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Thread Statistics | Show CCP posts - 1 post(s) |

Jones Smitty
0
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Posted - 2013.11.01 19:20:00 -
[1] - Quote
Anyone know if there will be any changes to any skills in the upcoming Rubicon expansion?
particularly interested in skills being split into racial versions:
e.g. interdictors ----into---> amarr interdictors, gallente interdictors... etc. |

Zor'katar
Matari Recreation
186
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Posted - 2013.11.01 19:30:00 -
[2] - Quote
I've never seen any indication that CCP plans on ever splitting any of the T2 ship skills. The only upcoming skill-related change I know of is the turret weapon skills' removal of requirements for the smaller sizes. But for some reason I can't find the thread for that at the moment. |

Jones Smitty
0
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Posted - 2013.11.01 19:32:00 -
[3] - Quote
yeah I read about that one... sounds like a good change. |

OllieNorth
Recidivists Incorporated
253
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Posted - 2013.11.01 19:49:00 -
[4] - Quote
Biggest change I've seen is that they're removing the Margin Trading Skill. |

Zor'katar
Matari Recreation
187
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Posted - 2013.11.01 20:16:00 -
[5] - Quote
OllieNorth wrote:Biggest change I've seen is that they're removing the Margin Trading Skill. Heh. I smell a troll... |

Sable Moran
Moran Light Industries
253
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Posted - 2013.11.02 10:00:00 -
[6] - Quote
There is a new skill in the Trade category called 'Customs Code Expertise'. It reduces some costs pertaining to the PI customs offices, no idea about the details though. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
570
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Posted - 2013.11.02 10:06:00 -
[7] - Quote
I hear they want to remove the learning skills.... no details on that, though. Forum-unbanned since 2011.10.20.
Need to advertise your Corp or service? Look no further, this space is now for rent!
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OllieNorth
Recidivists Incorporated
253
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Posted - 2013.11.02 14:56:00 -
[8] - Quote
Zor'katar wrote:OllieNorth wrote:Biggest change I've seen is that they're removing the Margin Trading Skill. Heh. I smell a troll...
Sigh, I wish. No, basically they've had far too many complaints about the margin trade scam, so they are taking it out. It sucks, they're taking emergent gameplay out for a few carebears and their whining. |
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ISD Ezwal
ISD Community Communications Liaisons
518

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Posted - 2013.11.02 22:08:00 -
[9] - Quote
Zor'katar wrote:I've never seen any indication that CCP plans on ever splitting any of the T2 ship skills. The only upcoming skill-related change I know of is the turret weapon skills' removal of requirements for the smaller sizes. But for some reason I can't find the thread for that at the moment. You can read about it in this Dev blog, under the header Gunnery Tiericide
Sable Moran wrote:There is a new skill in the Trade category called 'Customs Code Expertise'. It reduces some costs pertaining to the PI customs offices, no idea about the details though. You can read about the juicy details in this other Dev blog (about halfway down) un the header New Skill: Customs Code Expertise.
Apart from the above, I have also removed some rule breaking posts and hos quoting them.
The rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Ireland VonVicious
Vicious Trading Company
218
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Posted - 2013.11.14 03:31:00 -
[10] - Quote
The lame thing in the gunnery link is the removal of starter certificates.
I enjoy having them public, as they reflect my Gurista training.
It is also a nice feature to help give new players a goal if they can not find one on their own.
It's a loss for no good reason. Such a shame. |
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