
Evei Shard
231
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Posted - 2013.11.01 20:41:00 -
[1] - Quote
Sov and the issues related to its current state are the primary reason I have absolutely no interest in Null.
If we're talking about rebuilding the system completely (which CCP probably gets quite a giggle fit out of, since all the money is going to projects outside our New Eden), I'd propose that space itself should be a limiting factor in how much Sov. a group can hold.
By expanding New Eden a large amount, the idea is to make space so large that the fabled "blue donut" simply cannot happen, purely because no single group could work with the game mechanics to hold sovereignty over all of it.
This would open up the game for small alliances, some who merely want to cause trouble, to attack outlying systems that belong to the giant alliances. Indeed, if several small alliances piled on to pick on PL or someone, it could happen, resulting in the larger alliance losing space, and potentially being wiped out completely.
This conflict is pointless though without something to drive it. Coupled with the "too much space" idea, New Eden needs resources scattered about. Yes, valuable resources. Sort of reverting the whole moon-goo thing. Again, the idea being that space is large enough that even groups like CFC can't monopolize all the high-value systems without a small alliance being able to sneak in overnight and wipe one out. It's a given that anything is possible with enough people, and if CFC or some other group manages to bring in so many new pilots into the game that they can monopolize the resources, then it is even better for all of us, and CCP can look at expanding space even more.
The conflict should be driven by resources, not structures. We could have a million systems in New Eden, but the ones with the resources would be the most hotly contested areas of space.
And for all that is holy in the eyes of Amarr LET THERE BE EMPTY SPACE. Since my earliest days I have seen people complaining about "empty" systems. You'd think Eve was completely dead for the way they talk. Yet on the null-sec roams I've done with a few groups here and there, I've rarely gone more than two systems before we saw other people in local. If null is so empty, people should fit a shiny ship and leave it uncloaked for a day cycle right at the sun. We'll see just how "empty" and "dead" null-sec is. I digress, this is about Sov.
Just as small groups of players in high-sec can wardec another corp, small alliances should be able to harass bigger alliances in null-sec with a potential for taking territory for their own. Perhaps the resources in one system are good enough for the small alliance, but the big alliance they are taking it from counts it as expendable because they don't use it.
Allow the small alliances to venture out and explore empty nullsec to find systems that suit their needs and set up their own "island", where they own a couple key systems in deep space with no neighbors for a dozen jumps. The downside to this is that anyone can come across it and decide to jump in capitals and simply wipe them out, then take all the resources out via JF (you have to store all that stuff somewhere, make it drop loot when exploded).
TL;DR: I'm sure there are plenty of issues that the "big space" mechanic might cause, but I think they can be worked around. Overall my main concept is allowing space to be vast enough that even the largest coalitions cannot front the manpower to control all of it. Profit favors the prepared |