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Nakamo Akati
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Posted - 2006.02.09 09:38:00 -
[1]
I'm curious about these. Will the sig. radius penalty affect you all the time even when you haven't turned the MWD on? Is it possible to initiate the normal warp drive with the MWD on?
The reason I ask is because I got blown up some days ago in my destroyer (I was experimenting with my setup) in one og the hard lvl II missions (didn't excercise the required amount of caution when I saw the reward), with a MWD fitted. My ship wouln't warp away, and I'm not sure if I was being warp scrambled as I find the visual effects for my shield booster looks like some of the propulsion scrambling effects (is that at all correct?).
I'm really not whining because I got blown up, as I always learn something new when that happens, I'm just curious.
Thx in advance, Andreas
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Uther Doull
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Posted - 2006.02.09 09:57:00 -
[2]
Edited by: Uther Doull on 09/02/2006 09:59:05 the shield and capacitor penalty are present when the module is fitted on your ship and online, the sig increase is present when the module is active or turned on
oh and the visual effect of being warp scrambled is one of the enemies 'shooting' little blue circles at you (i find that the effect is easily missed among all other effects, and you need to be zoomed in pretty far on you own ship to notice it) --------------------------- My opinions are my own and not nessecarily those of my corp or alliance.
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theRaptor
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Posted - 2006.02.09 10:14:00 -
[3]
Only when the MWD is active.
I don't think you trust, in, my, self-righteous suicide. |

theRaptor
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Posted - 2006.02.09 10:15:00 -
[4]
Originally by: Uther Doull [the shield and capacitor penalty are present when the module is fitted on your ship and online, the sig increase is present when the module is active or turned on
MWD's haven't had a shield penalty for a long time.
I don't think you trust, in, my, self-righteous suicide. |

Hayabusa Fury
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Posted - 2006.02.09 10:24:00 -
[5]
Remember also that with any type of booster active, it will take you longer to achieve warp. I believe warp is based on reaching a percentage of your top speed. So with any kind of booster active, your top speed is higher, thus taking longer to hit that percentage to obtain warp.
When trying to warp always turn off all boosters.
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Norris Neophitus
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Posted - 2006.02.09 10:36:00 -
[6]
Originally by: Hayabusa Fury Remember also that with any type of booster active, it will take you longer to achieve warp. I believe warp is based on reaching a percentage of your top speed. So with any kind of booster active, your top speed is higher, thus taking longer to hit that percentage to obtain warp.
When trying to warp always turn off all boosters.
I may be a fool but with boosters giving you a higher top speed don't you also accelerate through the low speeds at a greater rate (least thats what it appears to do to me), and if active turning them off would also cut your speed by removing their bonuses. So keeping them on shouldnt really make a major difference tho i expect if you concentrate on the numbers really hard there is a tiny difference somewhere. If im wrong it would be nice to see the maths since i'm too lazy to do it myself.
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Uther Doull
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Posted - 2006.02.09 10:44:00 -
[7]
Originally by: theRaptor
Originally by: Uther Doull [the shield and capacitor penalty are present when the module is fitted on your ship and online, the sig increase is present when the module is active or turned on
MWD's haven't had a shield penalty for a long time.
lol they removed that? i only use mwd's on tacklers and fleet bs, in both cases shields don't interest me so i've never even noticed :P --------------------------- My opinions are my own and not nessecarily those of my corp or alliance.
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Hayabusa Fury
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Posted - 2006.02.09 10:46:00 -
[8]
I believe that your ship ramps up for warp at a constant speed regardless of boost bonuses, so the only thing that effects this "ramp up" to warp is the top speed.
When you hit the button to warp, your ships stops indicating current speed and just says "warping". This is the ramp up period. This is not tied to acceleration bonuses. It is preset for each ship. Please correct me if I am wrong on this.
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Uther Doull
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Posted - 2006.02.09 10:47:00 -
[9]
Originally by: Norris Neophitus
Originally by: Hayabusa Fury Remember also that with any type of booster active, it will take you longer to achieve warp. I believe warp is based on reaching a percentage of your top speed. So with any kind of booster active, your top speed is higher, thus taking longer to hit that percentage to obtain warp.
When trying to warp always turn off all boosters.
I may be a fool but with boosters giving you a higher top speed don't you also accelerate through the low speeds at a greater rate (least thats what it appears to do to me), and if active turning them off would also cut your speed by removing their bonuses. So keeping them on shouldnt really make a major difference tho i expect if you concentrate on the numbers really hard there is a tiny difference somewhere. If im wrong it would be nice to see the maths since i'm too lazy to do it myself.
it will also add mass to your ship thus make you more sluggish your absolute acceleration will be higher but your relative acceleration will be lower. meaning it will take longer to reach top speed (or warp speed for that matter)
--------------------------- My opinions are my own and not nessecarily those of my corp or alliance.
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Uther Doull
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Posted - 2006.02.09 10:55:00 -
[10]
Originally by: Hayabusa Fury I believe that your ship ramps up for warp at a constant speed regardless of boost bonuses, so the only thing that effects this "ramp up" to warp is the top speed.
When you hit the button to warp, your ships stops indicating current speed and just says "warping". This is the ramp up period. This is not tied to acceleration bonuses. It is preset for each ship. Please correct me if I am wrong on this.
the time it takes to reach warp has 2 variables, the time it takes you to speed up to 80% of your max speed, and the time it takes you to align within 5 degrees of the direction you warp to
both are affected most by your ship's mass and agility. so skills and mods that affect those to attributes will increase or decrease the time to warp
thus the best modules to use to get into warp faster are nanofibers, because they increase your agility by 15%
mwd's increase mass when active so they will make you reach warp slower
ab's don't increase mass but only increase speed, however if you travel in the opposite direction you want to warp to, using an ab will also make you reach warp slower because your ship has to stop and turn to align (and the higher your speed the longer it takes for you to stop) this effect is best observed on battleships --------------------------- My opinions are my own and not nessecarily those of my corp or alliance.
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Hayabusa Fury
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Posted - 2006.02.09 11:02:00 -
[11]
Originally by: Uther Doull
Originally by: Hayabusa Fury I believe that your ship ramps up for warp at a constant speed regardless of boost bonuses, so the only thing that effects this "ramp up" to warp is the top speed.
When you hit the button to warp, your ships stops indicating current speed and just says "warping". This is the ramp up period. This is not tied to acceleration bonuses. It is preset for each ship. Please correct me if I am wrong on this.
the time it takes to reach warp has 2 variables, the time it takes you to speed up to 80% of your max speed, and the time it takes you to align within 5 degrees of the direction you warp to
both are affected most by your ship's mass and agility. so skills and mods that affect those to attributes will increase or decrease the time to warp
thus the best modules to use to get into warp faster are nanofibers, because they increase your agility by 15%
mwd's increase mass when active so they will make you reach warp slower
ab's don't increase mass but only increase speed, however if you travel in the opposite direction you want to warp to, using an ab will also make you reach warp slower because your ship has to stop and turn to align (and the higher your speed the longer it takes for you to stop) this effect is best observed on battleships
Thats what I was thinking. The rule I use is to turn off any type of booster before warping.
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OldPueblo
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Posted - 2006.02.12 08:34:00 -
[12]
You didn't turn off your boosters last night you hot thing Hayabusa!
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Phish1
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Posted - 2006.02.12 11:14:00 -
[13]
you dont need t d anythingto boosters, in fact, changing boosters on or off while trying to wap will probably slow you down!
to warp, you need to be heading towards the place you want to warp to at over 3/4 your max current speed, so if you had no speed booster, and travled at 100m/s tops, you would warp at 76 m/s (or thereabouts), with a AB or MWD, you would g top spped at letsd say 200, so you would initiate warp at 151 m/s (or thereabouts).
from 0 to the warp spped it is exactly the same ammount of time to get there.
----------------- ---My 2 ISK--- ----------------- |

TuRtLe HeAd
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Posted - 2006.02.12 11:18:00 -
[14]
And then theres the fact that destroyers are nothing more than fat frigates. They are easy to lock and easy to hit. regardless of any modules you fit. |

Kery Nysell
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Posted - 2006.02.12 12:47:00 -
[15]
Originally by: theRaptor MWD's haven't had a shield penalty for a long time.
But the Tech 2 100 MN MWD still divides your shield by 2 (-50% penalty).
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Joerd Toastius
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Posted - 2006.02.12 13:28:00 -
[16]
The best way to get into warp is to have your MWD/AB running, select warp and then turn it off. The timing's tricky but if you're lucky it'll cut out just as you're in the middle of your acceleration - your top speed suddenly drops, you're above your max speed, and you insta-warp
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Mendoria Seltana
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Posted - 2006.02.12 15:37:00 -
[17]
Note the annoying thing about webifiers. If you haven't scrambled the guy enough and put a web on him, he's immediately warps. Webs change max speed, not current speed. Same with AB's and MWD's, if you're at 600 m/s an 60% of your max speed (1000 m/s) and trying to warp, turning it off will give you a max speed of 200 m/s, and because current speed doesn't change you'll be at 300% max speed and warp instantly.
I used this a lot on my arma back in the day after jumping (just came back after a year). Activate both mwd's, warp and deactivate them.
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Managalar
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Posted - 2006.02.12 16:04:00 -
[18]
Originally by: Joerd Toastius The best way to get into warp is to have your MWD/AB running, select warp and then turn it off. The timing's tricky but if you're lucky it'll cut out just as you're in the middle of your acceleration - your top speed suddenly drops, you're above your max speed, and you insta-warp
I thought about not training up Afterburner because the 40% bonus makes it run too long for clicking on/off the AB at the same time as you start warping...finally did train it up for Tech 2 ABs, so now timing is tricky...have to hit warp several seconds after AB is activated to get it to turn off at the right time to kick you into warp.
How else would you get into warp?  =======Abaddon=======
=======Abaddon======= |

Goberth Ludwig
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Posted - 2006.02.12 18:36:00 -
[19]
mwd make battleships warp faster because after 10 seconds it deactivates putting you at 100% speed - simply turn on and off your mwd before you start warping
without mwd it takes about 25-30 seconds for a BS to warp out
- Gob (also known as Admiral Goberius) |
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