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Swiftstrike1
Interfector INC. Fade 2 Black
309
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Posted - 2013.11.10 14:23:00 -
[1] - Quote
The fitting window tells me almost everything I could want to know about my ship, but one thing that's missing is align time. Align time is the time in seconds required to get into warp from stationary. It would be great to see it on the fitting window. The link below shows a convenient place where that piece of information could go.
Align time in the fitting window |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
266
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Posted - 2013.11.10 22:53:00 -
[2] - Quote
Swiftstrike1 wrote:The fitting window tells me almost everything I could want to know about my ship, but one thing that's missing is align time. Align time is the time in seconds required to get into warp from stationary. It would be great to see it on the fitting window. The link below shows a convenient place where that piece of information could go. Align time in the fitting window
Add drone control range, EHP calculated for uniform damage type distribution instead of EHP for the worst damage type, speed with propmod(s) on/off and I'm a happy egger.
Some could argue that the agility+mass values already show you the align time, but seriously, who can read that? Those are fine in the attributes tab of a ship, but the fitting window should only show instantly usable info. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
353
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Posted - 2013.11.10 23:24:00 -
[3] - Quote
it would be nice if they included stats from active modules like hardeners, DCU, ECCM etc... in fitting window. They do count cap usage from those but not bonuses they give. |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
52
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Posted - 2013.11.11 02:48:00 -
[4] - Quote
Basically, the EvE fitting window is bad. All these pieces of info can be found in eveHQ, so that's what I use. |

Simc0m
Dreddit Test Alliance Please Ignore
92
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Posted - 2013.11.22 03:23:00 -
[5] - Quote
A hearty +1 to this. |
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