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Kerago
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Posted - 2003.09.01 03:31:00 -
[1]
I'm probably not the first person to have complained about this, but it's absolutely ridiculous that you can log out in space to avoid destruction.
This isn't the first game I've played where this is a problem, and frankly this game has much better coders than the other one.
The situation: Carebears will complain if they die to discos and ctd's while hunting pirates. So: Your ship disappears after a short amount of time. The exploit: People using this when fighting players or running from players. The really simple fix: Ships do not disappear if locked by a player before the timer expires. I know there will still be complaints when people CTD after being locked, but this most usually occurs in the laggy situations at large camps where the ship would be destroyed before the timer runs out anyhow so this is largely irrelevant. I'd love to hear any other problems with this fix, otherwise I will be doing my best to promote it (as futile as that probably is, the point is to *try* :) ). ________________________________________________
Ya Hya Chouhada, Long live the fighters. |

Chucky
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Posted - 2003.09.01 03:37:00 -
[2]
Oh for focks sake, its 2 minutes now!!!!!!!!!!It's plenty of time time kill even a bship, or get raped by npc's after a CTD. 
... you will see more and more marketing which in turn will bring you more players to torture. |

Wrangler
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Posted - 2003.09.01 03:39:00 -
[3]
Uhm the ships are supposed to stay about 5 mins after the game is disconnected afaik, I haven't heard anything else??
EDIT: Sorry, didn't know it was 2 mins now, but still.. /EDIT
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Bargler
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Posted - 2003.09.01 03:56:00 -
[4]
2 minutes is NOT long enough to kill a defensively equipped BS in a 1vs1.
Players use this all the time to escape destruction.
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Kerago
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Posted - 2003.09.01 03:57:00 -
[5]
Edited by: Kerago on 01/09/2003 03:59:39 Edited by: Kerago on 01/09/2003 03:58:59 If you have the full 120 seconds then yes it is enough time. However the usual situation is to warp somewhere then log out. 2 minutes isn't quite enough time to find someone who has done this, and it shouldn't be so easy to run and log out.
I'm more than happy for logged out people to be invulnerable to NPC's, I'm focused here on making it more difficult to be a coward in player conflicts.
Edit: As bargler says, it is possible to survive 120 seconds of heavy firewpower in a defensively equipped battleship. Nothing ruins suspension of disbelief more than watching a ship your are pounding disappear due to poorly thought out game mechanics. ________________________________________________
Ya Hya Chouhada, Long live the fighters. |

Klatuu
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Posted - 2003.09.01 04:31:00 -
[6]
This is a tough situation... on one hand, CCP wants to keep the people who fight npcs happy by giving a reasonably short timeout for when they CTD. On the other hand, it makes it really hard to kill a PC when they're running around. 2 minutes isn't that long considering you can log while in warp and get an extra 20-30 seconds of free time.
I think a solution for this might be a pvp flag. Set it up so that if someone was involved in pvp (either attacked or attacking), they stay in game for 5 minutes rather than 2 after losing connection. Course, that's just a thought  |

Rath Amon
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Posted - 2003.09.01 05:41:00 -
[7]
I think if you logout and immediately activate another character on the same account your first ship disappears instantly. This is an even bigger problem than just 2 minute *poof*.
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Sixxshooter
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Posted - 2003.09.01 06:15:00 -
[8]
we tested this, even if you log in on a different character on the same account, your original ship still stays in space the whole 2 minutes.
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StealthNet
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Posted - 2003.09.01 06:28:00 -
[9]
Quote: 2 minutes is NOT long enough to kill a defensively equipped BS in a 1vs1.
Players use this all the time to escape destruction.
huh ?
You forget that once the client side times out, the ship will be sitting there WITHOUT shield boosters and tacs. So, if you cannot kill it in 2 minutes, sorry, you engaged the wrong one and are trying to win the battle due to a ctd. _______________________________________________
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Aleister Crowley
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Posted - 2003.09.01 07:34:00 -
[10]
Yes sad but true problem, our scorp pilot had a domi locked down at a jump in point. By the time we got there and locked and began firing he dissappeared with about 10-15% hull left.
Kind of a cheap tactic but it will be those people who live with themselves. So I say yes frustrating but having to live with himself that is the punishment enough hehe. 'Do what thou wilt shall be the whole of the Law' |

Max Power
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Posted - 2003.09.01 07:36:00 -
[11]
When fighting NPCs I leave my tactical shields on all the time because of CTD problems. When I CTD and log back on they are still active (thankfully!) |

frstkor13
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Posted - 2003.09.01 07:41:00 -
[12]
I have tested this, and seen a ship timeout after only 65 seconds before.
And no, not even 2 minutes is long enough. |

Tharrn
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Posted - 2003.09.01 09:27:00 -
[13]
Let's all chant 'Warptrail-trackers' - maybe it helps ;)
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minesweeper
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Posted - 2003.09.01 09:58:00 -
[14]
Edited by: minesweeper on 01/09/2003 09:59:54 The big problem is finding the enemy before he times out. I have had several occasions where i was very close to finding the enemy but where he times out just as i get within targetting range. All he needed to do was warp to a random moon and go full speed to move off grid. You are then forced to use the scanner to find him.
Many systems have up to 30 moons and 10 planets. When you use a scanner the first time in that system on max range it takes you sometimes more than 5 minutes for the scan to complete (scans after that are much faster since the objects are cached).
You simply cannot find someone between those 40 possible places before he times out unless you are extremely lucky.
And that is ignoring the middle of space bookmarks almost everyone uses now. Even if you have a bearing and approximate distance in the middle of space its gonna take you a LOT more than 2 minutes to catch them.
And finally, the players involved were not always in battle so that would not help. I've been active in Venal and when hunting their miners or even battleships who came back from mining/fighting npc pirates you only see them in local and try to catch them only to waste your time because they simply log out.
------------------------------------------------------------- My suggestion would be this. - If you log out your ship stays in space untill you log back in. (the client would send a message to the server its an actual logout. even a ctrl-alt-del -> end task allows the program to do some cleanup before quitting its only when it fails to quit within some time that it really gets killed) - if you crash your ship should be teleported to a random planet/moon or to a neighbouring grid where there is no NPC presence if NPC are within the same grid.
this would allow for the following: -Carebears should still be safe if they crash when fighting NPC -people won't simply be able to log out to evade a fight anymore -there will actually be a reason to take the extra time to dock in a station to be safe.
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