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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Joe Risalo
State War Academy Caldari State
630
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Posted - 2013.11.01 23:32:00 -
[1] - Quote
Uhh, not a big issue, but it appears the mobile tractor is not looting wrecks. |
Joe Risalo
State War Academy Caldari State
630
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Posted - 2013.11.02 00:14:00 -
[2] - Quote
I also see that it needs to be the 2km/s velocity that Fozzie had originally stated. 125km at 1km/s takes forever.. |
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CCP Fozzie
C C P C C P Alliance
8035
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Posted - 2013.11.02 00:21:00 -
[3] - Quote
The 1000m/s was an intentional change since I made the earlier post. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Joe Risalo
State War Academy Caldari State
630
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Posted - 2013.11.02 00:47:00 -
[4] - Quote
CCP Fozzie wrote:The 1000m/s was an intentional change since I made the earlier post.
I figured as much, I just don't think that slow of a speed at that great of a range is a good idea.
The target swap time, 1 tractor, and the fact that it's attackable should be the limitations. |
Joe Risalo
State War Academy Caldari State
630
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Posted - 2013.11.02 00:55:00 -
[5] - Quote
Also, is there a way to keep them from tractoring off each other... Cause that's annoying. |
stoicfaux
3310
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Posted - 2013.11.02 01:28:00 -
[6] - Quote
1,000m/s is so static. Why not base velocity on a pretty curve? The closer the object is to the tractor, the faster the tractor's velocity. Or maybe it should be the inverse?
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Joe Risalo
State War Academy Caldari State
630
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Posted - 2013.11.02 01:35:00 -
[7] - Quote
stoicfaux wrote:1,000m/s is so static. Why not base velocity on a pretty curve? The closer the object is to the tractor, the faster the tractor's velocity. Or maybe it should be the inverse?
the inverse if they were going to do that.. |
David Laurentson
Laurentson INC StructureDamage
75
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Posted - 2013.11.02 23:21:00 -
[8] - Quote
Joe Risalo wrote:Also, is there a way to keep them from tractoring off each other... Cause that's annoying.
Also, it'd make a hilarious way to pick up cloakers, dragging wrecks around the grid at random. |
Teddyboom
Confrerie de Kaedri Echoes of Nowhere
0
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Posted - 2013.11.03 13:17:00 -
[9] - Quote
Tractor beam units is not tracking when the owner is off grid : working as it should or not ?
If it's volontary inactive if owner is offgrid, then i'm sad
Still, it should be said in the description if that's the case. |
Joe Risalo
State War Academy Caldari State
633
|
Posted - 2013.11.03 16:37:00 -
[10] - Quote
Teddyboom wrote:Tractor beam units is not tracking when the owner is off grid : working as it should or not ? If it's volontary inactive if owner is offgrid, then i'm sad Still, it should be said in the description if that's the case.
If they're not intended to work when you're not on grid, then CCP might as well remove them from the game cause they serve no logical purpose when you factor their size, velocity, and target swap timer. |
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Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
52
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Posted - 2013.11.03 16:41:00 -
[11] - Quote
Currently unhappy with mobile tractor unit as it is :( Way to slow, way to ineffective, and not even pulling when off-grid... Not sure what the use of this should be if it's so ... special. Shall i go afk for half hour to see the wrecks pulled? Things that would make EVE better: NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ |
remaG Mashiba
Paxton Industries Gentlemen's Agreement
0
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Posted - 2013.11.03 22:06:00 -
[12] - Quote
Unit was also trying to tractor my cloaked stratios sending a nice beam right at were my ship was, and no it wasn't trying to tractor something behind me it followed me around for a good minute.
Although that gives me a idea. what if we had a deploy-able the that sent a pulse towards cloaked ships every 15 seconds. or maybe a sphere wave that would have a blank spot were a cloaked ship is. that could be handy.
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Joe Risalo
State War Academy Caldari State
635
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Posted - 2013.11.03 22:40:00 -
[13] - Quote
remaG Mashiba wrote:Unit was also trying to tractor my cloaked stratios sending a nice beam right at were my ship was, and no it wasn't trying to tractor something behind me it followed me around for a good minute.
Although that gives me a idea. what if we had a deploy-able the that sent a pulse towards cloaked ships every 15 seconds. or maybe a sphere wave that would have a blank spot were a cloaked ship is. that could be handy.
Start a new thread on that, as it has some merit. |
Muckra Sharvas
Soul Rippers ArK Alliance
0
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Posted - 2013.11.04 10:42:00 -
[14] - Quote
I think it's because the tractor is getting stuck on trying to loot empty wrecks. As soon as I salvaged the wrecks around it the tractor unit started scooping the cans. |
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CCP Fozzie
C C P C C P Alliance
8080
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Posted - 2013.11.04 12:26:00 -
[15] - Quote
There are a few known defects relating to the Tractor Unit on the current build of Sisi. They include the issue where it starts looting erratically and the issue where it stops working when players leave grid for a significant amount of time. Neither are by design.
Keep up the testing and bug reporting guys, and thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1071
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Posted - 2013.11.04 13:26:00 -
[16] - Quote
So my initial plan to drop those in every anom I do and get back later for loot (or to salvage if I manage to get bored with shooting red crosses before wrecks expire) seems possible again. Fozzie, beer++ if you ever happen to be in Poland :)
Hmm, so now I have to find another thing to complain about... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
52
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Posted - 2013.11.04 16:30:00 -
[17] - Quote
I couldn't find anything to the following question: Will Sleeper or other Rats be shooting that Tractor Unit or will they plain and simple ignore it? |
Joe Risalo
State War Academy Caldari State
636
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Posted - 2013.11.04 16:55:00 -
[18] - Quote
Atlantis Fuanan wrote:I couldn't find anything to the following question: Will Sleeper or other Rats be shooting that Tractor Unit or will they plain and simple ignore it?
All the new structures are ignored by npcs |
Kane Fenris
NWP
112
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Posted - 2013.11.06 15:49:00 -
[19] - Quote
if i have a tractor my self say in a marauder can i pull that thing behind me like a jetcan? |
Solwraith
Solaryan
0
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Posted - 2013.11.06 20:17:00 -
[20] - Quote
When this was first introduced i was hoping there would be some skill associated with this to make it better.
Like skilling up to allow for more active tractors speed and range. That being said not enough tractors to make destroyers and the Noctis obsolete.
If the above were true I would have used this device in conjunction with a Noctis and let the Auto Tractor tractor and loot the wrecks and fit the Notctis with salvagers and drones. To me that would have enhanced the salvaging game play, and certainly would have shortened it. Being that it can be probed and destroyed buffing the tractor even giving the ability to tractor multiple wrecks I don't think would really imbalance the salvaging profession, it may actually draw some PvP action into the mix.
Right now after seeing the stats and playing with one on SiSi i am not as excited as I once was about this particular deployable.
Are there any possibilities of giving this deployable tweaks that skill could govern? |
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Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
954
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Posted - 2013.11.06 22:30:00 -
[21] - Quote
Kane Fenris wrote:if i have a tractor my self say in a marauder can i pull that thing along behind me like a jetcan?
You cannot. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4266
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Posted - 2013.11.06 23:39:00 -
[22] - Quote
Has the fix to "only works when someone's looking at it" made it to Singularity yet?
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CCP Masterplan
C C P C C P Alliance
1400
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Posted - 2013.11.08 13:43:00 -
[23] - Quote
After spending some time contemplating the 'If a tree falls when there is no-one around, does it make a sound?' koan, we've got to the bottom of the tractor units going idle when you warp off. Our physics engine, Destiny, is optimised such that movememnt ticks for items are only processed when there is an observer (generally a piloted ship). Once a grid is free of observers, we stop updating the positions of the remaining items. As the tractor beam relies on moving cans/wrecks, this optimisation acts to indefinitely pause its operation until a player comes back to 'hear the tree fall'.
(I checked in a fix today, should be on sisi for Monday hopefully) |
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Joe Risalo
State War Academy Caldari State
641
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Posted - 2013.11.08 14:07:00 -
[24] - Quote
CCP Masterplan wrote:After spending some time contemplating the 'If a tree falls when there is no-one around, does it make a sound?' koan, we've got to the bottom of the tractor units going idle when you warp off. Our physics engine, Destiny, is optimised such that movememnt ticks for items are only processed when there is an observer (generally a piloted ship). Once a grid is free of observers, we stop updating the positions of the remaining items. As the tractor beam relies on moving cans/wrecks, this optimisation acts to indefinitely pause its operation until a player comes back to 'hear the tree fall'.
(I checked in a fix today, should be on sisi for Monday hopefully)
Nice, GJ guys. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4276
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Posted - 2013.11.08 14:11:00 -
[25] - Quote
Oh dear.
What about recording the time that it stops, then when someone returns to grid simply move enough wrecks enough distance to cover the (seconds unobserved x 1km/s) of wreck movement that would otherwise have happened? Although you may end up having to display this movement as a dozen tractor beams instantly transporting twelve wrecks from 90km away GǪ
I just can't think of any way that a deployable structure that forces a grid to consume processor time could possibly be abused by a fleet with a few hundred members.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4276
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Posted - 2013.11.08 14:12:00 -
[26] - Quote
Beautifully written, by the way. Thank you for taking the time to produce that poetry |
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CCP Masterplan
C C P C C P Alliance
1400
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Posted - 2013.11.08 14:21:00 -
[27] - Quote
"How can someone abuse this?" was one of the first things we considered when fixing this, don't worry! |
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Joe Risalo
State War Academy Caldari State
641
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Posted - 2013.11.08 14:26:00 -
[28] - Quote
CCP Masterplan wrote:"How can someone abuse this?" was one of the first things we considered when fixing this, don't worry!
Is there any talk about allowing more than one structure to work on grid? Cause right now they just tractor off each other if they're within 125km.
is this intended, or were y'all wanting us to be able to drop several of them if we wanted to? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4276
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Posted - 2013.11.08 14:35:00 -
[29] - Quote
CCP Masterplan wrote:"How can someone abuse this?" was one of the first things we considered when fixing this, don't worry!
I was only worried because having my brooms carry water for me without having to be supervised sounds too good to be true
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Nicen Jehr
Brave Newbies Inc. Brave Collective
270
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Posted - 2013.11.08 16:32:00 -
[30] - Quote
CCP Masterplan wrote:Our physics engine, Destiny, is optimised such that movememnt ticks for items are only processed when there is an observer (generally a piloted ship). I take it this is why you will occasionally jump into a system and see a group of rats 150km from the gate? they were chasing someone then stopped moving? |
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