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Rexxorr
Zero Corp Tax2
50
|
Posted - 2013.11.02 17:55:00 -
[1] - Quote
Good day.
I bought a few blueprints and its time to manufacture Mobile Tractor Units, a few hours later ... Fresh off the line new Tractor Units , lets go lvl4 mission in a marauder and see what they can do :-)
1. Appears to be a 45 sec deploy time, which is a bit long, Half the room is dead already.
2. Tractor Unit pulls in a wreck, ten seconds later it decides to pull in another wreck. Good thing my marauder is packing tractor beams or we could be here a few hours...
3. All wrecks are pulled in, and nothing else is happening, Tractor Unit seems stuck.
4. Ok we have empty and full wrecks, lets salvage the empty wrecks. Ok that worked, tractor unit just emptied a wreck... wait it now seems stuck again. As long as I salvage the empty wrecks it will loot otherwise it stops or gets stuck.
5. Hmm thats odd, the Tractor Units green beam is on my ship... is it trying to tractor/loot me ? and why are my salvage drones beams on my ship, are they also trying to salvage me ? lol
6. Well lets try leaving a room while the Tractor Unit is tractoring in wrecks, an see what happens. 30 min later come back to room, tractor unit stopped when I left the room, it is however starting up again to tractor in some wrecks.
Some have expressed concern that the Mobile Tractor Unit would obsolete the noctis and the marauders ability to tractor/loot. Its safe to say those concerns are moot.
|

Joe Risalo
State War Academy Caldari State
631
|
Posted - 2013.11.02 21:57:00 -
[2] - Quote
Rexxorr wrote: Some have expressed concern that the Mobile Tractor Unit would obsolete the noctis and the marauders ability to tractor/loot. Its safe to say those concerns are moot.
I was never worried about the noctis, as it is faster, and can salvage.
However, I was worried about the Golem.
Well, at least the good news is that the only reason anyone was interested in these was the hopes that they would continue to tractor after we left the room.
Since they don't do that, they're useless..... Completely useless |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4237
|
Posted - 2013.11.02 23:37:00 -
[3] - Quote
Joe Risalo wrote:Well, at least the good news is that the only reason anyone was interested in these was the hopes that they would continue to tractor after we left the room.
Yup, that's my main interest in them. At their current level of tuning, it would be perfectly fine to have them continue operation when there is nobody around to watch them work. The Mobile Tractor Unit is not going to put professional salvagers out of work.
One option I am considering is to have an alt warp into the wreck field, deploy the tractor unit and some salvage drones and then just leave the alt sitting there. But then I have to deal with gankers :\ Perhaps a Battle-Nereus? Day 0 advice for new players: Day 0 Advice for New Players |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
34
|
Posted - 2013.11.03 00:22:00 -
[4] - Quote
Let's hope the unit's AI is worked to get some improvements, performance seems to be a little disappointing according to OP. |

Jasmine Assasin
State War Academy Caldari State
85
|
Posted - 2013.11.03 00:44:00 -
[5] - Quote
If they don't work while I'm not there then these are useless to me.
Glad I have a Noctis. |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
34
|
Posted - 2013.11.03 01:08:00 -
[6] - Quote
Jasmine Assasin wrote:If they don't work while I'm not there then these are useless to me.
Glad I have a Noctis.
Yes, that's the point. |

IIshira
School of Applied Knowledge Caldari State
232
|
Posted - 2013.11.03 03:59:00 -
[7] - Quote
It sounds really glitchy but I can see it used in one scenario
I leave my alt on grid in a Algos with salvage drones while I occasionally loot wrecks it fails to when I tab over. I do this while running missions with my main. Yes it would be a lot less efficient than a Noctis but it requires a lot less attention. If someone is bored enough to suicide gank my Algos oh well it's a cheap destroyer and not a big loss.
Is this coming out in Rubicon? I saw it on the test server but it didn't even have a requirements tab on the info listing skills needed. |

Sobaan Tali
Caldari Quick Reaction Force
200
|
Posted - 2013.11.03 07:23:00 -
[8] - Quote
So, they don't run while you are off grid? Really? Tell me that's not intended. If it is, they will only join the Marauders' fates...sounds cool and all, but practically worthless to the very people that they were made for. |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1071
|
Posted - 2013.11.03 08:27:00 -
[9] - Quote
So structure has 2 days of "dying from loneliness" timer but your loot is gone anyway because you left grid and tractor stopped and wrecks expired after 2 hours?
If this is intended that is a really great feature  I hope yurt will trash modules deposited in it to make equally awesome gameplay. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
52
|
Posted - 2013.11.03 11:44:00 -
[10] - Quote
I was hoping a bit more from these tractor units. Actually i was hoping for a nearly proper tractor unit that will pull nearly with the same performance like a playercontrolled tractor beam. :( Things that would make EVE better: NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1138
|
Posted - 2013.11.03 16:27:00 -
[11] - Quote
needs a launch for corp option, i am not looting with my main We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

IIshira
School of Applied Knowledge Caldari State
233
|
Posted - 2013.11.03 17:09:00 -
[12] - Quote
Sobaan Tali wrote:So, they don't run while you are off grid? Really? Tell me that's not intended. If it is, they will only join the Marauders' fates...sounds cool and all, but practically worthless to the very people that they were made for.
You're shocked that CCP made it where you actually had to be there and not just go dock up, eat lunch, come back and everything is done?
CCP has been moving towards making AFK gameplay difficult or impossible. I'll admit some of this has been at a cost to those that don't AFK. Examples are the drone aggro changes. |

Joe Risalo
State War Academy Caldari State
634
|
Posted - 2013.11.03 17:56:00 -
[13] - Quote
IIshira wrote:Sobaan Tali wrote:So, they don't run while you are off grid? Really? Tell me that's not intended. If it is, they will only join the Marauders' fates...sounds cool and all, but practically worthless to the very people that they were made for. You're shocked that CCP made it where you actually had to be there and not just go dock up, eat lunch, come back and everything is done? CCP has been moving towards making AFK gameplay difficult or impossible. I'll admit some of this has been at a cost to those that don't AFK. Examples are the drone aggro changes.
The thing is, if you're required to be on grid , then they should have made tractor drones and not a structure.. The purpose of basically all structures up until now is that they work when you're not around. |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1071
|
Posted - 2013.11.03 19:05:00 -
[14] - Quote
If current state is to punish AFK nobody who is not doing AFK will use it. So WTF is the point of even having this structure if I can just BM wrecks, make more of them for next hour and then just do tournee in my noctis as I currently would?
So either it really is bugged as hell or I am missing some piece of a puzzle that dev blog will reveal soon(ish) or it is a complete waste of resources. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Rexxorr
Zero Corp Tax2
51
|
Posted - 2013.11.03 20:26:00 -
[15] - Quote
Good Day :-)
Played around with the Mobile Tractor Unit today, I really want to like this new module... A few items I took note of.
1. 45 sec deploy time.
2. The unit performs an action, 10 seconds later it will try to do something else. It does not matter how fast the units tractor speed is, the 10 sec delay between actions just kills any time efficiency.
3. The Unit will pull in all wrecks then it will attempt to loot, after looting the first wreck the unit will get stuck or stop, In order to get the unit working again you have to salvage the wreck ( or blow it up maby ?).
4. I used a marauder to speed up the tractoring, however this created a problem. The unit would tractor the wreck I just pulled in with my marauder 1000 or so meters then wait ten seconds and tractor the next wreck beside me. Deploying the unit in this case is pointless.
5. Leaving a Unit behind to clean up a room does not work, as soon as you leave the room the unit will cease to function.
6. I know when the Unit is working because it hits me with its green beam, however I don't know which wreck is tractored until I can spot that one wreck moving in a sea of wrecks. :-)
What could make this device useful imo ?....
1. Continue to tractor and loot when you leave a room.
2. Drastically reduce the 10 second delay between actions.
3. Have it tractor the furthest out wreck first.
The idea of Mobile Tractor Unit sounds really great, and I really want to like this new device.
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
933
|
Posted - 2013.11.03 21:45:00 -
[16] - Quote
Joe Risalo wrote: ... they should have made tractor drones ...
Tractor drones! Yes! +1 for tractor drones.
|

IIshira
School of Applied Knowledge Caldari State
233
|
Posted - 2013.11.03 23:46:00 -
[17] - Quote
Schmata Bastanold wrote:If current state is to punish AFK nobody who is not doing AFK will use it. So WTF is the point of even having this structure if I can just BM wrecks, make more of them for next hour and then just do tournee in my noctis as I currently would?
So either it really is bugged as hell or I am missing some piece of a puzzle that dev blog will reveal soon(ish) or it is a complete waste of resources.
I understand everyone wants to make ISK but CCP isn't going to make a module where you can AFK. The point of it is you can loot wrecks when you're not AFK.
Now if this module doesn't grab NPC aggro you could just deploy it at the start of the mission so while you're killing things the wrecks would be pulled to you. I'm not sure if it works this way since I haven't tried it on the test server. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
28
|
Posted - 2013.11.04 00:53:00 -
[18] - Quote
IIshira wrote:[quote=Schmata Bastanold]I understand everyone wants to make ISK but CCP isn't going to make a module where you can AFK. The point of it is you can loot wrecks when you're not AFK.
That's fine, but in its current state, the structure is useless. Unless you have 300 DPS, it will maybe bring 5 wrecks while you're killing 50 enemies. What's the point?
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed! |

Joe Risalo
State War Academy Caldari State
635
|
Posted - 2013.11.04 01:08:00 -
[19] - Quote
Edora Madullier wrote:
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
This exactly. The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else.
This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this.
I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose. |

IIshira
School of Applied Knowledge Caldari State
233
|
Posted - 2013.11.04 01:28:00 -
[20] - Quote
Joe Risalo wrote:Edora Madullier wrote:
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
This exactly. The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else. This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this. I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose.
"promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else" Wow that's just too funny. So by you actually having to be present to get something in the game promotes you to be AFK... Maybe I can convince CCP that they need to make a module that completes missions for me while I'm not on grid? 
As to the drones things I say again for every tractor drone you put out that would mean one less salvage drone so it's not useless
|
|

Joe Risalo
State War Academy Caldari State
635
|
Posted - 2013.11.04 02:01:00 -
[21] - Quote
IIshira wrote:Joe Risalo wrote:Edora Madullier wrote:
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
This exactly. The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else. This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this. I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose. "promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else" Wow that's just too funny. So by you actually having to be present to get something in the game promotes you to be AFK... Maybe I can convince CCP that they need to make a module that completes missions for me while I'm not on grid?  As to the drones things I say again for every tractor drone you put out that would mean one less salvage drone so it's not useless
1) if you're sitting there waiting for the structure to pull in wrecks, then you're probably gonna walk away for a while. IE, you'll be afk...
Think of it this way. It takes 2 minutes to pull in a wreck at max distance. Let's assume you have 20 at 10km, 20 at 40km, 10 at 80, and 10 at 100km. That is 2800 seconds or 46 minutes. Plus another 10 minutes for targeting. Are you gonna wait for that, or come back and use a noctis?
2) carry some tractor and salvage drones. Launch tractors to pull in wrecks, then launch salvage... You don't have to use both at the same time. Just because you can carry more than one type of drone doesn't mean you should use more than one type at a time.
|

IIshira
School of Applied Knowledge Caldari State
234
|
Posted - 2013.11.04 04:52:00 -
[22] - Quote
Joe Risalo wrote:IIshira wrote:Joe Risalo wrote:Edora Madullier wrote:
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
This exactly. The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else. This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this. I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose. "promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else" Wow that's just too funny. So by you actually having to be present to get something in the game promotes you to be AFK... Maybe I can convince CCP that they need to make a module that completes missions for me while I'm not on grid?  As to the drones things I say again for every tractor drone you put out that would mean one less salvage drone so it's not useless 1) if you're sitting there waiting for the structure to pull in wrecks, then you're probably gonna walk away for a while. IE, you'll be afk... Think of it this way. It takes 2 minutes to pull in a wreck at max distance. Let's assume you have 20 at 10km, 20 at 40km, 10 at 80, and 10 at 100km. That is 2800 seconds or 46 minutes. Plus another 10 minutes for targeting. Are you gonna wait for that, or come back and use a noctis? 2) carry some tractor and salvage drones. Launch tractors to pull in wrecks, then launch salvage... You don't have to use both at the same time. Just because you can carry more than one type of drone doesn't mean you should use more than one type at a time.
I'm going to have my alt with salvage drones do it while it pulls all the wrecks in. I'll be running missions on my main so not AFK. It doesn't sound so great for use with just one pilot. Keep in mind CCP will buff and nerf it as needed. They're most likely going to release it on the weak side and buff it later.
Tractor drones do sound interesting and it would depend on how fast they pulled wrecks in. Salvage drones are horribly slow.
Players have gotten spoiled with the Noctis and it's bonuses to salvagers and tractor beams so now anything that's not as good just isn't good.
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
934
|
Posted - 2013.11.04 05:51:00 -
[23] - Quote
IIshira wrote: Tractor drones do sound interesting and it would depend on how fast they pulled wrecks in. Salvage drones are horribly slow.
Players have gotten spoiled with the Noctis and it's bonuses to salvagers and tractor beams so now anything that's not as good just isn't good.
To the first part: The way I envision it is that each drone can tractor at a certain speed that changes based on skill level and all five drones together at Lv5 are about the speed of an unbonused T1 tractor. T2 drones would be about the speed of a T2 tractor at Lv5. The tractors would maintain a slight speed advantage though.
To the second part: Absolutely. The Noctis came along and completely obsoleted every single other way of salvaging that has ever existed. If anything I'd say the Noctis is OP at what it does and leaves zero room for further expansion of the salvaging line. |

Darth Mam
Piranhas Bussines Lords WHYS0 Expendable
0
|
Posted - 2013.11.04 09:16:00 -
[24] - Quote
*Shocker*
This further streghten my vision of this patch as...crappycon!
The 2 things that "may" be turned out to be good.....misterioulsy turned so far to crap. Being the "awesome new role for marauders" and the "awesome useless tractor unit".
**off-topic bit**
- One provided with a stupid tanking module leaving them vulnerable to ganking or pretending the said class to be prancing around rooms with MJD while cutting it's drone ussage and versatility to "non-existant" Perhaps the concept marauder should be revisited...just name the class different already or I urge to to look up the definition (there's quite a few online free dictionaries).
***/off topic bit***
- The other one nearly useless as you'll not be able to use to any extent of making the wreck collection automatic thus making the time you spend on this matter shorter, i mean... is it so hard to understand that it could be a great thing?....instead you make a totally absurd deployable!.
How hard is for you guys to think that when you are.... let's say missioning.... you could drop one of those things per room and when the mission is finished you could jump in with a noctis for example and salvage the already centralized wrecks, empitied the tractor strcuture, de-anchor it and rinse and repeat on every room.
I can't honestly think a viable usage of this lame *** structure the way it's implemented now....oh wait.... could it be done especifically for gate campers??? again a looting structure for pvp purposes???? COME ON!
I won't even try to test that side of the module as i find it insulting, nor do i know nor care to know if it can be deployed near a gate. Also....as I see it the point of such a deployable would be to minimize the god damn awefull boring process of salvaging/looting somewhat less painfull.....to enable the players to keep doing things they enjoy most being running missions or simply kill things. FFS it is a PvE structure...play some god damn PvE before attemping to do somethign for that play style...then maybe you can get a glimpse of the overall mechanics of it.
This will surely not make any difference....but at least i'm trying to see if there's anyone there whose sole intrest is not PvP and having a crap-a-ton of alts for doing multiple things while PvE'ing. |

Cheng Musana
BetaMax Beta
11
|
Posted - 2013.11.04 10:18:00 -
[25] - Quote
The thing only works when beeing on grid? What the hell? It should work while not beeing on grid at least ive thought thats the point in them. And you still need to come back and grab the loot out of it and salvage the wrecks manually. I was hoping to reduce the amount of clicking by at least 50%. I was even hoping to use a T1 exploration frigate with salvagers, salvage drones and cargo expanders to quickly pick up the loot+salvage. Well 15 days from now on for CCP to fix this. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
28
|
Posted - 2013.11.04 12:37:00 -
[26] - Quote
I'm relieved, CCP Fozzie stated on another topic that the unit not working while not on-grid with it was not intended.
Quote:I'm going to have my alt with salvage drones do it while it pulls all the wrecks in. I'll be running missions on my main so not AFK. It doesn't sound so great for use with just one pilot.
So if I get it right, you won't be actively using your alt, it will automatically salvage with drones while you do something else with your main? Which means, basically, that you'll be "AFK" so to speak with that account and earning ISK. Bad! Bad!  |

IIshira
School of Applied Knowledge Caldari State
234
|
Posted - 2013.11.04 14:47:00 -
[27] - Quote
Edora Madullier wrote:I'm relieved, CCP Fozzie stated on another topic that the unit not working while not on-grid with it was not intended. Quote:I'm going to have my alt with salvage drones do it while it pulls all the wrecks in. I'll be running missions on my main so not AFK. It doesn't sound so great for use with just one pilot. So if I get it right, you won't be actively using your alt, it will automatically salvage with drones while you do something else with your main? Which means, basically, that you'll be "AFK" so to speak with that account and earning ISK. Bad! Bad! 
The acronym AFK is short for "Away From Keyboard". On a Windows computer if you hold the ALT key while pressing TAB it allows you to switch between windows. While I'm killing stuff with one character the other will salvage. When I get a pause in aggro then I can do the ALT + TAB to change windows and collect my loot. This is not the same as me going setting up a structure that can just do all the work for me while I'm not at the computer or maybe even not logged on. I guess PI is already an AFK way to make ISK but for some reason CCP allows this while making others not possible. |

IIshira
School of Applied Knowledge Caldari State
234
|
Posted - 2013.11.04 14:55:00 -
[28] - Quote
Alvatore DiMarco wrote:IIshira wrote: Tractor drones do sound interesting and it would depend on how fast they pulled wrecks in. Salvage drones are horribly slow.
Players have gotten spoiled with the Noctis and it's bonuses to salvagers and tractor beams so now anything that's not as good just isn't good.
To the first part: The way I envision it is that each drone can tractor at a certain speed that changes based on skill level and all five drones together at Lv5 are about the speed of an unbonused T1 tractor. T2 drones would be about the speed of a T2 tractor at Lv5. The tractors would maintain a slight speed advantage though. To the second part: Absolutely. The Noctis came along and completely obsoleted every single other way of salvaging that has ever existed. If anything I'd say the Noctis is OP at what it does and leaves zero room for further expansion of the salvaging line.
Yea when I first saw the Noctis I was thinking this should be a T2 ship with the huge bonuses it gets. It definitely made the Marauder obsolete when it comes to looting and salvaging. |

IIshira
School of Applied Knowledge Caldari State
234
|
Posted - 2013.11.04 14:58:00 -
[29] - Quote
Darth Mam wrote: I can't honestly think a viable usage of this lame *** structure the way it's implemented now....oh wait.... could it be done especifically for gate campers??? again a looting structure for pvp purposes???? COME ON!
Would this be a bad use of this device?
|

Moi Trader
Jump Clone Service
8
|
Posted - 2013.11.04 15:20:00 -
[30] - Quote
I played a bit with the tractor unit ;)
I run a few missions to generate wrecks and used it as a "loot tool" -> Get in with a Noctis and drop the unit and pull every single wreck with the noctis in range of the tool. After that i started salvaging with the noctis but it seems that the tool has some trouble with looting. It took alot of time until the Mobile Tractor unit looted everything (~5 min for 15 wrecks). I guess you are way faster when you just use your noctis and loot urself.
Besides of the loot issue i realised its pretty easy to kill this tool in space. (950 dps can kill it in ~45 sec) and it has no reinforce and there is no notification sent out to the owner that his unit is under attack. Additional you get a suspect timer in highsec.
IMO it would be ok if the loot function work smoothly > looting first everything what is in range and after that start pulling wrecks. It would fill its support role and doesnt need anything else. Otherwise add more ehp or a small reinforce timer to give its owner a chance to safe his loot.
Standing- / Jumpclone Service |
|

Joe Risalo
State War Academy Caldari State
636
|
Posted - 2013.11.04 15:39:00 -
[31] - Quote
Flossie said on another thread that the looting and not tractoring when you're off grid is broken.
So, they're going to fix the looting issue, and they're supposed to tractor when off grid.
That's good news |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
28
|
Posted - 2013.11.04 15:40:00 -
[32] - Quote
IIshira wrote:Edora Madullier wrote:I'm relieved, CCP Fozzie stated on another topic that the unit not working while not on-grid with it was not intended. Quote:I'm going to have my alt with salvage drones do it while it pulls all the wrecks in. I'll be running missions on my main so not AFK. It doesn't sound so great for use with just one pilot. So if I get it right, you won't be actively using your alt, it will automatically salvage with drones while you do something else with your main? Which means, basically, that you'll be "AFK " so to speak with that account and earning ISK. Bad! Bad!  The acronym AFK is short for "Away From Keyboard". On a Windows computer if you hold the ALT key while pressing TAB it allows you to switch between windows.
I bolded the important part, so you can see I'm completely aware of what AFK means. The fact that you're at the keyboard does not change a damn thing. I could be at the keyboard while surfing the web. Am I entitled to earn money meanwhile? I don't think so. Even if it works the way we want it to, we still have to get back on the pocket and loot, scoop the structure, and salvage.
When it will continue its job while you're not there (because it will, CCP Fozzie stated it), staring at your ship in space while it tracts like a snail, it will then be possible to use a Noctis with a full rack of Salvagers. Until then, it's useless unless you're willing to AFK salvage drones half an hour. |

IIshira
School of Applied Knowledge Caldari State
234
|
Posted - 2013.11.04 17:09:00 -
[33] - Quote
I was trying to explain what AFK was because you seemed confused about what it meant. You can't be "Away From Keyboard" when you're "At The Keyboard" ATK?
Me walking away from my computer and leaving Eve running to do something is not the same as ALT TABing between Eve clients to do stuff. If that were the case everyone dual boxing missions would be AFK. |

Maximus Aerelius
PROPHET OF ENIGMA
809
|
Posted - 2013.11.05 17:59:00 -
[34] - Quote
So, after manufacturing and using the Mobile Tractor Unit (albeit on one mission) if you scoop the MTU to your cargo hold without emptying the cargo into your ships cargohold first it essentially scraps all that loot. I redeployed the MTU to find it empty.
Is this working as intended?
Also still getting the MTU trying to tractor me in...it's a bit like the MIL (Mother-In-Law), you just can't seem to get away from it  
Dammit...damn thing jetitsoned a can with all that good stuff inside and I didn't see it. Well at least it was a fun posting experience :) |

Maximus Aerelius
PROPHET OF ENIGMA
810
|
Posted - 2013.11.05 18:38:00 -
[35] - Quote
OK more feedback.
Using a Golem:
1) Hit Warp Gate 2) Landed in site 3) Dropped MTU #1 4) Bastioned UP! 5) Killed all the things 6) Bastion OFF 5) MJD's 100km out. 6) Bastioned UP! 7) Dropped MTU #2 8) Killed all the things 9) Hit Warp Gate
Finished the mission so warped back to BM'd MTU #1
It's now pilfering all the wrecks MTU #2 had near it.
Is that supposed to happen? Couldn't they be flagged at having been "tractored" or "viewed" so that MTU #1 doesn't start hauling MTU #2's wrecks back and forth etc.
With a Golem top speed of 125m\s it's a PITA to go grabbing a wreck cos I didn't leave a 5km buffer in-between the 125km range. Just some thoughts that's all.
LOL: I'm watching two wrecks pass like ship sin the night in space as they tractor from each of the MTU's piles. Quite amusing.
EDIT: MTU#2 still hasn't looted the wreck that's 3.5km from it but is pulling in ones from MTU #1 at 107km away. Not the most efficient and think my Noctis will still be seeing some love. |

Joe Risalo
State War Academy Caldari State
637
|
Posted - 2013.11.05 20:21:00 -
[36] - Quote
Maximus Aerelius wrote:OK more feedback.
Using a Golem:
1) Hit Warp Gate 2) Landed in site 3) Dropped MTU #1 4) Bastioned UP! 5) Killed all the things 6) Bastion OFF 5) MJD's 100km out. 6) Bastioned UP! 7) Dropped MTU #2 8) Killed all the things 9) Hit Warp Gate
Finished the mission so warped back to BM'd MTU #1
It's now pilfering all the wrecks MTU #2 had near it.
Is that supposed to happen? Couldn't they be flagged at having been "tractored" or "viewed" so that MTU #1 doesn't start hauling MTU #2's wrecks back and forth etc.
With a Golem top speed of 125m\s it's a PITA to go grabbing a wreck cos I didn't leave a 5km buffer in-between the 125km range. Just some thoughts that's all.
LOL: I'm watching two wrecks pass like ship sin the night in space as they tractor from each of the MTU's piles. Quite amusing.
EDIT: MTU#2 still hasn't looted the wreck that's 3.5km from it but is pulling in ones from MTU #1 at 107km away. Not the most efficient and think my Noctis will still be seeing some love.
So far CCP has said that these structures are supposed to continue tractoring after you leave grid, which they currently have a problem with. They have also stated that there is an issue with the looting mechanic that will be addressed.
However, I'm not sure they can do anything about 2 structures tractoring off each other.
The only thing I propose you can do is keep them over 130km away from each other so that they cannot reach the wrecks of the other structure. I say 130km because their range is 125, and just because the structuresare 125km apart does not mean the wrecks are 125km away. |

Joe Risalo
State War Academy Caldari State
637
|
Posted - 2013.11.05 20:26:00 -
[37] - Quote
Maximus Aerelius wrote:So, after manufacturing and using the Mobile Tractor Unit (albeit on one mission) if you scoop the MTU to your cargo hold without emptying the cargo into your ships cargohold first it essentially scraps all that loot. I redeployed the MTU to find it empty.
Is this working as intended?Also still getting the MTU trying to tractor me in...it's a bit like the MIL (Mother-In-Law), you just can't seem to get away from it   Dammit...damn thing jetitsoned a can with all that good stuff inside and I didn't see it. Well at least it was a fun posting experience :)
When you scoop the structure into your hold, it is designed to drop a jet can with all the loot. |

Sir Spottington
Merchants Trade Consortium The Last Chancers.
41
|
Posted - 2013.11.05 23:23:00 -
[38] - Quote
dont know if anyone has said this before but it trys to tractor cloaked ships aswell, giving there position away lol |

Maximus Aerelius
PROPHET OF ENIGMA
811
|
Posted - 2013.11.05 23:41:00 -
[39] - Quote
Sir Spottington wrote:dont know if anyone has said this before but it trys to tractor cloaked ships aswell, giving there position away lol
Please report it using F12 and the IG Bug Report, the community will thank you  |

Sir Spottington
Merchants Trade Consortium The Last Chancers.
41
|
Posted - 2013.11.05 23:54:00 -
[40] - Quote
Maximus Aerelius wrote:Sir Spottington wrote:dont know if anyone has said this before but it trys to tractor cloaked ships aswell, giving there position away lol Please report it using F12 and the IG Bug Report, the community will thank you 
yeh i have, ages ago, was just throwing it out there... |
|

IIshira
School of Applied Knowledge Caldari State
235
|
Posted - 2013.11.06 00:33:00 -
[41] - Quote
Maximus Aerelius wrote: EDIT: MTU#2 still hasn't looted the wreck that's 3.5km from it but is pulling in ones from MTU #1 at 107km away. Not the most efficient and think my Noctis will still be seeing some love.
So basically CCP gave it the drone AI... I don't know how many times I've had to redirect my light drones because they wanted to attack a battleship rat 50km away instead of the frigate 5km away that's warp scramming me LOL |

SOL Ranger
SOL.
59
|
Posted - 2013.11.06 08:16:00 -
[42] - Quote
Alvatore DiMarco wrote: Tractor drones! Yes! +1 for tractor drones.
I agree.
The structure seems off to me, the whole idea of these temporary structures seems really weird and forced, I'm glad it isn't powerful.
I'd love CCP to consider the following
Tractor Beam Automation Script - Puts a tractor beam into an automated mode, pulling any wrecks belonging to you closer, picking the most distant wrecks first. - Reduces tractor beam velocity by 30%.
Looter Crane, Module - High slot, 200 PG 40 CPU, 10GJ/s, 5s cycle. - Picks containers within 2500m and places the contents into your cargo hold.
Looter drone - 5m3 / 5 Mbit/sec, 200m/s velocity, drags containers and deposits the contents into your cargo hold. - Very inefficient without separate tractoring.
Tractor drone -25m3 / 25 Mbit/sec, 400m/s tractor speed, 60km tractor range, functions like a sentry drone, immobile, pulls the most distant wrecks it can reach towards your ship.
*figures are not refined |

DREDD 23
Garoun Investment Bank Gallente Federation
0
|
Posted - 2013.11.08 09:51:00 -
[43] - Quote
I make some test about this new unit and what i find
1. Some time this unit miss/skip loot 2. If some one kill this unit - nothing drop (I dont know if this bug, but lost all loot is not good I think) 3. Delay between targeting wreck is some time to long |

IIshira
School of Applied Knowledge Caldari State
235
|
Posted - 2013.11.08 14:52:00 -
[44] - Quote
I'm not too excited about anything that automates gameplay. Why not just a "Automatically complete mission" button where you don't have to undock and the mission is done with all loot/salvage placed in your hanger?
I understand most consider the PVE content of Eve just as a method to gain ISK but sometimes I actually like to do it. Add content to it.... Don't make it more like PI where it's walk away and forget. At least with mining you have to watch for gankers. |

Joe Risalo
State War Academy Caldari State
641
|
Posted - 2013.11.08 15:12:00 -
[45] - Quote
IIshira wrote:I'm not too excited about anything that automates gameplay. Why not just a "Automatically complete mission" button where you don't have to undock and the mission is done with all loot/salvage placed in your hanger?
I understand most consider the PVE content of Eve just as a method to gain ISK but sometimes I actually like to do it. Add content to it.... Don't make it more like PI where it's walk away and forget. At least with mining you have to watch for gankers.
If you ask me, it's not much different than a mining barge.
You have to tell it to start, but apart from that, you can walk away for a while, then come back and take the ore to station and come back.
Not much difference from a mobile tractor. It requires some involvement. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
620
|
Posted - 2013.11.08 15:45:00 -
[46] - Quote
CCP either intended this to be utterly useless and just a gimmick, or they released this module on the test server without even finishing programming it. If it can't salvage while I'm not there, then it absolutely sucks. |

Joe Risalo
State War Academy Caldari State
642
|
Posted - 2013.11.08 16:08:00 -
[47] - Quote
CCP has posted several responses in this thread. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=292096
To include the most recent reponse of fixing not tractoring while off grid, and why exactly it was happening. |

IIshira
School of Applied Knowledge Caldari State
235
|
Posted - 2013.11.08 19:02:00 -
[48] - Quote
Joe Risalo wrote:IIshira wrote:I'm not too excited about anything that automates gameplay. Why not just a "Automatically complete mission" button where you don't have to undock and the mission is done with all loot/salvage placed in your hanger?
I understand most consider the PVE content of Eve just as a method to gain ISK but sometimes I actually like to do it. Add content to it.... Don't make it more like PI where it's walk away and forget. At least with mining you have to watch for gankers. If you ask me, it's not much different than a mining barge. You have to tell it to start, but apart from that, you can walk away for a while, then come back and take the ore to station and come back. Not much difference from a mobile tractor. It requires some involvement.
With a mining barge you have to be in your ship for it to mine. If you eject from the ship to go do something else it will stop mining. Yes even though you're not supposed to people AFK mine but there's a risk that you can get ganked. Maybe this is why CCP is allowing other players to attack these things without CONCORD intervention? |

Joe Risalo
State War Academy Caldari State
643
|
Posted - 2013.11.08 20:04:00 -
[49] - Quote
IIshira wrote:Joe Risalo wrote:IIshira wrote:I'm not too excited about anything that automates gameplay. Why not just a "Automatically complete mission" button where you don't have to undock and the mission is done with all loot/salvage placed in your hanger?
I understand most consider the PVE content of Eve just as a method to gain ISK but sometimes I actually like to do it. Add content to it.... Don't make it more like PI where it's walk away and forget. At least with mining you have to watch for gankers. If you ask me, it's not much different than a mining barge. You have to tell it to start, but apart from that, you can walk away for a while, then come back and take the ore to station and come back. Not much difference from a mobile tractor. It requires some involvement. With a mining barge you have to be in your ship for it to mine. If you eject from the ship to go do something else it will stop mining. Yes even though you're not supposed to people AFK mine but there's a risk that you can get ganked. Maybe this is why CCP is allowing other players to attack these things without CONCORD intervention?
correct. |

Rexxorr
Zero Corp Tax2
52
|
Posted - 2013.11.12 22:51:00 -
[50] - Quote
Good Day.
Today took the Mobile Tractor Unit out for a lvl4 spin after a sisi update.
(There is a bug so you have to drag the MTU from your cargo to a point in space to deploy it)
1. 10 sec deploy time, a nice change from 45 sec :-)
2. A ten sec delay between tractoring wrecks. Wish it was less, but does not make the MTU unusable.
3. The MTU loots just fine after tractoring in wrecks.
4. After leaving a room and coming back, the MTU will continue to function. nice
5. MTU green beam now targets wrecks and not your ship. nice
6. It appears there may be a limt to how many MTUs will function for you when off grid. Seems to be 6-7 MTUs are the max.
If you come back in a noctics to clean up sites, then this unit will help speed things up a bit. If you run with a marauder and loot as you go then the MTU will be less useful.
More options are always nice :-)
|
|

Altrue
Exploration Frontier inc
703
|
Posted - 2013.11.13 21:36:00 -
[51] - Quote
The tractor still renders wrecks immune to damage after tracting them.
When you put two tractors (A and B) next to eachother, they both tract one wreck (1 & 2),
then tractor A grabs wreck 2, and tractor B grabs wreck 1 then trator A grabs wreck 1, and tractor B grabs wreck 2.
And so on and so forth... ^^' G££ <= Me |

NearNihil
Every time is Fuwa time
67
|
Posted - 2013.11.13 22:42:00 -
[52] - Quote
Altrue wrote:The tractor still renders wrecks immune to damage after tracting them.
When you put two tractors (A and B) next to eachother, they both tract one wreck (1 & 2),
then tractor A grabs wreck 2, and tractor B grabs wreck 1 then trator A grabs wreck 1, and tractor B grabs wreck 2.
And so on and so forth... ^^' Has anyone tried setting up 4 or so tractor units in a place where NPCs come to blow up? I'd imagine it'd be an infinite loop of tractoring things, but who knows, it might be glorious! |

Maximus Aerelius
PROPHET OF ENIGMA
969
|
Posted - 2013.11.14 00:20:00 -
[53] - Quote
Simply this "Couldn't they be flagged at having been "tractored" so that MTU #1 doesn't start hauling MTU #2's wrecks back and forth etc." would this be possible is it possible or any ideas to prevent this apart from MJD 100km and then MWD another 30km to make it a little more efficient?
Maximus Aerelius wrote:OK more feedback.
Using a Golem:
1) Hit Warp Gate 2) Landed in site 3) Dropped MTU #1 4) Bastioned UP! 5) Killed all the things 6) Bastion OFF 5) MJD's 100km out. 6) Bastioned UP! 7) Dropped MTU #2 8) Killed all the things 9) Hit Warp Gate
Finished the mission so warped back to BM'd MTU #1
It's now pilfering all the wrecks MTU #2 had near it.
Is that supposed to happen? Couldn't they be flagged at having been "tractored" or "viewed" so that MTU #1 doesn't start hauling MTU #2's wrecks back and forth etc.
With a Golem top speed of 125m\s it's a PITA to go grabbing a wreck cos I didn't leave a 5km buffer in-between the 125km range. Just some thoughts that's all.
LOL: I'm watching two wrecks pass like ship sin the night in space as they tractor from each of the MTU's piles. Quite amusing.
EDIT: MTU#2 still hasn't looted the wreck that's 3.5km from it but is pulling in ones from MTU #1 at 107km away. Not the most efficient and think my Noctis will still be seeing some love. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Maximus Aerelius
PROPHET OF ENIGMA
969
|
Posted - 2013.11.14 00:25:00 -
[54] - Quote
Rexxorr wrote:(There is a bug so you have to drag the MTU from your cargo to a point in space to deploy it)
Dammit...why don't I think to use these deployables like that rather than "Right-click, stare at the words, kick brain to read English, Launch for self, voila".
Nice one! /dumbdoodahpost
Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Lfod Shi
Lfod's Ratting and Salvage
137
|
Posted - 2013.11.14 22:46:00 -
[55] - Quote
I like it. Works very well for this solo pilot. Tried it out in a few missions and a couple rat dens. Dropped it when the shooting starts and by the time the dust clears either I salvage (single salvage unit) a few wrecks faster than the MTU pulls 'em in or it pulls 'em in a little faster than I can salvage them. Both work for me. Placement counts, but it beats the hell out of going back for a different ship.
Rubicon: I don't wanna go back.
...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |

Evillem
Kung-Fu Fighting Club
0
|
Posted - 2013.12.04 13:02:00 -
[56] - Quote
Couple of observations:
1. as an asset, they should be scanned capable. they hit up in directional scan, but not probe. At this moment, there are 12 of them in my system and they are virtually 'safe' from pirates etc... not sure this was intentional?
2. the asset description should make it clear that server reset will wipe them off the grid. Gone. I was assuming that they would operate more like an anchored / locked can.
3. if not #1, then as a convenience measure, it would be helpful to have auto-bookmarking and/or some sort of recover option to track them down if you forget to do it yourself.
yes, I know eve is harsh and unforgiving: not whining here but it seems like this is a pure carebear asset and therefore, convenience is key - therefore auto book mark. Else: harsh cold space universe: let me scan down these assets and apply pirate measures even if only when the player is in war state and all their assets are fair game. |
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