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Grodigan
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Posted - 2006.02.05 00:14:00 -
[1]
I know that if you mine an asteroid until it pops, it won't respawn for a few days. If a little material is left, the asteroid will respawn when the server resets. But, how can you tell when enough is enough? All the scanners I've seen on the market show composition, but not quantity remaning. Any help so I don't over-mine the belts? Thanks
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Braaage
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Posted - 2006.02.05 00:33:00 -
[2]
Heh not this one again.....
Popping roids makes no difference whatsoever, when ore respawns it does so over the entire universe. If a roid is popped it is still there you just can't see it. If you leave a little, or none in a roid it makes no difference to the amount that respawns. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Astasia Orian
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Posted - 2006.02.05 00:38:00 -
[3]
Death to mining myths! Just pop them. If you don't all you're doing is leaving ore for someone else. They will come back in the same place pretty much just as fast as if you left them at 400 or whatever.
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Malicious Style
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Posted - 2006.02.05 01:41:00 -
[4]
Do your part to kill this myth, please...
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Peri Stark
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Posted - 2006.02.05 07:43:00 -
[5]
Yes! Please don't let this get started again. ================================================
Just because your paranoid doesn't mean they're not out to get you! |

Kery Nysell
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Posted - 2006.02.05 10:59:00 -
[6]
In some case, not poping the roids is worse than poping them.
I've seen roids with so little left in them that when the downtime came (and thus the respawn/growth of the roids), those roids had less in them than a poped and freshly respawned roid of the same type ...
POP THEM ALL.
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Kelria Leeran
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Posted - 2006.02.05 14:57:00 -
[7]
Originally by: Grodigan I know that if you mine an asteroid until it pops, it won't respawn for a few days. If a little material is left, the asteroid will respawn when the server resets. But, how can you tell when enough is enough? All the scanners I've seen on the market show composition, but not quantity remaning. Any help so I don't over-mine the belts? Thanks
Right fromt he dev's themselfs about mining and popping roids is this.....each belt has a certain m3 of ore assigned to it....so if you mine all of x type of ore and pop all those roids when the belt re-spawn or grow you risk getting less of x ore and more of another type...that is the reason y ppl say don't pop.....but I don't care what you do....
http://profile.xfire.com/dayluh
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Kery Nysell
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Posted - 2006.02.05 17:06:00 -
[8]
Originally by: Kelria Leeran Right fromt he dev's themselfs about mining and popping roids is this.....each belt has a certain m3 of ore assigned to it....so if you mine all of x type of ore and pop all those roids when the belt re-spawn or grow you risk getting less of x ore and more of another type...that is the reason y ppl say don't pop.....but I don't care what you do....
I've never heard of that ... where did you find that ? Could you provide a link ?
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Simlife
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Posted - 2006.02.05 17:45:00 -
[9]
Here is the linky...
Linkage
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Astasia Orian
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Posted - 2006.02.05 18:35:00 -
[10]
Source please Kelria!
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Malicious Style
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Posted - 2006.02.05 19:07:00 -
[11]
Yeah I'd love to see your source on that...
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Dark Shikari
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Posted - 2006.02.05 19:21:00 -
[12]
The types of ore in a belt NEVER CHANGE.
All popping a roid does is make it turn invisible.
The roid itself is still there, and has zero ore left. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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TiraX
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Posted - 2006.02.06 01:46:00 -
[13]
Proud of my sig!
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Kery Nysell
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Posted - 2006.02.06 09:16:00 -
[14]
Still no link or source ?
I'll have to add that to the "look, I kill roids with flaming monkeys shot from my nether regions" stack of mining myths ...
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Fridge oblivion
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Posted - 2006.02.06 12:03:00 -
[15]
Adding my part to kill the myth.
Once apon a time long before RMR roids just filled up with ore after every down time. Veld roids were big as a moon in 0.0 and poping roids was a crime which was followed by pod killing and war.
This has changed since exodus (or at least cold war). Roids are like stated above still there but invisible and depending on the ore type they hold they respawn (become visible and filled up) after a certain time. Omber and Kernite respawn 2 times a week on the exact same days, the other low grade ores are likely to respawn everyday but who cares. For low sec it seems to be the same as for the omber and kernite.
Just pop them all When I was young I wanted to be me, my childhood dream came true |

Kelria Leeran
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Posted - 2006.02.06 12:29:00 -
[16]
Sorry guys no link, it was in a convo in irc I had with one and this was way b4 rmr so it might have changed....I can try to look through my logs to try and find it, but don't hold your breath 
http://profile.xfire.com/dayluh
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Matthew
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Posted - 2006.02.06 12:31:00 -
[17]
Originally by: Astasia Orian Just pop them. If you don't all you're doing is leaving ore for someone else.
And if your corp can consistently pop them day after day, preferably as soon after downtime as possible, then you can convince everyone else that there aren't really any high-value roids in that system at all 
The other plus is that the roids aren't in the way of your warp-ins anymore.
Of course, the one good side of this particular myth is that it encourages people to avoid efficiency loss from roids popping mid-cycle. So while popping roids isn't a problem from a respawn point of view, it is important to remember that careless popping will reduce your efficiency.
------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Matthew
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Posted - 2006.02.06 12:50:00 -
[18]
Originally by: Kelria Leeran Right fromt he dev's themselfs about mining and popping roids is this.....each belt has a certain m3 of ore assigned to it....so if you mine all of x type of ore and pop all those roids when the belt re-spawn or grow you risk getting less of x ore and more of another type...that is the reason y ppl say don't pop.....but I don't care what you do....
Even if this is true, it doesn't mean popping roids is bad.
If I read it right, what you're saying is that each belt has a limit to the total volume of ore it's combined roids can hold, but there is no limit on an individual roid or ore type (or at least that the total belt limit is less than the sum of these individual limits).
In that case lets say that you have a belt that has only veld or scord roids, and starts life having equal volumes of both, and each respawn will add equal amounts of both ores until it gets back to the limit. If only the scordite is ever mined, every refresh there will be more veld and less scord, until the belt is almost entirely veld. But this process is governed by the relative volumes of veld and scord mined, not whether you pop the roids or not. Leaving a tiny amount in the roids won't change the overall balance.
I would think that this would take some time to get to a point where it was noticable - you'd have to get it to the point where a belt was struggling to respawn even a couple of days worth of the declining ore type. I can only imagine this happening in some 0.0 belts where only the high-end ores were ever mined, allowing the growth of the "veld moons". In most other belts, I'd expect a stripping crew to have come along and reset it (by mining everything in the belt) before it got to a problematic level.
So what you describe would be a reason to strip the entire belt, rather than just cherry-picking the high-value roids. But it would be the total volumes of ore mined that would be important, not whether the roids were popped or not.
------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Lord WarATron
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Posted - 2006.02.06 15:04:00 -
[19]
Edited by: Lord WarATron on 06/02/2006 15:04:44 POSSIBLE EXPLOIT
Mine out all the 3.3km Omber roids in Enemies Abound lvl4 Mission (90,000+ units of omber each). All this ore gets added to the pool of ore in belts.
Now this cant be true? Can it? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Verite Rendition
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Posted - 2006.02.06 15:58:00 -
[20]
Originally by: Lord WarATron Edited by: Lord WarATron on 06/02/2006 15:31:30 Edited by: Lord WarATron on 06/02/2006 15:04:44 POSSIBLE EXPLOIT
Mine out all the 3.3km Omber roids in Enemies Abound lvl4 Mission (90,000+ units of omber each, times 14 roids = 1,256,000 Units of Omber). All this ore gets added to the pool of ore in belts.
Now this cant be true? Can it?
No, it's not. The Omber would respawn there on the next respawn date with no effect to any other area. ---- FREEE Explorer Lead Carebear |

Lord WarATron
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Posted - 2006.02.07 09:40:00 -
[21]
Edited by: Lord WarATron on 07/02/2006 09:41:23
Originally by: Verite Rendition
Originally by: Lord WarATron Edited by: Lord WarATron on 06/02/2006 15:31:30 Edited by: Lord WarATron on 06/02/2006 15:04:44 POSSIBLE EXPLOIT
Mine out all the 3.3km Omber roids in Enemies Abound lvl4 Mission (90,000+ units of omber each, times 14 roids = 1,256,000 Units of Omber). All this ore gets added to the pool of ore in belts.
Now this cant be true? Can it?
No, it's not. The Omber would respawn there on the next respawn date with no effect to any other area.
That is a LVL4 Mission. The omber wont respawn since it is deadspace. It is a fixed item on a mission spawn just as a fixed building. Once you complete the lvl4 mission, those Omber roids dissapear forever.
If the omber roids dissapear..... Then where does the ore go to?
EDIT: Yes Poping THOSE rocks will make them dissapear forever, since they are a mission entity and not a belt entity. With that said, they will dissapear forever anyway when you complete the mission so its moot point :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

King Dave
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Posted - 2006.02.07 15:59:00 -
[22]
nah, it is better t pop the roid as it comes back with a set amount, if u leave it with little left, then it will just respawn at normal rate...
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Brazz SilverPocket
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Posted - 2006.02.07 16:10:00 -
[23]
Just to chime in on this topic, I'm still a noob really (Just at 1 million SP) so disregard as you see fit. 
I've mined the same belt for the past 2 weeks and from my experience the 'roids all respawn - but I'm not sure of the SIZE of the respawns since I eat the entire 'roid once I hit the belt. I'll double check on the next respawn to see what the Pee and Post spawn sizes are after I'm finished with my op. I have an issue with leaving any 'roid in a belt, especially those I'm specifically targetting. 
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Bedrock
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Posted - 2006.02.07 18:12:00 -
[24]
i think its time for a Dev to come in here and own us all with his/her reply.
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Lurtz
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Posted - 2006.02.15 18:09:00 -
[25]
Originally by: Kelria Leeran
Originally by: Grodigan I know that if you mine an asteroid until it pops, it won't respawn for a few days. If a little material is left, the asteroid will respawn when the server resets. But, how can you tell when enough is enough? All the scanners I've seen on the market show composition, but not quantity remaning. Any help so I don't over-mine the belts? Thanks
Right fromt he dev's themselfs about mining and popping roids is this.....each belt has a certain m3 of ore assigned to it....so if you mine all of x type of ore and pop all those roids when the belt re-spawn or grow you risk getting less of x ore and more of another type...that is the reason y ppl say don't pop.....but I don't care what you do....
It worked that way for the first 3 months or so of the game. This information is so obsolete as to be laughable.
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Karr Blanch
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Posted - 2006.02.16 06:49:00 -
[26]
Originally by: Lurtz
Originally by: Kelria Leeran
Originally by: Grodigan I know that if you mine an asteroid until it pops, it won't respawn for a few days. If a little material is left, the asteroid will respawn when the server resets. But, how can you tell when enough is enough? All the scanners I've seen on the market show composition, but not quantity remaning. Any help so I don't over-mine the belts? Thanks
Right fromt he dev's themselfs about mining and popping roids is this.....each belt has a certain m3 of ore assigned to it....so if you mine all of x type of ore and pop all those roids when the belt re-spawn or grow you risk getting less of x ore and more of another type...that is the reason y ppl say don't pop.....but I don't care what you do....
It worked that way for the first 3 months or so of the game. This information is so obsolete as to be laughable.
Since you're "In the know" why don't you enlighten us to the exact way roid spawning works now? If it doesn't work on a relative volume system, how does it determine what type and how much ore to spawn each time? Is there a limit any more?
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Doppleganger
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Posted - 2006.02.16 23:10:00 -
[27]
Originally by: Kelria Leeran
Right fromt he dev's themselfs about mining and popping roids is this.....each belt has a certain m3 of ore assigned to it....so if you mine all of x type of ore and pop all those roids when the belt re-spawn or grow you risk getting less of x ore and more of another type...that is the reason y ppl say don't pop.....but I don't care what you do....
Yeah I remember reading that when the introduced the 3 sub types of each ore but I have been unable to find the source as well. I didnt see it in the older patch notes unless I missed it so maybe it was on the forum.
They said something to the effect that if you pop say the highest grade of omber the chances of that same sub type respawning was less then one of the 2 lower sub types of it.
I will keep checking for a source on it.
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Jallen
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Posted - 2006.02.18 05:04:00 -
[28]
I did an 8 day study on this cuz my corp was anal about not popping rocks.
Over that 8 day period I went out immediately after down time and checked the belt that I mined in and in conjunction with that I mined from the same belt every day.
Day 1:
Batch 7-1-1: (Pop Batch)
Sharp Crokite 1: 3002 Sharp Crokite 2: 2075 Sharp Crokite 3: 2017
Batch 7-1-2: (Non-Pop Batch)
Sharp Crokite 1: 3590 - 635 Left Sharp Crokite 2: 2755 - 539 Left
Day 2:
Batch 7-1-1: (Pop Batch)
No Sharp Crokite
Batch 7-1-2: (Non-Pop Batch)
Sharp Crokite 1: 635 Sharp Crokite 2: 539
Unable to Mine on Day 2.
Day 3:
7-1-1: (Pop)
Sharp Crokite 1: 1802 Sharp Crokite 2: 1245 Sharp Crokite 3: 1211
7-1-2: (No Pop)
Sharp Crokite 1: 1353 Sharp Crokite 2: 1114
Unable to mine due to work schedule.
Day 4:
7-1-1: (Pop)
Sharp Crokite 1: 1802 Sharp Crokite 2: 1245 Sharp Crokite 3: 1211
7-1-2: (No Pop)
Sharp Crokite 1: 1353 Sharp Crokite 2: 1114
Again unable to mine due to work schedule
Day 5:
7-1-1 Pop:
SC1: 1802 SC2: 1245 SC3: 1211
7-1-2 No Pop:
SC1: 1343 - 568 SC2: 1114 - 513
Day 6:
Day 6
7-1-1 Pop:
No Sharp Crokite
7-1-2 No Pop:
Sharp Crokite 1: 568 Sharp Crokite 2: 513
Day 7:
7-1-1
No Sharp Crokite
7-1-2
Sharp Crokite 1: 568 Sharp Crokite 2: 513
Day 8:
7-1-1
Sharp Crokite 1: 1802 Sharp Crokite 2: 1245 Sharp Crokite 3: 1211
7-1-2
Sharp Crokite 1: 1286 Sharp Crokite 2: 1088
The belts respawned/Grew only 2 days out of the week.
Of the two patches that I've been watching the patch that I popped spawned more ore than those that weren't popped.
The popped batch respawned 8,516 (3 Asteroids) Ore, while the non popped batch only spawned 2586 (2 Asteroids).
Or if you prefer, the pop batch respawned an average of 1,419.3, while the non-popped batch respawned an average of 646.5.
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Bedrock
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Posted - 2006.02.18 10:17:00 -
[29]
Edited by: Bedrock on 18/02/2006 10:16:56 mystery solved  ------------------
Frustrated:  |

SunSzu
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Posted - 2006.02.18 16:24:00 -
[30]
Give that man a medal. You are a hero to miners everywhere. 
-SunSzu You can cage an animal, but you can't take away the rage... |
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