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Aki Ross
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Posted - 2003.09.01 11:02:00 -
[1]
This is a rant. Go away if you want light conversation. Ok? Good.
Signed up with EVE. "Hey! I can be a Scientist"
Invent new technologies! Fly about the Universe and look like you have a Brain the size of Texas!
Wrong.
Well... you could Research Blueprints, get grubby Mining Asteroids.
And buy Science Skills!
And Research more Blueprints with them. And use multiple Labs and... Research even more Blueprints.
And in the evenings, drink heavily in the Station bar, screaming drunkenly at people who approach you with technical diagrams.
Despair
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Archemedes
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Posted - 2003.09.01 11:23:00 -
[2]
Do what I do. Set up your labs for a good long batch of mineral research, hop into a cruiser, and head out looking for pirates. Nothing relieves tension like seeing how badly you can annoy the Blood Raiders or Serpentis... 
It's exciting, Concord will thank you (monetarily), and you get a few nifty pirate toys to toss in your hangar. After all, some day you might be able to reverse engineer them, so why not stock up now?
You have to learn some other trade to pursue while you wait on those labs, and since it's a dangerous galaxy out there you might as well know how to fight. 
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Jack Vanilla
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Posted - 2003.09.01 13:02:00 -
[3]
Science is definitely not a valid career path as there isnt actually anything to do.
If reversible engineering comes in then it will make it slightly better but not much.
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Danton Marcellus
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Posted - 2003.09.01 13:06:00 -
[4]
Some employment oppertunities for scientists within NPC corporations would be in place, much like missions, get that blueprint, do this with it, deliver to that location, cash in.
Convert Stations
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Jonas Eisenberg
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Posted - 2003.09.01 13:07:00 -
[5]
I came in with the exact same idea of a scientist. It's a shame, really.
What we really need are spatial anomalies, and other misc "things" out in random locations for us to research and get rewarded. That would also make the career of explorer very profitable.
Another nice thing would be for us sci's to be able to research existing items to modify and improve them.
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Aki Ross
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Posted - 2003.09.01 14:00:00 -
[6]
Edited by: Aki Ross on 01/09/2003 15:41:36 Pirate Hunting? Fiddlesticks!
I want to do *Science*
Its a pity there are no Science Missions or even Modules/Ships in EVE.
How about Modules and new effects for:
Deep Core Surveying (Astrogeologists). Mineral Blending (Metallugists). How about a Metal Analysis module? Find out what type of Armour/Resist a Ship has... Gang Warping/Jumping (Astrometricists). Again, how about a Warp Predictor module? Roughly predict where your Targets warped to...
Those are just off the top of my head 
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scam artist
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Posted - 2003.09.01 15:29:00 -
[7]
sombody likes researching bp these boards need a search engine |

Wrangler
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Posted - 2003.09.01 15:37:00 -
[8]
I think science is a good thing in EVE. Researching blueprints means increasing the profit margin on the items you sell. Ofc I'd also like to see Reverse Engineering in game, but it'll come.. 
[Read the Rules!] - [Email the Moderators] |

Aki Ross
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Posted - 2003.09.01 15:44:00 -
[9]
Edited by: Aki Ross on 01/09/2003 15:44:37 Don't get me wrong Wrangler.
Science is extremely useful, I'd just love to do MORE with it.
Science must be about knowledge and technology, not just Blueprints!
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Jonas Eisenberg
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Posted - 2003.09.01 23:38:00 -
[10]
You know, after getting my first relatively small contract to copy some BPs, I can say that a scientist is just as viable as a career as any other. However, it does suffer from an almost sole reliance upon other players for this career to work atm. And like all professions in EVE, it suffers from a severe case of monotony and general "blah". A trend which might be getting better with deep core mining and rev. engineering.
I still want spatial anomalies and weapon modifications though.
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