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lolololo
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Posted - 2003.09.01 12:22:00 -
[1]
This game requires a constrant stream of New Blood, yet i dont feel that anyone will ever join Eve from now on if they have any sense
This game is set-up to promote those that are already doing well, smaller corps haev always struggled to take on the pirate corps until the skill point gap decreases
The skils/production effeciencies set-up essentially means that "he who started 1st is best"
n00bs should be given at least 500k of skill-points at least, or get an implant (whenever they appear...) - or there is no point in them playing Eve as they would be so far behind, that any 1-on-1 would only lead to certain death....
Are CCP thinking business here? What is the long-term recruitment plan? How do CCP propose to close the gap to ensure the best players are not just those that started on Day 1?
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Tomus
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Posted - 2003.09.01 12:27:00 -
[2]
I think that you have to maintain a balance. You can't wind up a player whose spent 3 months creating a character only to have a guy who bought the game yesterday jump in and be as developed as he is.
I think it works well as it is. I have been playing over 1 month now and I like the "slow burn" as PC Gamer said it gameplay. Personally I'm happy jumping around in frigates having fights with pirates in 0.4-0.6 space. The game is quick enough to allow me to move on when I want.
Otherwise you'd have every one in Battleships wondering around with nothing to do.
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Bauglier
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Posted - 2003.09.01 12:29:00 -
[3]
Welcome to the ultra-capitalist world of Eve.
If I wanted to start up my own animation studio, would I be able to take on Disney?
If I wanted to market my new soft drink, would I be able to out-sell Coke?
I don't think what you're saying makes alot of sense. Of course people that started playing 3 months ago are going to be more powerful than noobs.
If we take your logic to an extreme we should have a complete server reset every month.
If you want to advance quickly then you join an established corp. If you don't want to join an established corp then you need to be clever enough to make a living in Eve.
I hope this doesn't look like a flame.
** The Slave Empire WILL burn ** |

Iserbius
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Posted - 2003.09.01 12:30:00 -
[4]
Well why shouldnt they have a hard time starting out? And why shouldnt the older players have more skills and cash?
This is just a universal law in all MMORPGs.
And of course small corps are going to find it hard to compete with larger corps. That is another universal law.
And I still see plenty of noobs asking what to do/where to go etc in my noob corp, so I see no problem.
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Jack Vanilla
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Posted - 2003.09.01 12:36:00 -
[5]
What an absurd suggestion :)
Yes it is tough for newbies but what would be the point in making them as powerful as experienced players ?
There would be no challenge there would there ?
Its like if you play a game and use a cheat to advance it quickly becomes boring.
Without progress an RPG has nothing.
Noobs are accounted for in Eve with safe 1.0 space and dont have to go against experienced players until they are ready, if at all.
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Berged
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Posted - 2003.09.01 13:03:00 -
[6]
The Youth of today, back when i was a lad (when eve launched) a Crusier cost you a good 10million isk at least on the market, these young people dont know what there getting, everything so cheap, easy mining. Its not a disadvantage at all everything is cheaper now by far and will allow them to progress faster, maybe too fast i dont know.
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Gan Howorth
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Posted - 2003.09.01 13:07:00 -
[7]
I have no idea why people single out eve as suffering this "symptom". In all MOG's older players will be more advanced than noobs. Think of it as us adding to the rich tapestry of Eve for the noobs, rather than negatively.
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Riddari
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Posted - 2003.09.01 13:12:00 -
[8]
Quote: The Youth of today, back when i was a lad (when eve launched) a Crusier cost you a good 10million isk at least on the market, these young people dont know what there getting, everything so cheap, easy mining.
It took us weeks to get enough to buy the first Maller BP in release. They were then sold for 15-20m ISK I think. They cost about 6m now?
¼©¼ a history |

Berged
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Posted - 2003.09.01 13:16:00 -
[9]
Quote:
It took us weeks to get enough to buy the first Maller BP in release. They were then sold for 15-20m ISK I think. They cost about 6m now?
Thats exactly my point its easier to progress in strength and isk now, but they will allways be behind on skill points from the people at the start, but thats life.
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SlightlyMad
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Posted - 2003.09.01 14:08:00 -
[10]
GREAT IDEA
Hey, why don't we give everyone new a couple of hundred mill ISK too. So that they can get a Battleship and some good BP?
I mean. Its not like its fair that people that actually played the game for several months are several months ahead?
Maybe we should start over completely?
It can't be easy to start now. I think it would be more fair if the whole server reseted every month or so. Then everyone can play and have fun on an equal basis
Bottom line: This is a mmorpg
Anyone new joining that don't realise what a mmorpg will mean to their starting position has chosen the wrong game.
Its an illusion that stuff is soooo much easier for bigger corps. You only get bigger problems, bigger enemies and you toss around bigger numbers when doing stuff. The game is the same, high or low. The thoughts you describe are comming from a highly materialistic individual. If you think this game is about owning the most stuff, then I feel sorry for you
I had plenty of fun in a frigate, I had plenty of fun in a cruiser, I have plenty of fun in a Battleship. Maybe I'll have plenty of fun in a titan someday. But I can't say I do much other different stuff then I did back when I had a frigate.
 * -"You know, we play the "good guys" right? We kill pirates, griefers, retards and general subversive elements in the EVE-Community. To the rest, we are friendly and always prepared to help out. Peo |

Erty
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Posted - 2003.09.01 14:17:00 -
[11]
Yeah but in a month they will have lvl3 in all the most important skills. And from there the difference isn't that big, 5% here and 5% there isn't that much.
This is my signature. |

Indira Firebrand
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Posted - 2003.09.01 14:40:00 -
[12]
Edited by: Indira Firebrand on 01/09/2003 14:41:08 Their inability to compete with the older players isnt what turns noobs away. Its that first time they lose their ship to a PC. If they can weather that, 9 chances out of 10 they will be a longterm player(6+ months).
Most hardcore MMORPG players I know "like" to bring their character up through the ranks into the realm of power. As ERTY stated above, once you have all your skills at L3, it slows down abit and all those lower levels can catchup some.
In the time it takes an older player to get 2 skills to L5, that noob has leveled 5 or more skills to L4. Not a big diff at all if that "noob" knows his s**t better then you. Just cause you have played longer doesnt mean you know everything...or anything for that matter.
Skills dont make the player. The ability to pick the right ship and module combination will mean more damn near everytime.
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Wrangler
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Posted - 2003.09.01 15:15:00 -
[13]
As I see it, the older, bigger corps will, maybe, go out to more low sec space. Especially when they get cruisers and battleships, which some have already. As soon as depots, sentrys, shield emitters, and eventually stations get implemented, large corps will move out. Opening space for new player and new corps to establish themselves. I'm not saying we'll have a exodus where all old corps leave, but I think more and more will move when they're ready. That's at least how I think it will and should be. Just my 2 ISK 
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lolololo
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Posted - 2003.09.01 15:24:00 -
[14]
Thanks for all replies
I am not trying to make the game shallow - my main concern is longevity in Eve, i wondered if Tranquility users online with ever read above the 5k mark....
I remember in PC Gamer they said that this game would be amazing with 100k+ plus..... 
i just want this game to succeed! am loving it 
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Yantar
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Posted - 2003.09.01 16:01:00 -
[15]
Edited by: Yantar on 01/09/2003 16:03:43 I'd say its easier to get started now for newbies than it was for the first wave of players. The first wave of players now provide cheaper ships and equipment. _Most_ people are happy to share what they know and give advice. You dont need to have a bs to survive.
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Bauglier
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Posted - 2003.09.01 16:07:00 -
[16]
The game won't succeed in it's current state and I think CCP / SSI know it.
I'm not going to go into 'don't wanna pay to beta test' mode here. There ain't been a single clean MMORPG release yet (although if Blizzard are true to form WoW might be the first).
My point is that maybe CCP / SSI will push Eve when it's as feature packed as originaly promised, bug free(ish) and has a steady stream of events. Hopefully, by then, the hard-core will still be here and the game will be more enjoyable for noobs and veterans alike.
** The Slave Empire WILL burn ** |

Singha Miasong
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Posted - 2003.09.01 18:40:00 -
[17]
Quote: Welcome to the ultra-capitalist world of Eve.
If I wanted to start up my own animation studio, would I be able to take on Disney?
If I wanted to market my new soft drink, would I be able to out-sell Coke?
I don't think what you're saying makes alot of sense. Of course people that started playing 3 months ago are going to be more powerful than noobs.
If we take your logic to an extreme we should have a complete server reset every month.
If you want to advance quickly then you join an established corp. If you don't want to join an established corp then you need to be clever enough to make a living in Eve.
I hope this doesn't look like a flame.
Yep, gotto say that to be a small corp is tough, but to join a corp that is well established only gives you a nice cushy ride, no challenge other then being a drone to support those that do no play as members, but only to profit off all the drones they duped into working for them. coughcoughtticoughcough
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