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Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
28
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Posted - 2011.11.03 23:04:00 -
[31] - Quote
Xercodo wrote:I'd agree that some tighter collision boxes would be MUCH appreciated....
Tighter boxes are generally preferable. |

Sentient Blade
Walk It Off Coalition of the Unfortunate
55
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Posted - 2011.11.03 23:47:00 -
[32] - Quote
CCP Dropbear wrote:Adding just one more sphere to increase collision accuracy would effectively double the effect they have on server load. The end result could be more accurate acceleration gates, but decreased client/server performance.
This would seem to indicate a lack of optimization.
Granted I have not seen the code, but all objects that can be collided with should have a radius which a sphere of which would encompass all child collision spheres associated with that object, which would then be stored in a tree structure beneath it. Such a tree could be one or more levels deep depending on complexity of the object.
Iterating over the top level of objects in order to discard 95% of them should be a significantly faster operation than calculating collisions on all the children of each one which I presume is what is happening to suggest a doubling of their impact.
As I think others have mentioned, the bounding boxes need not be spherical either, I suspect not all of them are. |

Rhinanna
Brutor Tribe Minmatar Republic
61
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Posted - 2011.11.03 23:52:00 -
[33] - Quote
In many cases, particually of objects, its not so much the number of hit boxes as the accuracy of them. Some are really out of whack with what you see and just need their size changing. Its one of those little things that needs to get done eventually, may as well do it sooner rather than later ;) -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

flank steak
Ancient Malevolence Rage Alliance
64
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Posted - 2011.11.04 04:25:00 -
[34] - Quote
Thank you for your response Mr. Dev.
I did not know that you created the collision zones out of spheres (Reminds me of modern graphics and their polygons) and I just assumed you could just shave some of the zone off or maybe just punch a whole through it.
Next time I or someone else complains about it I will be sure to remind them,
"Think of the lag!!" a¦á_a¦á |
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