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Spartan III
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Posted - 2006.02.04 20:41:00 -
[1]
Edited by: Spartan III on 04/02/2006 20:42:18 Please post your solo and gank setups.
Solo: For solo I concentrated on survivability more than pure damage.
4x Focused Medium Pulse Laser II(multifrequency) 1x Medium Diminishing Power System Drain I
1x 10mn Afterburner II 1x Warp Scrambler I 1x Named Web(I use patterned Stasis web)
1x Small Armor Repairer II 2x 200mm Rolled Tungsten Plates I 2x Capacitor Power Relay I
This setup remains untested, but gives 140 DPS, 500m/sec speed, 2500 armor, and can run everything, including the repairer, for 95 seconds straight which at 140 DPS gives 13,300 damage in that time. That is more then enough damage to kill any cruiser or battlecruiser.
Gank: This is a pure damage setup, and is used with T2 crystals(but carry other crystals as well to escape penaltys).
4x Heavy Pulse Laser II(Conflagration, multifrequency)
1x 10mn Afterburner I 1x Langour Drive Disruptor(named webber) 1x Warp Disruptor(20km)
1x Small Armor Repairer II 1x Tracking Enhancer I 3x Heatsink II
This setup remains untested, but gives 346 DPS ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Munenori
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Posted - 2006.02.04 21:47:00 -
[2]
I've been looking for good solo pvp Omen setups for a bit now (because it's such a sexy, sexy ship) and this one really looks good to me... except for the two 200mm plates. I dont have access to EVE right now so I played around with this on Quickfit, but dont you have enough grid to put two 400mms on instead of the two 200mms? The pre-RMR Omen had 650pg (which is what Quickfit says) as opposed to the 730pg RMR version and I was still able to fit one 400mm and one 200mm. Wouldn't it be better to throw on the larger plates?
Or maybe its just a speed thing and the 200mms are better for avoiding fire...
Whatever, I'm going to play around with my Omen once I can get back on EVE and I'll test out some setups.
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MuffinsRevenger
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Posted - 2006.02.04 22:06:00 -
[3]
replace the plates on the first setup with hs2's and you got yourself a winner
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Ki'Adi Mundi
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Posted - 2006.02.04 22:45:00 -
[4]
I just tried out the first setup in my Omen, and although the huge armor is nice, I prefer tracking enhancers/heat sinks over the plates. Plus, if you go with tracking/heat sinks you can fit a named med rep for faster repairing (although it does repair less for the same amount of cap.)
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Munenori
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Posted - 2006.02.04 22:46:00 -
[5]
Doh, the above poster is me.
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Spartan III
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Posted - 2006.02.05 06:55:00 -
[6]
Originally by: Munenori I've been looking for good solo pvp Omen setups for a bit now (because it's such a sexy, sexy ship) and this one really looks good to me... except for the two 200mm plates. I dont have access to EVE right now so I played around with this on Quickfit, but dont you have enough grid to put two 400mms on instead of the two 200mms? The pre-RMR Omen had 650pg (which is what Quickfit says) as opposed to the 730pg RMR version and I was still able to fit one 400mm and one 200mm. Wouldn't it be better to throw on the larger plates?
Or maybe its just a speed thing and the 200mms are better for avoiding fire...
Whatever, I'm going to play around with my Omen once I can get back on EVE and I'll test out some setups.
Oh, I didn't know that quickfit was off with this. Ok well if thats the case than perhaps 1 400mm and one heat sink if it fits. Having a second heat sink will not help as much as the 400mm plate will. What version of quickfit were you talking about because my version may have the correct stats. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Spartan III
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Posted - 2006.02.05 07:19:00 -
[7]
Ok, I just checked and my version of quickfit (v0.00h RC2) has the updated RMR omen stats, but I modified the setup so that it no longer has a T2 repairer but has an accomodation repper instead. It now has 53% more DPS and the same amount of armor, but slightly less Cap recharge. Here is the new setup, which in my opinion is better than my first solo setup. I can't remember if medium Accoms are exspensive though and i can't get in game.
Solo: 10% less repair per cycle, but 53% more damage Per second.
4x Focused Medium Pulse Laser II 1x Medium Diminishing Power System Drain I
1x 10mn Afterburner II 1x 7.5km Scrambler 1x Patterned Stasis Web
1x Medium 'Accomodation' Vestment Reconstructor I 1x 400mm Reinforced Rolled Tungsten Plates I 1x Capacitor Power Relay I 2x Heat Sink II
2500 Armor, 193 DPS, and plenty of speed.
Hows that? ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Spartan III
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Posted - 2006.02.06 02:29:00 -
[8]
bumpage ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Rahm PacDraco
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Posted - 2006.02.09 15:50:00 -
[9]
I'll be soon climbing into an Omen (used mainly for lvl 2 Agent Missions) and I'm waffling on two different types of setups of the Low slots.
Omen A (high Cap-Version) HIGH-SLOTS : X2 Medium Nosferatu I X3 Focused Medium Pulse Laser I
MED-SLOTS : 10MN Afterburner I Stasis Webifier I Cap Recharger I
LOW-SLOTS : Power Diagnostic System I 400mm Reinforced Steel Plates I x2 Capacitor Power Relay I Medium Armor Repairer I
with Capacitor (regen) : 1040.0 Energy (152.7sec) Max Cap Regen : 16.69 per sec (approx.) Armor HP : 2127.5
and Omen B (high Armor-Version) HIGH-SLOTS : X2 Medium Nosferatu I X3 Focused Medium Pulse Laser I
MED-SLOTS : 10MN Afterburner I Stasis Webifier I Cap Recharger I
LOW-SLOTS : Power Diagnostic System I X2 Small I-a Polarized Armor Regenerator X2 400mm Reinforced Steel Plates I
with Capacitor (regen) : 1040.0 Energy (238.59sec) Max Cap Regen : 10.68 per sec (approx.) Armor HP : 2817.5
Both setups are certainly tech level 1 and meant for PvE Agent missions (I'm not sure yet if I'm going to need to warp-block someone or not). I could also change out the Power Diag System for a Cap Power Relay.
Any suggestions?
Rahm PacDragon
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mama guru
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Posted - 2006.02.11 01:49:00 -
[10]
For solo:
High: 4x Focused Medium pulse Laser 1's,named (working on t2) 1x Standard launcher with flamebursts (or fit in the biggest nos u can get in there)
Med: webber, warpdisruptor and 10mn Ab2
Low: 3x Heatsink 2's 1x 800mm plate 1x smal armor repiarer 2
3x Warriordrones(explosive damage)
With that setup i have 1.92 Rof on the lasers, and a total of 3228 armor, It also allows you to swap out 2 of the focused medium pulses for a pair of heavy pulses gives you better damage overall but less pg for other t2 modules etc. I prefer to have 4x focused mediums however as it gives me room for more survivability.
If i use a t1 ab and t1 lasers i get enough powergrid to fit one medium armor repiarer 2 which gives me a great survivability for a limited time. But then i cant fit a nos etc, in my eyes its a matter of choice, either u go for a medium nos and a small repairer or a medium repairer and a launcher. havent tested any of them yet, but i think i would go for the med repairer2.
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Adoran Wa'alle
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Posted - 2006.02.13 05:30:00 -
[11]
Originally by: Spartan III Ok, I just checked and my version of quickfit (v0.00h RC2) has the updated RMR omen stats, but I modified the setup so that it no longer has a T2 repairer but has an accomodation repper instead. It now has 53% more DPS and the same amount of armor, but slightly less Cap recharge. Here is the new setup, which in my opinion is better than my first solo setup. I can't remember if medium Accoms are exspensive though and i can't get in game.
Solo: 10% less repair per cycle, but 53% more damage Per second.
4x Focused Medium Pulse Laser II 1x Medium Diminishing Power System Drain I
1x 10mn Afterburner II 1x 7.5km Scrambler 1x Patterned Stasis Web
1x Medium 'Accomodation' Vestment Reconstructor I 1x 400mm Reinforced Rolled Tungsten Plates I 1x Capacitor Power Relay I 2x Heat Sink II
2500 Armor, 193 DPS, and plenty of speed.
Hows that?
I like it. But I can't use it. It seems you need Engineering V to fit the nos, and I just haven't trained that yet. Guess I'll get to it then  ------------------------------------- Please violate this sig. I feel like an outsider  |

Slink Grinsdikild
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Posted - 2006.02.13 05:34:00 -
[12]
This isn't very helpful but - Repackage and get an Arbitrator. I love that ship to death, it frickin' owns.  .___. {-,-} /)__) -"-"- Inactive as of 11-02-06. Still Whorum Foring though.
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Adoran Wa'alle
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Posted - 2006.02.13 05:42:00 -
[13]
Originally by: Slink Grinsdikild This isn't very helpful but - Repackage and get an Arbitrator. I love that ship to death, it frickin' owns. 
It actually works for PvP (pirating)? ------------------------------------- Please violate this sig. I feel like an outsider  |

Abbey Smallwood
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Posted - 2006.02.13 10:33:00 -
[14]
The arbitrator doesn't do the DPS to gate gank, but can completely disable multiple targets with nos and tracking disruption while doing damage with drones. You wasted 4 seconds reading this post and you'll never get those back. |

Kano Sekor
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Posted - 2006.02.26 09:22:00 -
[15]
So few seems to be interested in using the launcher hardpoint wich i see as the only advantage this ship got before the maller except the little drone space (wich no one seems to be using either) why is that?
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Abbey Smallwood
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Posted - 2006.02.26 09:59:00 -
[16]
it's got a dps bonus and is faster. You wasted 4 seconds reading this post and you'll never get those back. |

Tassi
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Posted - 2006.02.26 10:02:00 -
[17]
I would run: High: Focused medium pulse t2 x 4 Mid: Afterburner, web, scramble Low: 800mm plate, 3 heat sinks, medium armor repper
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Lienzo
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Posted - 2006.02.26 10:03:00 -
[18]
It's simple. Most amarr people wait a long time to train missile skills. Nos take very little skill, just lots of pg.
An assault launcher is really only a useful deterrent once you get guided missile precision, which requires missile op V. A single launcher probably isn't going to kill much of anything, although a claw setup to work outside of nos range generally can't tank during the battle. Odds are you can only make it retreat while the other gangmate takes over.
The nos is the overkill that makes the web+pulses instadeath. Without a launcher though, you are a sitting duck to anything faster than you.
In my opinion, the Omen works best with focused medium beams and a partner. In this situation, nos and web are interchangeable, meaning you can get away with one or the other.
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Chekin
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Posted - 2006.03.04 01:09:00 -
[19]
Edited by: Chekin on 04/03/2006 01:08:53 Currently using:
4 Heavy modulated pulse 1 arb rocket 1 10mn ab 1 web 1 tracking comp II 1 small armour rep II 3 heat sink II's 1 named damage control (pretty good now they have the hull resists, can give you that little extra survivability)
Damage out is pretty extreme, will do until i strap heavy pulse II's on it anyway :P _______________________________________________
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Kano Sekor
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Posted - 2006.03.19 14:50:00 -
[20]
Isnt there a penalty for fitting 3xHeatsinks atleast it says so in the info?
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Zhaine
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Posted - 2006.03.19 17:20:00 -
[21]
Why the hell no setups with MWDs on?
For fleet & small gang this pwns (do NOT use this solo):
Hi: 4 x Focused Med Pulse (upgrade as many as will fit to Heavy, I can only manage 1 on decent fitting skills though) 1 x Small Nos (if it fits)
Med: 1 x 10Mn MWD 1 x Med cap injector 1 x 20k Disrupt
Low: 1 x Small Rep 3 x Heatsink 1 x Cap Relay
Nothing needs to be T2 or named, although that does of course boost its effectivness. It goes down very quick so if you start getting hit then run asap, if you're very very lucky you might get out. Therefore only fit decent kit if you can afford it. On the other hand it makes a very effective gank ship that's likely to be ignored when there are BS or 'better' cruisers in your gang. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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Neo Walok
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Posted - 2006.03.20 06:02:00 -
[22]
Anyone got a good DPS support build? Taking range into consideration, Im getting like 55 DPS at 32km atm...
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Draugz
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Posted - 2006.03.20 09:04:00 -
[23]
[QUOTE] That is more then enough damage to kill any cruiser or battlecruiser.
Hehe if you can survive for 95 sec :p Say a Ferox with 10k shield and 2-3 shield pow relays. He will regen alot more than 3.3k over 95 sec.
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Uthael
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Posted - 2006.03.24 10:50:00 -
[24]
Edited by: Uthael on 24/03/2006 10:50:59 Thoughts?
High: 4x Medium Modulated Pulse Energy Beam 1 1x E50 Prototype Energy Vampire
Medium: 1x Y-58 Hydrocarbon 1 Afterburners 1x Fleeting Propulsion Inhibitor 1 1x Large F-59 Regolith Shield Induction
Low: 2x 'Skadi' Coolant System 1 1x Fourier Transform 1 Tracking 1x Beta Hull Mod Overdrive 1x Small 'accommodation' Vestment Reconstructer 1
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Andreask14
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Posted - 2006.03.24 11:27:00 -
[25]
Originally by: Uthael Edited by: Uthael on 24/03/2006 10:50:59 Thoughts? 1x Large F-59 Regolith Shield Induction
1x Beta Hull Mod Overdrive 1x Small 'accommodation' Vestment Reconstructer 1
Wtf? If you fit the Omen for gang, dump the repper, the ab, anything shield related and that useless nano too.
The Omen is a small and cheap Amargeddon. Dont expect it to tank, neither with shield or armor, that is why that repper is useless, unless taking on frigs of course, but then you would fit a webber too.
The Omen is slow, it is no Thorax. I personally found that the MWD design is flawed by the fact that it gimps your damage output vs. hard targets, as focused lasers just dont cut it.
Instead, i accept that the Omen is slow, no tank, but high DPS.
Thus i fit
Hi: Heavy Beams
Mid: Tracking Enhancers, Sensor Boosters, Target Painters, Tracking Comps (according to skills)
Low: 3x Trackig Enhancer 2x Power Diag, or change one to a Heatsink if you can
to have a decent range (around 50km), at which i can hit hard and precisely. That saves me the time of maneuvering, allows for hits at targets close to me (15km with MF) and the three light drones help against frigs.
Because the Omen is s slow cruiser, thus cant build up enough transversal (MWD cant remedy that, as it increases sig accordingly, MWD is ONLY for closing a gap, but if you cant fit hvy pulse with MWD, why bother to get close?), but cant tank also, i go for max firepower at max range. Thats the only thing to do in fleet battles. Omen cant be used solo anyway. If you fit the standard hvy pulse setup with webber and trackingenhancer/comp, you get a niche anti-frig ship for smaller gang, but dont try to attack anything bigger than you in this.
When you get to tech 2 ammo, you can use the Omen as a cheap sniper, because it is indeed a small geddon. Well, of course, its the beams with tech 2 crystals that do that, ut k.
________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |

Frools
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Posted - 2006.03.24 11:30:00 -
[26]
Edited by: Frools on 24/03/2006 11:36:06 4x Focused Medium pulse Laser II 1x Med Diminishing nos 10mn AB2 Webber scram
3x Heatsink II 1x 800mm tungsten plate 1x small rep II
3x Warrior II's
langour web is needed if you're going to fit a 20k scram because of cpu dual langour webs can be interesting too, if you have a friend to scramble, beat a corpmates gank blaster thorax with the dual web setup, dual webbed him at 10k and stayed out of blaster range  you can also go to a 400mm plate and med accomodation (11 grid short to fit med rep II ) sometimes i wish the omen was the top tier amarr cruiser, having enough grid to go for a heavy pulse + nos, or med rep + 800, or focused pulse + mwd would be awesome 
edit:
Originally by: Andreask14
The Omen is slow, it is no Thorax.
wts, clues number 1 number 2 omen is both faster and slightly lighter than a thorax and according to quickfit both have the same agility modifier
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samuel222
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Posted - 2006.04.13 17:09:00 -
[27]
Edited by: samuel222 on 13/04/2006 17:10:10 highs: 4 heavy pulse II meds: 1 10mn ab(named preferably) 1 webber 1 tracking comp lows: 1 small armor rep II 2 energized adaptives 2 heat sink II's
EDIT: dont forget ur T2 small drones
works a treat in gangs
___________________________ Now thats a face for radio!
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Zuper Phrend
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Posted - 2006.04.24 21:17:00 -
[28]
I made this setup specifically to target a certain solo-PVP Rupture setup:
3x Focused Anode Pulse Particle Stream (Multifrequency) 2x Medium Nosferatu
1x 10MN Afterburner 1x Warp Scrambler 1x Stasis Webifier
1x Small Armor Repairer II 1x Cap Power Relay 3x Extruded Heatsink I
I wasn't able to use it against its intended target, but I'm pretty sure it would have given it a run for its money; it's done its job against lesser targets successfuly, though. With my skills, I can get 133DPS out of it, pretty low for an Omen.
The intention of the nosferatus aren't actually to keep a repper or the guns going or to completely drain the enemy, since there's only have a small repper and you can't really last that long with that. I have them mainly as a counter-nos so that I don't die as quickly.
Realistically, this is probably a bad setup, but I haven't had the heart to change it. I would probably take out a nos and add another cannon, but I haven't tried that out yet.
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AsfALT
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Posted - 2006.08.30 14:31:00 -
[29]
Hi, With my current skils i can make this setup work:
HIGH-SLOTS : - 3*[120 | 23] Focused Afocal Pulse Maser I - 1*[210 | 27] Heavy Afocal Pulse Maser I - 1*[9 | 15] E5 Prototype Energy Vampire
MED-SLOTS : - [150 | 25] Medium Electrochemical Capacitor Booster I - [50 | 25] 10MN Afterburner I - [1 | 21] X5 Prototype I Engine Enervator
LOW-SLOTS : - 1*[1 | 25] Damage Control I - 2*[6 | 6] Small Armor Repairer II - 1*[1 | 31] Thermal Exhaust System I - 1*[30 | 18] 400mm Reinforced Rolled Tungsten Plates I
DRONE BAY : 3*hobos :P
I am considering the use of an EAN instead of the 400 plate or the heatsink... This setup is intened for low sec rat hunting and self defence against players.
What do u guys think?
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Gwennec
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Posted - 2006.08.30 15:45:00 -
[30]
Edited by: Gwennec on 30/08/2006 15:55:35 Quad Light Beam Laser II [1xGleam M] x4 'Malkuth' Standard Missile Launcher I
10MN Afterburner II X5 Prototype I Engine Enervator J5b Phased Prototype Warp Inhibitor I
Heat Sink II x3 1600mm Reinforced Rolled Tungsten Plates I Power Diagnostic System II
3x light drones
raw dps about 300 with my skills. Could fit tech 2 laucher but I dont have the skills for it. Or one heat sink for energized adaptive nano 2, missle off and mwd for the ab.
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mikeni
Templars of Space
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Posted - 2006.10.30 15:14:00 -
[31]
what would be a good omen setup for lvl 2 missions?
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Arhc
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Posted - 2007.02.25 22:03:00 -
[32]
What do you think of this set up for solo pvp.
highs: 3x heavy pulse 1x med nos
Mid: 10mn ab web 20km scram
low: small repper II 400mm plate 3x heat sinks
drone bay: 3x light drones
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Angus McLean
Gallente Divinity Trials
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Posted - 2007.02.25 22:21:00 -
[33]
4 Heavy Pulse II
----- 10mn Afterburner II web scram
----- Small Armor rep II DCU II 3x Heatsink II
Gank Omen with roughly 325 dps.
---------------- Freedom Of Speech Band of Brothers T-shirt |

Arhc
Amarr Skill Level Six
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Posted - 2007.02.25 22:28:00 -
[34]
thanks ill try that out.
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Tamirr U'tath
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Posted - 2007.02.25 23:40:00 -
[35]
Ok, not many amarr ships can solo really well, the few that can are the harbinger, curse, arbitrator etc...
why? cap.
Amarr lasers eat cap, meaning if you cant sustain it, you will die. So your cap regen lasts 95 secs huh? well, after that, you're dead. And if you're nos'ed? Dead dead.
The Omen is at it's best in a small gang as a close range DPS machine with minimum tank.
Heavy Pulse lasers, scrambler, MWD, damage and tracking mods and a CAP INJECTOR!!!!!
To be effective, amarr ships need cap injectors.
Because of the MUCH needed cap injector an ALL amarr setups, solo amarr ships must have a minimum of 4 mid slots.
1)Afterburner 2)Warp scram 3)Cap Injector 4)Web
In my opinion, all amarr ships are -1 mid slot. You simply cannot sustain cap regen for decent amounts of time without a cap injector. If you can, you've wasted at least 3 slots of cap power relays and rechargers.
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Angus McLean
Gallente Divinity Trials
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Posted - 2007.02.26 00:03:00 -
[36]
Originally by: Tamirr U'tath Ok, not many amarr ships can solo really well, the few that can are the harbinger, curse, arbitrator etc...
why? cap.
Amarr lasers eat cap, meaning if you cant sustain it, you will die. So your cap regen lasts 95 secs huh? well, after that, you're dead. And if you're nos'ed? Dead dead.
The Omen is at it's best in a small gang as a close range DPS machine with minimum tank.
Heavy Pulse lasers, scrambler, MWD, damage and tracking mods and a CAP INJECTOR!!!!!
To be effective, amarr ships need cap injectors.
Because of the MUCH needed cap injector an ALL amarr setups, solo amarr ships must have a minimum of 4 mid slots.
1)Afterburner 2)Warp scram 3)Cap Injector 4)Web
In my opinion, all amarr ships are -1 mid slot. You simply cannot sustain cap regen for decent amounts of time without a cap injector. If you can, you've wasted at least 3 slots of cap power relays and rechargers.
I partially agree. But not on the Omen. The deal with gank ships is that if your target isnt dead by the time you run out of cap, you did/ are doing something wrong.
But if your being nossed, injectors are only good on the Omen so far. The cap consumption on the Omen is already high enough, if your being nossed most likely even with an injector you will be sucked empty in moments. And when you inject you will have about 1 volley to fire before your empty again.
Not really worth the 100pg for it imo. On a side note, Im fairly sure even with Engineering 5 and AWU 5, you cant fit Heavy Pulse II, MWD and Injector. Maybe im wrong.
---------------- Freedom Of Speech Band of Brothers T-shirt |

Mortecai
Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.04.16 12:13:00 -
[37]
I dont like the Pulses cause I am not interested in running after every target I see. Beams are more flexible to target ranges :)
Heavy Beam Laser II [1xMultifrequency M] Heavy Beam Laser II [1xMultifrequency M] Heavy Beam Laser II [1xMultifrequency M] Heavy Beam Laser II [1xMultifrequency M] Launcher Slot
10MN MicroWarpdrive I Alumel-Wired I Sensor Augmentation Warp Disruptor II
Reactor Control Unit II Reactor Control Unit II Heat Sink II Heat Sink II Small Armor Repairer II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Warrior II Warrior II Warrior II
1407 shield, 3.75/s, E/T/K/Ex=0/19/39/59 1953 armor, E/T/K/Ex=59/35/25/19 1171.875 cap, +8.58/s, -41.566/s 1499.0 m/s 210.6 DPS
At my skills I have 2.5 cpu over
DPS is calculated against a stock thorax under Quickfit stats
Radio best hit range is 51.8k @ 103dps with the drones MF best hit range is 18.8k @ 210dps with the drones Gleam best hit range is 11.3k @ 241dps with the drones Aurora best hit range is 57.8k @ 149dps with the drones
I stick to radio/mf crystal cause I dont like the tracking /range penalty or the T2 ammo these days.
This setup is ideal for roaming gangs/gate camps where you need get a fast lock and damage on the target. MWD is for getting out of trouble/bubbles, keeping up with a bigger target with mwd who is trying to run away.
The minus of this setup is cap that will run out after a couple of minutes even if you dont mwd/rep.
Repper is just for after combat / safe spot repairs.
I have flown this setup for over 6 months now and it delivers. First versions where variations of where I did not have the mwd on and had an extra heat sink and so on. I lost ships to bubbles too often or not being able to fly back to the gate fast enough. So MWD will save your ass often. The disruptor II is a late addition and the extra 4km scram range has been useful as well lately.
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pyyKtas
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Posted - 2007.06.27 17:48:00 -
[38]
Could anyone update on this please? Now using more than 1 heatsink penalizes you.
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Biced
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Posted - 2007.07.05 12:00:00 -
[39]
High: x4 T2 Focused pulse (Scorch) x1 Arbalest Assault luncher
Med: x1 Medium Electrochemical Cap Booster (800's) x1 j5 scram x1 y-t8 microwarpdrive or t2
low: x1 t2 heatsink x1 beta (or named) RCU x1 Named or t2 DCU if you have cpu left x1 Med Accomodation rep x1 CPR/OverDrive/Refuge nano/whatever you like
x3 t2 small drones
Fun to fly deals Good damage 
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Soultaker Angel
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Posted - 2007.09.02 02:28:00 -
[40]
Originally by: Gwennec Edited by: Gwennec on 30/08/2006 15:55:35 Quad Light Beam Laser II [1xGleam M] x4 'Malkuth' Standard Missile Launcher I
10MN Afterburner II X5 Prototype I Engine Enervator J5b Phased Prototype Warp Inhibitor I
Heat Sink II x3 1600mm Reinforced Rolled Tungsten Plates I Power Diagnostic System II
3x light drones
raw dps about 300 with my skills. Could fit tech 2 laucher but I dont have the skills for it. Or one heat sink for energized adaptive nano 2, missle off and mwd for the ab.
That dps Never in ur life even with full skilled ... 195 dps max for ship and 240 with drones t2 Lie yourself.. not to others
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Julius Romanus
Free Space Development Cartel
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Posted - 2007.09.02 04:22:00 -
[41]
There is no "good" way to fit a bad ship. The omen is a bad cruiser. Almost as bad as a Gank Moa.
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Skavenger
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Posted - 2007.09.02 05:14:00 -
[42]
Edited by: Skavenger on 02/09/2007 05:15:40
Originally by: Soultaker Angel
Originally by: Gwennec Edited by: Gwennec on 30/08/2006 15:55:35 Quad Light Beam Laser II [1xGleam M] x4 'Malkuth' Standard Missile Launcher I
10MN Afterburner II X5 Prototype I Engine Enervator J5b Phased Prototype Warp Inhibitor I
Heat Sink II x3 1600mm Reinforced Rolled Tungsten Plates I Power Diagnostic System II
3x light drones
raw dps about 300 with my skills. Could fit tech 2 laucher but I dont have the skills for it. Or one heat sink for energized adaptive nano 2, missle off and mwd for the ab.
That dps Never in ur life even with full skilled ... 195 dps max for ship and 240 with drones t2 Lie yourself.. not to others
do the math before you flame, max skills this build does 405 dps with t2 assault launchers and t2 piranha fury missiles
but i cheated cuz i wanted to break 400 lol i put on some nice rigs, burst and collison one for eneryg weapons
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.09.02 05:51:00 -
[43]
Originally by: Skavenger Edited by: Skavenger on 02/09/2007 05:15:40
Originally by: Soultaker Angel
Originally by: Gwennec Edited by: Gwennec on 30/08/2006 15:55:35 Quad Light Beam Laser II [1xGleam M] x4 'Malkuth' Standard Missile Launcher I
10MN Afterburner II X5 Prototype I Engine Enervator J5b Phased Prototype Warp Inhibitor I
Heat Sink II x3 1600mm Reinforced Rolled Tungsten Plates I Power Diagnostic System II
3x light drones
raw dps about 300 with my skills. Could fit tech 2 laucher but I dont have the skills for it. Or one heat sink for energized adaptive nano 2, missle off and mwd for the ab.
That dps Never in ur life even with full skilled ... 195 dps max for ship and 240 with drones t2 Lie yourself.. not to others
do the math before you flame, max skills this build does 405 dps with t2 assault launchers and t2 piranha fury missiles
but i cheated cuz i wanted to break 400 lol i put on some nice rigs, burst and collison one for eneryg weapons
Thats utterly bull****. 400 DPS LOL.
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Brother Welcome
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Posted - 2007.10.01 21:23:00 -
[44]
Bounty-hunter build.
2xHvy Pulse (Microwave Crystal) 2xFocused Med Pulse (Microwave Crystal) 1xArbalest Missile Launcher (Flameburst Missile)
1x10Mn Afterburner 2xCap Charge Array
1xDamage Control Unit 1xMed Armour Repair 2xReactor Control Unit 1xHeat Sink
3xWarrior Light Scout Drones
You could get more DPS, you could have more armour, you could be webbing or scrambling your target. What I like about this build is that the weapons open fire all at the same (long) range. The DCU, afterburner, and repair unit can be run for very lengthy periods, and while it doesn't have big tank numbers, it has resiliance. As for webbing targets, I'm thinking more honourable bounty-hunter than pirate: if they run, then I can take satisfaction in humbling them a little :) Besides, many pirates have ships so much better than this that it's crazy to think of trying to snare them. You'll be weeping with happiness and relief should they run.
Once I get better Engineering I'll try 2xHeat Sink.
-BW
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Killian Pirx
eXceed Inc.
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Posted - 2007.11.30 21:18:00 -
[45]
4x Named Heavy Pulse Lasers
10mn Afterburner 2 named web 20km scram
2x 400mm RRT plates EANM 2x Extruded HS
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