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Gantros Obscura
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Posted - 2003.09.01 00:04:00 -
[1]
Any corp that operates on the regional scale is running into the issue of being targets of player pirates invading their territory. My question is this...WHERE THE HELL ARE THE SENTRY TURRETS?!?!?
I understand that the recent ddos and other technical problems have set back some of the implementations, but the constats attacks with no automated defense systems to keep out intruders is making the game lose it's appeal. I like this game, I like it's original concept and it's ambitious design, but what's the point of running an empire if the pirate groups can just fly right in, attack, and fly right out.
On a lighter note, The highway system should not be removed, but rather have large toll fees and perhaps some sort of trade skill should attached to their use. This way, it is exclusive to successful traders and can localize the small timers. Basically it is broken down thus:
1.) Highways charge 100k ISK per jump 2.) you need a CONCORD pass to use gates; This means you need good CONCORD sec status to use gates 3.) a special Trade skill will allow only certain ships through the highway gates, depending on level; ie lvl 1 allows frigates, 2 trucks, 3 cruisers, etc.
I don't know whether this is a good idea, but it is a solution to the devaluing of items due to mass production and ease of purchase. "As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |

lickspittle
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Posted - 2003.09.01 13:20:00 -
[2]
Ask again politely about the sentry guns and I'll consider answering No guarantees.
As to whatever it is you were asking about highways, sorry, I have nothing to do with that and did not read it 
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Discorporation
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Posted - 2003.09.01 13:46:00 -
[3]
On the sentry guns;
Don't let them be used to guard stargates in areas that already have a sovereignty. I highly doubt the Guristas would tolerate people anchoring sentryguns smack-dab in the middle of their territory..
[Heterocephalus glaber]
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Morat
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Posted - 2003.09.01 13:50:00 -
[4]
Please please please, with sugar on it, when do we get the sentry guns? ----------------------------------------- If it moves, shoot it. If it doesn't move, shoot it, it might move later. |

Martuuf
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Posted - 2003.09.01 14:26:00 -
[5]
u r ideas about Highway are very interesting and should be considered by the devs (especially the highway charge)... it would let everyone happy ...
as an additional idea , this highway charge could depend on the ship and/or cargaison weight...
Please, dear dev team ... a word about that ... 
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Discorporation
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Posted - 2003.09.01 14:44:00 -
[6]
Ehm, no, charging tolls for the highway gates will only gimp the new players. Those who don't have the isks to pay.
If you want to keep the current trading scheme up, by all means implement a toll-system that makes it impossible for a new trader to check region demands/supplies fast while at the same time giving the existing traders the opportunity to weed out the small-time traders picketing their turf.
[Heterocephalus glaber]
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Gantros Obscura
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Posted - 2003.09.01 18:20:00 -
[7]
I'm sorry about my outburst, I never expected a dev to actually answer it, so it was more of an vent of my frustration. So...now can you tell me about when/if sentry turrets will be coming out? "As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |

Cao Cao
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Posted - 2003.09.01 18:52:00 -
[8]
Quote:
On a lighter note, The highway system should not be removed, but rather have large toll fees and perhaps some sort of trade skill should attached to their use. This way, it is exclusive to successful traders and can localize the small timers. Basically it is broken down thus:
1.) Highways charge 100k ISK per jump 2.) you need a CONCORD pass to use gates; This means you need good CONCORD sec status to use gates 3.) a special Trade skill will allow only certain ships through the highway gates, depending on level; ie lvl 1 allows frigates, 2 trucks, 3 cruisers, etc.
Remove the highways please. Or limit them to shuttles only, and get rid of shuttle cargohold.
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EaglesFire
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Posted - 2003.09.01 23:08:00 -
[9]
Quote: Ask again politely about the sentry guns and I'll consider answering No guarantees.
Will you please give us an update? Even if it is limited?
Thanks
"Knowledge is power, and the uninformed SHALL be punished!"
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Lijah Reaper
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Posted - 2003.09.02 14:21:00 -
[10]
Dear lickspittle:
May we have some information regarding the status for adding player made objects (such as Sentry Guns) on Chaos or even Tranquility?
Could sentry guns be tested out by GM's or Polaris members during an event where pirates try to blockade a system for a short time, to check for any possible playing issues?
If there is anyway that we, the interested players in the world of EVE, can assist you in testing sentry guns and other player made space objects on Chaos or Tranquility, do not hesitate to let us know.
Thanks for your prompt response,
Lijah Reaper
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Hiro Protagonist
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Posted - 2003.09.02 16:13:00 -
[11]
Quote: Don't let them be used to guard stargates in areas that already have a sovereignty. I highly doubt the Guristas would tolerate people anchoring sentryguns smack-dab in the middle of their territory.
This is an interesting point I'd definitely like to hear the dev's take on.
On the one hand, "foreign" sentry guns in sovereign territory seems odd from an RP point of view, as you've pointed out.
On the other hand, without player-placed refineries, player-build stations, or other items worth defending, it seems unlikely anyone would put up sentry guns in regions that have no sovereignty, because such regions don't have much to defend. I guess one could just place them in belts for long range mining ops to clean up npc pirate spawns, but that seems like a rather limited use.
Anyway, I second (third?) the request to get some info on plans around sentry guns 
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j0sephine
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Posted - 2003.09.02 16:38:00 -
[12]
"I guess one could just place them in belts for long range mining ops to clean up npc pirate spawns, but that seems like a rather limited use."
... If i remember the patch notes correctly the PC sentry guns cannot be used to attack NPC entities.
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Fartracker
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Posted - 2003.09.02 18:48:00 -
[13]
Anybody else notice the excessive # of TTI who want these?
Couldn't be anything about being kicked from the VA and having Evo and Xan on their hides would it?
I got the impression you wouldn't be able to have more than 1 of the sentry's, (per system at least), and would be outrageously expensive.
And you KNOW the alliances would have them staking out their 'claims'.
Eat My Shorts! |

Hiro Protagonist
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Posted - 2003.09.02 20:25:00 -
[14]
Edited by: Hiro Protagonist on 02/09/2003 20:28:56 Hi Fartracker.
I commented because I'm interested in the turrets because they (and all the other player owned structures) will do a tremendous amount to making Eve an even better game. I'd like to hear your thoughts on whether they would be good improvments and changes to game play, and I'd really like to hear the devs weigh in. I think this forum is the right place for that.
I don't think this forum is intended to be a place for political discussion (e.g. stuff about Evo, XAN, TTI, VA, etc.), and would respectfully suggest using the General Discussion, Intergalactic Summit, or EVE Corporations, Factions and Organizations HQ forums as a place to discuss the political aspects. I think those are great places for discussing as to whether TTI is scared, kicking ass, or somewhere in between.
Regards, Hiro |

Drutort
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Posted - 2003.09.03 05:11:00 -
[15]
Quote: u r ideas about Highway are very interesting and should be considered by the devs (especially the highway charge)... it would let everyone happy ...
as an additional idea , this highway charge could depend on the ship and/or cargaison weight...
Please, dear dev team ... a word about that ... 
yes i wouldnt mind paying a fee to use the highway as its quite useful and for ships and cargo base is a great idea support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Drutort
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Posted - 2003.09.03 05:12:00 -
[16]
Quote: Ehm, no, charging tolls for the highway gates will only gimp the new players. Those who don't have the isks to pay.
If you want to keep the current trading scheme up, by all means implement a toll-system that makes it impossible for a new trader to check region demands/supplies fast while at the same time giving the existing traders the opportunity to weed out the small-time traders picketing their turf.
hmm if its proportial based on ship and cargo etc...
then noobs would have no problem in there noob ships!! get it?
they would have to pay very little to go through support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Lijah Reaper
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Posted - 2003.09.03 18:35:00 -
[17]
Proportional payment based on size would be great in the Highway
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Cyrus Troy
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Posted - 2003.09.03 21:36:00 -
[18]
One thing about sentry guns that I'm not sure of, is will someone be able to put 5 or six right next to a pirate spaw spot in a roid belt, and just farm the drops by taking a indi to the spot to pickup all the containers. Hope not.
The highway gate should have a tax on it. The tax should be relitive to the size of the ship. The bigger the ship, the bigger the tax.
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Erty
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Posted - 2003.09.03 21:53:00 -
[19]
I don't think the player owned turrets will work against NPC's.
This is my signature. |

lickspittle
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Posted - 2003.09.04 17:22:00 -
[20]
Quote: Any corp that operates on the regional scale is running into the issue of being targets of player pirates invading their territory. My question is this...WHERE THE HELL ARE THE SENTRY TURRETS?!?!?
Getting them completed has been my main project recently. Around when your question was posted, they were finished except for a bit of user interface work which is still pending. Given that and some tweaking and testing they will be in one of the upcoming patches.
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Kordin
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Posted - 2003.09.04 19:38:00 -
[21]
Can you tell us how they are intended to work?
Maybe I'm paranoid, but I envision the mega-corps putting 15 turrets at every gate in their home region.
Curious as to how you plan on stopping this. I fear it will make the pirate blockades look like a joke compared to the carnage from these turrets.
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Fartracker
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Posted - 2003.09.04 21:01:00 -
[22]
You think they'll limit them to their 'home' regions? I see alot of corps staking out 'claims' where they keep anybody else from getting the 'good stuff'.
That'll mean the rest of us will be nerfed. And no, this isn't what I think CCP had in mind.
Hopefully, these turrets will time out and disappear after awhile, leaving the owner out isk for 'unattended' objects. Eat My Shorts! |

lickspittle
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Posted - 2003.09.05 09:44:00 -
[23]
Quote:
Can you tell us how they are intended to work?
Maybe I'm paranoid, but I envision the mega-corps putting 15 turrets at every gate in their home region.
You cannot place sentry guns within 100km of stargates or stations and they also cannot be placed anywhere within empire space.
I will post later describing how they work. I don't have time now to do so. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Joviah
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Posted - 2003.09.05 15:16:00 -
[24]
Quote: You cannot place sentry guns within 100km of stargates or stations and they also cannot be placed anywhere within empire space.
I will post later describing how they work. I don't have time now to do so.
Good deal, that solves a couple exploits I was scared of facing, especially with gate camping being the thing pirates love best. I can see several uses for sentry turrets so far.
Remember everyone... This game is all about claiming power. If some of the mega-corps decide they own a starsystem, they have to be able to back it up. If they can't back it up... then obviously they don't own it.
It's a little something I like to call... teamwork. Oh and don't forget, as I recall from past Dev posts and other CSM chats, Player Owned Objects in space should be able to be "overcome" or "hacked," thereby allowing for a turnover of assets to the person or corporation performing the assault.
Just my two cents worth, maybe even three...
Joviah Director, Cirrius Technologies
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Iminay
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Posted - 2003.09.05 15:45:00 -
[25]
Im wondering if they will or will not fire on NPC pirates
This could make 0.0 mining alot more efficient =) ____________________________________________________________
Subscription Status: Active Cancellation Pending
Expires: 30. September 2003
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j0sephine
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Posted - 2003.09.05 16:05:00 -
[26]
Edited by: j0sephine on 05/09/2003 16:06:57
... Well, at the moment they seem far too easy to kill, so hopefully they don't cost much and can be installed in large numbers....
(2 stock sensor dampeners and they can be safely picked off from the 15k range. plus, since they do 61 hp of damage to unprotected ship every few seconds one might not even bother with damping them in the first place if flying something larger than a frigate. Or use the dampeners and then fire safely at other targets around since the gun is unable to do anything)
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Arch Aggelos
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Posted - 2003.09.05 20:09:00 -
[27]
Quote:
You cannot place sentry guns within 100km of stargates or stations and they also cannot be placed anywhere within empire space.
Does this apply to player-built stations? Or only NPC stations? If you can't place them around the player built stations it makes protecting them increasingly difficult. Why do Empre NPC corps get Sentry guns next to their station, but my corp can't do the same?
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Gantros Obscura
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Posted - 2003.09.06 02:32:00 -
[28]
Quote: You cannot place sentry guns within 100km of stargates or stations and they also cannot be placed anywhere within empire space.
Even if this only applies to NPC stations and stargates, this kind of restriction would defeat the purpose of having the turrets in the first place. Sentry turrets (at least in Chaos) have an effective range of about 85-65km. Coupled with the future 30km anti-warp-in bubble around gates, this would put about 10-20km window where sentry turrets can fire, this makes it very easy to get out of range of the turrets and go into claims by other corps.
By restricting the placement of turrets in the two most likely to be used applications thus, you make the long wait for turrets utterly wasted.
"As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |

Caerdwyn
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Posted - 2003.09.06 07:43:00 -
[29]
What about arrival-points for jumps? What happens if I park a couple of sentry guns right where ships arrive when they jump into a system?
Answer: Free loot!
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Dan Forever
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Posted - 2003.09.06 11:55:00 -
[30]
Quote: What about arrival-points for jumps? What happens if I park a couple of sentry guns right where ships arrive when they jump into a system?
Answer: Free loot!
Thats a good point, but if gates eventually do become gate-to-gate warping then this becomes a moot point
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