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Bermag
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Posted - 2006.02.07 10:23:00 -
[1]
ANyone know the formula behind agility? I guess it is a factor of mass and the (hidden) agility factor on ship.
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Ithildin
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Posted - 2006.02.07 10:29:00 -
[2]
Agility factors (lower is better, I believe, same as for weight):
Battleships - 0.155 Vindicator - 0.105 Battlecruisers - 1.1 Cruisers - 0.55 Vigilant - 0.65 Industrials - 1.0 Destroyers - 3.5 Frigates - 2.1 Shuttle - 1.0
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Gariuys
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Posted - 2006.02.07 10:55:00 -
[3]
Originally by: Ithildin Agility factors (lower is better, I believe, same as for weight):
Battleships - 0.155 Vindicator - 0.105 Battlecruisers - 1.1 Cruisers - 0.55 Vigilant - 0.65 Industrials - 1.0 Destroyers - 3.5 Frigates - 2.1 Shuttle - 1.0
Higher is better. And it's a modifier off mass. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Ithildin
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Posted - 2006.02.07 11:11:00 -
[4]
Lower is better, since the agility skills give a negative bonus per level.
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Farjung
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Posted - 2006.02.07 12:22:00 -
[5]
What Ithildin said (though it's 3.1x for frigates, not 2.1x). Actual handling is a function of mass * agility multiplier, where lower = more agile.
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Tullius Cicero
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Posted - 2006.02.07 12:27:00 -
[6]
Would be interesting to hear some facts on how exactly mass*agility affects things. For example warp entering times, 360 degree turnaround times etc.
Or at least some information of the quality of the relationships (linear, cubic whatever )?
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Bermag
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Posted - 2006.02.07 13:13:00 -
[7]
I got this when I used the data and formula Mass x Agility factor on a few Amarr ships:
Apoc: 16,662,500 Proph: 14,850,000 Maller: 7,012,500 Punisher: 4,417,500
Now let see what we get when adding plates (using tungsten):
Apoc: 17,088,750 (1600) Proph: 17,875,000 (1600) Proph: 16,362,500 (800) Maller: 8,525,000 (1600) Maller: 7,768,750 (800) Punisher: 4,502,750 (100) Punisher: 4,843,750 (200)
Interesting! Prophecy has worse agility than an Apoc when fitted with a 1600 mm plate! Fitting a 1600 mm plate on a BS don't affect agility much (only 2.6% compared to fitting a 1600 mm on Maller or Proph which is 20-21%).
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Bermag
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Posted - 2006.02.07 13:31:00 -
[8]
Hmm I wonder how AB/MWD affect agility really. A 10MN AB adds 5 mill mass. Is that when active only?
This also raise the quesion of mass vs speed. What is the relation between mass and max speed?
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Kateryne
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Posted - 2006.02.07 13:51:00 -
[9]
Simple... if you weigh more, you are less agile, unless you have powerful engines (where the engine strength finally comes into play) Galactica - The search goes on... |

Ithildin
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Posted - 2006.02.07 13:55:00 -
[10]
Originally by: Kateryne Simple... if you weigh more, you are less agile, unless you have powerful engines (where the engine strength finally comes into play)
If you mean "Ion Propulsion Strength" then know that this attribute is NOT used at all.
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Sarmaul
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Posted - 2006.02.07 14:02:00 -
[11]
Originally by: Ithildin
Originally by: Kateryne Simple... if you weigh more, you are less agile, unless you have powerful engines (where the engine strength finally comes into play)
If you mean "Ion Propulsion Strength" then know that this attribute is NOT used at all.
correct - it's left over from the scrapped chance-based warp scrambling system
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Reto
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Posted - 2006.02.07 14:21:00 -
[12]
Edited by: Reto on 07/02/2006 14:22:45 if this all is true and bullet proof -> STICKY !
a suggestion to the forum admins : how do u think about a sticky thread called "Performance Calculations and Formulas"
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