of concord helping him. Also I was pointing out that because the system is like this, people can just bait other people into blowing up their cheap ships so that they can later blow up the criminals expensive ship with ease. ================== ALT OF SCOUNDRELUS |

Sapha
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Posted - 2006.02.04 17:06:00 -
[8]
Originally by: Nagal Player gets killrights on all the gatecampers and later when he sees them near a station or something by themselves he engages and with help from sentries he kills them (since theyre not ready). Player A loses a shuttle and player X loses a BC or something.
I see it as justice, but thats just me, plus "(since they're not ready)"...ummm yeah most people aren't ready to warp into a gate-camp, or hit a bubble.  The kill rights system does seem to be flawed. One should have the right to unload on someone that has attacked him/her. The other player should also have the right to protect him/herself without concord stepping in...My alt was pod killed the other day and got no kill rights at all and she never shot back. (She was in a Interon Mark 3 - hehe she's a carebear ). EvE gets harder and harder for you pirates doesnt it... I dont really like pirates but the game wouldnt be very good without you! 
hopefully they fix it
S-A-P-H-A

Oh God it burns! |

j0sephine
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Posted - 2006.02.04 18:04:00 -
[9]
"Also I was pointing out that because the system is like this, people can just bait other people into blowing up their cheap ships so that they can later blow up the criminals expensive ship with ease."
... and?
It just means blowing up cheap ships comes with risk for both sides, now. You might get tech.2 BPO out of that shuttle. Or you might get the owner come after you later with bigger guns than yours and cost you something.
If you think it's not worth the risk, don't shoot them.
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LittleTerror
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Posted - 2006.02.04 18:16:00 -
[10]
Originally by: Nagal Is it just me or are kill rights easy to abuse.
Scenario:
Player A flys through gate in a shuttle. Player A finds himself cloaked in the middle of a field of gatecampers named player A/B/C/D/E/F... you get the point. Player A gets PWNED and loses his L337 shuttle.
Player gets killrights on all the gatecampers and later when he sees them near a station or something by themselves he engages and with help from sentries he kills them (since theyre not ready). Player A loses a shuttle and player X loses a BC or something.
A bit abusable don't you think?
Erm yes you killed him and he was not a war target there fore he can blast you to bits with out sentry responce, something I have to deal with when killing people for there loot at gates each day.
Working as planned ....
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Tenacha Khan
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Posted - 2006.02.04 18:18:00 -
[11]
Originally by: Malken yes it is very much exploitable in that way since the person that you have killrights on is not allowed to defend himself without concord coming in and blowing him up when he attempts to defend himself.
a totally flawed system.
The guy was talking about low sec space, so no concord, and ive never had sentrys shoot me when Im defending myself.
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LittleTerror
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Posted - 2006.02.04 18:21:00 -
[12]
Originally by: Malken yes it is very much exploitable in that way since the person that you have killrights on is not allowed to defend himself without concord coming in and blowing him up when he attempts to defend himself.
a totally flawed system.
No FFS its called eye for and eye, you murder someone and they can kill you, you are a murderer and police with destroy you if you try again to kill this person in high sec, when they extract revenge on you..
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Nagal
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Posted - 2006.02.04 18:28:00 -
[13]
Before anyone starts flaming me, I was the guy in the shuttle not the guy SHOOTING the shuttle. I have the killrights. I just think its unfair if I attack someone and they can't really defend themselves. ================== ALT OF SCOUNDRELUS |

Greenhalf
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Posted - 2006.02.04 18:46:00 -
[14]
Lets look at it in a different light. Take me for instance, I'm -9.9 so in theory EVERYONE has killrights on me, and any other outlaw for that matter. |

themule
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Posted - 2006.02.04 19:03:00 -
[15]
Originally by: Greenhalf Lets look at it in a different light. Take me for instance, I'm -9.9 so in theory EVERYONE has killrights on me, and any other outlaw for that matter.
True but even if your an outlaw the sentrys in low sec dont shoot you for returning fire. You should ALWAYS be able to defend yourself this needs to be changed.
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themule
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Posted - 2006.02.04 19:08:00 -
[16]
Here oveur says its a bug.
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w0rmy
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Posted - 2006.02.04 22:43:00 -
[17]
Originally by: Malken yes it is very much exploitable in that way since the person that you have killrights on is not allowed to defend himself without concord coming in and blowing him up when he attempts to defend himself.
a totally flawed system.
They are allowed to defend themselves... cept its currently bugged.
Of course people whine, its cause your sig sucks
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Larsonist
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Posted - 2006.02.05 11:24:00 -
[18]
HOOLD there for a sec...
So let me get this straight, its o.k. for some dip **** to kill a person in a shuttle but its not o.k. for that person to come back, with the right to do so, and with every means at his disposal i.e. (police) and blow the individual up. What in the he!! am i reading...
Person in the ship that popped the shuttle, unless for specific reasons to do so other than dumba$$ pirating, is totally laughable and diserves whatever he/she gets. And if it is for a specific reason, you still take the chance. You committed an act of aggression, prepare for your payback  
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Maximus Wolf
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Posted - 2006.02.05 11:51:00 -
[19]
Originally by: Larsonist HOOLD there for a sec...
So let me get this straight, its o.k. for some dip **** to kill a person in a shuttle but its not o.k. for that person to come back, with the right to do so, and with every means at his disposal i.e. (police) and blow the individual up. What in the he!! am i reading...
Person in the ship that popped the shuttle, unless for specific reasons to do so other than dumba$$ pirating, is totally laughable and diserves whatever he/she gets. And if it is for a specific reason, you still take the chance. You committed an act of aggression, prepare for your payback  
You obviously love it the way it is, but rather than Eve turn into "Carebears go to the park", it's a bug.
Soz    
Max
I saw Death today, he was riding a torpedo, but he didn't see me ! |

steelmattthias
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Posted - 2006.02.05 13:01:00 -
[20]
I don't mean to hijack the thread but ... I really get sick of seeing so much misinformation, speculation, anger, and confusion over game mechanics. It's a direct result of CCP's 'we haven't had the resources to update it in 18 months' player guide.
If they had updated the player manual as new items, abilities and mechanics were added then it wouldn't have been a particularly difficult task. Now that they've left it for so long it would be a major undertaking to bring it up to date and one that is, apparently, well down the list of priorities. I suspect that this absence of up to date information will continue to compound and as a result, the updating of the player manual will become less and less likely.
This subject has been brought up before but it's one of those ones that are in the 'too hard' basket I guess as I don't think there's been any sort of official response from CCP about when or even if the player manual will ever be updated.
Steel
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Psssdoff
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Posted - 2006.02.05 13:26:00 -
[21]
correct me if i'm wrong, but...killrights last for what? 10mins? what pirate worth their negative sec rating would enter secure space within 10mins of shooting someone.....most don't enter high sec space period, so the whole 'being unable to defend oneself from someone you've killed' is a rather moot point.
if you're affraid of someone you've popped coming back to get revenge, stay outta high sec space and you won't have to worry about CONCORD.....evens the playingfield no? ------------------------------------------------ .,i,, Gesundheit is now recruiting. check out our [url="http://phpbb-host.com/phpbb/ |

Nero Scuro
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Posted - 2006.02.05 13:58:00 -
[22]
Originally by: Psssdoff correct me if i'm wrong, but...killrights last for what? 10mins? what pirate worth their negative sec rating would enter secure space within 10mins of shooting someone.....most don't enter high sec space period, so the whole 'being unable to defend oneself from someone you've killed' is a rather moot point.
if you're affraid of someone you've popped coming back to get revenge, stay outta high sec space and you won't have to worry about CONCORD.....evens the playingfield no?
You managed to fit so much wrongness into such a small space... amazing... ___
The world isn't going to end; we're not that lucky... |

Nero Scuro
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Posted - 2006.02.05 13:58:00 -
[23]
Makes pirating real profitble. You can no longer shoot any mining ship because he can then come shoot you in CONCORD space, and you can't so much as defend yourself.
I think people keep forgetting that pirating is for money, not giggles. Poor poor, stupid ugly them. ___
The world isn't going to end; we're not that lucky... |

Fester Addams
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Posted - 2006.02.05 14:04:00 -
[24]
Originally by: Nagal Is it just me or are kill rights easy to abuse.
Scenario:
Player A flys through gate in a shuttle. Player A finds himself cloaked in the middle of a field of gatecampers named player A/B/C/D/E/F... you get the point. Player A gets PWNED and loses his L337 shuttle.
Player gets killrights on all the gatecampers and later when he sees them near a station or something by themselves he engages and with help from sentries he kills them (since theyre not ready). Player A loses a shuttle and player X loses a BC or something.
A bit abusable don't you think?
Ehhmmmm, whats the problem?
The gatecampers have the initiative, they can choose to shoot at that harmless lookig shuttle or not, if they choose to open fire then they are well aware that that action has consequences.
Now, most of the gategankers that fire on anything that comes through a gate will soon become -10 sec rating pirates and can be killed on sight anyways so I cant really see a problem.
In your example player A, B, C, D, E, F... gank player A (in the future make a habit of splitting groups into players 1, 2, 3, 4... and players A, B, C... it looks so much nicer when player A isnt ganking player A) and you are worried that player A (ganker) will get sad for being ganked in retribution for ganking player A (victim retaliating under kill rights rules).
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Science Slave
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Posted - 2006.02.05 14:33:00 -
[25]
What about player if there were player "R". I like that. Player "AAAARRRGG " |

Fester Addams
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Posted - 2006.02.05 14:42:00 -
[26]
Originally by: Science Slave What about player if there were player "R". I like that. Player "AAAARRRGG "
The "..." meens there will possibly be a player R, player "AAAARRRGG " will however not be playing unless you choose to play her/him :)
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Psssdoff
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Posted - 2006.02.05 15:46:00 -
[27]
Originally by: Nero Scuro You managed to fit so much wrongness into such a small space... amazing...
care to elaborate exactly where i went wrong? ------------------------------------------------
Gesundheit Forums. |

Liu Kaskakka
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Posted - 2006.02.05 16:39:00 -
[28]
Originally by: Psssdoff
Originally by: Nero Scuro You managed to fit so much wrongness into such a small space... amazing...
care to elaborate exactly where i went wrong?
Kill rights is not the same thing as flagging.
King Liu is RIGHT!!
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Tenacha Khan
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Posted - 2006.02.05 17:20:00 -
[29]
Originally by: Psssdoff
Originally by: Nero Scuro You managed to fit so much wrongness into such a small space... amazing...
care to elaborate exactly where i went wrong?
Killrights are meant to last for 1 month, but they are bugged and last forever.
You are meant to be able to defend yourself at all times, but ill rights are bugged and concord will omgwtfpwn you if you try to do so.
The above issues are known and will be resolved shortly
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madnight
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Posted - 2006.02.05 22:54:00 -
[30]
could you defend yourself in that shuttle???? then why do you care if they cannot defend themslefs with the new system?? i know i dont give a rats that they cannot,, they kill us everyday,, always unfrarely.. so who gives a f&^% if they can get ganked anytime becouse of it.
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