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Star Devil
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Posted - 2006.02.14 15:16:00 -
[1]
Is it the case that if a tech II passive shield hardener (resistance 37.5%) was used in conjuntion with a character that had that particular resistance skill trained to lvl 4 the actual resistance that would be rendered would be 57.5% ?
Eg kinetic deflection amplifier II + LVL 4 kinetic shield compensation = 57.5 % resistance.
So in actual fact it would offer more resistance than a tech II active sheild hardener that gives 55 % resistance.
Could someone confirm if i am correct on this matter, i would hate to spend time training those shield skills if i am mistaken. Cheers in advance guys.
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Tiuwaz
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Posted - 2006.02.14 15:38:00 -
[2]
nope you applied it wrong
if you have the skill at level 4:
37,5*1,2 = 45
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Star Devil
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Posted - 2006.02.14 15:45:00 -
[3]
Ah i see, thanks for the info. Cheers Tiuwaz
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Pouah
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Posted - 2006.02.14 20:45:00 -
[4]
Err,then do you think the skill is worth it?
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Aeron Ralth
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Posted - 2006.02.14 21:32:00 -
[5]
Originally by: Pouah Err,then do you think the skill is worth it?
If you train for the "Oh $@#*!" moments.
Direct application of the shield comp skills isn't as useful as the armor comp (since shields lack an equivalent to the popular Energized Nano), but the passive bonuses they give to active hardeners can still be useful if you're worried about getting caught with your pants down.
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Tiuwaz
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Posted - 2006.02.14 21:51:00 -
[6]
i personally find the shield compensation skills not really worth the time.
you use passive hardeners mostly on smaller ships up to cruiser because you dont really have the cap to maintain active ones.
most small ships are armour tanked, additionally armour tankers got the great passive modules which give bonus to all resists, while shield tanking has and active version in the form of invulnerability field
i only see 2 possible fields of opportunity where those skills might be handy, using passive em hardener on caldari ship (imo doesnt really cut it, need an active), a passive kinetic one for minnie t2 ships which have greta shield resists with a small hole in kinetic, ( in 99% of the cases you are better off fitting something else)
so in short, no they arent worth it imo
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Ishen Villone
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Posted - 2006.02.15 03:01:00 -
[7]
I don't really consider these skills worth it after reading the description, but I'm an active hardener guy. If you are running active hardeners, this skill has no effect unless the hardeners are off. (and wtf do you have them off for!?)
Passive shield tanking can get a boost from these though.
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bldyannoyed
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Posted - 2006.02.15 04:01:00 -
[8]
They do have a use. Hulk's for example dont have the cpu to fit 3 active hardeners, but they can fit 4 passives. With good compensation skills u can get better resists with 4 passives than 3 actives.
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Pistonbroke
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Posted - 2006.02.15 13:21:00 -
[9]
Originally by: Pouah Err,then do you think the skill is worth it?
These skill trained to lvl3 or 4 give an inexpensive boost to passive module to above faction module levels of resistance.
faction modules in conjunction to these skills are boosted to T1 active hardener levels
When you consider the damage that a Nossing battleship can do to a HAC or AF, I consider passive modules to actually be better than an active as:
1) They do not steal cap you need for boosting/other mods 2) They leave you hardened when you are nossed 3) they have far lower fitting requirements allowing you to fit mods that will do more damage. 4) The difference in resistance of an active mod does not outweigh the 3 points above.
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Lightof God
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Posted - 2006.02.15 15:19:00 -
[10]
The skill is extremely useful. Harpy 1 Dread guristas active invul+1 em passive= Crasy arse tank even with the stacking peneltys.
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