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Cecilia Gorgunden
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Posted - 2006.02.14 01:41:00 -
[1]
oh I'm sure there are a lot of people who don't use them out there. It just seems to me like missiles are the bomb. After training them up , they do a good ammount of damage, ALWAYS hit, no Cap cost, and have very little defense against (defense missiles?)
So why aren't there a ton of people with missile ships running around? Is there something i'm missing? is there a way to defend against missiles?
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Malverious Prime
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Posted - 2006.02.14 01:44:00 -
[2]
Sounds like an intersting question to me... Im sick of being pawned by NPC's throwing big beffie missiles from freakin miles away...
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Dark Shikari
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Posted - 2006.02.14 01:45:00 -
[3]
Edited by: Dark Shikari on 14/02/2006 01:47:32
Originally by: Cecilia Gorgunden oh I'm sure there are a lot of people who don't use them out there. It just seems to me like missiles are the bomb. After training them up , they do a good ammount of damage, ALWAYS hit, no Cap cost, and have very little defense against (defense missiles?)
So why aren't there a ton of people with missile ships running around? Is there something i'm missing? is there a way to defend against missiles?
Advantages of missiles:
1. They always hit. 2. Different ammos don't affect range. 3. They can use all damage types. 4. They use very little grid to fit. 5. They require much fewer skills to be effective with.
Disadvantages:
1. Maximum damage over time considerably less than turrets. 2. You have to wait quite a time for your missiles to hit at long ranges. 3. Larger missiles completely useless against smaller ships. 4. Very high CPU usage. 5. T2 damage mods much more expensive and use more CPU. 6. The only battleship that can use them effectively as a primary weapon is the Raven. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left Everytime you turn down a duel, 1 unit of chicken appears on market -zhuge liang |

Jenny Spitfire
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Posted - 2006.02.14 01:56:00 -
[4]
Edited by: Jenny Spitfire on 14/02/2006 01:56:00
I guess you havent been doing insta-popping very much. Once you have become an insta-pop addict, you will throw missiles away.  ----------------
RecruitMe@NOINT! [white]Jenny Spitfire podded me [:oop |

Cecilia Gorgunden
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Posted - 2006.02.14 01:58:00 -
[5]
well I don't know what i was hit with, but when i was in a inty it creamed me in a matter of seconds with missiles. I don't think they were rockets, or standards. If thats reduced damage, then its not much
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Dark Shikari
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Posted - 2006.02.14 01:59:00 -
[6]
Originally by: Cecilia Gorgunden well I don't know what i was hit with, but when i was in a inty it creamed me in a matter of seconds with missiles. I don't think they were rockets, or standards. If thats reduced damage, then its not much
Was your MWD on?
The MWD boosts your sig to the point where missiles will cream you. With the MWD off, an interceptor might get hit with a torpedo for 0.5 damage. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left Everytime you turn down a duel, 1 unit of chicken appears on market -zhuge liang |

Aquas
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Posted - 2006.02.14 03:03:00 -
[7]
Well I like missiles too, especially seeing as I'm caldari so we have ships with bonuses to them.
But just off the top of my head I'd say the two main reasons are probably their flight time to target, which in essence slows down your overal kill time, which really sucks when ratting for long periods. And then also the different empire ships get bonuses to different weapon types.
I mean if you're Amarr and you're getting a 5% damage bonus for energy turrets per level on your ship, at lvl 5 that's a 25% bonus, probably not gonna give that up to use missiles which you don't get a bonus with.
Which to me is part of the beauty of this game, I hate games where everyone is using the exact same thing, or there's always an easy to point out "best" weapon or setup. In EVE there are tons of different configurations and setups that can all be effective so it's not a bunch of cookie-cutter templates running around.
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F'nog
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Posted - 2006.02.14 03:52:00 -
[8]
Originally by: Aquas
I mean if you're Amarr and you're getting a 5% damage bonus for energy turrets per level on your ship, at lvl 5 that's a 25% bonus, probably not gonna give that up to use missiles which you don't get a bonus with.
There may be one Amarr ship out there that gets a damage bonus for ship level, but I think it was changed. Amarr get capacitor use bonus for using lasers, not damage. So that's a really bad example.
Originally by: Bl4zer But, cmon, this is the Eve forums, we don't let facts get in the way of pointless speculation.
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Logan West
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Posted - 2006.02.14 05:35:00 -
[9]
Quote: 3. Larger missiles completely useless against smaller ships.
Not true, they do damage, versus large turrets which do 0 damage.
"I solemnly swear never to camp a spawn, to twink a mule, to farm a mob. I will not beg for nerfs, or macro for money. I am a gamer, and I swear to have fun."
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Zomiaen
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Posted - 2006.02.14 06:39:00 -
[10]
Edited by: Zomiaen on 14/02/2006 06:42:56
Originally by: Logan West
Quote: 3. Larger missiles completely useless against smaller ships.
Not true, they do damage, versus large turrets which do 0 damage.
True, larger missiles will do damage, but its not enough to really make a difference.
To the OP, I'm Gallente, and since my races ships get bounses to blasters, thats what I mainly use. However, I have messed around with missiles before, and they can do alot of damage.
But as previously said, they are slow to hit, but they do a decent amount of damage once they hit. For hybrid turrets its sort of the opposite, and they hit faster then a missile, but for less damage, but the damage adds up over time.
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Pride NL
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Posted - 2006.02.14 06:56:00 -
[11]
Originally by: Logan West
Quote: 3. Larger missiles completely useless against smaller ships.
Not true, they do damage, versus large turrets which do 0 damage.
I give you 10 isk if you can take out any Assault Frigate with torpedos or cruise missiles.
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Ozzie Asrail
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Posted - 2006.02.14 09:58:00 -
[12]
Originally by: Logan West
Quote: 3. Larger missiles completely useless against smaller ships.
Not true, they do damage, versus large turrets which do 0 damage.
Not true either... At range large turrets + a couple sensor boosters and tracking computers will instapop most frigates. You cant do that with cruse or torps.
The bottom line is it all depends on ship types, skils and situation.
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Darwinia
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Posted - 2006.02.14 10:19:00 -
[13]
The first time you'll see a Tempest sniping stuff at 200+ km, you'll reallize just how much missiles are NOT the uber weapon they seem to be.
They are very good at short to short-medium range against the right size targets and have several advantages against turrets, but they are mostly useless for use at long range and in fleet battles. ------------------------ I don't believe in sigs. |

Dark Shikari
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Posted - 2006.02.14 10:41:00 -
[14]
Originally by: Logan West
Quote: 3. Larger missiles completely useless against smaller ships.
Not true, they do damage, versus large turrets which do 0 damage.
Not true either.
If your tracking is good enough, a large turret will hit a small ship for 5 times less damage on average than it will hit a large one (due to low chance to hit). Even so, one well aimed shot will cream the small ship. Thats because they work on the square root of the differences in sig radii.
Missiles work on either the actual difference in sig radii, or possibly the square, I'm not sure. All I know is that a torpedo or cruise missile hitting an interceptor with MWD off will do 25 or more times less damage than against a battleship. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left Everytime you turn down a duel, 1 unit of chicken appears on market -zhuge liang |

Gozmoth
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Posted - 2006.02.14 12:17:00 -
[15]
Quote: 1. They always hit. 2. Different ammos don't affect range. 3. They can use all damage types. 4. They use very little grid to fit. 5. They require much fewer skills to be effective with.
Perhaps it is due to my "noob status" but the advantages are *enormous* ! Playing mainly vs npcs, it is easy to know if the mission will be hard or easy depending on if the npcs use or not missiles.
Originally by: Zomiaen Not true, they do damage, versus large turrets which do 0 damage.
I agree ! You have a chance to pass through bad guys with fast shuttle, but only if they do not use missiles.
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Butter Dog
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Posted - 2006.02.14 12:57:00 -
[16]
Wrong. The big disadvantages with missiles is that the larger ones are useless against smaller targets and they also deal less damage over time than other weapon types. They also cost money, take up cargo, and in some cases are not cheap or easy to get hold of (deep in 0.0 for example).
If missles are so great why isnt everyone flying Caldari?
I much prefer drones to missiles myself, hence my preffered BS is the Dominix. Its so flexible. A Raven really is a one-trick pony. And missiles take a while to get to their target. If you are sniping, people will just warp off before your missiles hit them. Not so with Railguns, Sentry Drones, or Artillery where you will have already killed smaller ships before they have aligned to warp.
Missiles are good weapons, but then so are drones, railguns, blasters, lasers, artillery, autocannons and EW modules.
------------------ The viewpoints expressed are my own, not necessarily those of my Corporation or Alliance. |

BaliAgha
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Posted - 2006.02.14 13:15:00 -
[17]
Ill give you one hint on how to 'STOP' getting smoked by missiles - Smart Bombs - There are many other ways to stop geting killed by missiles , this is just one.
------------- [NSEP] 4 LiFe |

Gozmoth
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Posted - 2006.02.14 13:18:00 -
[18]
I am sure that someone has already made some stats about this. Taking into account the range (he hits you while you can't fight back), the 100% hitting, the no-cap cost and so on.
Any link ? ;)
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Corunna ElMan
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Posted - 2006.02.14 13:51:00 -
[19]
Originally by: BaliAgha Ill give you one hint on how to 'STOP' getting smoked by missiles - Smart Bombs - There are many other ways to stop geting killed by missiles , this is just one.
Can you honestly say you have ever successfully killed a missile with a smart bomb pulse? It would be rare luck to do it once, let alone to use it as a regular defense.
I'm not here to win any popularity contests. I couldn't care less what you think of me - all that matters is this: Can you defend your opinions? |

BaliAgha
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Posted - 2006.02.14 13:56:00 -
[20]
Originally by: Corunna ElMan Can you honestly say you have ever successfully killed a missile with a smart bomb pulse? It would be rare luck to do it once, let alone to use it as a regular defense.
Honestly? You really think a 'Smart Bomb' wont work? Well if you have no lag and more than one 'Smart Bomb' on your ship you can destroy any/all missiles that come into your safty area . Ive seen it and have done it... it works like a charm
------------- [NSEP] 4 LiFe |

Jean Delacroix
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Posted - 2006.02.14 14:02:00 -
[21]
Originally by: Dark Shikari Missiles work on either the actual difference in sig radii, or possibly the square, I'm not sure.
If you think about it, they should be working on the difference in the cubes of the radii. It's dealing with spheres, after all.
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Rodge
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Posted - 2006.02.14 14:08:00 -
[22]
Anyone who thinks that missiles do lower damage to smaller targets obviously hasn't tried T2 precision missiles...
We're now back to the days of Ravens coming along in fleets as anti-frig support.
To the OP, both turrets and missiles have advantages and disadvantages when compared with each other. The beauty is that neither is totally better or worse than the other as they can both do things that the other cannot.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Lillith Blackheart
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Posted - 2006.02.14 14:13:00 -
[23]
Missiles rule PvE, from what I've seen in the past, but when you get into PvP (granted, I haven't, but I've paid attention to those who have), I've found that the PvPers have a lot of workarounds to take down missile boats in most cases, and they tend to be outshined by turrets of various sorts.
But as per the norm with this game: It's not the amount of skillpoints you have or the size of your ship, so much as it is the mind of the person at the keyboard.
Me.
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Wilm v'Rabe
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Posted - 2006.02.14 15:28:00 -
[24]
Perfect timing, I was about to open a topic asking about missiles. Thanks for all to good info.
Now if anyone would like to add more tactics - - . Would be read with interest.:)
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Corunna ElMan
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Posted - 2006.02.14 15:31:00 -
[25]
Originally by: Jean Delacroix
If you think about it, they should be working on the difference in the cubes of the radii. It's dealing with spheres, after all.
Yes, but you're firing at it from one particular angle - so from the firer's perspective, the sphere is merely a circle.
I'm not here to win any popularity contests. I couldn't care less what you think of me - all that matters is this: Can you defend your opinions? |

BaliAgha
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Posted - 2006.02.14 15:42:00 -
[26]
Originally by: Wilm v'Rabe Perfect timing, I was about to open a topic asking about missiles. Thanks for all to good info.
Now if anyone would like to add more tactics - - . Would be read with interest.:)
Cant give you all the ways to stop missiles Thats who I am.. Mister Missile
Now if you wanna know how to destory things using missiles, I can help you there 
------------- [NSEP] 4 LiFe |

Tony Fats
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Posted - 2006.02.14 18:08:00 -
[27]
In the beginning, Missiles are overpowered, with higher skills it evens out.
Caldari is a great faction for new players but you learn more when you are forced to struggle, I learned alot when I deleted my old character and made this one, Minmatar ships are a real challenge but it has taught me so much about tracking and signature.
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Cecilia Gorgunden
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Posted - 2006.02.18 04:43:00 -
[28]
Edited by: Cecilia Gorgunden on 18/02/2006 04:43:50 Still doesn't seem like missiles are very fair. Auto hit, yes less damage is nice and all, but you should be able to dodge them or something.
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Dark Shikari
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Posted - 2006.02.18 04:45:00 -
[29]
Originally by: Cecilia Gorgunden Edited by: Cecilia Gorgunden on 18/02/2006 04:43:50 Still doesn't seem like missiles are very fair. Auto hit, yes less damage is nice and all, but you should be able to dodge them or something.
If you go fast enough you'll outrun their explosion and they'll do like 0.1 damage. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left Everytime you turn down a duel, 1 unit of chicken appears on market -zhuge liang Naughty, naughty, resize teh sig, as a member of the 23 you should know better! Not to exceed 24000 kbs please :) - Cortes |

Adira Saxx
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Posted - 2006.02.18 11:20:00 -
[30]
You know... I'd like to see a kind of countermeasure dispenser too. Chaff/Flares kind of thing, to give the missile a different target - and thus dodge the target. We already have this in a way: The defender missiles. Unfortunately, the one and only effecting counter-measure against missiles now demends that you have your own missile hardpoints.
So how about a flare-dispenser / defense-flak-cannon / etc? Basically, the same thing as defender missiles, just takes a turret slot instead...
A.S.
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