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Draazz
Engineering Group Alpha
0
|
Posted - 2013.11.12 18:36:00 -
[1] - Quote
I undocked, and used a Bastion Module on a Vargur. Checked out several bonusses (changed ammo a couple of times to see the new optimal/falloff ranges), turned Bastion Module off and tried to dock.
Was utterly stunned to see a red agression timer in the upper left corner, and the Station refusing my docking request due to 'Agression towards another capsuleer.' With only 150 people on at the time, it's a pretty safe bet there wasn't a capsuleer in the same constellation as me.
Is this intended behaviour? |
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CCP Fozzie
C C P C C P Alliance
8254

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Posted - 2013.11.12 18:41:00 -
[2] - Quote
This is intended. It is there to prevent people from using Bastion for powerful docking games. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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mynnna
GoonWaffe Goonswarm Federation
2151
|
Posted - 2013.11.12 19:05:00 -
[3] - Quote
Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed.
Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway.
 Member of the Goonswarm Economic Warfare Cabal |

Tubrug1
Zebra Corp Gentlemen's Agreement
331
|
Posted - 2013.11.12 19:17:00 -
[4] - Quote
mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway. 
But Bastion Mode doesn't require strontium. Writer of The Eve Onion http://eveion.blogspot.co.uk/
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Mhari Dson
Lazy Brothers Inc
79
|
Posted - 2013.11.12 19:20:00 -
[5] - Quote
CCP Fozzie wrote:This is intended. It is there to prevent people from using Bastion for powerful docking games.
I agree its a necesary thing, otherwise you'd pop out of dock, nuke a few people and redock while still massively overtanked. with a weapons timer at least there's a window to actually have a crack at killing it. |

Batelle
Komm susser Tod
328
|
Posted - 2013.11.12 19:21:00 -
[6] - Quote
CCP Fozzie wrote:This is intended. It is there to prevent people from using Bastion for powerful docking games. thank god Fighting is Magic |

Vincent Athena
V.I.C.E.
2256
|
Posted - 2013.11.12 19:27:00 -
[7] - Quote
Tubrug1 wrote:mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway.  But Bastion Mode doesn't require strontium. As its not fully energized, it does not get used up like in a POS. Hence it just gets recycled in a process unnoticeable to the ship's pilot. Sort of like how fuel for ship propulsion and power never need be worried about, its all handled behind the scenes. http://vincentoneve.wordpress.com/ |

mynnna
GoonWaffe Goonswarm Federation
2151
|
Posted - 2013.11.12 19:29:00 -
[8] - Quote
Tubrug1 wrote:mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway.  But Bastion Mode doesn't require strontium.
Well, we're talking about hardening a ~1km battleship here, rather than the nearly eight thousand square kilometers that the surface of a typical large POS tower shield represents, so the material needs are significantly lower - even if a that ~1km battleship were a perfect sphere ~1km in diameter, Strontium requirements would be just 0.04% of what a POS needs. The fact that full invulnerability is not only not possible but actually undesirable lowers requirements further. And if that weren't enough, of course, you're running it about two minutes at a time instead of for hours on end. Take the three together and the amount of strontium required is well within normal ship stores. 
Vincent Athena wrote:Tubrug1 wrote:mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway.  But Bastion Mode doesn't require strontium. As its not fully energized, it does not get used up like in a POS. Hence it just gets recycled in a process unnoticeable to the ship's pilot. Sort of like how fuel for ship propulsion and power never need be worried about, its all handled behind the scenes. This too! Member of the Goonswarm Economic Warfare Cabal |

Tubrug1
Zebra Corp Gentlemen's Agreement
331
|
Posted - 2013.11.12 19:37:00 -
[9] - Quote
Ah! I have been enlightened by your knowledge! Writer of The Eve Onion http://eveion.blogspot.co.uk/
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Abdiel Kavash
Paladin Order Fidelas Constans
1664
|
Posted - 2013.11.12 19:41:00 -
[10] - Quote
Member of the Goonswarm Lore Warfare Cabal?  |
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Montami
Love Squad Black Legion.
39
|
Posted - 2013.11.12 20:13:00 -
[11] - Quote
That was really gay Mynna. |

Draazz
Engineering Group Alpha
0
|
Posted - 2013.11.12 20:19:00 -
[12] - Quote
I guess I'm too naive to see how this could be exploited, but I'll just go ahead and take your word for it! Thanks for the answer.
Regarding the Strontium Clatherates theory, this is an excerpt from the manual that came with my Bastion Module (yes, I read manuals...)
<...> Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. <...>
Furthermore, how would you nano-atomize Strontium Clatherates? If you'd atomize it into particles smaller than Atoms, you're basically using fission, which by its very definition leaves you with different elements. Same goes for 'catalyzed'. This suggests a chemical reaction which would also leave you with different chemicals.
Strontium Clatherate is merely being atomized, excited through electromagnetic polarity field shifts (basically using a microwave) using all the energy from your power core. It is then pumped through your defensive systems where it transfers all the energy. Once it has lost it's superfluous energy, it reverts to it's original state. It can then be excited again. This is a closed system, much like the old refrigerators used to have. Rumors of these systems leaking radiation into the ship are therefore completely unfounded.
A POS uses a separate reactor to achieve invulnerability, which use Strontium Clatherates as fuel. The resulting toxic waste is then vented into space. |

stoicfaux
3341
|
Posted - 2013.11.12 20:30:00 -
[13] - Quote
Draazz wrote:Furthermore, how would you nano-atomize Strontium Clatherates? If you'd atomize it into particles smaller than Atoms, you're basically using fission, which by its very definition leaves you with different elements. Same goes for 'catalyzed'. This suggests a chemical reaction which would also leave you with different chemicals. Reduce the Planck constant in a localized area to make the atoms "smaller" compared to normal space.
Quote:Strontium Clatherate is merely being atomized, excited through electromagnetic polarity field shifts (basically using a microwave) using all the energy from your power core. It is then pumped through your defensive systems where it transfers all the energy. Once it has lost it's superfluous energy, it reverts to it's original state. It can then be excited again. This is a closed system, much like the old refrigerators used to have. Rumors of these systems leaking radiation into the ship are therefore completely unfounded. Again, smaller Planck constant means more electrons per unit of distance and more electrons means more energy over time. It's like data-compression where you squeeze more data (electrons) into a finite storage (or transmission) medium and then unpack the data (electrons) to get more energy over time.
/super-science101 |

Sven Viko VIkolander
Aliastra Gallente Federation
101
|
Posted - 2013.11.12 21:22:00 -
[14] - Quote
mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway. 
Dat lore.
On the other hand, why not fry me and my crew? The crew is replaceable with isk and I have clones...  |

mynnna
GoonWaffe Goonswarm Federation
2151
|
Posted - 2013.11.12 21:32:00 -
[15] - Quote
Sven Viko VIkolander wrote:mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway.  Dat lore. On the other hand, why not fry me and my crew? The crew is replaceable with isk and I have clones... 
Your cloning unit only really triggers in response to the outer hull of the capsule being cracked. The burst of radiation would could you without it ever triggering.  Member of the Goonswarm Economic Warfare Cabal |

Abdiel Kavash
Paladin Order Fidelas Constans
1664
|
Posted - 2013.11.12 21:38:00 -
[16] - Quote
mynnna wrote:Your cloning unit only really triggers in response to the outer hull of the capsule being cracked. The burst of radiation would could you without it ever triggering.  Hmmm something like this could surely be weaponized against enemy ships, or at least exposed capsules in space. |

Michael Harari
Genos Occidere HYDRA RELOADED
870
|
Posted - 2013.11.12 21:58:00 -
[17] - Quote
mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway. 
Why dont they require stront then? |

Daneel Trevize
The Scope Gallente Federation
438
|
Posted - 2013.11.12 23:48:00 -
[18] - Quote
Hello CCP. You're batshit insane. kbai
No really, you're actually mechanically denying real against-the-odds PvPers from jumping these into gatecamps, and a) moving back to gate while having any EHP & active tank worth a damn, b) now even dropping aggro while tanking??! You really won't let a Kronos/Vargur do this, won't let people upgrade from Hypes & Maelstroms? Ships that people will almost never actually give half a chance to keep a lock or cap level with, because they're actually useful in their tiny niche against a few ships, yet putting a 1bil T2 hull on the line might be the factor to persuade people to roll the dice and go for it. Now pvpers wanting to attempt to get that fight have to try coast the distance and tank the damage without any Bastion bonuses?
Why do you hate battleships so much? Terrible scan res, hard to apply damage, soon-to-be hugely worse travel speed(why couldn't smaller stuff simply be faster, with BSs as the unchanged base), still no good cards-on-the-table T2 version. Why? 
P.S. Isn't this weapon timer bullshit going to make PvE get-RR-within-1minute-out-of-cycle unviable too, or is the Suspect flag purely tied to assisting a player with a capsuleer timer? |

Kahega Amielden
Rifterlings Point Blank Alliance
1044
|
Posted - 2013.11.13 00:07:00 -
[19] - Quote
Quote:No really, you're actually mechanically denying real against-the-odds PvPers from jumping these into gatecamps, and a) moving back to gate while having any EHP & active tank worth a damn, b) now even dropping aggro while tanking??! You really won't let a Kronos/Vargur do this, won't let people upgrade from Hypes & Maelstroms? Ships that people will almost never actually give half a chance to keep a lock or cap level with, because they're actually useful in their tiny niche against a few ships, yet putting a 1bil T2 hull on the line might be the factor to persuade people to roll the dice and go for it. Now pvpers wanting to attempt to get that fight have to try coast the distance and tank the damage without any Bastion bonuses?
If battleships need help, then that help should come in the form of something that helps them win fights. The more game mechanics that encourage tanking out a timer + docking up/jumping, the more that you need a blob's worth of DPS to kill anything. |

Daneel Trevize
The Scope Gallente Federation
438
|
Posted - 2013.11.13 00:14:00 -
[20] - Quote
Kahega Amielden wrote:If battleships need help, then that help should come in the form of something that helps them win fights. The more game mechanics that encourage tanking out a timer + docking up/jumping, the more that you need a blob's worth of DPS to kill anything. Oh but you don't.
To kill these, one need only undock the totally-not-terrible recent 'balance' baby that is the neut geddon (wouldn't want people to risk being in unlinked point range now, would we). Coupled with a damp maulus of +5 OP, you can't do **** to them even if you could tank.
For the marauder to be of use, again having to become dead stationary to tank, and somehow overcome the neut thread, it now has to find some retards that won't simply warp off when they find a BS that can still get a lock on them, but can't move 0.1m/s to keep tackle.
Why not just delete Marauders, or leave them broken in the corner? Why bother with this charade?? |
|

Cassiel Seraphim
EVE University Ivy League
13
|
Posted - 2013.11.13 00:16:00 -
[21] - Quote
As it stands, the weapon timer refreshes continuously as long as the bastion module is active, so it's not just stopping you from docking while the module is turned on, it actually stops you for a full minute after you turn the module off.
Now I can see the reasoning behind the weapon timer being applied, somewhat. But why the extra minute? Wouldn't it be enough to simply cause a 60 second weapon timer upon activation of the module, instead of constantly refreshing it every second?
If you activate it [the bastion module], you'll have a weapon timer preventing you from docking for the entire duration of the bastion cycle. Should you actually engage in combat, the natural application of the weapon timer will take care of the rest. You'd still achieve the same goal that way, stopping people from activating bastion without committing ... but without giving them twice the time penalty (2 minutes instead of 1 minute) even if they remain passive. |

Daneel Trevize
The Scope Gallente Federation
438
|
Posted - 2013.11.13 00:31:00 -
[22] - Quote
Tell me CCP, how many Dreads need undock, not siege, and simple fire 1 shot at the dead stationary battleship to alpha it? How many arty fit Nags, if it's actually more than 1, with selectable damage type? Oh yeah and cynos & covert cynos exist too. How about they do siege, from 100% cap and in dock range, and only get a 1minute weapons timer, so can dock after the remaining 3.5mins of siege runs down, while they have plenty of EHP? Oh and they can refit off of an unaggressed carrier that's also immune. These are ships of comparable worth and SP demand.
Why can't you just ban Bastion from station grids if station games upset your sandbox so much?
Why isn't aggroing someone in a 1bil hull that's dead stationary enough of a risk for the 99% of the time not worth 10% of the fit after insurance possible hostile response reward?
Why the hell would anyone PvP in your Marauders, and how? They're freaking battleships, that need to give a mid over to an MJD to use that bonus. They aren't kiting anyone, they're bonused to active tanking when committed to being dead still. Motherfucking :psyccp:  |

Altrue
Exploration Frontier inc
702
|
Posted - 2013.11.13 08:55:00 -
[23] - Quote
Daneel Trevize wrote:Tell me CCP, how many Dreads need undock, not siege, and simple fire 1 shot at the dead stationary battleship to alpha it? How many arty fit Nags, if it's actually more than 1, with selectable damage type? Oh yeah and cynos & covert cynos exist too. How about they do siege, from 100% cap and in dock range, and only get a 1minute weapons timer, so can dock after the remaining 3.5mins of siege runs down, while they have plenty of EHP? Oh and they can refit off of an unaggressed carrier that's also immune. These are ships of comparable worth and SP demand.
He makes a point here. And I always said that considering the price and skill requirements of Marauders, they could use a little more "awesome". G££ <= Me |

seth Hendar
I love you miners
239
|
Posted - 2013.11.13 09:16:00 -
[24] - Quote
Altrue wrote:Daneel Trevize wrote:Tell me CCP, how many Dreads need undock, not siege, and simple fire 1 shot at the dead stationary battleship to alpha it? How many arty fit Nags, if it's actually more than 1, with selectable damage type? Oh yeah and cynos & covert cynos exist too. How about they do siege, from 100% cap and in dock range, and only get a 1minute weapons timer, so can dock after the remaining 3.5mins of siege runs down, while they have plenty of EHP? Oh and they can refit off of an unaggressed carrier that's also immune. These are ships of comparable worth and SP demand.
He makes a point here. And I always said that considering the price and skill requirements of Marauders, they could use a little more "awesome". i do fully agrre with him, another thing that his bugging me is the dictor buble dock game
undock dictor => bubble while stil in dock range => dock back
yea, dictors launching a bubble, does NOT bring aggro, while you all would agree this is clearly an agression, yet, this is ongoing for month (years?)
and they are immune because they can stay immune while stoping there ship, then bubble and dock in a split second, while stil being too close to station for smartbombs, and can't be locked in time |

Luscius Uta
Unleashed' Fury Forsaken Federation
58
|
Posted - 2013.11.13 09:19:00 -
[25] - Quote
CCP Fozzie wrote:This is intended. It is there to prevent people from using Bastion for powerful docking games.
That makes sense, otherwise people would enter bastion mode when they want to deaggress. However, weapon timer not clearing when you lose your ship and end up in a pod (as it used to be before Retribution) makes little sense as the only thing it does is forcing you to warp around between celestials for 60 seconds. The only exception to that is when you're in a bubble but also in docking/jumping range. |

seth Hendar
I love you miners
239
|
Posted - 2013.11.13 09:23:00 -
[26] - Quote
Luscius Uta wrote:CCP Fozzie wrote:This is intended. It is there to prevent people from using Bastion for powerful docking games. That makes sense, otherwise people would enter bastion mode when they want to deaggress. However, weapon timer not clearing when you lose your ship and end up in a pod (as it used to be before Retribution) makes little sense as the only thing it does is forcing you to warp around between celestials for 60 seconds. The only exception to that is when you're in a bubble but also in docking/jumping range. no big change here, there was always a session change timer preventing you to dock / jump when you got killed on gate / station, this is why the first thing one teach to a new pvp pilot is to warp out when killed on gate / station instead of trying to dock / jump |

Luscius Uta
Unleashed' Fury Forsaken Federation
58
|
Posted - 2013.11.13 10:11:00 -
[27] - Quote
seth Hendar wrote:Luscius Uta wrote:CCP Fozzie wrote:This is intended. It is there to prevent people from using Bastion for powerful docking games. That makes sense, otherwise people would enter bastion mode when they want to deaggress. However, weapon timer not clearing when you lose your ship and end up in a pod (as it used to be before Retribution) makes little sense as the only thing it does is forcing you to warp around between celestials for 60 seconds. The only exception to that is when you're in a bubble but also in docking/jumping range. no big change here, there was always a session change timer preventing you to dock / jump when you got killed on gate / station, this is why the first thing one teach to a new pvp pilot is to warp out when killed on gate / station instead of trying to dock / jump
It *is* a big change, session change was 10 seconds IIRC, not the whole minute. |

Kikusama
Fairlight Corp Rooks and Kings
26
|
Posted - 2013.11.13 11:30:00 -
[28] - Quote
People ITT ignoring bump mechanics 
Even if the aggression timer would only start when bastion is activated, without having it refresh, whilst in bastion you will be bumped away from any gate or station in range and get webbed and scrammed there by anyone even 1/3 competent in terms of PvP. Nobody will run circles around you without touching, allowing you to stay in dock range or gate jump range whilst tanking insane amounts of damage.
Thus this timer refresh changes nothing. If you jump your marauder in a gatecamp and bastion up, you are committed 100%, weapons timer or not.
Guns make the news. Science doesn't. |

seth Hendar
I love you miners
240
|
Posted - 2013.11.13 11:31:00 -
[29] - Quote
Luscius Uta wrote:seth Hendar wrote:Luscius Uta wrote:CCP Fozzie wrote:This is intended. It is there to prevent people from using Bastion for powerful docking games. That makes sense, otherwise people would enter bastion mode when they want to deaggress. However, weapon timer not clearing when you lose your ship and end up in a pod (as it used to be before Retribution) makes little sense as the only thing it does is forcing you to warp around between celestials for 60 seconds. The only exception to that is when you're in a bubble but also in docking/jumping range. no big change here, there was always a session change timer preventing you to dock / jump when you got killed on gate / station, this is why the first thing one teach to a new pvp pilot is to warp out when killed on gate / station instead of trying to dock / jump It * is* a big change, session change was 10 seconds IIRC, not the whole minute. nope, 30 sec |

seth Hendar
I love you miners
240
|
Posted - 2013.11.13 11:33:00 -
[30] - Quote
Kikusama wrote:People ITT ignoring bump mechanics  Even if the aggression timer would only start when bastion is activated, without having it refresh, whilst in bastion you will be bumped away from any gate or station in range and get webbed and scrammed there. Nobody will run circles around you, allowing you to stay in dock range or gate jump range whilst tanking insane amounts of damage. Thus this timer refresh changes nothing. If you jump your marauder in a gatecamp and bastion up, you are committed 100%, weapons timer or not. they shouldn't be able to be bumped, pointed or webed in bastion, so.....if they drift, THEY failed |
|

Kikusama
Fairlight Corp Rooks and Kings
26
|
Posted - 2013.11.13 11:42:00 -
[31] - Quote
Dreads are bumpable in siege, carriers are bumpable in triage, most likely Marauders are bumpable in bastion. Why do you think nobody enters siege on stations with Rapiers/Huggins off for web support?
Edit: obviously there is a confusion here between points and webs (module-related mechanics) and bumps, which are in-game physics engine related.
Edit 2: Dreads and carriers receive a huge mass penalty whilst sieged, respectively triaged, thus making it much harder to bump. This would be to prevent bumping a triaged carrier back into the POS shields whilst repping. This mass penalty isn't present on the bastion module, thus any *** in a plated Cynabal can bump you to kingdom come.
Edit 3: why shouldn't you be bumpable in bastion?
Guns make the news. Science doesn't. |

Kari Juptris
Hoover Inc. Black Legion.
158
|
Posted - 2013.11.13 12:41:00 -
[32] - Quote
Ah yes... carebear tears. |

Mhtsos
Pwn 'N Play Nulli Secunda
0
|
Posted - 2013.11.13 13:55:00 -
[33] - Quote
Quote:..some great lore.. I'm sure I speak for the entie POS workers union when I demand a full scale investigation on the effects of long term exposure to atomised strontium type hardeners on our clone's health. |

Maegor Stark
Fweddit I Whip My Slaves Back and Forth
9
|
Posted - 2013.11.13 16:11:00 -
[34] - Quote
mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway. 
At first I was like "That would mean you could have invulnerable AI controlled ships!!"
but then I was like "Oh wow, that is the definition of Concord" |

mynnna
GoonWaffe Goonswarm Federation
2195
|
Posted - 2013.11.13 16:31:00 -
[35] - Quote
Mhtsos wrote:Quote:..some great lore.. I'm sure I speak for the entie POS workers union when I demand a full scale investigation on the effects of long term exposure to atomised strontium type hardeners on our clone's health.
The effects of radiation drop off very rapidly with distance such that the regular hull of a POS stops what's coming off the shields while in reinforced mode. You're fine.
Maegor Stark wrote:mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway.  At first I was like "That would mean you could have invulnerable AI controlled ships!!" but then I was like "Oh wow, that is the definition of Concord"
Yes, CONCORD ships are loaded with all kinds of secret tech, and that includes a means to both permanently recycle the energized strontium without depleting it (despite the much higher energy levels required for invulnerability) and shield the crew & ship equipment from the effects of the radiation. Member of the Goonswarm Economic Warfare Cabal |

Aryndel Vyst
GoonWaffe Goonswarm Federation
667
|
Posted - 2013.11.13 18:51:00 -
[36] - Quote
mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway. 
Nerd. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
247
|
Posted - 2013.11.13 18:53:00 -
[37] - Quote
mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway.  one time I huffed what I thought were strontium clathrates but really it was just cocaine cut with quarry lime |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
247
|
Posted - 2013.11.13 18:55:00 -
[38] - Quote
needless to say I lacerated the entirety of my nasal mucous membranes and then I had to JESUS CHRIST WHAT IS WRONG WITH YOU |

Galen Darksmith
Sky Fighters
98
|
Posted - 2013.11.13 22:34:00 -
[39] - Quote
Cassiel Seraphim wrote:Now I can see the reasoning behind the weapon timer being applied, somewhat. But why the extra minute? Wouldn't it be enough to simply cause a 60 second weapon timer upon activation of the module, instead of constantly refreshing it every second?
Timer lasts a minute. Bastion lasts a minute.
Not much point in having the timer if it'll always wind down right as you want to get out of bastion.
The reason for the timer as I see it is to prevent a specific scenario:
1. Marauder sits on a gate or station. 2. Marauder enters bastion and pew pews for a minute. Tanks very well. 3. Marauder enters new bastion cycle. Stops pew. Still tanks very well. 4. Marauder exits bastion just as aggro timer expires. Jumps gate or docks up. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

raylu D
HELLSINKER Unsuitable
4
|
Posted - 2013.11.14 00:39:00 -
[40] - Quote
EDIT: whoops, ignore me |
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