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Serend
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Posted - 2006.02.11 06:16:00 -
[1]
Yes, it's another rant about lag. When it gets to the point where a 25 pilot gang takes 10 minutes to get through a gate in 0.0, and a fleet action of 200 ships simply will not work...lags of 20 minutes to get into a system, etc, it's time for CCP to seriously rethink the entire design and implementation of this game. For example, do the 9 decimal places in damage mod/tracking computations add anything besides lag to the game?
Come on, CCP, get serious. You know as well as we do that even IF the new cluster reduces lag, within 6 months you'll have added enough new "content" to bog it down again.
(You've all seen it, I'm sure.)
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Roczenjka
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Posted - 2006.02.11 06:23:00 -
[2]
im playing it as designed. Works ok for me.
Guess that makes you wrong.
Gosh, I hope I'm not considered a "flamer" for that, but really, although I'm new here, I think I have the right to say something along the lines of "STFU".
Serend, there's a massive upgrade coming in the next week or so. They (those with the black helicoptors) are replacing the servers with brand new shiney servers and lag will be reduced significantly. Just wait a week and stop complaining :)
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ArcticFox
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Posted - 2006.02.11 06:24:00 -
[3]
Oh, yes, you're very right Mr. Forum man, CCP has clearly not considered optimizing the features and systems they already have in place to reduce lag at all. ---------------------------------- "There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |

Gonada
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Posted - 2006.02.11 06:33:00 -
[4]
you do know that there is a sticky for this eh?
you do know that CCP is moving tanq to a brand new , more powerful server to combat lag, then again maybe not, cause if you missed seeing the sticky there for the last three months, then you must be kinda mentally challenged.
-I don't necessarily agree with everything I say.-
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Kel Shek
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Posted - 2006.02.11 06:33:00 -
[5]
is it simply general skepticism that lets people be concerned about the new cluster NOT solving the lag?
I mean if I have a program running badly, but still functional, (if barely) and I upgrade my computer to something more than twice as powerful, patch the program to work better with that new system, and add a special additional upgrade to the system so the thing that the program has the worst trouble with, will work better...
It would solve the programs problems!
I mean I know this is more complex than your general home system and all,... but they know what they are doing. they are adressing it.
how much difference do you think it would make to reduce the # of decimals? do you really think that as they continue to improve and optomize the server end for the 64 bit cluster, that the difference in power spent by those decimal points, would be worth entirely revamping huge amounts of the games calculations and functions?
now if theres still observable lag in say, may... then I'll eat my hat and concede the doomsayers's having been right.
but at least give the new hardware a chance?
and on a side note:
it works fine for me. sure places like oursulaert are laggy as heck, but I don't "live" out of those places, and I can get by.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Baldour Ngarr
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Posted - 2006.02.11 08:17:00 -
[6]
Originally by: Kel Shek is it simply general skepticism that lets people be concerned about the new cluster NOT solving the lag?
but at least give the new hardware a chance?
We gave the last lot of new hardware that was going to solve the lag, a chance. It didn't help any. Hence scepticism. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Dario Wall
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Posted - 2006.02.11 09:07:00 -
[7]
Wait, there's lag in Eve?
Anyways, like others have said, CCP is still doing hardware upgrades for the server, so just give it some time...
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Teles666
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Posted - 2006.02.11 09:27:00 -
[8]
Originally by: Baldour Ngarr
We gave the last lot of new hardware that was going to solve the lag, a chance. It didn't help any. Hence scepticism.
The tramsan thing? That removed io lag from the database layer - nothing more than an insanely fast hard drive.
I think a dev said there was no db lag, so now they're upgrading the nodes with more powerful cpus, I guess we'll see, I think it will remove most lag.
I think the fundamental design needs to be looked at - with the aim of more dynamic load and allowing 200 ships battles easily. But to do so will be ripping up eve and starting over :(
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Nyphur
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Posted - 2006.02.11 09:27:00 -
[9]
Works fine for me.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

MysticNZ
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Posted - 2006.02.11 09:29:00 -
[10]
Originally by: Baldour Ngarr
Originally by: Kel Shek is it simply general skepticism that lets people be concerned about the new cluster NOT solving the lag?
but at least give the new hardware a chance?
We gave the last lot of new hardware that was going to solve the lag, a chance. It didn't help any. Hence scepticism.
The last lot of hardware? It was one database server, and that was not designed to make lag disapear. -
                        You got pwnd by us too :P - Wrangler lol - Imaran |
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Emily Spankratchet
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Posted - 2006.02.11 09:35:00 -
[11]
I've got the distinct impression from reading various Dev blogs and posts on the forums that a large chunk of the code base is being rewritten for Kali.
If that doesn't make the game playable as designed, can I have your stuff?
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Kel Shek
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Posted - 2006.02.11 09:44:00 -
[12]
Originally by: Teles666
I think the fundamental design needs to be looked at - with the aim of more dynamic load and allowing 200 ships battles easily. But to do so will be ripping up eve and starting over :(
I don't entirely disagree. but I can understand the "problem" to a certain amount. and I think some of it at least is simply a growing pain of the industry and technology.
if I remember the tech stuff right the opterons can do up to 8-plexing, what if you could have your bladeserver be blades of 8 proc's per, and matching everything else, with the server code all natively programmed for said 8-plexed 64 bit server monsters.
I'd imagine that sorta ideal situation could handle those battles with ease, (in fact I bet it'd take alot less than that) but then you STILL have the problem of simply having the needed backbone connections and connections between the players and the server. still have issues of half the players or more playing on computers that simply could not POSSIBLY handle the load, either graphically or processor-wise.
my hopes are high that once the new servers are burned in, the dust settles and all... it'll eliminate almost all serverside lag (places like oursualert and jita and whatnot) and probably help big battles alot(but probably not solve it wholely)
but how many people will then take their 5 year old computer, and crank it to 1600x1200 and then go "omfg new servers suck! still laggy! I quit!" or some nonsense.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Slave Killer
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Posted - 2006.02.11 09:49:00 -
[13]
I wonder how many bookmarks/buddies in total all the players in your small fleet had.
I used to suffer from gate lag so decided to copy my bookmarks that had grown slowly over the years. I stuck them in a can and kepy only the ones I needed for my current role in the game. I also deleted lots of old buddies.
Gate lag was almost eliminated in some systems and reduced in all systems that used to lag me out.
Now I know CCP are looking at the BM's and what to do with them but why not optimise your bookmarks. I know that when in 0.0 space there is a greater need for them but maybe you can restrict the number you actually need. Also tidy up your buddies list as well.
It may help. Good luck.
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Roshan longshot
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Posted - 2006.02.11 10:08:00 -
[14]
           
I had no problems last night......
You know there are some ideas that will help you out some... 1.disengage all other programs...except firewall... 2.turn off music and sound... 3.ctrl+alt+shift+e//and t 4.dont go through gates 20 at a time.... 5.dont engage in massive fleet battles like you discribed.. 6.dont use out-side comunications... 7.improve your computer...
I know there are more out there...just cant think of anyright now...
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box. |

Rendill
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Posted - 2006.02.11 10:42:00 -
[15]
Buy a better PC. If you can't afford to don't play.
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The Wizz117
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Posted - 2006.02.11 11:26:00 -
[16]
Originally by: Roshan longshot
           
I had no problems last night......
You know there are some ideas that will help you out some... 1.disengage all other programs...except firewall... 2.turn off music and sound... 3.ctrl+alt+shift+e//and t 4.dont go through gates 20 at a time.... 5.dont engage in massive fleet battles like you discribed.. 6.dont use out-side comunications... 7.improve your computer...
I know there are more out there...just cant think of anyright now...
try sitting in statin docked 24/7
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mrg29
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Posted - 2006.02.11 11:38:00 -
[17]
Originally by: The Wizz117
Originally by: Roshan longshot
           
I had no problems last night......
You know there are some ideas that will help you out some... 1.disengage all other programs...except firewall... 2.turn off music and sound... 3.ctrl+alt+shift+e//and t 4.dont go through gates 20 at a time.... 5.dont engage in massive fleet battles like you discribed.. 6.dont use out-side comunications... 7.improve your computer...
I know there are more out there...just cant think of anyright now...
try sitting in statin docked 24/7
i dont think i have ever seen anything but an extremely cynical or negative post from you.
every single one of your posts is a whine about how bad the game is, or how bad the lag is, or that the content sucks.
if u hate the game so much and think there are so many problems with it why do u continue to play it?
-
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Roshan longshot
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Posted - 2006.02.11 11:55:00 -
[18]
Originally by: mrg29
Originally by: The Wizz117
Originally by: Roshan longshot
           
I had no problems last night......
You know there are some ideas that will help you out some... 1.disengage all other programs...except firewall... 2.turn off music and sound... 3.ctrl+alt+shift+e//and t 4.dont go through gates 20 at a time.... 5.dont engage in massive fleet battles like you discribed.. 6.dont use out-side comunications... 7.improve your computer...
I know there are more out there...just cant think of anyright now...
try sitting in statin docked 24/7
i dont think i have ever seen anything but an extremely cynical or negative post from you.
every single one of your posts is a whine about how bad the game is, or how bad the lag is, or that the content sucks.
if u hate the game so much and think there are so many problems with it why do u continue to play it?
You talking to me? I think you must be mistaken here bub....
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box. |

mrg29
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Posted - 2006.02.11 11:58:00 -
[19]
roshan - check the quote selected and u will see it was directed at thewizz -
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Roshan longshot
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Posted - 2006.02.11 12:00:00 -
[20]
Oh, yeah. Hate saturday mornings at work after friday nights........
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box. |
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w0rmy
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Posted - 2006.02.11 12:05:00 -
[21]
Originally by: Roczenjka
Serend, there's a massive upgrade coming in the next week or so. They (those with the black helicoptors) are replacing the servers with brand new shiney servers and lag will be reduced significantly. Just wait a week and stop complaining :)
Yes, just like all those other major upgrades that were going to reduce lag.
And didnt they work wonderfully 
Of course people whine, its cause your sig sucks
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Tacticz
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Posted - 2006.02.11 13:38:00 -
[22]
Oh well....
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spookz
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Posted - 2006.02.11 14:52:00 -
[23]
Originally by: w0rmy
Originally by: Roczenjka
Serend, there's a massive upgrade coming in the next week or so. They (those with the black helicoptors) are replacing the servers with brand new shiney servers and lag will be reduced significantly. Just wait a week and stop complaining :)
Yes, just like all those other major upgrades that were going to reduce lag.
And didnt they work wonderfully 
Have you read the blog?
This thing is going to be in the Top 500.
Join FCON |

Grimwalius d'Antan
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Posted - 2006.02.11 15:05:00 -
[24]
Originally by: Serend You know as well as we do that even IF the new cluster reduces lag, within 6 months you'll have added enough new "content" to bog it down again.
So you're saying those 6 wonderful months are not worth it? Geez, if only people knew how to appreciate these things. Every time I get sick I hate myself for not appreciating my healthier days more than I do. Whenever Eve starts having problems I hate myself for not appreciating it the days it works flawlessly (which is 95% of the time for me). Enjoy everything while it lasts. Just because everything will end sooner or later doesn't mean it is not worth it while it is there.
"No need to save him, he'll die from cancer in a year anyhow." << Anyone reasoning this way is effectively wasting his life.
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lofty29
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Posted - 2006.02.11 15:39:00 -
[25]
It works as designed. CCP never expected there to be more than 30 man engagements, so designed it to handle about 40 - 50 smoothly. People who feel it necesary to fight with 200 ships on each side need a reality check that 4 year old software just cant handle that... ---------------------------
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Harry Voyager
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Posted - 2006.02.11 15:45:00 -
[26]
Weren't the drone changes advertised as "going to reduce the serverload by half"?
I do, however, find it somewhat amusing that someone with a sig of
Quote: Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
As read from the original box.
is telling people that fleet battles and gang warfare aren't allowed.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |

Haniblecter Teg
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Posted - 2006.02.11 15:48:00 -
[27]
Originally by: Serend Yes, it's another rant about lag. When it gets to the point where a 25 pilot gang takes 10 minutes to get through a gate in 0.0, and a fleet action of 200 ships simply will not work...lags of 20 minutes to get into a system, etc, it's time for CCP to seriously rethink the entire design and implementation of this game. For example, do the 9 decimal places in damage mod/tracking computations add anything besides lag to the game?
Come on, CCP, get serious. You know as well as we do that even IF the new cluster reduces lag, within 6 months you'll have added enough new "content" to bog it down again.
(You've all seen it, I'm sure.)
Move to 00 carebear.
---------------------------------------- Friends Forever |

Dahin
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Posted - 2006.02.11 15:48:00 -
[28]
Heh... people that weren't there can't speak. It too me 3 damn minutes to jump from an EMPTY system to another EMPTY system, just because a fleet of 100 was 2j ahead.
Finally, when in a sol with 150 in vale, everything was laggy as hell, even if they weren't moving. Then, 90 people started jumping in. And that's about it. You can't imagine the situation. I was seeing one thing, and just about everyone else was seeing their own version of the gate. People shooting people that others couldn't see, people getting shot from nowhere. Suffice to say it took 20+ minutes for someone to get bored ****less and "try" to retreat. I SERIOUSLY doubt that even the new cluster can handle something like this.
You will tell me that "eve was not made for such blob combats" Unfortunatelly blob wars are now simply enforced because of the POS system. And now blob wars are not just "let's go have fun in a blob" as they were before, the outcome of one combat such as these easily can make or break an alliance when the POS are involved.
Want to be a space-claiming alliance? Time to face the lagmonster  That's it, I'm going back to pf.
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Roshan longshot
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Posted - 2006.02.11 15:57:00 -
[29]
Originally by: Harry Voyager Weren't the drone changes advertised as "going to reduce the serverload by half"?
I do, however, find it somewhat amusing that someone with a sig of
Quote: Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
As read from the original box.
is telling people that fleet battles and gang warfare aren't allowed.
Harry Voyager
No Harry, I like a good fight, but when you go into one knowing the lag is going to mess it up, then why go?
Lag during fleet battles has always been an issue. From day one. It has gotten better, but the fleet battles have gotten larger; so they tend to cancel out the improvments. My first PVP action was against a apoc, we had two blackbirds and a raven, talk about lag....but enjoyable. This took place in 2003 by the way...also got a GM called on us for griefing...
The sig says it all really do what you want to do, but somtimes you cant due to the game, amount of folks in system, or the size of the battles....
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box. |

Maya Rkell
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Posted - 2006.02.11 16:03:00 -
[30]
Eve dosn't work as designed. It's a MMO. We do things the devs never expect.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |
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