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Varius Xeral
Galactic Trade Syndicate
1520
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Posted - 2013.10.27 05:34:00 -
[1] - Quote
Yes, it needs to be completely rebuilt from scratch, with an eye to the fundamentals of MMO theory in general. Eve isn't the only game grappling with ideas like persistent universes, player controlled areas, mass warfare, etc. The first company to get it right will likely be at the forefront of the next generation of MMOs, despite what the "everybody wants tablet games with microtransactions for cookies" so-called game industry "experts" suggest. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1524
|
Posted - 2013.10.27 14:04:00 -
[2] - Quote
If your answer is "just eliminate timers" you should stop posting now because you're obviously utterly clueless.
Now, if you said eliminate the need for timers by eliminating the reliance on structures to claim binary ownership of sov, then you are on the right track. However, turning warfare into TZ ping pong structure shoots is literally even worse than dominion mechanics, which are already an achievement in ill-consideration and ineptitude. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1524
|
Posted - 2013.10.27 14:19:00 -
[3] - Quote
Hey, somebody who actually understands that which he pontificates on.
Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1524
|
Posted - 2013.10.27 17:53:00 -
[4] - Quote
It really comes down to the binary ownership of sov, and sov ownership in itself having little value beyond the psychological.
"Sov" should be a sliding scale of beneficial upgrades that groups can make to systems through consistent use. Your ability to upgrade a system is tied directly to how much you use it, limited by how much other groups do. The more another group is able to impede your consistent use of a system, the more vulnerable your "sov" upgrades become to destruction. CCP was on the right track with dominion, but they failed terribly with the IHUB and IHUB upgrade system, which should be much more varied, dynamic, and compelling, as opposed to just dumping upgrades in a sinlge massive hp timer box.
Stations should keep old school sovereignty mechanics though, so there's still something for massive coalitions to have massive wars over, making the rental system about station access and corresponding fees instead of binary sov ownership, tied of course to further incentives to nullsec production and trade. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1524
|
Posted - 2013.10.27 19:11:00 -
[5] - Quote
Erotica 1 wrote:If timers stay, then I suppose siphons should have timers as well.
They should. However, I'm all for siphons being released as currently envisioned, so people can get an unmitigated view of structure spam and grind ping-pong at its absolute worst, and why it is an absolutely terrible idea. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1524
|
Posted - 2013.10.27 20:35:00 -
[6] - Quote
Just dropping timers is such an impossible outcome that it's not even worth arguing about. It's the equivalent of someone coming in and saying "pinkforestbanana", and then crossing their arms as if it was your turn to offer a rebuttal. It's a literal non-issue because it will never happen. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1527
|
Posted - 2013.10.27 21:10:00 -
[7] - Quote
Roby Omanid wrote:I know nothing about grinding hubs for sov, so correct me if this scenario is a bad example...
Naw, the outcome is alliances forming whenever it's convenient for them, and trying to out-spam their own structures and out-grind the enemy's structures so that the enemy loses activity at a higher rate to burnout from absolutely eye-stabbingly nauseating gameplay.
Which, unfortunately, is not far off where we are now with Dominion, but this would be even worse.
Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1527
|
Posted - 2013.10.27 21:11:00 -
[8] - Quote
Baaldor wrote:Little Dragon Khamez wrote:Get rid of all of it. I don't need a flag to tell me that my corp 'owns' a system and neither do I need to see our name on a map. We own a system by dominating all traffic within it. Territories need a reliable and consistent military to maintain them if you don't have that you don't have 'sov' even if your name is on the map.
yes, to hell with all the other peeps that are into building empires, creating content and the amazing ability to herd cats...
I think what he means is **** the "name on the map" aspect of sov, and make it about actual tangible effects on gameplay, not focus the whole thing on some generally meaningless flag-planting at the expense of the actual gameplay involved.
Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1528
|
Posted - 2013.10.27 22:49:00 -
[9] - Quote
Yeah, it's mostly psychological, though holding sov for strategic station control is the most common practical reason to hold space you don't use, which is solved by decoupling station control from sovereignty. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1550
|
Posted - 2013.10.29 13:56:00 -
[10] - Quote
Everyone knows that the only real pvp is honer dualz at the sun, no damps. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1566
|
Posted - 2013.10.31 02:41:00 -
[11] - Quote
Yeah, you can always identify a bad "fix" suggestion if it basically boils down to "more tedium and less incentive to even bother doing anything in nullsec". That said, a nerf to combat power projection, not logistic, would be fine after a profound mechanics change aimed at more regional and regular organic conflict and general nullsec gameplay (indy etc).
Nullsec fixes should make it more fun and compelling, not less than it already is. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1568
|
Posted - 2013.10.31 06:08:00 -
[12] - Quote
Baali Tekitsu wrote:It would make actually planning ahead much more rewarding and create new tactical possibilities at the same rate it closes others. Today you can move from the south (Omist) to the North (Branch) in a Jump drive calib V Carrier in 8 jumps, that's absolutely stupid. It would also encourage people to produce their stuff locally rather than import it from HS.
Yeah, the galaxy is definitely "too small" right now. But just fractioning jump distance and walking away is a terrible idea.
Again, a general nerf to power projection should go hand in hand with a comprehensive reworking of nullsec gameplay. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1571
|
Posted - 2013.10.31 16:19:00 -
[13] - Quote
The only difference between arguing with Dracvlad and Infinity is I'm pretty sure Infinity is a troll. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1574
|
Posted - 2013.10.31 18:10:00 -
[14] - Quote
Yeah, people underestimate how badly dominion mechanics focus everything that can be bad about unregulated mass warfare in a game into a pinpoint. Yes, there will always be issues, but dominion makes them about as bad as they could possibly be. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1588
|
Posted - 2013.11.01 20:56:00 -
[15] - Quote
Horn of Goondor is an oldass reference. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1589
|
Posted - 2013.11.01 22:07:00 -
[16] - Quote
Scatim Helicon wrote:The inherent problem we have here is that sov is a complicated beast, and implementing a proper fix requires a number of new features and modifications to old features to be designed and delivered pretty much simultaneously.
CCP has demonstrated over and over again in the last couple of years that they're either unwilling or incapable of delivering any such 'joined up' expansion, and are only able to give us a disparate selection of tweaks and modest features in each 6-month cycle of development.
Yup, no simple fix; any change needs to be comprehensive.
Official Representative of The Nullsec Zealot Cabal |
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