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Car Wars
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Posted - 2006.02.09 23:43:00 -
[1]
After some puzzling i came up with this:
Hi: 2x Arbalest Cruise Launchers, 2x 150 railgun II (spike s ammo), tech II cloak Med: 2x sensor booster II, passive targeter I, hypnos multispec ECM Low: 2x mapc
Woot it fits with advanced weapon upgrades at lv3.
Engage at 35 km, the optimal for the 150's they do about 75 a piece combined at a rof of 3.2 sec. Get of two shots and cloak, gets you that extra launcher. Kinda makes a manticore look weak now Nah it finally an ok ship like this.
And now just be very carefull 
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KilROCK
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Posted - 2006.02.09 23:50:00 -
[2]
Edited by: KilROCK on 09/02/2006 23:53:22 i'd rather fit BCU than fit 150mm II. And lose least 1 mapc.. Or you could fit 75mm II and a bcu..
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Car Wars
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Posted - 2006.02.10 00:01:00 -
[3]
Edited by: Car Wars on 10/02/2006 00:01:06 Do the math: BCU II is giving you +10 % on 2 launchers, thats worth 1 gun shot at base skills (0.1 * 600). With good skills never more then two gun shots. So you will do 150 more damage when you fire an other round with the guns fitted. Plus your more versatile, for close range use javelin ammo, when you cannot cloak and jam 
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KilROCK
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Posted - 2006.02.10 00:04:00 -
[4]
For close range use javelin and you won't hit anything that is close and small...
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Guardian Alpha
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Posted - 2006.02.10 00:04:00 -
[5]
Keep in mind that it isn't just a 10% bonus to damage but also a 10% to launcher refiring rate. ------------------- "It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change." - Charles Darwin |

Car Wars
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Posted - 2006.02.10 14:36:00 -
[6]
Its a stealth bomber, so really upclose like under 10km is no good. You need to be within 40km to fire/cloak and still hit with cruise missile. Depends on your skills of course, its a 10 sec window for hitting after cloak. So i think 33km will be nice as its my 150 rails optimal.
Looking to do maximum damage before i recloak. So rof of my cruise missile i dont care for, just cpu fitting constraints. Not gonna be exposed for more then 5 secs thats the plan.
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Jon Hawkes
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Posted - 2006.02.10 14:57:00 -
[7]
Not wishing to be critical here, but if you are engaging at close range, what is to stop the target from warping away?
~Free production, refining and POS resouces site~ |

Fi T'Zeh
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Posted - 2006.02.10 15:28:00 -
[8]
A bomber isn't designed to stop stuff from leaving. If anything you'll be warping out before you target is thinking abuot it.
A stealth bomber behaves like a panda - Eats shoots and leaves (think about it a little) ....
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KilROCK
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Posted - 2006.02.10 15:44:00 -
[9]
A Hound with 280mm II + tremor S > Nemesis with 150mm + Spike S
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Kyozoku
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Posted - 2006.02.10 15:54:00 -
[10]
2 mapc is no fun. Tractor beam and remote armour rep ftw.
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KilROCK
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Posted - 2006.02.10 16:05:00 -
[11]
Originally by: Kyozoku 2 mapc is no fun. Tractor beam and remote armour rep ftw.
And i was wondering why i couldn't see your ship on scanner whenever i passed by f7c... Dirty bomber 
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Kyozoku
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Posted - 2006.02.10 16:11:00 -
[12]
Fly by without instas and you'll see me. 
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KilROCK
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Posted - 2006.02.10 16:17:00 -
[13]
Originally by: Kyozoku Fly by without instas and you'll see me. 
Won't see me anyways because i fly by in a buzzard.
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Harlequinn
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Posted - 2006.02.10 16:27:00 -
[14]
Originally by: Fi T'Zeh A bomber isn't designed to stop stuff from leaving. If anything you'll be warping out before you target is thinking abuot it.
A stealth bomber behaves like a panda - Eats shoots and leaves (think about it a little)
LMAO!!! That's a great line!
I do beg to differ, while a stealth bomber isn't designed for tackling, the addition of a 20km scrambler to my manticore has resulted in quite a few more killmails.
The poor pods too... YARR!
--Victory needs no explanation, defeat allows none.-- |

Marlz
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Posted - 2006.02.10 17:00:00 -
[15]
why the sensor booster II's? Is it for the scan res bonus helping in hiting frigs?
Also the ships description says that it gets a bonus in for hitting small ships but i can fid what that is. Anyone know?
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Kyozoku
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Posted - 2006.02.10 17:05:00 -
[16]
Originally by: KilROCK
Originally by: Kyozoku Fly by without instas and you'll see me. 
Won't see me anyways because i fly by in a buzzard.
I can't believe you called my bomber dirty. Atleast I decloak to warp like a gentleman.
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Jon Hawkes
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Posted - 2006.02.10 17:07:00 -
[17]
Originally by: Marlz
Also the ships description says that it gets a bonus in for hitting small ships but i can fid what that is. Anyone know?
It's at the bottom of the ship's description, under "explosion radius bonus". Basically, it multiplies the Cruise Missiles explosion radius by 0.167, so as it would normally be 300m, it is now 50m (without skills), so any ship with a signature radius of 50m or more will take full damage from your missiles (unless they are Interceptors travelling at 2500m/s or more, in which case, they are all but immune to them! )
~Free production, refining and POS resouces site~ |

Car Wars
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Posted - 2006.02.10 18:14:00 -
[18]
Originally by: KilROCK A Hound with 280mm II + tremor S > Nemesis with 150mm + Spike S
you probably right. Nemesis is lacking power grid to do something nice with your low slot, hence its the worst stealth bomber in the game.
Just looking for a fitting with more dps at about 30-40km range.
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mr h4ppy
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Posted - 2006.02.10 19:31:00 -
[19]
i think hunting by yourself would be dangerous as a nemesis cant take any damage and if you end up not cloaking in time and get scrambled your buggered. if you hunt in small stealth gangs you'll have a much higher chance of killing someone before they warp off and not dieing yourself. if you have 3 or more in gang then one can be setup close and scram/small tank while the others F#*$% PWN the target.
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Car Wars
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Posted - 2006.02.13 22:11:00 -
[20]
Originally by: Marlz why the sensor booster II's? Is it for the scan res bonus helping in hiting frigs?
For fast locking. Every second counts in a Stealth Bomber.
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Killswitch Ignite
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Posted - 2006.02.17 16:36:00 -
[21]
Someone posted a while ago that they use their Nemesis as a close-range bomber. While I would agree with most that Bombers are generally long-range, I think the Nemesis excells as a close-range bomber for NPC hunting (I HIGHLY doubt this will work properly aganst a pvp target who knows what he's doing). Here is the setup I use:
Highs: 2 cruise launchers of your choice (Arbalest preferrably), 2 light electron blasters (modal preferrably), and cloak
Med: webber, sensor booster, racial jammer, and your choice of cap recharger or another booster
Low: at LEAST 1 MAPC, and anything else you can find useful to fit (I use a power diagnostic to boost cap recharge)
Now granted, you really can't break out the blasters until you're down to 1v1...until then you have to launch-claok-launch-cloak etc. But once down to 1v1 simply cloak to your target (while launching missles intermittantly), set to orbit at 500m, and blast away while your webber and jammer recycles on the target. Even if the target doesn't get jammed, it will have major trouble hitting you while you're orbiting at that distance.
The Nemesis gets bonuses to hybrids, so why not use them? I find that the damage over time on the blasters is very close to what the missiles will do (you get approximately 10 blaster shots on each blaster per missile launch - and each shot does an average of about 25 damage), which at LEAST matches (and probably exceeds) the damage output of the Manticore's extra missile slot (which is PURELY a long range boat making the extra high slot on the Manticore obsolete).
Having said all that, I DO believe the Manticore is still the best bomber, of course. But I ONLY believe that because to use the Nemesis to its fullest you have to get in close to use blasters, and you can only do that after you have eliminated all threats but the last. Until that point, the Nemesis is arguably the worst bomber out there. And even then, you have to be very careful of incoming pirates since if they catch you orbiting at 500m you obviously cannot re-cloak and you're pretty much dead. You are almost forced to find a secluded system where you can see a pirate coming before he gets to you.
The close-range setup takes a bit more skill to pull off, and there are a lot of downsides. But it will allow for warp scramblers (with a slightly modified setup) for you pirates out there, and played right this boat will AT LEAST compete - and maybe outdamage - any bomber out there. It has the element of surprise (who expects a bomber to pop out at 2km?) and it is a helluva lot more fun to fly.
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Car Wars
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Posted - 2006.03.02 19:44:00 -
[22]
30km is close enough for me, rails got 34km optimal and you fire and directly cloak from that range.
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Bloodst0ne
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Posted - 2006.03.02 21:51:00 -
[23]
Originally by: Car Wars its a 10 sec window for hitting after cloak. quote]
Correct me if I am wrong but it is closer to 4 seconds.
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Minnow maught
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Posted - 2006.03.05 03:52:00 -
[24]
2xArbie Cruise, 2x150mmII (Spike ammo), TII Cloak 1xSensor Boost, 1 Target Painter, 2Sensor Damps 2xMAPC
works great when friends are doinf the tackling
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Foulis
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Posted - 2006.03.05 06:58:00 -
[25]
Originally by: Bloodst0ne
Originally by: Car Wars its a 10 sec window for hitting after cloak.
Correct me if I am wrong but it is closer to 4 seconds.
It varies by ship, maybe against a BS or BC. ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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QwaarJet
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Posted - 2006.03.09 19:10:00 -
[26]
My Setup
2 X Cruise, 1 x Proto Cloak
1 X Sensor Booster II, 1 X Webber, 2 X Remote Sensor Damper
1 X MAPC, 1 X Intertia Stab "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Rape Me
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Posted - 2006.03.16 19:34:00 -
[27]
Any new setups lately for this ship?
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Tensa
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Posted - 2006.03.20 20:19:00 -
[28]
Improved cloak II, 2x XT cruise launchers(arbalest is best of course), 2x 75m II
f-90 sensor booster, passive targetting array, 2x phased muon sensor
micro aux pc, bcu II
extremely tight fit, hope i have enough cpu to upgrade to cruise launchers II's.
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Car Wars
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Posted - 2006.03.21 09:17:00 -
[29]
Whats the range on those 75 II with tech II ammo? Looks like a nice setup mate.
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Bryan Durl
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Posted - 2006.05.01 13:17:00 -
[30]
Juust bought one of these today was thinking
Cruise missile launcher x2 and 1 imp cloak, what would be the point in a bomber engaging at close range?! Sensor booster, seensor damps x 2, *not sure yet* BCUx2?
Im not really a fitting expert, and i aint tryed this at all! so any thoughts?
-------------------
How did i get here?
Originally by: Chode Rizoum kill or die trying
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