
Benny Ohu
Chaotic Tranquility Casoff
1733
|
Posted - 2013.10.27 20:37:00 -
[1] - Quote
kaarous infinity ziona is an elite pvper in her nullified cloaky proteus, hunting all the pveers that are completely safe in nullsec, i think she knows what she's talking about, and everything you say against her bad ideas is invalid because you just want to hide behind your timers and not defend your things, except when the timers come out and you have to protect them anyway |

Benny Ohu
Chaotic Tranquility Casoff
1748
|
Posted - 2013.10.31 15:01:00 -
[2] - Quote
Jenn aSide wrote:This thread demonstrates why most "ideas" are bad ideas and why the features and ideas forum is a million pounds of dung for every one ounce of diamond.
Some people just don't understand that people WILL NOT act in ways others can reliably predict. This is why EVERY game has problems with balance (for example) because game makers many times don't understand how creative and devious so people can be.
It's because of the above that the best way to think about complex issues like SOV in this game and such is to ask (as the very 1st question) "how can someone who isn't me use my idea to screw with people?". Or in this case, "how can huge organizations use this to their advantage?". Malcanis' law is a great place to start.
That' s what tends to be missing from all these "brilliant idea" types, and why what they say is so easy to tear down. At the end of the day, the brilliant ideas folks are usually talking from a point of conceit ("I know what's best for everyone") , not intelligence. Some people make a suggestion, without knowing truly what the factors causing problems are, and lack the ability to examine their suggestion. If they suggest X to nerf goons or buff the little guy, in their mind X will nerf goons or buff the little guy, noone else, and have no other consequences or greater ramifications. Anyone who points the problems in the idea out 'is only arguing for their own benefit', or 'likes EVE on easy mode', because of course the idea will work, because it's intended to nerf goons.
Some are unable to comprehend that the game needs to be entertaining for everyone involved. They think that making something harder or more annoying to do will fix something... it won't. Players will do it anyway and hate it. Large alliances will have a logistics team to power through it, smaller alliances will suffer, burn out, and vanish. |