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ALI Virgo
hirr RAZOR Alliance
32
|
Posted - 2013.10.30 20:50:00 -
[1] - Quote
New ship type
Tarantula
from an invented bpc
Require four ship bpcs Apocalypse Scorpion Dominix Typhoon
8 lows
8 Mids
4 high 2 launcher 2 utility ( two fangs)
role 400 % damage to missiles .
need all 4 battleship to 3 to fly it,
Amr Bs Skill per level ( 2 % armor resist) (1 % Armor hit points) (1 % launch heavy missile damage) (3 % drone damage) 5 % cap vamp and nut range and strength bonus
Gal Bs Skill per level (1 % armor resist) (2 % Armor hit points) (1 % launch heavy missile damage) (3 % drone damage) 5 % targeting range and speed, scan res and range bonus
Cal Bs Skill per level (2 % shield resist) (1 % Shield hit points) (1 % launch heavy missile damage) (3 % drone damage) 5% range of ECM and ECM burst range and strength
Mim Bs Skill per level (1 % shield resist) (2 % Shield hit points) (1 % launch heavy missile damage) (3 % drone damage) 5% speed and agility |

Motoko Innocentius
Garoun Investment Bank Gallente Federation
2
|
Posted - 2013.10.30 20:57:00 -
[2] - Quote
Great suggestion, as great as your alliance. |

ALI Virgo
hirr RAZOR Alliance
32
|
Posted - 2013.10.30 20:58:00 -
[3] - Quote
Just an idea. :) |

Antillie Sa'Kan
Forging Industries Silent Infinity
139
|
Posted - 2013.10.30 21:13:00 -
[4] - Quote
ok.... |

Bischopt
Arbitrary Repossession
335
|
Posted - 2013.10.30 23:52:00 -
[5] - Quote
So it's a battleship with bonuses to just about half the things in eve, maximum low and mid slots and an insane damage bonus to compensate for the fact that it only has 4 high slots.
First: Why?
second: No. |

Karen Avioras
Blue Republic RvB - BLUE Republic
4
|
Posted - 2013.10.31 00:51:00 -
[6] - Quote
What ever you're on I want to try it. |

Heyer Vitally
Brave Newbies Inc. Brave Collective
1
|
Posted - 2013.10.31 01:18:00 -
[7] - Quote
Bit OP isn't it
Too many OP options
Top of my head - AB, Web, Scram + ECM - 3 Ballistics in the lows + Armour tank
Reduce the Lows and Mids to 4 (makes more sense too if your going for the whole spider analogy (4 legs each side not 8) - Give it a massive bonus to either Shields or Armor not both
|

Luc Chastot
563
|
Posted - 2013.10.31 02:26:00 -
[8] - Quote
I have a better idea:
8 h 8 m 8 l
No skills to fly. 400% improvement to all stats of every weapon type. 90% omni-resist EW immunity. 200% web strength and range bonus. Make it idiot-proof and someone will make a better idiot. |

Meyr
SiN Corp
78
|
Posted - 2013.10.31 02:43:00 -
[9] - Quote
No. Absolutely not. Return your character to the Bazaar. Get a refund of your ISK. Buy PLEX. Trade to your buddy for $15.00 each. Go play DDO, LOTR, anything else. |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
136
|
Posted - 2013.10.31 03:24:00 -
[10] - Quote
ALI Virgo wrote:New ship type
Tarantula
from an invented bpc
Require four ship bpcs Apocalypse Scorpion Dominix Typhoon
8 lows
8 Mids
4 high 2 launcher 2 utility ( two fangs)
role 400 % damage per launcher.
need all 4 battleship to 3 to fly it,
Amr Bs Skill per level ( 2 % armor resist) (1 % Armor hit points) (1 % launch missile damage) (3 % drone damage) 25% cap vamp and nut range and strength bonus
Gal Bs Skill per level (1 % armor resist) (2 % Armor hit points) (1 % launch missile damage) (3 % drone damage) 25% warp scam range and web strength and range bonus
Cal Bs Skill per level (2 % shield resist) (1 % Shield hit points) (1 % launch missile damage) (3 % drone damage) 25% range of damps ECM and ECM burst range and strength
Mim Bs Skill per level (1 % shield resist) (2 % Shield hit points) (1 % launch missile damage) (3 % drone damage) 25 % agility and speed bonus
At first I thought this was Extremely OP, then I realised that it was only Mildly OP
Has 2 Launcher Hard Points, with a 400% Bonus this gives 8 Effective Launchers, basically the same thoughts as Marauders, but with 2 Hard Points instead of 4, It only has 2 Utility Highs, as opposed to the Marauders 3, so the Highs are fine.
The Bonuses aren't probably as bad, however I would remove all of the strength Bonuses and only have Range Bonuses, You have enough slots that you can fit double modules to get the same effect as a single bonused module.
Remove all of the Hit Point Bonuses, and only leave the Resist bonuses, having both is OP. (the resist bonuses would end up worse than current resist bonused hulls, because they are effectively 3% per level bonus, instead of the standard 4%, and given that you are likely to fit one tank or the other, and not both you are not going to get the full effect of both sets of bonuses, although it would make one heck of a bait ship:)
reduce the Speed/Agility bonus, it is per level not a role bonus.
oh and remove the drone bonuses
Bringing the revised version to something like this: 8 lows
8 Mids
4 high 2 launcher 2 utility ( two fangs)
role 400 % damage per launcher.
need all 4 battleship to 3 to fly it,
Amr Bs Skill per level ( 2 % armor resist) (1 % launch missile damage) 25% cap vamp and nut range bonus
Gal Bs Skill per level (1 % armor resist) (1 % launch missile damage) 25% warp scam range and web range bonus
Cal Bs Skill per level (2 % shield resist) (1 % launch missile damage) 25% range of damps ECM and ECM burst range
Mim Bs Skill per level (1 % shield resist) (1 % launch missile damage) 5 % agility and speed bonus |

ALI Virgo
hirr RAZOR Alliance
32
|
Posted - 2013.10.31 04:51:00 -
[11] - Quote
Meyr wrote:No. Absolutely not. Return your character to the Bazaar. Get a refund of your ISK. Buy PLEX. Trade to your buddy for $15.00 each. Go play DDO, LOTR, anything else. its just an idea. but it is kinda funny how personal you get . there was once a guy that said what if the earth was round. and people told him to go away. I guess people like you will always be around. :) It is an idea doe snot need your permission just feed back if you can do that respectfully . or your just lesser person :) |

ALI Virgo
hirr RAZOR Alliance
32
|
Posted - 2013.10.31 04:52:00 -
[12] - Quote
Bischopt wrote:So it's a battleship with bonuses to just about half the things in eve, maximum low and mid slots and an insane damage bonus to compensate for the fact that it only has 4 high slots.
First: Why?
second: No. you saying no .. its just an idea man not really asking for you permission :) just some feedback or share your idea if you have any. |

Captain StringfellowHawk
Lo-Ball Incorporated Backwater Aristocrats
57
|
Posted - 2013.10.31 05:38:00 -
[13] - Quote
ALI Virgo wrote:New ship type
Tarantula
from an invented bpc
Require four ship bpcs Apocalypse Scorpion Dominix Typhoon
8 lows
8 Mids
4 high 2 launcher 2 utility ( two fangs)
role 400 % damage per launcher.
need all 4 battleship to 3 to fly it,
Amr Bs Skill per level ( 2 % armor resist) (1 % Armor hit points) (1 % launch missile damage) (3 % drone damage) 25% cap vamp and nut range and strength bonus
Gal Bs Skill per level (1 % armor resist) (2 % Armor hit points) (1 % launch missile damage) (3 % drone damage) 25% warp scam range and web strength and range bonus
Cal Bs Skill per level (2 % shield resist) (1 % Shield hit points) (1 % launch missile damage) (3 % drone damage) 25% range of damps ECM and ECM burst range and strength
Mim Bs Skill per level (1 % shield resist) (2 % Shield hit points) (1 % launch missile damage) (3 % drone damage) 25 % agility and speed bonus
Nulli Must have hit you guys really hard in the head to come up with this idea... |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3582
|
Posted - 2013.10.31 06:05:00 -
[14] - Quote
I'm finally convinced that Ali is a troll. Or doesn't care. Or is thick.
I'm leaning towards the latter two.
The idea is conceptually overpowered as always. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Me ofcourse
nul-li-fy Nulli Secunda
95
|
Posted - 2013.10.31 07:46:00 -
[15] - Quote
Captain StringfellowHawk wrote:ALI Virgo wrote:New ship type
Tarantula
from an invented bpc
Require four ship bpcs Apocalypse Scorpion Dominix Typhoon
8 lows
8 Mids
4 high 2 launcher 2 utility ( two fangs)
role 400 % damage per launcher.
need all 4 battleship to 3 to fly it,
Amr Bs Skill per level ( 2 % armor resist) (1 % Armor hit points) (1 % launch missile damage) (3 % drone damage) 25% cap vamp and nut range and strength bonus
Gal Bs Skill per level (1 % armor resist) (2 % Armor hit points) (1 % launch missile damage) (3 % drone damage) 25% warp scam range and web strength and range bonus
Cal Bs Skill per level (2 % shield resist) (1 % Shield hit points) (1 % launch missile damage) (3 % drone damage) 25% range of damps ECM and ECM burst range and strength
Mim Bs Skill per level (1 % shield resist) (2 % Shield hit points) (1 % launch missile damage) (3 % drone damage) 25 % agility and speed bonus Nulli Must have hit you guys really hard in the head to come up with this idea...
sure sounds like it....
|

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
139
|
Posted - 2013.10.31 07:53:00 -
[16] - Quote
ShahFluffers wrote:I'm finally convinced that Ali is a troll. Or doesn't care. Or is thick.
I'm leaning towards the latter two.
The idea is conceptually overpowered as always. I tend to agree, however sometimes a troll of an idea, can be a good spring board to open up other ideas and get the ball rolling on into something good. |

Onslaughtor
Alexylva Paradox
58
|
Posted - 2013.10.31 09:06:00 -
[17] - Quote
Caldari 5 wrote:ALI Virgo wrote:New ship type
Tarantula .... ... ...
At first I thought this was Extremely OP, then I realised that it was only Mildly OP Has 2 Launcher Hard Points, with a 400% Bonus this gives 8 Effective Launchers, basically the same thoughts as Marauders, but with 2 Hard Points instead of 4, It only has 2 Utility Highs, as opposed to the Marauders 3, so the Highs are fine. The Bonuses aren't probably as bad, however I would remove all of the strength Bonuses and only have Range Bonuses, You have enough slots that you can fit double modules to get the same effect as a single bonused module. Remove all of the Hit Point Bonuses, and only leave the Resist bonuses, having both is OP. (the resist bonuses would end up worse than current resist bonused hulls, because they are effectively 3% per level bonus, instead of the standard 4%, and given that you are likely to fit one tank or the other, and not both you are not going to get the full effect of both sets of bonuses, although it would make one heck of a bait ship:) reduce the Speed/Agility bonus, it is per level not a role bonus. oh and remove the drone bonuses Bringing the revised version to something like this: 8 lows 8 Mids 4 high 2 launcher 2 utility ( two fangs) role 400 % damage per launcher. need all 4 battleship to 3 to fly it, Amr Bs Skill per level ( 2 % armor resist) (1 % launch missile damage) 25% cap vamp and nut range bonus Gal Bs Skill per level (1 % armor resist) (1 % launch missile damage) 25% warp scam range and web range bonus Cal Bs Skill per level (2 % shield resist) (1 % launch missile damage) 25% range of damps ECM and ECM burst range Mim Bs Skill per level (1 % shield resist) (1 % launch missile damage) 5 % agility and speed bonus
I would actually say this is more like a concord ship at this point. Tarantula class Concord BS. With appropriate stats you could actually get this fairly balanced. I think the whole duel tank thing is interesting.
Having a 400% bonus with a 20% missile dmg bonus is still a little too good. I would go towards a 330% to 320% bonus giving it 7.92 to 7.68 effective launchers vs the Navy ravens 8 and the Fleet typhoons 8.1 effective launchers. I would stick with the 2 launchers because it severely limits the ability of it to abuse some of its bonuses.
As for the web bonus 25% of a 10km web is 12.5 so that's not that bad so long as its not a per lvl thing. Not sure if by 25% scram bonus the OP meant just the scrambler, or the disruptor as well. If it is both its a little iffy, because ~30km point with 36km OH range is almost too good. But if its just a scram its about the same as the web and is very acceptable.
With no bonus to the ecm or disruptor strength the final role bonus is actually rather tame.
Having 8 lows and 8 mids is honestly a little too much, expectantly for a ship with this much small stat boosts. I know OP was looking for 8 to be use because of the name, but 7 lows and 7 mids is much more manageable.
My only remaining problem with the ship is that it is to use missiles which are a capless weapon. This makes having eve 7 mids and lows a challenge to balance. On the other hand I think a good nerf to this fairly over welling problem is to only have 1 or 2 rigs slots.
Last we have to decide on how much Raw ehp it should start wit.
Do we want the 6000 across like t1 BS? (around 90kehp after normal fit) Somewhere in the middle? Or do we want the 9000 across like faction BS? (around 130kehp after normal fit) |

Meyr
SiN Corp
80
|
Posted - 2013.10.31 09:10:00 -
[18] - Quote
Sadly, this is not one of those times... |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
919
|
Posted - 2013.10.31 09:33:00 -
[19] - Quote
Another ridiculously bad ALI Virgo idea?
Must be a day that ends in "y". |

Luc Chastot
566
|
Posted - 2013.10.31 13:46:00 -
[20] - Quote
ShahFluffers wrote:I'm finally convinced that Ali is a troll. Or doesn't care. Or is thick.
I'm leaning towards the latter two.
The idea is conceptually overpowered as always. He's a troll, quite obvious. Make it idiot-proof and someone will make a better idiot. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2475

|
Posted - 2013.10.31 17:43:00 -
[21] - Quote
Removed an off topic post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Unsuccessful At Everything
The Troll Bridge
6737
|
Posted - 2013.10.31 18:44:00 -
[22] - Quote
ISD Dorrim Barstorlode wrote:Removed an off topic post.
Lies. The op is still present.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Malcolm Malicious
Malware Detected Brave Collective
43
|
Posted - 2013.10.31 19:05:00 -
[23] - Quote
Luc Chastot wrote:I have a better idea:
8 h 8 m 8 l
No skills to fly. 400% improvement to all stats of every weapon type. 90% omni-resist EW immunity. 200% web strength and range bonus.
aka eidolon, except skill free |

ALI Virgo
hirr RAZOR Alliance
32
|
Posted - 2013.10.31 20:12:00 -
[24] - Quote
Me ofcourse wrote:Captain StringfellowHawk wrote:ALI Virgo wrote:New ship type
Tarantula
from an invented bpc
Require four ship bpcs Apocalypse Scorpion Dominix Typhoon
8 lows
8 Mids
4 high 2 launcher 2 utility ( two fangs)
role 400 % damage per launcher.
need all 4 battleship to 3 to fly it,
Amr Bs Skill per level ( 2 % armor resist) (1 % Armor hit points) (1 % launch missile damage) (3 % drone damage) 25% cap vamp and nut range and strength bonus
Gal Bs Skill per level (1 % armor resist) (2 % Armor hit points) (1 % launch missile damage) (3 % drone damage) 25% warp scam range and web strength and range bonus
Cal Bs Skill per level (2 % shield resist) (1 % Shield hit points) (1 % launch missile damage) (3 % drone damage) 25% range of damps ECM and ECM burst range and strength
Mim Bs Skill per level (1 % shield resist) (2 % Shield hit points) (1 % launch missile damage) (3 % drone damage) 25 % agility and speed bonus Nulli Must have hit you guys really hard in the head to come up with this idea... sure sounds like it.... of course its op. but any one can have it and look at skill set. more power sub caps would be nice |

ALI Virgo
hirr RAZOR Alliance
32
|
Posted - 2013.10.31 20:14:00 -
[25] - Quote
Caldari 5 wrote:ShahFluffers wrote:I'm finally convinced that Ali is a troll. Or doesn't care. Or is thick.
I'm leaning towards the latter two.
The idea is conceptually overpowered as always. I tend to agree, however sometimes a troll of an idea, can be a good spring board to open up other ideas and get the ball rolling on into something good. my intention was not to troll. they are just ideas. but I find it strange how quick are people to say no or be dis respect full this is place to debate right and have fun |

ALI Virgo
hirr RAZOR Alliance
32
|
Posted - 2013.10.31 20:16:00 -
[26] - Quote
Onslaughtor wrote:Caldari 5 wrote:ALI Virgo wrote:New ship type
Tarantula .... ... ...
At first I thought this was Extremely OP, then I realised that it was only Mildly OP Has 2 Launcher Hard Points, with a 400% Bonus this gives 8 Effective Launchers, basically the same thoughts as Marauders, but with 2 Hard Points instead of 4, It only has 2 Utility Highs, as opposed to the Marauders 3, so the Highs are fine. The Bonuses aren't probably as bad, however I would remove all of the strength Bonuses and only have Range Bonuses, You have enough slots that you can fit double modules to get the same effect as a single bonused module. Remove all of the Hit Point Bonuses, and only leave the Resist bonuses, having both is OP. (the resist bonuses would end up worse than current resist bonused hulls, because they are effectively 3% per level bonus, instead of the standard 4%, and given that you are likely to fit one tank or the other, and not both you are not going to get the full effect of both sets of bonuses, although it would make one heck of a bait ship:) reduce the Speed/Agility bonus, it is per level not a role bonus. oh and remove the drone bonuses Bringing the revised version to something like this: 8 lows 8 Mids 4 high 2 launcher 2 utility ( two fangs) role 400 % damage per launcher. need all 4 battleship to 3 to fly it, Amr Bs Skill per level ( 2 % armor resist) (1 % launch missile damage) 25% cap vamp and nut range bonus Gal Bs Skill per level (1 % armor resist) (1 % launch missile damage) 25% warp scam range and web range bonus Cal Bs Skill per level (2 % shield resist) (1 % launch missile damage) 25% range of damps ECM and ECM burst range Mim Bs Skill per level (1 % shield resist) (1 % launch missile damage) 5 % agility and speed bonus I would actually say this is more like a concord ship at this point. Tarantula class Concord BS. With appropriate stats you could actually get this fairly balanced. I think the whole duel tank thing is interesting. Having a 400% bonus with a 20% missile dmg bonus is still a little too good. I would go towards a 330% to 320% bonus giving it 7.92 to 7.68 effective launchers vs the Navy ravens 8 and the Fleet typhoons 8.1 effective launchers. I would stick with the 2 launchers because it severely limits the ability of it to abuse some of its bonuses. As for the web bonus 25% of a 10km web is 12.5 so that's not that bad so long as its not a per lvl thing. Not sure if by 25% scram bonus the OP meant just the scrambler, or the disruptor as well. If it is both its a little iffy, because ~30km point with 36km OH range is almost too good. But if its just a scram its about the same as the web and is very acceptable. With no bonus to the ecm or disruptor strength the final role bonus is actually rather tame. Having 8 lows and 8 mids is honestly a little too much, expectantly for a ship with this much small stat boosts. I know OP was looking for 8 to be use because of the name, but 7 lows and 7 mids is much more manageable. My only remaining problem with the ship is that it is to use missiles which are a capless weapon. This makes having even 7 mids and lows a challenge to balance. On the other hand I think a good nerf to this fairly over welling problem is to only have 1 or 2 rigs slots. Last we have to decide on how much Raw ehp it should start wit. Do we want the 6000 across like t1 BS? (around 90kehp after normal fit) Somewhere in the middle? Or do we want the 9000 across like faction BS? (around 130kehp after normal fit) thank you for your feedback what is it was an officer we can hunt |

ALI Virgo
hirr RAZOR Alliance
32
|
Posted - 2013.10.31 21:54:00 -
[27] - Quote
Unsuccessful At Everything wrote:ISD Dorrim Barstorlode wrote:Removed an off topic post. Lies. The op is still present. why be afraid of op. :) every one can fly it . it would just mean more fun |

Bischopt
Arbitrary Repossession
346
|
Posted - 2013.10.31 22:07:00 -
[28] - Quote
ALI Virgo wrote:Caldari 5 wrote:ShahFluffers wrote:I'm finally convinced that Ali is a troll. Or doesn't care. Or is thick.
I'm leaning towards the latter two.
The idea is conceptually overpowered as always. I tend to agree, however sometimes a troll of an idea, can be a good spring board to open up other ideas and get the ball rolling on into something good. my intention was not to troll. they are just ideas. but I find it strange how quick are people to say no or be dis respect full this is place to debate right and have fun
What you need to do is stop for a moment after you come up with one of these ideas, ask yourself whether or not the idea is actually any good and only post the idea if the answer was yes.
So far the answer hasn't been yes. Think before you post.
If you're on a date with someone you like, you don't just go "NICE RACK" even if that's what you're thinking. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
58
|
Posted - 2013.10.31 22:21:00 -
[29] - Quote
Or just have a Concord faction ship that you have to train all four races, and is amazing like they are now, F it |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1879
|
Posted - 2013.10.31 23:07:00 -
[30] - Quote
ALI Virgo wrote:Unsuccessful At Everything wrote:ISD Dorrim Barstorlode wrote:Removed an off topic post. Lies. The op is still present. why be afraid of op. :) every one can fly it . it would just mean more fun
If it's laughably overpowered it's not something everyone CAN fly. It's something everyone MUST fly. That's bad. |
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